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	<title>Comments on: Hey, I Didn&#8217;t Name It That</title>
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	<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/</link>
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		<title>By: FunkyB</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/#comment-157348</link>
		<dc:creator>FunkyB</dc:creator>
		<pubDate>Thu, 12 Mar 2009 09:56:47 +0000</pubDate>
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		<description>Ah rules.ini. If you loaded one of Red Alert&#039;s data files in a text editor you saw lots of binary data and then in the middle a verbatim copy of a file called rules.ini, which you could copy into new file and edit to tweak the rules of the game to your heart&#039;s content. I had more fun playing with that than the actual game I think.</description>
		<content:encoded><![CDATA[<p>Ah rules.ini. If you loaded one of Red Alert&#8217;s data files in a text editor you saw lots of binary data and then in the middle a verbatim copy of a file called rules.ini, which you could copy into new file and edit to tweak the rules of the game to your heart&#8217;s content. I had more fun playing with that than the actual game I think.
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		<title>By: Alex Taldren</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/#comment-70424</link>
		<dc:creator>Alex Taldren</dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=643#comment-70424</guid>
		<description>Exactly how does a dog fire a bolt of lightning?</description>
		<content:encoded><![CDATA[<p>Exactly how does a dog fire a bolt of lightning?
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		<title>By: Andrew</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/#comment-10285</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 27 Nov 2007 20:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=643#comment-10285</guid>
		<description>Tesla Dogs, oooh! I hope (if there is one, which knowing EA there will be) Red Alert 3 should include them!

They were an awesome (if highly suicidal) mod to the game. I remember the dogs killed themselves when they shot the bolt of lighting.</description>
		<content:encoded><![CDATA[<p>Tesla Dogs, oooh! I hope (if there is one, which knowing EA there will be) Red Alert 3 should include them!</p>
<p>They were an awesome (if highly suicidal) mod to the game. I remember the dogs killed themselves when they shot the bolt of lighting.
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		<title>By: MaW</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/#comment-10080</link>
		<dc:creator>MaW</dc:creator>
		<pubDate>Mon, 26 Nov 2007 21:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=643#comment-10080</guid>
		<description>tactius: You can do that in SupCom too, just capture an enemy engineer.

And yes, I have used experimentals from UEF and Cybrans at the same time as a result. It was a slow game.</description>
		<content:encoded><![CDATA[<p>tactius: You can do that in SupCom too, just capture an enemy engineer.</p>
<p>And yes, I have used experimentals from UEF and Cybrans at the same time as a result. It was a slow game.
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		<title>By: darkripper</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/#comment-10064</link>
		<dc:creator>darkripper</dc:creator>
		<pubDate>Mon, 26 Nov 2007 20:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=643#comment-10064</guid>
		<description>That reminds me of some incredibly cool maps for Starcraft. Incredible thing what you could do to the gameplay with just some well placed scripts and triggers and with no coding at all.</description>
		<content:encoded><![CDATA[<p>That reminds me of some incredibly cool maps for Starcraft. Incredible thing what you could do to the gameplay with just some well placed scripts and triggers and with no coding at all.
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		<title>By: PlasmaWrath</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/#comment-10011</link>
		<dc:creator>PlasmaWrath</dc:creator>
		<pubDate>Mon, 26 Nov 2007 14:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=643#comment-10011</guid>
		<description>I&#039;ll just say one thing; Tesla Dogs.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll just say one thing; Tesla Dogs.
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		<title>By: MPK</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/#comment-10008</link>
		<dc:creator>MPK</dc:creator>
		<pubDate>Mon, 26 Nov 2007 13:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=643#comment-10008</guid>
		<description>Anyone else recall Red Alchemist for C&amp;C: Red  Alert? I seem to recall it allowing you to do insane stuff like giving attack dogs infinite range and the attack strength of a nuclear weapon.</description>
		<content:encoded><![CDATA[<p>Anyone else recall Red Alchemist for C&amp;C: Red  Alert? I seem to recall it allowing you to do insane stuff like giving attack dogs infinite range and the attack strength of a nuclear weapon.
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		<title>By: tacticus</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/#comment-10006</link>
		<dc:creator>tacticus</dc:creator>
		<pubDate>Mon, 26 Nov 2007 13:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=643#comment-10006</guid>
		<description>The unholy alliance component was easily doable in TA you just grabbed the first enemy construction unit you saw

it is more interesting if you have a rule to let you do that in a game of SC

3 or more players each one sends a few construction units to the centre of the map and trade them :)

squad of fatboys and monkeylords with scathis support (add in a GC for the whole i have more armour than all you combined factor) == win</description>
		<content:encoded><![CDATA[<p>The unholy alliance component was easily doable in TA you just grabbed the first enemy construction unit you saw</p>
<p>it is more interesting if you have a rule to let you do that in a game of SC</p>
<p>3 or more players each one sends a few construction units to the centre of the map and trade them :)</p>
<p>squad of fatboys and monkeylords with scathis support (add in a GC for the whole i have more armour than all you combined factor) == win
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		<title>By: Evo</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/#comment-10004</link>
		<dc:creator>Evo</dc:creator>
		<pubDate>Mon, 26 Nov 2007 13:14:45 +0000</pubDate>
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		<description>Really got to actually download and play this mod but CoD4 is eating up my limited gaming time =/

And considering i own a C&amp;C fansite I should give it a quick playtest :P</description>
		<content:encoded><![CDATA[<p>Really got to actually download and play this mod but CoD4 is eating up my limited gaming time =/</p>
<p>And considering i own a C&amp;C fansite I should give it a quick playtest :P
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		<title>By: Thelps</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/cc3-retarded/#comment-10002</link>
		<dc:creator>Thelps</dc:creator>
		<pubDate>Mon, 26 Nov 2007 12:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=643#comment-10002</guid>
		<description>Now THIS I love! C&amp;C always was the antidote to my current favourite RTS: Supreme Commander. Every 3 hours in SupCom had to be remedied with at least one in C&amp;C3. This mod looks to make this game even more of a two-dimensional no-brainer than before.

Quickly, Robin! To the Downloadinator!</description>
		<content:encoded><![CDATA[<p>Now THIS I love! C&amp;C always was the antidote to my current favourite RTS: Supreme Commander. Every 3 hours in SupCom had to be remedied with at least one in C&amp;C3. This mod looks to make this game even more of a two-dimensional no-brainer than before.</p>
<p>Quickly, Robin! To the Downloadinator!
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