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	<title>Comments on: Qbert vs Ebert</title>
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		<title>By: Qbert vs Ebert Over! &#124; Awesomeness Digitalised</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-467459</link>
		<dc:creator>Qbert vs Ebert Over! &#124; Awesomeness Digitalised</dc:creator>
		<pubDate>Thu, 01 Jul 2010 14:31:54 +0000</pubDate>
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		<description>[...] it&#8217;s a good day for cross-cultural understanding. Well, kinda. After several years of this, Ebert has a final chew over the art-question and admits&#8230; I had to be prepared to agree that [...]</description>
		<content:encoded><![CDATA[<p>[...] it&#8217;s a good day for cross-cultural understanding. Well, kinda. After several years of this, Ebert has a final chew over the art-question and admits&#8230; I had to be prepared to agree that [...]
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		<title>By: Qbert vs Ebert Over! &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-467410</link>
		<dc:creator>Qbert vs Ebert Over! &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Thu, 01 Jul 2010 13:51:22 +0000</pubDate>
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		<description>[...] it&#8217;s a good day for cross-cultural understanding. Well, kinda. After several years of this, Ebert has a final chew over the art-question and admits&#8230; I had to be prepared to agree that [...]</description>
		<content:encoded><![CDATA[<p>[...] it&#8217;s a good day for cross-cultural understanding. Well, kinda. After several years of this, Ebert has a final chew over the art-question and admits&#8230; I had to be prepared to agree that [...]
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		<title>By: Miles</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-10370</link>
		<dc:creator>Miles</dc:creator>
		<pubDate>Wed, 28 Nov 2007 14:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=650#comment-10370</guid>
		<description>I don&#039;t know why anyone still cares about Ebert. Quoth Joystiq: &quot;Why do we still pay attention to a man who gave three stars to Garfield: A Tale of Two Kitties?&quot;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know why anyone still cares about Ebert. Quoth Joystiq: &#8220;Why do we still pay attention to a man who gave three stars to Garfield: A Tale of Two Kitties?&#8221;
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		<title>By: Alexander</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-10309</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Tue, 27 Nov 2007 22:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=650#comment-10309</guid>
		<description>I love this discussion because it&#039;s so utterly pointless, the majority of the people who claim something, anything, to be Art (capitalized, but of course) are really rather in fact just lost in their search words to exhibit their appreciation.

Art, I happen to study it as practitioner, is absolute bullshit, it is about artificial- the name inherently implies- anything that is not nature but created by human practise. Some games are, some are not, Some paintings are, some are not.

Quite simple, do the world a favor and never refer to something as Art. It devalues the word. Just explain why it&#039;s good according to your opinion.</description>
		<content:encoded><![CDATA[<p>I love this discussion because it&#8217;s so utterly pointless, the majority of the people who claim something, anything, to be Art (capitalized, but of course) are really rather in fact just lost in their search words to exhibit their appreciation.</p>
<p>Art, I happen to study it as practitioner, is absolute bullshit, it is about artificial- the name inherently implies- anything that is not nature but created by human practise. Some games are, some are not, Some paintings are, some are not.</p>
<p>Quite simple, do the world a favor and never refer to something as Art. It devalues the word. Just explain why it&#8217;s good according to your opinion.
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		<title>By: Dinger</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-10284</link>
		<dc:creator>Dinger</dc:creator>
		<pubDate>Tue, 27 Nov 2007 20:07:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=650#comment-10284</guid>
		<description>I always love this chestnut, and Kieron, you&#039;re right to bring in Harry (Heck, I bring in Harry even when he&#039;s not welcome). Art does not have to involve some bourgeois ideal of making you think Deep Thoughts.

The most interesting part of Hocking&#039;s essay is that Ebert&#039;s arguments, as represented there, could equally be applied to unmistakably artistic films, if anyone bothered to do it. (bonus! &lt;a href=&quot;http://philosopherouge.wordpress.com/2007/08/25/philip-marlowe-on-the-silver-screen/&quot; rel=&quot;nofollow&quot;&gt;a blog&lt;/a&gt; that discusses a first-person perspective movie, with a title derivative of a film penned pseudonymously by Ebert)

On the other hand, exploitation has a proud tradition in movies too. Hitman&#039;s not any less art than, say, &lt;i&gt;Beyond the Valley of the Dolls&lt;/i&gt;. Just as some genres of video games have their little arms races in scenarios (a few years back, didn&#039;t half the FPSs on the market have a scene involving a 747?) and contrived plots to match the technology (err, we need a supersuit of some kind), so do movies (and they&#039;re neatly summarized for you in any number of &quot;making of&quot; features).

But the continual comparison of cinema and video games gets irritating, especially for those who don&#039;t know their history. Cinema today is not what cinema was before television. Before television, &quot;going to the movies&quot; meant not just features, but cartoons, travelogues, newsreels, even musical interludes.

So games don&#039;t have to be the analogue of feature films. And, like movies, there will be a bulk of &quot;genre pieces&quot; that follow the fashions, and make a bunch of the money. But there are also short features, concept pieces and quasi-ludic experiences to be had. Bickering over the definition of art has no point.</description>
		<content:encoded><![CDATA[<p>I always love this chestnut, and Kieron, you&#8217;re right to bring in Harry (Heck, I bring in Harry even when he&#8217;s not welcome). Art does not have to involve some bourgeois ideal of making you think Deep Thoughts.</p>
<p>The most interesting part of Hocking&#8217;s essay is that Ebert&#8217;s arguments, as represented there, could equally be applied to unmistakably artistic films, if anyone bothered to do it. (bonus! <a href="http://philosopherouge.wordpress.com/2007/08/25/philip-marlowe-on-the-silver-screen/" rel="nofollow">a blog</a> that discusses a first-person perspective movie, with a title derivative of a film penned pseudonymously by Ebert)</p>
<p>On the other hand, exploitation has a proud tradition in movies too. Hitman&#8217;s not any less art than, say, <i>Beyond the Valley of the Dolls</i>. Just as some genres of video games have their little arms races in scenarios (a few years back, didn&#8217;t half the FPSs on the market have a scene involving a 747?) and contrived plots to match the technology (err, we need a supersuit of some kind), so do movies (and they&#8217;re neatly summarized for you in any number of &#8220;making of&#8221; features).</p>
<p>But the continual comparison of cinema and video games gets irritating, especially for those who don&#8217;t know their history. Cinema today is not what cinema was before television. Before television, &#8220;going to the movies&#8221; meant not just features, but cartoons, travelogues, newsreels, even musical interludes.</p>
<p>So games don&#8217;t have to be the analogue of feature films. And, like movies, there will be a bulk of &#8220;genre pieces&#8221; that follow the fashions, and make a bunch of the money. But there are also short features, concept pieces and quasi-ludic experiences to be had. Bickering over the definition of art has no point.
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		<title>By: darkripper</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-10227</link>
		<dc:creator>darkripper</dc:creator>
		<pubDate>Tue, 27 Nov 2007 15:20:00 +0000</pubDate>
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		<description>Games  are in a phase that can be compared to the golden age of cinema: with movie producers having the most control over story, setting, actors, etc. The current situation have a lot in common with the Studio System.

Now what we have? a lot of bandwidth, some almost affordable game engines, a chance to build a studio without actually renting an office thanks to internet and some direct download services that can cut the Ubis and the EAs out of the picture entirely. We have a nicer situation than most of the independent moviemakers of the last century.

Also, I think we need our Cahiers du cinéma, a relevant game magazine that actually changes the way games are made. But this will be waaaay harder.</description>
		<content:encoded><![CDATA[<p>Games  are in a phase that can be compared to the golden age of cinema: with movie producers having the most control over story, setting, actors, etc. The current situation have a lot in common with the Studio System.</p>
<p>Now what we have? a lot of bandwidth, some almost affordable game engines, a chance to build a studio without actually renting an office thanks to internet and some direct download services that can cut the Ubis and the EAs out of the picture entirely. We have a nicer situation than most of the independent moviemakers of the last century.</p>
<p>Also, I think we need our Cahiers du cinéma, a relevant game magazine that actually changes the way games are made. But this will be waaaay harder.
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		<title>By: Vollgassen</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-10170</link>
		<dc:creator>Vollgassen</dc:creator>
		<pubDate>Tue, 27 Nov 2007 11:53:41 +0000</pubDate>
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		<description>Huh, I&#039;m thinking that we need people like Ebert telling us that games aren&#039;t art.  Every art movement that ever came about started with people saying &quot;no no no you&#039;re wrong&quot; and the other people just argue back trying to prove that they&#039;re right.

Would Dada have been considered art in the 1700s?   Or Warhol or any medium of modern expression.

In a way it&#039;s kind of exciting to even have this argument.   I have a tiny peeny weeny sneaking suspicion that Ebert thinks games ARE or could be art and just wants to get people to argue it out until the games are elevated to the highest level... but prooooobably not.

It&#039;s like we get to experience the dawning of a new art movement...  Maybe they&#039;ll write about it in art history books 50 years from now.</description>
		<content:encoded><![CDATA[<p>Huh, I&#8217;m thinking that we need people like Ebert telling us that games aren&#8217;t art.  Every art movement that ever came about started with people saying &#8220;no no no you&#8217;re wrong&#8221; and the other people just argue back trying to prove that they&#8217;re right.</p>
<p>Would Dada have been considered art in the 1700s?   Or Warhol or any medium of modern expression.</p>
<p>In a way it&#8217;s kind of exciting to even have this argument.   I have a tiny peeny weeny sneaking suspicion that Ebert thinks games ARE or could be art and just wants to get people to argue it out until the games are elevated to the highest level&#8230; but prooooobably not.</p>
<p>It&#8217;s like we get to experience the dawning of a new art movement&#8230;  Maybe they&#8217;ll write about it in art history books 50 years from now.
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		<title>By: Brog</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-10142</link>
		<dc:creator>Brog</dc:creator>
		<pubDate>Tue, 27 Nov 2007 07:41:36 +0000</pubDate>
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		<description>because technology and art are mutually exclusive.
no mortal mind cannot contain them both!</description>
		<content:encoded><![CDATA[<p>because technology and art are mutually exclusive.<br />
no mortal mind cannot contain them both!
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		<title>By: GhaleonQ</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-10139</link>
		<dc:creator>GhaleonQ</dc:creator>
		<pubDate>Tue, 27 Nov 2007 06:55:05 +0000</pubDate>
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		<description>Ebert is nearly wholly correct.  Hopefully, an influx of more intelligent people into the industry and artists, not tech geeks, running development will remedy the situation.</description>
		<content:encoded><![CDATA[<p>Ebert is nearly wholly correct.  Hopefully, an influx of more intelligent people into the industry and artists, not tech geeks, running development will remedy the situation.
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		<title>By: Seth Tipps</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-10124</link>
		<dc:creator>Seth Tipps</dc:creator>
		<pubDate>Tue, 27 Nov 2007 01:06:42 +0000</pubDate>
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		<description>Great Article. I would throw out a word of caution though; as the Poetics largely explores art as imitation of nature and it&#039;s effects upon the soul, the inclusion of Poetics in a discussion of games as art implies that games do in fact have a psychological impact on their audiences. A game which requires or encourages the player to make morally repugnant choices would fulfill the Aristotelian function of habit as expressed in Nichomachean Ethics. Interestingly enough, if a game is a simulation, rather than art, it simply could not have that kind of impact on the human soul. If the game is a simulation, then the ratings are unnecessary. If it is art, then it is subject to first amendment protection.</description>
		<content:encoded><![CDATA[<p>Great Article. I would throw out a word of caution though; as the Poetics largely explores art as imitation of nature and it&#8217;s effects upon the soul, the inclusion of Poetics in a discussion of games as art implies that games do in fact have a psychological impact on their audiences. A game which requires or encourages the player to make morally repugnant choices would fulfill the Aristotelian function of habit as expressed in Nichomachean Ethics. Interestingly enough, if a game is a simulation, rather than art, it simply could not have that kind of impact on the human soul. If the game is a simulation, then the ratings are unnecessary. If it is art, then it is subject to first amendment protection.
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		<title>By: hobbes</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-10119</link>
		<dc:creator>hobbes</dc:creator>
		<pubDate>Tue, 27 Nov 2007 00:27:05 +0000</pubDate>
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		<description>Hmm, I&#039;ve read the rebuttal from Clint Hocking, and I&#039;m not so sure that its any more logically sound than the arguments he rebuts. Its late, and my little girl sounds like she&#039;s going to want feeding, so I&#039;m not going to take it apart line by line, but heres a small example:

&quot;I think it would remain clear that I was an artist for having created ‘paints that constrained the set of possible paintings achievable to those that dealt with a set of themes I had chosen’. &quot;

I don&#039;t think that this is clear at all. The act of placing constraints of what can be accomplished with your creation does not, per se, makes it art.  Its not a direct, causal relationship, by any means.  

To use a subset of his own symphony analogy, The creator of a musical instrument, say a violin, has made something that can be used for creation within some fairly rigid constraints imposed by the nature of the violin.  Yet not all violins can be seen  &lt;i&gt;in themselves&lt;/i&gt; as an expression of art.  A Stradivarius maybe a work of art, whole and entire in and of itself.  But most violins are not.  They are, at best, works of great craft and skill. At worst, mass produced tat.

Now, for the record, I think the following:

a) Games can be art, just as any act of creation can be, but aren&#039;t automatically so.
b) the vast majority of games are not art.
c &amp; d) repeat a and b with the word &#039;films&#039; in place of &#039;games&#039;.

I&#039;m just not convinced that Mr. Hocking actually did anything to &lt;i&gt;actually&lt;/i&gt; rebut the equally floored arguments of Ebert.  Which is a bit of a shame.  Were I are to take Ebert to task, I would think that there is a case to be made that interaction is a primary, &lt;i&gt;essential&lt;/i&gt;  facet of what we call art.  That interaction may be as simple as looking, or as complex as drawing the bow &lt;i&gt; just so&lt;/i&gt; across a strad or even crafting the flow of Darwinians across the face of the fractal maps,  but the interaction with the user/audiences is, I would argue, essential to something being seen as art.    And that just for starters.

I&#039;m left in the rather annoying position of agreeing with Gillen again (damn it).  His take on this was much sounder than Hockings.   Although, again, Anna Karenina as simulation?   Good grief...</description>
		<content:encoded><![CDATA[<p>Hmm, I&#8217;ve read the rebuttal from Clint Hocking, and I&#8217;m not so sure that its any more logically sound than the arguments he rebuts. Its late, and my little girl sounds like she&#8217;s going to want feeding, so I&#8217;m not going to take it apart line by line, but heres a small example:</p>
<p>&#8220;I think it would remain clear that I was an artist for having created ‘paints that constrained the set of possible paintings achievable to those that dealt with a set of themes I had chosen’. &#8221;</p>
<p>I don&#8217;t think that this is clear at all. The act of placing constraints of what can be accomplished with your creation does not, per se, makes it art.  Its not a direct, causal relationship, by any means.  </p>
<p>To use a subset of his own symphony analogy, The creator of a musical instrument, say a violin, has made something that can be used for creation within some fairly rigid constraints imposed by the nature of the violin.  Yet not all violins can be seen  <i>in themselves</i> as an expression of art.  A Stradivarius maybe a work of art, whole and entire in and of itself.  But most violins are not.  They are, at best, works of great craft and skill. At worst, mass produced tat.</p>
<p>Now, for the record, I think the following:</p>
<p>a) Games can be art, just as any act of creation can be, but aren&#8217;t automatically so.<br />
b) the vast majority of games are not art.<br />
c &amp; d) repeat a and b with the word &#8216;films&#8217; in place of &#8216;games&#8217;.</p>
<p>I&#8217;m just not convinced that Mr. Hocking actually did anything to <i>actually</i> rebut the equally floored arguments of Ebert.  Which is a bit of a shame.  Were I are to take Ebert to task, I would think that there is a case to be made that interaction is a primary, <i>essential</i>  facet of what we call art.  That interaction may be as simple as looking, or as complex as drawing the bow <i> just so</i> across a strad or even crafting the flow of Darwinians across the face of the fractal maps,  but the interaction with the user/audiences is, I would argue, essential to something being seen as art.    And that just for starters.</p>
<p>I&#8217;m left in the rather annoying position of agreeing with Gillen again (damn it).  His take on this was much sounder than Hockings.   Although, again, Anna Karenina as simulation?   Good grief&#8230;
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		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2007/11/26/qbert-vs-ebert/#comment-10115</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Tue, 27 Nov 2007 00:16:10 +0000</pubDate>
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		<description>I wrote this: 
http://www.ffwdweekly.com/article/life-style/video-games/art-vs-bioshock-vs-roger-ebert/

Back when Bioshock came out, trying to package this very debate for digestion by a non-geek audience. Needless to say, I don&#039;t think it was terribly well read. 

Anyhow, I&#039;m only posting the link for the sake of full disclosure, as Clint shoots down most of the ideas I thought were &quot;totally rad&quot; with the nonchalance expected when shooing away an insect. In other words, you really shouldn&#039;t bother wading through it. 

The point I&#039;d still stand by, though, is that games are ultimately designed for no other reason than to make money. While I absolutely agree with his &quot;paintmaker&quot; thought experiment, any kind of artistic content a game has is there for one reason only: to help it sell copies. It&#039;s like an appealing label on a cereal box designed to catch the eye of children of a certain age demographic. But why can&#039;t there be a kind of artistry in that? Well, maybe there can, but it&#039;s certainly not &quot;high art,&quot; which I think is what this debate (and Clint, definitely) is stabbing at. 

Oh, and if you do (for some reason) decide to read my pabulum, know that it was rather brutally &quot;edited for length,&quot; and &quot;contains spoilers.&quot; The one edit I feel the need to point out is near the end, where I crib a Keaton/Bergman analogy from somewhere (I think it was Clive Barker, but can&#039;t remember anymore), and my acknowledgment of that was axed, apparently because I didn&#039;t steal enough of it.</description>
		<content:encoded><![CDATA[<p>I wrote this:<br />
<a href="http://www.ffwdweekly.com/article/life-style/video-games/art-vs-bioshock-vs-roger-ebert/" rel="nofollow">http://www.ffwdweekly.com/article/life-style/video-games/art-vs-bioshock-vs-roger-ebert/</a></p>
<p>Back when Bioshock came out, trying to package this very debate for digestion by a non-geek audience. Needless to say, I don&#8217;t think it was terribly well read. </p>
<p>Anyhow, I&#8217;m only posting the link for the sake of full disclosure, as Clint shoots down most of the ideas I thought were &#8220;totally rad&#8221; with the nonchalance expected when shooing away an insect. In other words, you really shouldn&#8217;t bother wading through it. </p>
<p>The point I&#8217;d still stand by, though, is that games are ultimately designed for no other reason than to make money. While I absolutely agree with his &#8220;paintmaker&#8221; thought experiment, any kind of artistic content a game has is there for one reason only: to help it sell copies. It&#8217;s like an appealing label on a cereal box designed to catch the eye of children of a certain age demographic. But why can&#8217;t there be a kind of artistry in that? Well, maybe there can, but it&#8217;s certainly not &#8220;high art,&#8221; which I think is what this debate (and Clint, definitely) is stabbing at. </p>
<p>Oh, and if you do (for some reason) decide to read my pabulum, know that it was rather brutally &#8220;edited for length,&#8221; and &#8220;contains spoilers.&#8221; The one edit I feel the need to point out is near the end, where I crib a Keaton/Bergman analogy from somewhere (I think it was Clive Barker, but can&#8217;t remember anymore), and my acknowledgment of that was axed, apparently because I didn&#8217;t steal enough of it.
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