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	<title>Comments on: Timeshift&#8217;s shifting development time.</title>
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	<link>http://www.rockpapershotgun.com/2007/11/25/timeshifts-shifting-time-in-development/</link>
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		<title>By: Turin Turambar</title>
		<link>http://www.rockpapershotgun.com/2007/11/25/timeshifts-shifting-time-in-development/#comment-9953</link>
		<dc:creator>Turin Turambar</dc:creator>
		<pubDate>Sun, 25 Nov 2007 18:32:35 +0000</pubDate>
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		<description>Timeshift was an average fps at the beginning, but aftewards it improves and it&#039;s a very decent shooter, with a old school feeling. Good weapons, variety of scenarios, enemies blowin up everywhere, etc.</description>
		<content:encoded><![CDATA[<p>Timeshift was an average fps at the beginning, but aftewards it improves and it&#8217;s a very decent shooter, with a old school feeling. Good weapons, variety of scenarios, enemies blowin up everywhere, etc.
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		<title>By: Hump</title>
		<link>http://www.rockpapershotgun.com/2007/11/25/timeshifts-shifting-time-in-development/#comment-9946</link>
		<dc:creator>Hump</dc:creator>
		<pubDate>Sun, 25 Nov 2007 16:32:28 +0000</pubDate>
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		<description>One thing they do have in spades are artists. Eastern Europe produces some amazing texture and concept artists.

BTW, any word on how Timeshift did in retail? I enjoyed it but it simply didn&#039;t stand up to some of the higher visibility games that came out these past few weeks.</description>
		<content:encoded><![CDATA[<p>One thing they do have in spades are artists. Eastern Europe produces some amazing texture and concept artists.</p>
<p>BTW, any word on how Timeshift did in retail? I enjoyed it but it simply didn&#8217;t stand up to some of the higher visibility games that came out these past few weeks.
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		<title>By: Piratepete</title>
		<link>http://www.rockpapershotgun.com/2007/11/25/timeshifts-shifting-time-in-development/#comment-9945</link>
		<dc:creator>Piratepete</dc:creator>
		<pubDate>Sun, 25 Nov 2007 16:10:54 +0000</pubDate>
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		<description>I thought it would be 

In soviet Russia Time shift YOU! 

nvm</description>
		<content:encoded><![CDATA[<p>I thought it would be </p>
<p>In soviet Russia Time shift YOU! </p>
<p>nvm
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		<title>By: Phil</title>
		<link>http://www.rockpapershotgun.com/2007/11/25/timeshifts-shifting-time-in-development/#comment-9942</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Sun, 25 Nov 2007 15:38:00 +0000</pubDate>
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		<description>One of the trailers, a live action short film, suggests the game features ultra violent time travelling power rangers punching and shooting incredibly poor actors to bits in slow motion - how can it possibly fail?</description>
		<content:encoded><![CDATA[<p>One of the trailers, a live action short film, suggests the game features ultra violent time travelling power rangers punching and shooting incredibly poor actors to bits in slow motion &#8211; how can it possibly fail?
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		<title>By: Tom Lillis</title>
		<link>http://www.rockpapershotgun.com/2007/11/25/timeshifts-shifting-time-in-development/#comment-9930</link>
		<dc:creator>Tom Lillis</dc:creator>
		<pubDate>Sun, 25 Nov 2007 12:25:03 +0000</pubDate>
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		<description>*clears throat*

In post-Soviet Russia, &lt;i&gt;game&lt;/i&gt; develops &lt;i&gt;you&lt;/i&gt;.

There.  That&#039;s all.  Had to be done, I think, and now it has been.</description>
		<content:encoded><![CDATA[<p>*clears throat*</p>
<p>In post-Soviet Russia, <i>game</i> develops <i>you</i>.</p>
<p>There.  That&#8217;s all.  Had to be done, I think, and now it has been.
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