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	<title>Comments on: City 7: Toronto</title>
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	<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/</link>
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		<title>By: Sortie</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-10025</link>
		<dc:creator>Sortie</dc:creator>
		<pubDate>Mon, 26 Nov 2007 16:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-10025</guid>
		<description>Pretty amusing project. I&#039;ve been doing a project with the same idea for over a year now. However, this mod is crap, it seems like they forgot to play their maps when developing them, and putting them through playtests. The art style was semi-decent and really good at some points. But they didn&#039;t make each area in the same quality, and the trainride was seen before. Many times.
Overall, I didn&#039;t finish the game. I got so tired of the gameplay being rediculously hard and the opposite of fun.
Finally the story was weak, dumb, and &#039;seen before&#039;, as always for such Single Player games. I however admire them for actually releasing something. Even though it&#039;s crap!

As I mentioned before, I&#039;m recreating my own city too and this time I allocated City 12 as the ingame location. 

Sounds pretty dumb in some ways. Just too bad I&#039;m over a year into development, the fourth demo is out within a month, got an actually working and wellwritten story, have awesome screenshots, and they look just as good ingame, the mod is fun and looks pretty much the real world locations. While the project still being realistic. And just to annoy you guys it&#039;s deeply unannounced and I won&#039;t post any links to it here. Maybe a google can help you? Altered Transmission.</description>
		<content:encoded><![CDATA[<p>Pretty amusing project. I&#8217;ve been doing a project with the same idea for over a year now. However, this mod is crap, it seems like they forgot to play their maps when developing them, and putting them through playtests. The art style was semi-decent and really good at some points. But they didn&#8217;t make each area in the same quality, and the trainride was seen before. Many times.<br />
Overall, I didn&#8217;t finish the game. I got so tired of the gameplay being rediculously hard and the opposite of fun.<br />
Finally the story was weak, dumb, and &#8217;seen before&#8217;, as always for such Single Player games. I however admire them for actually releasing something. Even though it&#8217;s crap!</p>
<p>As I mentioned before, I&#8217;m recreating my own city too and this time I allocated City 12 as the ingame location. </p>
<p>Sounds pretty dumb in some ways. Just too bad I&#8217;m over a year into development, the fourth demo is out within a month, got an actually working and wellwritten story, have awesome screenshots, and they look just as good ingame, the mod is fun and looks pretty much the real world locations. While the project still being realistic. And just to annoy you guys it&#8217;s deeply unannounced and I won&#8217;t post any links to it here. Maybe a google can help you? Altered Transmission.</p>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9811</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Sat, 24 Nov 2007 12:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9811</guid>
		<description>Also, yes, Amsterdoom. Belonging to the tragically small narcotic-shooter genre.</description>
		<content:encoded><![CDATA[<p>Also, yes, Amsterdoom. Belonging to the tragically small narcotic-shooter genre.</p>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9810</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Sat, 24 Nov 2007 12:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9810</guid>
		<description>Well the whole point of City 17 just being City 17 and not City-17-that-was-once-Minsk is to show up the complete erasure of identity that Combine occupation has. The people who now live there can barely remember what it used to be - probably even Father Grigori can&#039;t recall. So to start labelling every major city on earth with a number kind of defeats the object.</description>
		<content:encoded><![CDATA[<p>Well the whole point of City 17 just being City 17 and not City-17-that-was-once-Minsk is to show up the complete erasure of identity that Combine occupation has. The people who now live there can barely remember what it used to be &#8211; probably even Father Grigori can&#8217;t recall. So to start labelling every major city on earth with a number kind of defeats the object.</p>
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		<title>By: Andrew Doull</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9740</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Fri, 23 Nov 2007 21:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9740</guid>
		<description>&lt;i&gt;A fucking Basingstoke based map would be awesome. Every time I see it, I think what a magnificent FPS arena it would be.&lt;/i&gt;

Did anyone else experience feelings of deja vu walking around abandoned areas of [inserted subject home town here] after playing Half-Life 2? There&#039;s a London Underground depot near West Brompton that has part laid out like the Follow Freeman section where the scanners are getting dropped through a gap in the motorway and attacking you and your forces (just before the strider breaks through).

Me and a mate were discussing Half-Life 2 walking through there and both realised at the same time. We looked at each other and laughed... nervously.</description>
		<content:encoded><![CDATA[<p><i>A fucking Basingstoke based map would be awesome. Every time I see it, I think what a magnificent FPS arena it would be.</i></p>
<p>Did anyone else experience feelings of deja vu walking around abandoned areas of [inserted subject home town here] after playing Half-Life 2? There&#8217;s a London Underground depot near West Brompton that has part laid out like the Follow Freeman section where the scanners are getting dropped through a gap in the motorway and attacking you and your forces (just before the strider breaks through).</p>
<p>Me and a mate were discussing Half-Life 2 walking through there and both realised at the same time. We looked at each other and laughed&#8230; nervously.</p>
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		<title>By: Willy359</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9736</link>
		<dc:creator>Willy359</dc:creator>
		<pubDate>Fri, 23 Nov 2007 20:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9736</guid>
		<description>Greetings from Toronto. The areas are mostly recognizable, but in true HL style you can&#039;t explore far. These guys use a lot of force fields and combine walls to keep you on the straight and narrow. HL did the same thing, but they did a better job of hiding it. Fighting down Yonge St. was fun, until I had to bypass a force field by interacting with a series of things that aren&#039;t part of the usual collection of in-game interactive objects. Game crashed on me when I tried to kill an unmovable stalker with the unstoppable gravity gun. And yes, the voice acting is bad, bad, bad. Even so, I enjoyed it.</description>
		<content:encoded><![CDATA[<p>Greetings from Toronto. The areas are mostly recognizable, but in true HL style you can&#8217;t explore far. These guys use a lot of force fields and combine walls to keep you on the straight and narrow. HL did the same thing, but they did a better job of hiding it. Fighting down Yonge St. was fun, until I had to bypass a force field by interacting with a series of things that aren&#8217;t part of the usual collection of in-game interactive objects. Game crashed on me when I tried to kill an unmovable stalker with the unstoppable gravity gun. And yes, the voice acting is bad, bad, bad. Even so, I enjoyed it.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9704</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 23 Nov 2007 16:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9704</guid>
		<description>Shall I bring up Amsterdoom again?

KG</description>
		<content:encoded><![CDATA[<p>Shall I bring up Amsterdoom again?</p>
<p>KG</p>
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		<title>By: Roman Levin</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9702</link>
		<dc:creator>Roman Levin</dc:creator>
		<pubDate>Fri, 23 Nov 2007 16:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9702</guid>
		<description>Really horrible as a game though. And the maps look horrible. And the voice acting is atrocious.</description>
		<content:encoded><![CDATA[<p>Really horrible as a game though. And the maps look horrible. And the voice acting is atrocious.</p>
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		<title>By: SteveTheBlack</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9695</link>
		<dc:creator>SteveTheBlack</dc:creator>
		<pubDate>Fri, 23 Nov 2007 16:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9695</guid>
		<description>Having lived in Basingstoke for almost all my life (except a trilogy of years in Hull) I have to agree that very little work is needed to turn Basingstoke into a half-life &quot;city&quot;.

Every time I go into the town centre I keep expecting to see the flying scanners, or rebels perched atop the &lt;a href=&#039;http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&amp;friendid=112245963&#039; rel=&quot;nofollow&quot;&gt;Wote Street Willy&lt;/a&gt; firing wildly at the hooded zombies.

Hell, Buckskin would make a nice stand-in for Ravenholm.</description>
		<content:encoded><![CDATA[<p>Having lived in Basingstoke for almost all my life (except a trilogy of years in Hull) I have to agree that very little work is needed to turn Basingstoke into a half-life &#8220;city&#8221;.</p>
<p>Every time I go into the town centre I keep expecting to see the flying scanners, or rebels perched atop the <a href='http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&amp;friendid=112245963' rel="nofollow">Wote Street Willy</a> firing wildly at the hooded zombies.</p>
<p>Hell, Buckskin would make a nice stand-in for Ravenholm.</p>
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		<title>By: Mo</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9691</link>
		<dc:creator>Mo</dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9691</guid>
		<description>Pretty decent judging by the media ... some of the locations were very spot on.</description>
		<content:encoded><![CDATA[<p>Pretty decent judging by the media &#8230; some of the locations were very spot on.</p>
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		<title>By: Hobbes</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9689</link>
		<dc:creator>Hobbes</dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9689</guid>
		<description>&quot;So, which city gets the dubious honour of being City 1?&quot;

London.  Think about it, here you are, Noob  Alien overload, fresh off the space destroyer,  and you&#039;re thinking 

&quot;These bloody humans, with all their names for cities, thats not very efficient.  What we need is some good honest numbers.  Okay, so City 1... Well, we better use a local frame of reference, otherwise the monkeys will get confused... so, what do we have... longitude... stupid name, bloody monkeys.... anyway, so , we have zero longitude and what city do we find... Hmmm, seems to be a place called &#039;London&#039;.  So, London is now City 1.  I wonder what its like.... Damn, HOW much for a pint of beer? I&#039;ve just taken over the whole planet and even I can&#039;t afford that.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;So, which city gets the dubious honour of being City 1?&#8221;</p>
<p>London.  Think about it, here you are, Noob  Alien overload, fresh off the space destroyer,  and you&#8217;re thinking </p>
<p>&#8220;These bloody humans, with all their names for cities, thats not very efficient.  What we need is some good honest numbers.  Okay, so City 1&#8230; Well, we better use a local frame of reference, otherwise the monkeys will get confused&#8230; so, what do we have&#8230; longitude&#8230; stupid name, bloody monkeys&#8230;. anyway, so , we have zero longitude and what city do we find&#8230; Hmmm, seems to be a place called &#8216;London&#8217;.  So, London is now City 1.  I wonder what its like&#8230;. Damn, HOW much for a pint of beer? I&#8217;ve just taken over the whole planet and even I can&#8217;t afford that.&#8221;</p>
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		<title>By: Zuffox</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9684</link>
		<dc:creator>Zuffox</dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9684</guid>
		<description>Hell, I&#039;m never going to get to terms with the html here; link here http://www.vgcats.com/comics/?strip_id=57</description>
		<content:encoded><![CDATA[<p>Hell, I&#8217;m never going to get to terms with the html here; link here <a href="http://www.vgcats.com/comics/?strip_id=57" rel="nofollow">http://www.vgcats.com/comics/?strip_id=57</a></p>
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		<title>By: Zuffox</title>
		<link>http://www.rockpapershotgun.com/2007/11/23/city-7-toronto/comment-page-1/#comment-9683</link>
		<dc:creator>Zuffox</dc:creator>
		<pubDate>Fri, 23 Nov 2007 15:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=632#comment-9683</guid>
		<description>Reminds me of a VG Cats comic &lt;a&gt;&quot;&lt;/a&gt;strip.</description>
		<content:encoded><![CDATA[<p>Reminds me of a VG Cats comic <a>&#8220;</a>strip.</p>
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