By Alec Meer on November 22nd, 2007 at 11:20 pm.

I seem to recall that one or two people were slightly unhappy with the anti-piracy measures on Bioshock. There was no big deal about it, was there? Of course there bloody was. Folk don’t take kindly to being told they can install something they’ve just paid real Earth money for a limited number of times. Now that the shouting’s died down, Gamespot’s reporting on a recent talk by 2K Au… 2k Austra… 2K Arrrrgh, no, can’t do it, sorry – Irrational’s Martin Slater about the controversial measures.
“We achieved our goals. We were uncracked for 13 whole days. We were happy with it. But we just got slammed. Everybody hated us for it. It was unbelievable… You can’t afford to be cracked. As soon as you’re gone, you’re gone, and your sales drop astronomically if you’ve got a day one crack.”
I agree and sympathise with him – those torrent sites are very busy these days, and I really can’t believe it’s not hurting developers – but I did feel Bioshock’s measures were far too stringent. If you crossover from protecting your game into insulting the guys who have keenly thrown their money at you, frankly you’ve gone too far. Seems Irrational are somewhat on the same page: “I don’t think we’ll do exactly the same thing again, but we’ll do something close.”
So it is going to happen again. And hardly surprising, really – this piracy thing isn’t going away, is it? DRM, when in a form that prevents me from using something I’ve bought on any device I want to, makes me angry (and you wouldn’t like me when I’m angry. I stammer pathetically and get flecks of spittle in the corners of my mouth). However, I’m broadly in favour of a system like Steam uses – you can download and play your game on any PC hooked up the web, just by logging into an account. It’s DRM, but it’s not DRM tied to a specific machine. The trouble with it is that, as demonstrated by the almighty poostorm kicked up upon the retail release of Half-Life 2, it locks out the guys who don’t have broadband, plus anyone uncomfortable with the regular messages to the mothership involved. So really, the only answer is forcible, even violent, re-education of everyone who’d still rather buy a game in a plastic box than download it through a legitimate service. And horrible, screaming death for any publishers not yet signed up to Steam, of course.
Anyway, enough sociopathic babble from me. There’re some compelling, and honest-sounding, insights into quite how piracy affects developers in the report. Well worth a read if you’re one of those convinced it’s not hurting PC gaming.



22/11/2007 at 23:38 Cigol says:
I bought Football Manager from Sports Interactive and found that despite owning the game it wouldn’t recognise the disc – I tried everything recommended to no avail. So in the end I had to resort to downloading a crack and voila; the game I paid money for suddenly worked.
This got me banned from their official forums because apparently it’s illegal to use cracks (?) but I’d wager it’s a little less than ethical to sell a game that at the drop of a hat can decide it’s no longer going to work.
Their copy protection prevented me from playing the game I paid for and forced me into the position of using a crack, that they didn’t respond to my emails (or concerns) and I remain banned to this day only means they’ve lost a customer and a once vocal supporter of their game at that.
There are many, many stories of copy protection actually hurting sales and IP’s in ways that might not be readily apparent but the bubble has burst for me and it will for those of you ignoring this post one day also.
22/11/2007 at 23:46 Brog says:
Solution to anti-piracy measures that screw over the legitimate buyers: get the cracked version.
(I mean, have one copy that’s legit, and one copy that’s usable. I’m not suggesting not buying a copy, that would be bad! But piracy does good in allowing us to actually use our legally purchased products.)
22/11/2007 at 23:56 Marcos Castrillon says:
I download quite a few games because:
1- It grates me to pay the same price filthy englanders pay when my wages are, comparatively, like a fifth.
2 – I can’t stand cheap-arse spanish translation and dubbing of games. E.g. God of War. I *ahem* tested the english version, got so enthralled by it I rushed to the shop to buy it, then became appalled by the stupid, lifeless dubbing, and I turned it back.
3 – I refuse to install stupid DRM in my computer.
The problem it’s not torrent sites. People who don’t want to spend their money in games won’t do it, no matter what you do. And alienating your customers will only make matters worse.
23/11/2007 at 00:28 bobince says:
> Everybody hated us for it. It was unbelievable.
Boo hoo. Unbelievable, or completely deserved perhaps?
So now they’ve had the benefit of their 13 uncracked days, can we buy working activation-free copies of Bioshock now? No? Oh well, guess we’ll have to stick to downloading from torrent sites then. At least the pirates don’t do their best to get in our way at every turn.
Steam (like iTunes) may hide the pain under a layer of pretty interface, but the problems don’t go away. I can stick my original Half Life CD—from, what, 9 years ago?—in my drive today and play. Will the same be true of Half Life 2?* With the rate at which games publishers go out of business, it’s questionable.
(*: well, no, it won’t, because I don’t have a disc for HL2, as I refuse to buy any software that requires external permission to run. But still.)
23/11/2007 at 00:31 Muzman says:
I’m not surprised by developers putting up a fight, but I’d love to know what insider info they base their…outlook on. It seems so warped; 13 days is an achievement? How? Downloaders don’t wait thirteen days? Since when? (Too many questions?) X-number of people who bought it in the first week might not have if the game was cracked earlier, would seem to be the reasoning. But I can’t see that X being a very big number at all. Christmas comes and the game’s still cracked.
I’m inclined to think its all just a lot of self justified nerd willy waving at the heart of it, “yeah! we got em for 13 days! THIS IS 2K! Hooahhh!”
23/11/2007 at 00:51 Ging says:
Muzman, it took 13 days for a working crack to appear, which allowed the game to appear on torrent / “warez” sites for everyone to download. A lot of downloaders do it because “it’s there” rather than any other reason, if it’s not there and it’s a game they want to try, they’ll probably go out and buy it.
Considering that the majority of sales occur in the first 3 / 4 weeks, going half that without a pirate copy being available is quite the feat (I believe codemasters did well with their “fade” tech in Op Flashpoint and Spyro – going well beyond the 4 week period) and something to be celebrated by developers.
While it’s true that DRM / copy protection isn’t the greatest thing since sliced bread, I do see the need for it – even when it does annoy the crap outta me and stop me from being able to easily enjoy a game I’ve purchased (Chaos Theory springs to mind – it would view the disc as valid once in every five attempts).
23/11/2007 at 01:03 Caiman says:
I hope they use Lenslok (TM) for Bioshock 2! Let’s give the gamers of today a taste of what we old ‘uns had to put up with.
23/11/2007 at 01:06 Brant says:
Time for another tale of woe!
I legitimately (and proudly) purchased BioShock the day it came out, but I got burned because I occasionally run SysInternals utilities to monitor hard disk and registry activity. See, if you’ve dared to do so much as launch Process Monitor since your last reboot, SecuROM just won’t allow you to play the game. Reboot and try again, you filthy wannabe cracker! How frustrating.
I haven’t purchased (or successfully launched the demo of) the first episode of the new Sam & Max for the exact same reason. Same copy protection, same problem. It’s not that rebooting is such a big deal, but it’s the principle of the thing, damn it. I’m being punished just because at some point in the last few days I’ve launched a utility that does no more than monitor system activity in a way that could theoretically be useful to somebody trying to crack the game.
23/11/2007 at 01:11 Brant says:
(Oh, and I was thrilled once I found out that BioShock had finally been cracked, because it meant I could play the game whenever I felt like it again. Thanks, Internet! Maybe I’ll poke around now for a S&M S02E01 crack so that I can buy that game, too.)
23/11/2007 at 01:14 roBurky says:
When it reaches the point that the easiest way to play a game you’ve bought doesn’t involve opening the box, something is wrong.
We reached that point quite a while ago.
23/11/2007 at 01:24 Robin says:
“So now they’ve had the benefit of their 13 uncracked days, can we buy working activation-free copies of Bioshock now? No? Oh well, guess we’ll have to stick to downloading from torrent sites then.”
And here we have, in a nutshell, the reason why the PC games market is in trouble. Whenever a problem gets reported with particular copy protection system, you can bet that it will get jumped on as an excuse to pirate any and all PC games.
The problem with Bioshock’s copy protection was that it did not work as intended when it was originally deployed. The issue with limited activations has since been fixed, I understand.
“I refuse to buy any software that requires external permission to run.”
What OS are you using out of interest?
“13 days is an achievement? How?”
Because as the article says, many games get cracked some time between going to duplication and going on sale. A large proportion of sales of most big-name PC games happen in the first two weeks. I don’t know if the situation has improved recently, but as of a few years ago it wasn’t unusual for copy protection vendors to give estimates of the effectiveness of their products measured in hours.
In general, I think copy protection/DRM has reached a pretty good equilibrium for PC games. It’s usually no more inconvenient than downloading a no-cd crack (with more and more games not even needing that), and really bad systems (like StarForce) usually get enough bad press to keep them at bay. Of course it would be nice to have no DRM at all, but the mix of cheap PCs, abundant bandwidth and kids with no money precludes that for now.
23/11/2007 at 01:26 Muzman says:
“A lot of downloaders do it because “it’s there” rather than any other reason, if it’s not there and it’s a game they want to try, they’ll probably go out and buy it.”
It’d love to know where this notion comes from or why its thought to represent such a large number of sales. Downloaders are patient. Sharing of games is prevalent. Sure its a worthy ‘market’ to leverage, but all the license fees, man-hours, infrastructure etc to make this SecuROM thing work; I have trouble thinking that it’s really earning its keep, so to speak. (Copy protection is largely symbolic, I think anyway. Token obstruction to remind people of the moral status quo. Which, I think again, is why there’s such difficulty discussing it properly. Piracy must be kept taboo. Openness invites permissiveness)
23/11/2007 at 01:36 josh g. says:
Macrovision has done market research via anonymous polls on gaming websites that shows that the majority of people who download a cracked game would probably just go buy it if the cracked version weren’t available within the first week. They aren’t just making this crap up. Neither are they pretending that there aren’t hardcore warez downloaders who will wait for a crack. But since those are in the minority, and wouldn’t buy the game either way, they aren’t really what DRM is trying to reclaim.
(I’m sure other game DRM companies know this as well, I just mention Macrovision because I’ve seen one of their pitches where they presented this data.)
23/11/2007 at 01:43 Ging says:
The notion comes from experience Muzman – I’ve talked to a lot of people who have said just that, if a crack is slow to arrive or doesn’t work properly, they will make the purchase. Sure, it’s not a huge number, but it’s worth the hassle at their end for the extra sales. Especially from a developer stand point, where returns are horrifically minimal in the majority of cases.
The majority of downloaders are far from patient (at least, in my experience) – if that were true, there wouldn’t be release races to see who can get the first working crack out for a new game. Nor would there be a horde of people at torrent sites / release listings asking where the “big” release is and why it hasn’t hit the ‘net yet.
You made the point yourself – “Copy protection is largely symbolic” – in this case, it wasn’t, it stopped the “scene” from being able to release the game for 13 days. In those 13 days sales will have been made that would not have been had a pirate copy been available – so as far as the developers / publishers are concerned it’s a win. Don’t be fooled into thinking that they believe that their copy protection schemes are foolproof, they’re used to slow down the process as much as possible – not to stop it outright (at least, in the majority of cases).
Admittedly, the Bioshock DRM may have been a tad over the top for the purchasers, but that was recognised as a mistake by the developers and rectified (though a lot of people failed to realise it had been resolved and continued to throw toys out of prams about it). Ken Levine has also stated that the entire thing will be removed at some point in the future – though he didn’t provide a time scale for that.
It’s also worth noting that just this sort of issue (the ease with which people can access pirate titles and play them) is one of the reasons that developers are working with consoles as their core audience and not the PC. ids Carmack mentioned that recently – I have no idea as to the actual impact of piracy on individual companies income, but it can’t be insignificant, which is just a bad thing to happen, especially to PC-centric developers!
23/11/2007 at 01:43 Roman Levin says:
I second (third?) the demand for some actual numbers regarding the impact of piracy on game sales. At least for the PC. Has any serious research been done on this? By someone who doesn’t sell copy protection?
Also, was Bioshock really uncracked for 13 days? I seem to recall seeing it all over torrent sites.
23/11/2007 at 01:48 Chemix says:
“Kills sales,” last I recall, PC games are still selling very well despite being cracked, hell, released the day before the game actually ships.
If games weren’t increasingly expensive and increasingly homogenal (similar), you probably wouldn’t see piracy nearly as prevalent today as you do.
When something isn’t worth buying, it won’t be bought, but when one has the option to get it without paying money they don’t feel the title is actually worthy of. Of course, “how some people feel about the worth of something, does not determine it’s worth,” but it does give a hint.
Perhaps I’m a foolish, naive, altruist that is alone in the world in that respective combination of qualities, but if I can buy something and I feel it’s worth it, I will, but if I can’t… well theoretically I could get a reproduction, but theoretically, I could have blue skin, pink hair, and red teeth, theoretically.
23/11/2007 at 01:53 dekoy says:
I won’t lie, I didnt buy Bioshock simply because of their extreme measures. Root kit? Limited Installs? Yeah that’ll cause me to never support your software.
23/11/2007 at 02:03 The_B says:
The files may have been there, but they were unplayable until someone actually cracked the exe to run them. That and I’d be willing to bet a fair amount would have been other things masquerading as Bioshock.
This point of view manages to cause me a lot of annoyance lately. Sure, I suppose it’s fine if it was levelled at anyone else, but Valve? For all the people who say “Valve is just a money grabbing company these days” over the whole cancelling of the Black Box then have the cheek to claim they might go out of buisness? In the semi-words of Pheonix Wright: “CONTRADICTION!”
OK, some will say this without having said that Valve are a money grabbing company, still have to remember that Valve are one of the biggest PC games companies, they generated a revenue of $70 million dollars in 2005, and then this year have released the Orange Box on both the PC and 360, and have a PS3 version coming out – they’re not exactly going to be closing any time soon are they? And if they did I’m pretty certain they would somehow ‘unlock’ all the Steam games.
23/11/2007 at 02:51 Brog says:
Somehow, by magic.
Dammit, I want to still be able to play Portal even if the USA is destroyed in a barrage of thermonuclear weaponry this instant.
23/11/2007 at 02:58 Thomas Lawrence says:
13 days IS an achievement. Most videogames make like SPURIOUSLY_MADE_UP_PERCENTAGE of their sales in the first month of being on the shelves. A good chunk of game are then taken OFF those very same shelves. The first few weeks are everything to a game developer.
23/11/2007 at 03:05 Muzman says:
josh.g
“Macrovision has done market research via anonymous polls on gaming websites that shows that the majority of people who download a cracked game would probably just go buy it if the cracked version weren’t available within the first week. They aren’t just making this crap up.”
I’m sure they’re basing it all on something. I still have trouble with this whole ‘first week’ business, mostly because I never buy/ see/ rent anything in the first week and few people I know do, which doesn’t mean the stats lie.
Ging says
“The majority of downloaders are far from patient (at least, in my experience) – if that were true, there wouldn’t be release races to see who can get the first working crack out for a new game. Nor would there be a horde of people at torrent sites / release listings asking where the “big” release is and why it hasn’t hit the ‘net yet.”
True, but surely this is all just typical hacker competitveness and those feeding off it are keen to ‘stick it too the man’ as early as possible and couldn’t be representative of those libel to give up the first sign of resistance and spend money.
While any insider info is good and I’m probably a bit behind the times and far from the real info on how games sales go, I am still pretty comfortable with my suspicion that the industry view on piracy is desperately incomplete and the waters very muddy thanks to a lot of security industry scaremongering. The idea that every day every day they go uncracked equals, in any direct way, people turned away from downloading who will purchase seems like Voodoo Economics to me (and their big record is a mere two weeks). Any research that supports this stuff I’ll seems like it’d be the thinnest of science. Maybe I don’t understand how everyone is an early adopter but me, or hype, or something.
23/11/2007 at 03:34 CrimsonAngel says:
The Best Copy protection i have seen is the one for GalaticCivilasation.
You need a serial and that is all and other then that there is nothing.
The advantage the Serial gives you is you get access to a lot of free stuff in the form of patches and support from the Developers.
The Witcher uses some of the same principles and i can only commend them for that.
23/11/2007 at 03:43 Radiant says:
It’s also not cost based either.
We made a game and sold it for £4 and it still got downloaded thousands of times from just one torrent tracker.
I mean 4 pounds!
You don’t have 4 quid?
I can understand you don’t have a credit card but we accept paypal!
To circumvent piracy we’re gonna start to incorporate community aspects to the casual games we make.
That way you have to get online auth’ed to play and we can combat piracy in a steamish/quake3 cd key way.
As for the people who say that they aren’t connected to the internet.
1) How did you get our game? We’re download only.
2) This isn’t 1999 anymore my 70 year old mother in-law has always on internet.
3) Yes I am old thanks.
But yes there are elegant ways to do copy protection and then there are the idiotic securom/invasive ways that dedicated copy protection companies use.
And 13 days is great for Irrational [who get into Dixons and EB] but not so much for companies like us.
23/11/2007 at 03:45 DosFreak says:
“This point of view manages to cause me a lot of annoyance lately. Sure, I suppose it’s fine if it was levelled at anyone else, but Valve? For all the people who say “Valve is just a money grabbing company these days” over the whole cancelling of the Black Box then have the cheek to claim they might go out of buisness? In the semi-words of Pheonix Wright: “CONTRADICTION!”
OK, some will say this without having said that Valve are a money grabbing company, still have to remember that Valve are one of the biggest PC games companies, they generated a revenue of $70 million dollars in 2005, and then this year have released the Orange Box on both the PC and 360, and have a PS3 version coming out – they’re not exactly going to be closing any time soon are they? And if they did I’m pretty certain they would somehow ‘unlock’ all the Steam games.”
Companies that made more money in their time and far better games have died long ago. Valve will die eventually. and “not closing any time soon”?
How soon is soon for you? PC gamers have a far greater memory and collection than most console gamers. We also love to play our older games (Of course the same can be done with Consoles but most console gamers do not save their games).
I stopped buying PC games for 2 years because I was fed up with all of the Securom/Safedisc BS. The game that brought me back was Oblivion (the only copy protection that games uses is a simple CD check).
I stayed away from STEAM and games that uses activation until BioShock came out. When BioShock came out I knew it would be cracked very soon and I also bought the game to see if my stance against activation was warranted and it was. A couple of days after I bought Bioshock I found the NOCD and NOACTIVATION cracked BioShock executable and I burned it to another CD which I keep in the same case as my original BioShock CD. I can install BioShock on however many computers I want now and not have to contact the internet…..the way it should be.
I mentioned above that I stayed away from STEAM because of the activation. Well when the Orange Box was released I bought that and did a little research on the STEAM emulators that were out there. So I installed the Orange Box and downloaded all of the updates, added my original HL games and Prey games to STEAM and downloaded them all. I then used the STEAM emulator and now I don’t have to worry about needing to authenticate to the internet to play my games.
I’ve been playing PC games since I was 6yrs old in 1986. I have tons of PC games and emulators and I even play games that were released long before I was born. I will not put my trust in any company because a company just cares about $$$, caring about the people is so far down on the list as to almost not even be considered. Games are not a disposable form of entertainment for me like most modern games, when I buy a game IT’S MINE AND I CAN DO WHATEVER THE HELL I WANT TO WITH IT (within reason) AND I WILL WANT TO PLAY IT HOWEVER THE HELL I WANT AND WHENEVER THE HELL I WANT TO.
23/11/2007 at 04:28 Ging says:
“when I buy a game IT’S MINE AND I CAN DO WHATEVER THE HELL I WANT TO WITH IT (within reason) AND I WILL WANT TO PLAY IT HOWEVER THE HELL I WANT AND WHENEVER THE HELL I WANT TO.”
Actually, no, it’s not and no you can’t – when you “purchase” a game, all you’re doing is buying a license from the publisher that allows you to use the software that they are providing as part of the “contract” (the EULA). You certainly don’t own the software (you own the physical bits, but not the actual game) and they legally control anything you can do with that software as laid out in the EULA that you agree to when you install the software (or in some cases, just open the box).
Admittedly, there has been some muttering recently that EULAs are unenforceable in a court of law, but I’m no lawyer, so I don’t fully understand the hows and whys of that particular argument.
23/11/2007 at 05:13 Andrew Doull says:
I can completely appreciate the need for copy protection in games.
The doubling of the price of Call of Duty 4 overnight for people living in Australia is, however, completely unjustifiable.
Region code can go take a flying one while I’m at it…
23/11/2007 at 05:28 JakethePirate says:
I perfectly understand the need for copy-protection–piracy is an issue and does undermine sales. I don’t pirate games (despite my name) although I do tend to get cd-keys off the web because I can never keep tack of those goddamn codes.
I don’t mind DRM all that much as long as it’s not terribly intrusive, I love Steam and use it as much as I can because it does control how I use a game, but it also makes acquiring and keeping track of the game much easier (no disks, no cd-keys not game store).
What really bothers me about most DRM is the concept that I’m being punished for following the law. Something about that is really deeply disturbing about that; it’s like the Book of Job but somehow worse because the tormentor is trying to maximise his profits instead of prove some point about the human spirit (or whatever, I know a lot of Biblical stuffs but I haven’t studied Job specifically). I don’t feel this way with Steam because it is rather convenient and provided feature the pirated copy doesn’t have (Community, auto-patching and others)
Of course, people who follow some kind of ridged set of ethics are going to have a harder time those who follow a more lenient set (or none at all) but it seems to me that there is something wrong with a system that punishes people whose ethical standards include following the law and support the system and rewards people who break the law and undermine the system.
23/11/2007 at 05:30 Anthony Damiani says:
“Actually, no, it’s not and no you can’t – when you “purchase” a game, all you’re doing is buying a license from the publisher that allows you to use the software that they are providing as part of the “contract” (the EULA). You certainly don’t own the software (you own the physical bits, but not the actual game) and they legally control anything you can do with that software as laid out in the EULA that you agree to when you install the software (or in some cases, just open the box).”
Just because that’s what the EULA says doesn’t make that so. As a consumer, I have the moral right to own my purchases.
As to the larger issue of copy protection– I have a gaming laptop. I’m on the go a lot. There are frequent times where I will be without wifi access, and would like to play my games. Anything Steam related is out the window (Likewise, Company of Heroes: Opposing Fronts– or, more naturally, any MMO). I can play a number of games that require a CD, but because I have a laptop on the go, I can’t really lug all my games with me.
I’m not a pirate, I don’t intend to become a pirate– but something is seriously wrong when the illegal versions of the product are functionally superior to the one I’m paying good money for.
23/11/2007 at 06:09 Jan-Tore Berghei says:
“As to the larger issue of copy protection– I have a gaming laptop. I’m on the go a lot. There are frequent times where I will be without wifi access, and would like to play my games. Anything Steam related is out the window (Likewise, Company of Heroes: Opposing Fronts– or, more naturally, any MMO). I can play a number of games that require a CD, but because I have a laptop on the go, I can’t really lug all my games with me.”
Actually, Steam has an Offline Mode, and only requires that you connect to the internet, log in to your steam account and activate your games ONCE before you can turn it on. That way you can play your Steam games without ever hooking up to the net ever again. Of course you will miss all the game updates and such, but it is very much possible.
23/11/2007 at 06:23 Mike says:
I had to reformat my hard drive, effectively raping the permissions on the 6 games I had bought and downloaded from Direct2Drive. After two rounds with their awful customer service department when trying to run two separate games I had bought and paid for, the third time my “request for more activations” was accompanied by a nasty letter. Two days with no response and a quick visit to a crack site later and I was playing my game the way nature intended.
I torrent plenty of games that maybe have a single player element that is just good enough to try out but not drop $50 on. I also purchase plenty of games. The convenience of downloading games legally is great, but I shouldn’t have to jump through hoops to get into my game. Developers will never defeat piracy no matter what DRM they come up with, so instead why not worry about making your paying customers happy by not treating them like criminals? Oh wait, then they might share the game with their friends. Damn freeloaders.
23/11/2007 at 06:46 Brog says:
We had a lot of trouble with this in the early days of steam. I was on dialup back then, and sometimes we had lan parties without internet access. Half the time steam’s offline mode would not work. No idea if this has gotten any better since.
This time around, with the Orange Box, I’ve had no trouble with steam at all. It seems as long as you have broadband everything is fine. Not everybody does.
23/11/2007 at 08:55 Piratepete says:
I would just like to state that despite the name I buy all my software, don’t use bittorrent, and had have no trouble with either steam or Bioshock. Is it just a vocal minority who have had the problem with Bioshock?
No i tell a lie i had a copy of some game from a friend once but it was bobbins anyway.
23/11/2007 at 08:59 Stuart White says:
Perhaps Games should be forced to state on the box what kind of copy protection they use. This would at least inform you about exactly what you are letting yourself in for, and are signing up to, when you purchase the game.
Any Half Life 2 game says (in small letters) that you need an internet connection to play which is good even if it doesnt explain exactly why it needs it.
23/11/2007 at 09:16 Katsumoto says:
Moral Right? Hmm? Interesting standpoint, but legally he’s right – you don’t “own” any of your games.
And I agree, this whole thing was a fiasco – but what was worse was that I couldn’t play it because 1.0 is so bugged to shite, and they still haven’t released a patch, months down the line, meaning it is still unplayable for a lot of people. Luckily I bought a new PC in the mean time, so have since completed it. It’s awesome. Shame the launch will have permanently soured it in the minds of many.
23/11/2007 at 09:17 Akis says:
Apart from protection measures, there are other ways as well.
Give your registered users extra things, like content updates, patches, images, music, competitions, developer diaries, podcasts, ladders, chats/forums with the developers etc. There are way too many choices.
Make real packaging for the games, with ofc extra content. Artbooks, Figures, DVD’s, Soundtracks, Maps, Keyrings, Posters, Stickers, Cups, T-Shirts etc etc. The list with the things with no actual cost-or a small one- is unlimited, and most of the PC Gamers I know love these kind of stuff.
Apart from things like these, meaning “extras”, the most important things are innovation, replayability, gameplay, etc etc.
What I’m trying to say, is that even though I don’t have any statistics to prove anything, I find way more important to actually try and expand your buyers group, motivate more ppl to play your game, and trust you in your future works, than delaying cracks. And ofc, from my personal experience I see that most ppl that get illegal copies don’t really care for 1,2 or more days, since after all, not buying the game more or less means that they don’t care.
23/11/2007 at 09:21 Kieron Gillen says:
Idly, you know what single-player game has unbeatable copyprotection?
Guild Wars.
I may get around to blogging about that sometime.
KG
23/11/2007 at 09:22 Adam Hepton says:
I think it’s an absolute fucking liberty that people who make their living selling legal copies of their own intellectual property dare to have the audacity to do everything they can to try and stop people taking copies for free.
23/11/2007 at 09:28 The Sombrero Kid says:
it’s simple economics, people will choose the best product for the least money, the legal barrier being slighty conductive to people buying legit versions the equations simple
((quality of legit product/price of legit product)/(quality of pirated product/price of pirated product))*Legal Bias = the likelyhood of someone going with the legit version
i think i got that wright, basically the higher the preice of your game and the worse the game relative to the pirated version the more likely people are to steal it as with the music industry DRM makes people more likley to steal your product it probably lowers thier legal bias as well since the legal system allows DRM to infringe peoples rights and this makes them more likely to take the law into thier own hands the music industry learned this the hard way.
the best way to reduce piracy is to match the pirates for the distribution medium allowing you to lower the price and yes activly attempt to lower the pirated games quality but NOT AT EXPENSE OF YOUR OWN otherwise you are negating the effect
valve have managed this by tying the way the games work to steam pirated copies are always a bit schizo if you know what i mean
23/11/2007 at 09:39 Robin says:
“I won’t lie, I didnt buy Bioshock simply because of their extreme measures. Root kit? Limited Installs? Yeah that’ll cause me to never support your software.”
Bioshock’s CP does not and never has had a ‘rootkit’, and the limited installs issue has been fixed.
23/11/2007 at 09:50 Iain says:
I like the irony that all the people who complain about corporations being money-grabbing bastards (and so use torrents) are thieves…
Anyway, if you want to get your games for free, you don’t even need to break the law: just become a games journalist.
23/11/2007 at 09:54 AndrewA says:
I have to say all these people saying ‘I stopped buying games because of DRM!!’, It’s just bollocks. Stop masquerading as some sort of videogame martyr. You pirate games because you want free games it’s as simple as that. If your really so fervent in your hatred for DRM then don’t play those games at all. Only play games which come DRM free, don’t download pirated game and as an afterthought claim your striking a blow against the man and his DMM.
Alternatively if you really hate DRM but like game, then buy the games and download a cracked version. I have a few of these simply for convenience, no-cd cracks on my laptop.
23/11/2007 at 09:55 Kieron Gillen says:
I break the law all the time as a games journalist, and have the corpses to prove it.
KG
23/11/2007 at 09:55 AbyssUK says:
I torrent most games.. and buy the good ones. I can’t afford to buy every game! I don’t trust demos and I don’t trust reviewers.. if people in the games industry stopped lying to us about games I’d pirate less and buy more.
For example; I mean minimum PC specs on games these days are just plain old lies.. have you tried crysis/bioshock etc on there minimum specs ITS UNPLAYABLE!! completely pointless even putting the specs on the box.
Also why are computer games 30-40 quid when movies (which normally cost more to make) are like a max 20 quid for the DVD ??
23/11/2007 at 10:26 Graham says:
Piracy just isn’t as good as it used to be. I used to make regular trips to the Barras in Glasgow with my Dad. We’d make our way through the crowds and browse the tables of Amiga disks operated by intimidating men with stubble and sallow skin. We’d pick up some games – £1 for the first disk, 50p for every disk thereafter – and then pick up some freshly baked doughnuts from a van before heading home.
Piracy nowadays is so impersonal.
23/11/2007 at 10:28 Iain says:
AbyssUK:
Sorry, but you’re rationalising.
DVDs retail at £15-20 because they’re the producer’s second bite of the cherry when it comes to making money (the first being at the box office). Films also shift a hell of a lot more units than your average videogame, too – they make the profit in shifting volume, not using high profit margins, which is why you see lots of DVDs retailing for under a tenner.
Videogames only get one real chance to make money (budget re-releases aren’t highly profitable – again, the money is in volume shifted, rather than margin), so if your initial sales at retail are being killed by people torrenting, that just forces developers and publishers to become more conservative in the games that they make. Perhaps saying that torrenting is killing the industry is a tad melodramatic, but it does force publishers to be less innovative or ambitious, because each game becomes such a financial risk to make, they have to make games that will sell and make a profit.
So what if you can’t afford to buy every game? Boo hoo. My heart bleeds. Prioritise what you want to play and buy those. Not having the money to buy a game doesn’t give you the right to steal it.
I can’t afford an Aston Martin DBS, but I’m not going to go out and steal one. And no – there’s no difference between stealing a car and torrenting a videogame: they’re both theft and both illegal.
23/11/2007 at 10:38 fluffy bunny says:
If people don’t agree with the copy protection measures a game uses, or don’t want to pay the high price asked for it, or whatever, really, they should not buy or play the game.
None of these things are valid excuses for piracy.
23/11/2007 at 10:39 Jon says:
Could we not go back to the old days of decoder discs?
I remember losing the one for Zool on the Amiga when I was little. I think I cried a little.
23/11/2007 at 10:41 Peter Clay says:
A couple of links:
http://www.boingboing.net/2007/11/07/mlb-rips-off-fans-wh.html
(person buys DRM protected videos, finds his ability to play is switched off, no refunds)
http://arstechnica.com/news.ars/post/20071121-uk-retailers-to-record-labels-drm-is-killing-us.html
(self explanatory URL)
By the way, infringement isn’t theft, and if done privately on a very small scale isn’t illegal in the UK either, just actionable. I’d say that taking money for something and then turning off the DRM server (as above) is much closer to theft (or at least what the US calls “wire fraud”)
23/11/2007 at 10:47 Dragon says:
The excuse that “I want to play the game but I can’t because I don’t have internet/broadband access” is frankly ridiculous these days. It’s like saying “I can’t play Crysis because it requires a Dual Core processor* and I’m still gaming on a 486″ or “UT3 needs a DX10 top-of-the-range graphics card – that’s totally unfair to those of us with a Voodoo1 card”. I don’t know how well Steam works over a 56k modem – frankly, seeing the trouble my mother-in-law has accessing most webpages these days, I wouldn’t want to even try. But if you’re using the ‘net a lot or even thinking of (legally) downloading software, music or videos then what the hell are you doing without broadband?
*requirements made up – I have no idea what it needs except that it’s more than my PC is currently capable of.
23/11/2007 at 10:54 Brog says:
Laptops. Tiny huts in darkest Africa. Trips to the moon.
23/11/2007 at 11:02 AbyssUK says:
I believe i’ve been misunderstood.. I torrent a game ‘if i then like it’ I buy it. If I don’t like it I delete it and never buy it. In some cases I decide ‘yeah its ok but not worth 30-40 quid i’ll wait for a re-release or pick it up on ebay later.
I guess its simply try before you buy :) demos never give a true representation of a game imho. And many reviews/reviewers are horribly biased/influenced.
Yeah good point about the movies, I forgot about cinema’s etc i tend to torrent all my movies *joke*. BUT hasn’t the demand for computer games shot up like 10 fold in the last 4-5 years. Shouldn’t the cost of games have come down significantly by now because of the higher user base??
23/11/2007 at 11:14 ShaunCG says:
“Also why are computer games 30-40 quid when movies (which normally cost more to make) are like a max 20 quid for the DVD ??”
Box office sales, plus DVDs have a longer shelf life than games. Also DVDs serve a FAR bigger market.
In the UK new PC games always seem to be available from the outset for £25 these days, at least online, and quickly drop from there in most cases.
DRM and copy protection drives me up the wall – and SecuROM is pretty awful. I work in software testing and we’ve had many problems caused by SecuROM. When it works, great. When it doesn’t, you’re pretty much screwed.
The issue of those without access to broadband aside, I think digital delivery is the way to go.
23/11/2007 at 11:18 Freelancepolice says:
More money is required to make the big VG box office hits if you will.
It doesn’t seem to have come down at all, imo alot has remained fairly consistent pricewise for a while now.
If you shop around most pc games are around £20-£25
consoles are a different matter though…
23/11/2007 at 11:21 chopsnsauce says:
Part of the problem is all the different DRM methods used for games and the various hardware and software compatablity issues all these different systems have.
If there was ONE standard DRM method for ALL games (that strikes a good balance between security and easy of use). Then a lot of the problems with buying a legitimate copy of a game could be addressed.
Microsoft is in the best postion to do this with there Games for Windows initiative (which they’re not really pushing at the moment, but we live in hope). Just as long as its not like the gash DRM used in WMP, PLEASE!
23/11/2007 at 11:23 Leelad says:
I’ve had superb issues with 2 games in perticular, PES 6 and GoW,
PES played with a shoddy jumpy frame rate and Gears of War crashed after 2 minutes no matter is I was in game or in the menu.
BOTH issues where solved by installing nocd patches.
Has to be my drives not being used to doing anything, steam has wonders for my sanity.
23/11/2007 at 11:35 BrokenSymmetry says:
Kieron says:
“Idly, you know what single-player game has unbeatable copyprotection?
Guild Wars.”
Although this may be meant sarcastically (I don’t know), I’ve always wondered why not more PC games have taken the online-only approach (even if it are essentially single-player games). Is there still a sizeable market of PC gamers that are not connected to the Internet at all times?
23/11/2007 at 11:38 Jan-Tore Berghei says:
“Is it just a vocal minority who have had the problem with Bioshock?”
I had huge troubles activating it after I got it. I couldn’t connect to the online authentication server for like a few hours. That really pissed me off. Don’t they say that the first half hour, first hour of the game is the most important part in winning over the player? Here I was, having legally bought the game and given them my hard earned monies, and I can’t even activate the damn thing? I know their servers probably got overwhelmed by the huge sales, but come on! If you have to implement DRM, make sure that it actually works, and that it doesn’t hinder the people who gave you their monies and supported your game.
I didn’t like it then, and I don’t like it now. But I did enjoy Bioshock immensely.
23/11/2007 at 11:44 Piratepete says:
on the flipside Jan Tore I had no problems whatsoever, but then I didn’t buy it on release it was a week or so after when my PC was delivered. Maybe I’m the minority then :)
23/11/2007 at 11:53 Chris Delay says:
I feel I need to add a comment or two here, because we’ve debated this issue quite strongly at Introversion.
First some semi-anecdotal information : there were at least ten times as many pirate copies of Uplink and Darwinia as there were legitimate sales. How do we know? Patches available on our website which only work on the full games have been downloaded more than ten times the sales totals of their games. Now hard-line corporate types will tell you this means they’ve lost 10 x sales x price million dollars based on this, but thats just nonsense. Would all 10 of those 11 users have ever bought the game? No, of course not. But 1 out of 10 of them might, and that would have doubled our sales and made us very happy devs indeed.
Rather than fill up your comments page, I ended up posting a whole blog entry on this issue. Read the rest of it here if you like.
Link to Blog Posting
Chris Delay
Introversion Software
23/11/2007 at 11:53 AbyssUK says:
I actually believed the hype about bioshock and bought it without trying it first from a torrent like I normally would.
I must say the activation wasen’t too bad and worked fine for me.. but i’ll be wanting to sell it now i’d better not have any problems..
23/11/2007 at 12:01 Pidesco says:
If publishers really were that interested in reducing piracy they’d reduce game prices.
In Portugal, the minimum wage is 403€ a month. A PC game costs, like in the rest of Europe, 50€. That’s a 50% markup on the game’s original price in the US. It’s like they’re asking for their games to be pirated.
23/11/2007 at 12:06 Spenceroo says:
Ah well, just a few observations:
It is very hard to proof how much damage is really done by pirates. There are hardly any reliable studies and the
current argument follows the current legaslative practice in most countries where it is assumed that an illegally downloaded piece of software/music/movie would have otherwise been purchased legally. This is nigh impossible to proof/deny.
Furthermore any kind of DRM that harms the legal purchaser of your product beyond being a minor inconvenience (like entering a serial or registering online once) is counterproductive from a business standpoint as is creates an argument against purchase and furthermore an argument for piracy.
Last but not least from a marketing/PR standpoint I would argue that the current public criminalization of piracy is also counterproductive. Instead of threatening their potencial buyers/pirates with jail or else the industry should focus on a transparent open discussion of the cost involved in production and distrubution in order to create an atmosphere where people buy games because they value them as a good. On the other hand this would have to lead to a radical price drop in digital distribution and thereby instagib retail. Which is not very likely to happen given the strong lobby that big retail chains still have.
23/11/2007 at 12:09 Janek says:
Thorny issue. Leaving aside any moral dilemmas and whatnot, I do find it slightly depressing that I can’t really think of any major examples of games (short of Guild Wars) which have outfoxed crackers for any serious length of time without arbitarily screwing over a percentage of legitimate customers.
I’ve had major issues with Bioshock, Silent Hunter 4 and even Operation Flashpoint, all of which were bought legally. Original games do not Fade? Yes they fucking do, occasionally. SH4′s removal of copy protection with the 1.3 patch made me smile. And also be able to play the game properly.
23/11/2007 at 12:11 Freelancepolice says:
Interesting points from Mr. Delay,
a lot of what you say rings true but what of the solely single player experiences? What if you downloaded a pirated game and the enemies were untextured ? The meta server idea is a hard one to enforce on single player gamers and those without a net connection etc.
23/11/2007 at 12:39 Chemix says:
First of all, as far as I know, box office sales don’t actually go towards the makers of films or their distributors, it’s simply an indicator for how well DVDs will sell and how long the film will stay at the theater, each 2 weeks requiring another license to show the reel. Based on such information, retailers buy a certain amount of boxes that they expect to sell, if they sell out of of that, then they order a similar, if smaller, set of boxes. If something sells poor enough at the box office, then it may be packaged as a half and half, as in the box will be divided between 2 films, and they can keep up dividing up the box based on sales till it comes down to just one copy of one film and a dozen of another and etc. etc.
Summing it up: DVD quality movie pirating hurts retailers mostly, and to a minor extent, the production companies when the second order comes in and it’s vastly lower (rarity)
Honestly, people don’t have an infinite amount of money to spend on entertainment. 20 dollars for movies isn’t all that bad, but 50-60 dollars for games is fairly pricy for the more open market. It’s a good chunk of anyone’s pay that doesn’t have a college degree, or simply anyone that doesn’t work full time. For a product that may or may not be good, giving up such huge percentages of one’s savings is at most, doable for only 2 games per month with 2 being a rarity, like Bioshock and something on similar level of awesomeness.
Theoretically: if I was a Pirate ( Arrrrg), and this isn’t (theoretically) speaking for everyone, I’d only “pirate” what I couldn’t afford to buy, thus no losses, to the company, or to me, because I wouldn’t have bought (or been able to buy it) it otherwise, but I still get whatever enjoyment it offered. If I really like something, then I’ll try to buy it eventually, just to put some sort of money towards the retailer to buy more copies from the publisher which then gives a royalty towards the developers
23/11/2007 at 12:51 Alexander says:
It’s a very difficult subject, and I believe the assumption the population who ‘adapted’ to downloading are less likely to pay for the product in question is correct. That being said, I’ll be honest, I am one of these people.
Why? I study, no money. I am really interested in game design, but I hate games in general. I have barely enough money to pay for my food and living. I quit buying clothes. Meanwhile video gaming as we know it has been saturated with the worst kind of titles imaginable.
In my bookcase, I have games, I do. Most games date back at least 10 years, and that being said, I was capable of downloading from BBS back then.
So from my point of view, utterly subjective, why are the sales down? I wouldn’t buy U3, I wouldn’t buy Gears of War, I won’t buy 99,9% of the crap that is being spit out by publishers with high fidelity and the affection of a drunk making a silent movie. I have an interest in Crysis for it comes with a developer environment, I would buy it solely for educational purposes, not for entertainment. But. I would pay an amount probably exceeding the value of all my property just to play Half Life (2) (episodes), Portal, Ico, SotC, Metal Gear Solid (4). The developer has proven capable of delivering an experience worth my money more than food, clothes, living or anything.
So, I would prefer to play certain (specific) games over supplying myself with regular consumer products. I figure a lot of people wouldn’t. What it comes down to, people would rather spend their money elsewhere if the products in question are more readily available at a lower cost (none at all). I pay for entertainment when I think the team behind it deserves a reward, my money is a reward. Like going to a concert. Entertainment has just been screwed up beyond belief as it is now supposed to be a mass-produced product while it is not a primary necessity. Unlike food. Still because of it’s ‘image’ we are in a way told that we must know/play/like it.
I really don’t want to argue for or against me, I am just amazed by the fact that economics and consumerism is so absurd.
23/11/2007 at 12:58 bobince says:
Well not by me. I’m not downloading because I’m a free-loving kiddie—I haven’t been that since the ZX Spectrum. Until HL2, I bought every PC game I had legitimately.
Personally I prefer to have actual proper shiny media, that I can use at any point in the future. But if the manufacturer won’t sell me that, I feel little guilt pirating something that is otherwise unavailable.
When you’ve got activation, you’re not buying software, you’re renting it for an unknown period of time before its masters decide not to let you any more. I’ve been burned before and I’m not renting again.
I am not ‘downloading for its own sake’ or ‘sticking it to the man’, whatever motives anyone else might ascribe to pirates. I am simply tired of jumping through pointless hoops.
No, the problem with Bioshock’s copy protection was and is the very concept of activation. Adding a few extra activations has not fixed the problems, only the removal of the system will do that, and only then will I play it.
Very disappointed to read Sam and Max is apparently encumbered with this too, I was interested in that one.
Dual-boot WinXPpro and Slackware. As an MSDN member I have valid Windows licences coming out of my ears, but I’m never going to use them; it’s an activation-free corporate install for me, thanks again to helpful pirates, whose product is now better than the real thing.
Over the course of a decade you can’t say who’s going to survive, but if you look back ten years for publishers who are still about in the same form today, the outlook is grim.
I am not comforted by your pretty-certainty, I want a legal guarantee that my games are not toast when Valve goes out of business, gets taken over or changes their business model. The music-store DRM people have so far failed utterly at this, leaving customers’ music dead after shutting down, and as a customer I have no reason to believe a troubled Valve would behave any differently.
Indeed. And then a pirated single-player experience can even act as encouragement to buy the full multiplayer version.
[really looking forward to Multiwinia here]
23/11/2007 at 13:01 Saskwach says:
Hey, long time lurker here. Just posting to say THANK YOU for being the first person I’ve seen to recognise that the online downloadable model will never be more than a hardcore one until brodaband becomes more common and perhaps even more affordable. Commentators usually simply ignore this part of the market.
I have broadband but its speed isn’t enough that I could or would download a several gigabyte game when I could take a 40-50 minute round walk (exermecise eh?) to buy a copy instead. Faster than downloading AND keeps me thin. Until they give us exercise bikes to go with our high-speed broadband I can’t see any reason to repent.
Also, I like the idea that my game is a secure piece of plastic, not a series of 0s and 1s locked into this one machine and even the goodwill of the developer/publisher.
23/11/2007 at 13:13 Saskwach says:
“Thorny issue. Leaving aside any moral dilemmas and whatnot, I do find it slightly depressing that I can’t really think of any major examples of games (short of Guild Wars) which have outfoxed crackers for any serious length of time without arbitarily screwing over a percentage of legitimate customers.”
Sorry to double post but just responding to this. I have heard of one game that outfoxed hackers for a while and even to this day isn’t properly cracked (apparently, and that might be partly because it wasn’t very big).
It was a game by Chris Crawford, the name of which I forget, that he mentions one of his books on game design. He used a series of ploys like placing junk code that looked important all over the place to distract. His ultimate tack though was to assign some value to a unit that, if the game was a copy, would freeze the game at a certain point in the game. Since pirates are usually lazy they wouldn’t find this point themselves until it was pointed out to them and even if they did playtest their hacked version to completion the time spent doing so would buy valuable time. I’m unsure how all this worked as I’m not a code monkey myself.
23/11/2007 at 13:15 Jan-Tore Berghei says:
“there were at least ten times as many pirate copies of Uplink and Darwinia as there were legitimate sales. How do we know? Patches available on our website which only work on the full games have been downloaded more than ten times the sales totals of their games. ”
What of the people who bought your game only because they liked it so much on the basis of an illegal download? I know a lot of people download games illegally only to see if they are worth the money, sort of speak.
There are times when I am in doubt wether to get a game or not, and I have to admit that it happens on occasion that I download games or get a copy from friends to try them out. If I enjoy it I buy a copy. This was the case of Gothic II (it was impossible to find a copy of the first installment btw), Neverwinter Nights (ended up buying all the expansions too), Battlefield 1942 (+ expansions) and Thief – Deadly Shadows.
Piracy probably hurts the industry, but it can’t be 100% malignant?
23/11/2007 at 13:34 Iain says:
Chris:
Re: Piracy as Theft versus Piracy as Copyright Infringement
They might not have the same legal status – and I personally find these kinds of legal semantics the kind of thing I’d like to have all lawyers strung up against a wall by their own entrails for – but don’t they effectively amount to the same thing, in real terms? i.e. people using games you’ve invested lots of time and money to make but not putting money in your pocket for the right to play it?
I think there’s a danger that taking the line that pirates are “customers who are yet to be convinced” is simply inviting people to pirate your games, and saying it’s okay if there’s a remote possibility that they *might* buy the full version at some point in the future. How many of those people who’ve pirated the full version of the game go on to buy it legitimately? Very few, I’ll wager.
I don’t buy the argument that people who download full products from torrents as a “try before you buy” and then go out to buy the full game – if you’ve already got the whole thing for free, why would you bother? Especially when buying a legitimate copy might actually make the game harder to install and play because of the DRM… If demos are inadequate to “try before you buy” a game and people use this as an excuse to warez or torrent, rather than imposing more draconian DRM solutions, why not bring back Shareware? Give people a third of the game to play with, rather than a short snatch of an hour, so they can get a real impression of what the full game is like and then let people decide whether they want to buy the full game or not. It’s not like bandwidth is really an issue anymore – if people can torrent multiple gigabyte full installs, then they can do the same with Shareware.
I can understand why you’re reticent to want to criminalise 10/11′s of your user base, but it’s not like they’re actually giving you anything in return for using one of your products. They’re costing you revenue, and potentially harming the viability of your company.
It is a bit of a quandary, though: the videogames industry does need to send out a clear message that piracy is wrong and damages the companies that make games, but it also needs to provide a form of copy protection that doesn’t make it harder to play a game legitimately than if you pirated it.
The meta-server approach is interesting – I don’t think that any serious gamer (in the UK at least) won’t have access to broadband, so there’s definite potential that you could use the same validation principles applied to DEFCON and MMO’s to single player games.
23/11/2007 at 14:07 Spenceroo says:
“I can understand why you’re reticent to want to criminalise 10/11’s of your user base, but it’s not like they’re actually giving you anything in return for using one of your products. They’re costing you revenue, and potentially harming the viability of your company.”
The obvious problem here is that the user base (actually almost any unserbase when it comes to this) can’t be clearly diveded into “bad” pirates and “good” customers. In the case of music a lot of studies show that heavy downloaders are also very active customers. And i think the same is true for games people who download a lot obviously have a passion for the medium and are most likely also buying a lot.
In the end it is oftentimes your best customers who you are threatening with jailtime. That’s not exactly CRM by the book.
23/11/2007 at 14:10 Chris Delay says:
Theft versus Copyright Infringement – they are really very different things. I think what i’m complaining about the most in that paragraph is equating software piracy with the mugging of old ladies or lifting DVDs from high street stores. The first is theft, the second is copyright infringement. Doesn’t seem quite so semantic when viewed in that light.
The 10 out of 11 “pirate” customers are often giving you something in return. In the case of Defcon we were extremely worried our metaserver would be empty on day one – meaning legitimate customers wouldn’t be able to find people to play against, and demo users would be dissapointed the servers were empty and wouldn’t buy. Our solution? We permitted 15% of “pirate” users (with invalid keys) to play anyway, to ensure the metaserver was nice and full. Legitimate players had a better experience because they had more players to play against. Pirate users got a sample of the full game, and a week later we’d reduced that percentage to 0% and they had to buy to continue playing. Every now and then we turn off the pirate limits, and give those pirate users a full demo of the complete game, unrestricted, then we turn the limits back on a few days later. We always get a jump in sales when we do this. This is what I mean by treating pirate versions as an extended demo.
23/11/2007 at 14:21 Iain says:
Chris: thanks for the reply – very illuminating, and that sounds like an excellent strategy to deal with pirates. Ingenious.
23/11/2007 at 14:22 Robin says:
“No, the problem with Bioshock’s copy protection was and is the very concept of activation. Adding a few extra activations has not fixed the problems, only the removal of the system will do that, and only then will I play it.”
They didn’t (just) add a few extra activations, they fixed the issue of uninstalls not reverting activations. And they’ve said the whole thing is going to be switched off anyway.
Personally I think they opted to use that feature of SecuRom (limited number of activations) as an experiment more than out of necessity, and doubt that the extra cost of administering it has netted them any benefit. Activation in itself is just going to be a fact of life for a lot of commercial software from now on.
I think the more concerning thing in the Take2 interview is how openly they admit that they think it’s ok for PC gamers to be treated badly to protect console game sales.
23/11/2007 at 14:31 Dragon says:
Saskwach said:
It’s difficult to see how much more common broadband can become in the UK with nearly 90% of all households that have ‘net access already having broadband. As for more affordable, a tenner a month might not get you 8Mbps speeds but it still gets you broadband. It’s also cheaper, relatively, than monthly 56k access was 10 years ago.
Yes, low ADSL speeds will inhibit downloading large games but that’s not really the point of the article – low speeds don’t necessarily inhibit online activation of games through systems like Steam.
23/11/2007 at 14:51 Monkfish says:
Uncommonly long post alert:
There has been a shift of power, recently, where the customer is no longer king. Unfortunately, these days the shareholder holds that crown. Restrictive DRM, justified by the belief that it will aid sales within the critical couple of weeks after release, is seen as an acceptable risk even if those customers adversely affected are unlikely to purchase from them again. It could be argued that some evidence of this was seen during the BioShock release, where it became apparent that the logistics surrounding customer support just hadn’t been thought through. Uninstalls not giving back activations, people being bounced enlessly between SecuRom and 2K and the problems with the authentication server not being supported out-of-hours clearly demonstrate that customer support was an afterthought. Cue unhappy customers, but so what? We got their money. Sales targets are met, and the shareholders will be happy.
DRM tends to adversely affect only a relatively small number of customers. Most people who bought BioShock didn’t even flinch when the game asked them to authorise their copy. Of course, things looked bad to us when we visited the 2K forums after BioShock’s release, but then we have to bear in mind that these places are rarely visited by people who aren’t having problems anyway. So, even with the quantity of posts regarding the online activation (many of which were posted by those outraged at the principal, rather than having encountered any real problems with it themselves), the percentage of people who bought BioShock that encountered issues is likely to be pretty small.
Sadly, despite their efforts, the publishers know that piracy isn’t likely to ever go away. Part of the reason for this is that there is an overblown sense of entitlement common amongst many who pirate. They believe that it’s their God-given right to try before they buy (the closest thing there is to “good piracy”), play games they can’t afford or simply play games they wouldn’t buy anyway (“but hey, if I can get it for free, why not?“). While there’s an easy way to obtain stuff for free, more-or-less anonymously, there will always be the pirate.
If there was a way to implement reliable traceability and genereate a genuine fear of being found out, only then may we see piracy diminish to the point where restrictive DRM isn’t a necessity. The logistics of such an idea are probably restrictively complex and expensive, and come with their own morality issues, so for now we’ll have to put up with nasty DRM technologies, until the day they become simply unbearable. Who knows when that will be?
23/11/2007 at 14:57 Roman Levin says:
Also, I think a lot of piracy originates in countries and places where such things are neigh legitimate. ie a Russian or Israeli that buys a pirated game or downloads it off the net will not feel he is doing anything wrong, usually.
I’m not quite sure what this kind of behaviour stems from, but I’m pretty sure that it is in large part economical in nature. A PC game costs as much in Israel as in the US or the UK, while the median household income (according to Wikipedia) is 31k$, the same as Hong-Kong, as opposed to 40k$ (UK) or 48k$ (US).
Console games are much, much worse. For example a PS3 can set you back 770$, with each game costing over 100$. I’m not sure why this is. It may be that piracy is commonplace in Israel that the only people who actually buy console games are rich and don’t mind the price.
I chose Israel as an example because of personal experience.
On a related matter, some people who torrent games do in fact buy them, myself being an example of such behaviour. Ironically, I just bought Company of Heroes off steam and it refuses to create an account, telling me I’m banned each time I try.
23/11/2007 at 15:06 Sam says:
Of course, it’s worth pointing out that, in a different era, shareware games actually did rather well for themselves, despite being copied endlessly (by design), and despite something like 1% of players actually bothering to pay for the things.
id Software themselves made their initial masses of money out of letting people copy stuff (albeit, in the most successful case of DooM, that “stuff” being only 1/3 of the full game)…
Now, the market doesn’t work that way at the moment (presumably, because Big Games are becoming more like Big Movies, with massive investment and smaller profit-margins), but that hasn’t stopped the customers from thinking similarly…
I’m not actually sure, however, of the amount by which piracy damages games. The only research I’ve seen on this has been by companies who license copy-protection technology, and therefore have a vested interest in making the problem they fix look as threatening as possible. (Similarly, I don’t trust a tobacco company’s published research on health effects of smoking…) It does seem likely that Chris Delay’s statistics, which are at least trustworthy in essence, are likely distorted by multiple downloads of legitimate patches (for example, after reinstallation of a copy of the game in question – I know that I’ve downloaded the Linux Darwinia binary at least four times, and I own a legitimate copy of the game) – all we can say is that this 1:10 ratio represents an upper bound on the ratio between paid and unpaid copies (and we can’t deduce, as Chris notes, anything about the economic impact of this in terms of the fraction of people who would have bought Darwinia if it had hypothetical perfect copy protection).
Now, I didn’t buy Bioshock because of the DRM, but that’s because I wanted to be able to play it in Linux and most Windows DRM solutions fail to work at all under Wine… (but then, I didn’t pirate it, either).
23/11/2007 at 15:14 Mark-P says:
Bioshocks’s DRM was a lost sale with me. There’s so many great games out at the moment that it’s easy to let one go. I’m not interested in ‘renting’ my games and asking permission to play them. It is impressive that they managed to hold the pirates up for 13 days though.
23/11/2007 at 15:31 Jase says:
Trouble is the game industry isn’t much more knowledgable about selling stuff than the record industry.
If downloadable versions of games were significantly cheaper than boxed copies, they’d shift a lot more and to some of the people who download cracked versions. I know I’d buy more if they were cheaper, if only to get a valid multiplayer key (which imo is the only copy protection a game should bother with).
As for Bioshock, I think the pre launch hype shifted more than it’s fair share of what’s a pretty bog-standard FPS, especially one that only has a single player mode.
23/11/2007 at 15:45 Chis says:
Okay, deep breath in…
DOWNLOADING GAMES IS NOT PIRACY, NOR IS IT THEFT. IT IS AN INFRINGMENT OF COPYRIGHT
Please, people, get your fucking terminology right. I’m not saying downloading is right or wrong, but it’s an ethical choice. You are not a pirate, you are not stealing anything, but you are probably infringing copyright.
Buying and selling illegitimate copies of a commercial product is piracy.
Will you all please get this into your thick skulls? Don’t let publishers (let alone the RIAA etc) push this abuse of our language onto you.
23/11/2007 at 15:47 Tom Lillis says:
Remarkably effective tactic, too. I picked up a PC copy of BioShock, heard the wails of the DRM-afflicted before cracking the package, and swapped it for a 360 copy. And after watching the whole affair unfold even further, I felt little guilt when I picked up a 360 copy of the Orange Box last month. (Admittedly, I was planning on doing that from the get-go as part of a sort of software hostage negotiation with the roommate, but it made it easier on me.)
I find myself wondering if I’ll be making similar choices in the future, particularly for games with no appreciable online component. The current console generation in large part makes dynamic patching a reality, so that’s no longer an issue. Downloadable content is a reality. I can deal with not using a keyboard/mouse combo if the trade-off is that I get to play the game I bought without dealing with six different layers of finnicky DRM technology.
In any event, this brings me to my point: DRM is not going to be the end of PC gaming and usher in some sort of new era of console supremacy. The narrowing gap between the two experiences is a far more likely culprit. The defining difference, I feel, is the community factor (social and user creativity) that the console world lacks, and I am heartened by all the above responses suggesting that the DRM issue be mitigated by some sort of backdoor integration into community features. I sort of think that’ll be the future.
23/11/2007 at 15:56 Alec Meer says:
Chis – speaking of abuse, you don’t need it to get your point across.
23/11/2007 at 16:12 dhex says:
we can replace “theft” with “injury” and basically get the same idea across. it’s not 1:1 (i.e. people will download a game they wouldn’t pay for) but it’s clearly some percentage lost. tracking that percentage would involve a lot of honesty both on the part of publishers and people who are involved in an illegal activity, which ain’t so likely.
If games weren’t increasingly expensive and increasingly homogenal (similar), you probably wouldn’t see piracy nearly as prevalent today as you do.
yeah, well, no. the thing is we have a whole new generation of kids who were totally raised on downloading music, and for whom the concept of ownership of something if it isn’t physical is basically gone. it’s not like, to use the most obvious example, independent music isn’t as alive, vibrant as insanely widespread and easily available than any other time in human history, but there’s a double-edged sword to such an availability. it helps people break out, but then when you hit a certain point (i.e. popular enough that people who are into you have heard of you) there’s a lot of lost sales because people aren’t interested in laying out money for something they can get for free. this has ups and downs as well – relying on touring for cash more than ever, greater exposure with fewer returns in many cases, etc – and more importantly, isn’t going away any time soon.
23/11/2007 at 16:36 dhex says:
sidetrack, skip if you wish:
Entertainment has just been screwed up beyond belief as it is now supposed to be a mass-produced product while it is not a primary necessity. Unlike food. Still because of it’s ‘image’ we are in a way told that we must know/play/like it.
alternately, people make the choices they do because they genuinely do like product/service/band/film xyz.
it is a mistake – a la adbusters etc – to presume that while our choices are the result of thinking, rationality, etc etc, the choices of others – who oddly enough pick things we don’t like – are not only failed intellectually, but morally and perhaps spiritually. (this is part of the marketing genius of adbusters)
that’s the nature of choice, people make odd ones that make no sense to me. but it’s an even odder choice to run the adbusters route to say “a ha! their choices are weird and bad because they are deluded!” which is a shorthand way of saying everyone around you is stupid for not sharing your values. (this is also more broadly a function of social ranking; i.e. having narrow, specific, avant choices raises one’s social status above those with more pedestrian tastes.)
hells, i don’t like nascar but i really don’t like those whiney movies about people who are sad and quirky all the time (i.e. all indie cinema, that mook wes anderson and a bunch of other people no doubt, anything with bill murray that’s not ghostbusters and frankly even that’s not so hot, etc); which, though phrased dickishly on my part, is an expression of taste, not moral function – this idea has been lost on so many for so many reasons. (think of it as the driving force behind things like adbusters AND “halo more like gay-lo amirite?” alike)
part of my brain has to recognize that millions of people enjoy movies in general and movies about twerps who suck and have lame feelings in particular are not doing so because they’ve been brainwashed by feminizing mass culture or teh corporashuns, but because it’s part of the set of life choices that people make. they are most certainly not my choices, and while some of them may infringe on my life in relatively small ways, well…that’s why god invented headphones.
23/11/2007 at 17:05 bobince says:
Fascinating example of carrot vs. stick there! I wish more companies would think creatively like this instead of getting uptight and choosing the most draconian, inflexible approach available out of angry control-freakery.
23/11/2007 at 17:23 Theory says:
Those are your definitions. The rest of the world (probablt made up of a high percentage of non-pirates) has different ones.
23/11/2007 at 17:36 Chis says:
Have you checked copyright law recently? You should.
Although, admittedly, with downloading it isn’t quite so cut and dry. But torrenting something requires you to share some or all of it, and certainly the sharing of copyrighted materials (such as a commercial game) falls under copyright infringement. It still isn’t piracy, nor is it theft. You can argue (and I won’t disagree) that it may be depriving developers and publishers of profit, but that is not stealing.
23/11/2007 at 18:05 Chis says:
Hmm, could do with an edit function. My first post was rather venomous, wasn’t it? Sorry chaps, remember: never post in a hurry.
Just doing my bit for British linguistics. ;) Let’s not let game publishers twist our words.
23/11/2007 at 18:13 zergl says:
This sir, is complete and utter bullshit.
I don’t know in which fairyland you live, but over here in germany broadband is quite hard to obtain in certaub more rural areas.
While I made sure to attend a university in a bigger town, one of my best friends still lives at home (he commutes to a different university) and living in the middle of nowhere the best he can get is ISDN.
Yes, ISDN.
That damn 64kBit crap from last century. He was celebrating as the buggers from DTAG/T-Online reintroduced dialup flatrates earlier this year for ridiculous prices (something like 80 EUR, more than twice than what it used to cost in pre-DSL times) compared to DSL where flatrates go for 10-20 EUR.
And not everyone’s parents (we’re talking about gamer demographic here) are as cool as his to pay something like that (they didn’t even go postal when the internet bill went way over 100EUR because of his and his little sisters online gaming during holidays), so I’d say only a fraction of the gamers in rural areas have that flatrate (I actually know quite a few of those kind) and will get into problems with their parents if the phone is over $LIMIT.
And for the record, he didn’t even touch Steam with a 10ft pole before he got that ISDN flatrate, even though he really wanted to buy and play HL2.
Ever since he has that flatrate now he uses Steam (and subsequently bought HL2, Orange box, etc.), but it’s a major PITA if downloads are dripping in at a whopping 8kB/s.
PS: I hope I didn’t mess up the quoting, that being my first post in RPS comments.
23/11/2007 at 18:18 Chemix says:
It is only depriving anyone of anything when were it not for the availability of it free, you absolutely would have bought it. To steal something, you have to take a physical object or a unique some of data or concept which thus deprives the availability of that object to someone else. A copy deprives no one availability unless it blocks the use of a paying player, like in stolen CD-key issues, but the copy itself causes no harm.
Honestly, I don’t touch DRM except for on Games, and if they are worth the money to buy, I’ll bring home the physical dvd and install it, and if DRM comes with it, I’ll do my best to bypass it. With Bioshock, I had no problems, but back when I first got Steam and HL2, it was a living hell, and in this it was a revelation; you don’t own media, you’re simply allowed to use it.
The corporations dictate almost every aspect of human life, reducing us to mere, Cogs in a Machine that are only there to produce profit for someone at the top. “Ownership” has become something murky and loose enough that it can be interpreted a dozen ways so that those at the top really own what we “think we own”. If the government wants your land, they can take it from you, if they want you behind bars, they can imprison you (Military Commissions Act), and the corporations can do whatever they want through well payed lobbyists in Congress.
While that may seem like another anarchist rant, I do believe in government, a government that is a servant to it’s people.
23/11/2007 at 18:20 zergl says:
Damn. Typso.
s/certaub/certain/g
s/phone/phone bill/g
These comments could use a /. like preview function or am I the only one hating to re-read long texts in those input boxes?
23/11/2007 at 18:36 Janek says:
Uh. Scroll down a bit. It’s preview-tastic!
23/11/2007 at 19:31 Monkfish says:
This whole “it’s OK, I wouldn’t have bought it anyway” thing just doesn’t sit right with me. Why do people feel they’re entitled to stuff that they wouldn’t buy? Surely this means that the content they’re downloading carries at least some value?
For example, why don’t the people that download because of cost, just skip over games that they don’t want to pay full price for, and wait ’til they are cheaper? Is it simply impatience?
I realise that these are entirely moral issues, rather than legal, but it does go to show how what is slowly turning into the “Me, me, me” society thinks.
23/11/2007 at 20:46 Chemix says:
A “me me me” society is one where the corporations rule the people/sheep who are too obsessed with getting what they think they want (because the corporations push what people “want” and “need” as well) to notice that they are in chains.
Usually, it’s a “couldn’t buy” situation; people can’t afford to buy anything and everything. I can’t buy 2 games I want, so I could theoretically buy one, and download the other.
23/11/2007 at 22:02 dhex says:
Usually, it’s a “couldn’t buy” situation; people can’t afford to buy anything and everything.
so why not just wait and buy it later? it’s not like the games will disappear. beyond “well i can and it’s relatively easy” which i guess
though that’s not really the point, i guess.
A copy deprives no one availability unless it blocks the use of a paying player, like in stolen CD-key issues, but the copy itself causes no harm.
except in the case of someone who lives off of intellectual property, like a musician. you are actually harming them by bypassing the general understood exchange of “music for money.” it’s a bit of an honor system these days, which may explain why so many smaller labels and bands are getting their heads handed to them. it’s a double edged sword, as i mentioned above, because while more people know about you and may buy secondary goods (concerts, shirts etc), more of them also have the notion that because what you produce cannot be held, it’s not really unethical to leave the exchange blank.
23/11/2007 at 22:17 Chemix says:
Because later, there will be something else deserving of hard earned money, or circumstances will get worse. Living below poverty level is hard and living as an artist below poverty level is hard-er.
You have the silly notion that the product or concept would be bought by the person eventually otherwise, were it not for other options. I’ve already talked about money, but furthermore availability is an issue, some games really do “disappear” eventually. Try finding Deus Ex on a store shelf some time, will ya? There are many great adventures that many never experience except through a pirated copy.
In short, it’s not that (theoretically) we feel entitled to everything for nothing, it’s that if we won’t get something one way because of costs, or what have you, it’s there’s another, which we expect to have pitfalls and various obstacles, but by surviving the journey might be able to enjoy something we couldn’t otherwise.
You want to go after people that demand everything for nothing (or relatively little), go after pop stars and sports players that live the lavish life at the expense of poorer people, usually through the stupidity of the masses.
23/11/2007 at 22:32 dhex says:
In short, it’s not that (theoretically) we feel entitled to everything for nothing, it’s that if we won’t get something one way because of costs, or what have you, it’s there’s another, which we expect to have pitfalls and various obstacles, but by surviving the journey might be able to enjoy something we couldn’t otherwise.
i.e
In short, we feel entitled to everything for nothing.
fun aside:
with that out of the way, this is a good example of what i was talking about regarding this kind of attitude. you are not alone in this, mind you; this is similar to the attitude that many people from this particular cohort have towards stuff – it’s not a problem if you download something, because a) you can’t buy it anyway and b) someone else has already done something worse therefore proscriptive behavior xyz (be it ill-advised DRM schemes or otherwise) is unacceptable/unwarranted.
and this is why planet mu and other small labels are having a shit time of it. it’s not going to change anytime soon, and there are plenty of drm-free options via bleep.com (which i heartily recommend) or otherwise.
so this brings us back to the main point – why not do without? as someone living below the poverty level – as an artist no less – doing without could be the cornerstone of a new aesthetic in an age where everyone – at least by your reckoning – is either a thief, a murderer or enabling “sheeple.” by doing without you could set a new standard for ethical behavior, choosing to neither participate nor skim off of those chunks of the culture – like the massive games production industry and resultant corporations – that you find objectionable.
24/11/2007 at 01:07 Boris says:
Stardock’s copy protection software seems to work quite well, but they’re more prepared to support their games than the major labels.
None of their titles have any copy protection, but if you want any updates or patches you have to use Stardock Central, their download manager. And it will only download patches and updates for you if you have the serial code.
And you want those updates – they regularly release mini-expansions to their games that significantly affect or improve the gameplay, graphics or simply speed up the code.
Of course this kind of system only works for companies interested in improving their games after those first few weeks, but for those who do like to look after their communities it may be a goer.
Certainly it’s been a very popular move with the company’s fanbase – Stardock seems to get a lot of preorders purely on the basis of the trust they’ve built up with their buyers.
24/11/2007 at 04:42 Chemix says:
Why not do without? Because I wish to be entertained, to enjoy experiences, as I have little else to enjoy, and while that might be a minority stand on the issue, it’s still a worth while justification. Why should I endure repetition and boredom while scrounging off what I can from what I can manage to “buy”, and by that I mean “license” since you can’t technically own anything once your on the grid.
I like developers, I really do, hell I used to be one till things fell apart, but I don’t have the money to throw at them that I’d need to buy all the titles I could potentially enjoy. However, there is no reason for me to enjoy all of them and only buy what I can afford, given that it’s a sparse amount to begin with. It’s a “principle” of the thing, thing, and that just doesn’t cut it for me.
I help people when I can, and I feel bad when I can’t, but that’s about the limit of what I can do when I can do nothing for someone.
24/11/2007 at 07:20 malkav11 says:
It’s entirely arguable that downloading illegally copied games harms sales. But it’s still distinct from, say, stealing a car. A car is a physical commodity and if you take one from someone else, that someone else no longer has that car. When one copies a game, that game is still for sale in exactly the same quantities.
It’s not true that Bioshock’s DRM issues have been resolved. Admittedly, there were some particularly severe issues caused by overloaded activation servers and glitches in the software that are now gone, but the activations are still limited and all the other issues SecuROM has remain 100% in force. I am pleased that in theory it will be removed after some unspecified time period, but a) why not now, since it’s no longer holding off the pirates and b) I will refrain from applause until that actually happens. (Mind you, I object mostly in principle. I bought Bioshock shortly after release through Steam, never encountered any DRM-related problems, and would never have even known they existed if I didn’t spend a lot of time on gaming sites.)
And I do agree with Chris Delay – the best way to ward off piracy is to give legit users something the pirates aren’t getting, be that multiplayer, cool feelies, quality manuals, free content updates…or whatever else one can dream up. Doesn’t mean a given person will necessarily *care* about that content, but you can only do so much.
Finally – I agree that right now most of a game’s sales are in the first couple of weeks, but I strongly believe that that’s an artifact of the way they’re sold and stocked right now, not an inherent part of the medium. Yes, time causes a stronger fall off of interest than with books or movies, but it’s far from total and I don’t think it would be anywhere near as fast if games remained available and visible the way those other media do.
24/11/2007 at 07:56 Brog says:
DWARF FORTRESS is free, and they send little stories and crayon drawings to people who give donations. Very attractive. This personalised touch doesn’t really generalise to much larger audiences though.
Still, extra box content encourages purchases, even if it isn’t personal.
24/11/2007 at 18:16 dhex says:
Why not do without? Because I wish to be entertained, to enjoy experiences, as I have little else to enjoy, and while that might be a minority stand on the issue, it’s still a worth while justification.
well, if i ever meet you, i promise to steal your shoes. both for the sake of principle and because i’ve always really wanted to!
i.e. i mean, i’ve had this conversation in variation with a number of people online, but never in person and i’ve always wondered what someone would do if i started taking their shoes. i have no idea if you have nice shoes or not but it’s art, philosophy and shoe-stealing all in one giant swoop.
a win-win situation (win-win because there’d be two shoes)
i don’t know everyone would appreciate the artistic statement in stealing someone’s shoes off of their feet while they’re trying to have a conversation about how other peoples’ hard work being transmuted from thought into actual existence isn’t really real because it’s not physical, but it’s the sort of thing artists have to deal with every day. especially someone like me, who just wants to steal shoes to make a point about discipline. as someone who lives on the upper tier of the body size and weight distribution, i can easily take someone’s shoes presuming i don’t really give them any warning and i think it makes an interesting statement about both the supreme importance of private property (he’ll never think about his shoes the same way i betcha) and the failing of “i do because i can” as a justification for human behavior.
as a sidenote, a friend of mine plays dwarf fortress pretty hardcore, and goddamn is that game impressive in detail and scope. it’s the game version of calculus or something, and about as far beyond my understanding as, well, calculus.
24/11/2007 at 20:01 Chemix says:
If anyone ever steals my shoes, then they are directly preventing me from wearing them, and will thusy be whacked with a heavy object
24/11/2007 at 21:15 Dracko says:
Last I checked, Deux Ex was still available for purchase online. Or in Game, at £5 a copy. Or typically part of a Three for £10 deal.
24/11/2007 at 21:26 cliffski says:
I buy games i enjoy because that means that they make more games like that. If you dont buy the game, you are invisible to the developer in terms of them knowing what gamers want. Its sad when pirates moan that games are shit, because they are the reason that games they like do not get made.
In this day and age, a developer has to make games that sell, not games that are popular. Being popular with pirates will not pay the developers salaries and rents.
Plus I think its just fcking wrong to take someone people worked on for years without paying them for their work.
24/11/2007 at 23:21 Chemix says:
if you are without a credit card, debit, or other means of online transaction, buying items of the net is impossible really
If you can’t buy something, but want it, and can get it without paying as well as without stealing someone else’s opportunity to buy it, then why not? There is no logical reason except some sort of moral code that specifically forbids such a thing for the principle.
25/11/2007 at 03:20 Txiasaeia says:
When I was a teenager and young adult, I pirated quite a bit, everything from games to utilities. Now that I’m all grown up and have a family and a job, I purchase software. I plunked down the cash for Office Ultimate the other day, and bought Capture NX earlier this month. This isn’t even counting the one or two games I buy per month. I pirated games because I couldn’t afford them. Now, I *still* pirate games (cracks, technically), but I still buy them. Why? It’s nice to be legal, but I can’t stand DRM. Hell, I have a legit Windows XP Pro licence and I’m still using a cracked version, simply because I can’t stand authorising my copy every time I reinstall my OS. I’m also lazy, and would rather play one game and then another without swapping out my disk. (That, and my kids once made a coaster out of some older LucasArts game a while back, so I tend to keep my DVDs not readily accessible.)
Chris’s post was terrific: I was one of those kids who pirated Uplink and downloaded the upgrades. Now, I’ve got a legit copy of it somewhere, along with Defcon (which I pre-ordered before I even played the demo simply because I liked the idea and Introversion itself). Introversion certainly does treat pirates like potential customers, and that attitude wasn’t lost on me.
My point is that people grow up, sooner or later, and they usually get the point that they understand that buying games means that more games are made. Give the games to the pirates, and they’ll figure it out eventually. Hell, give them the games early, let them post on official forums, and let them beta test them for free! Saves the hassle for legit customers.
And for the record: I loved System Shock 1 and 2 (both of which I pirated, then later bought), but until the DRM is removed from Bioshock, I refuse to buy it (or any other games protected with similar schemes). I’d love to try it out, as I have a lot of faith in Irrational, but this issue with invasive DRM has gone too far and I, for one, feel that I need to take an ideological stand. Perhaps this is a bit ironic, considering my past life as a filthy pirate, but that’s the thing that most companies don’t get: pirates really are undecided customers.
25/11/2007 at 04:00 F'yth says:
I’d like to point out (as others have) that while broadband is cheap in the US and the UK, that isn’t the case everywhere across the globe.
Heck, here in Australia the minimum broadband available costs $50 extra, and that’s one of the better deals around. The broadband is rather slow, but worst of all, heavily capped.
People need to be careful with their downloading habits because otherwise their internet gets ‘shaped’. My limit is 10Gb Offpeak and 10GB during the day. It’s incredibly easy to cap such a limit by just playing WoW and watching several YouTube videos. Downloading games off steam is a dreadful thing indeed. Worst of all, by the way, is that I can’t even play steam games until all patches have been downloaded.
The whole “Broadband is cheap! If you can’t afford it, you don’t deserve to play games” is a little self-centered..
16/12/2007 at 02:43 Easton says:
Yeah, pirating happens, boo fing hoo. As they said themselves it took only 13days for a bunch of unemployed kids to break through there advanced protection that probably took dozens of high skilled programmers to build. And i will say, man, i wish i had waited for those kids to do they’re work, but no, i said “this game’ll be good, no need to play it first”, so i went out and wasted $60 on bioshock, and then found out it is a crap game. There are those people like me who will steal a game, play it, and if enjoyable purchase a legit copy just to support the company. What i do forces developers to produce superior products, otherwise i wont support them.
16/12/2007 at 03:11 The_B says:
And what gives you the right to the developer’s labours for free? I mean, sorry but your stance seems so arrogant I thought it only fair to come back with an equally arrogant counterpoint.