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	<title>Comments on: Bethesda, ZeniMax Acquire MMO Engine</title>
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	<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/</link>
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		<title>By: Hump</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10329</link>
		<dc:creator>Hump</dc:creator>
		<pubDate>Wed, 28 Nov 2007 03:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10329</guid>
		<description>From what I hear Simultronic&#039;s engine licenses are insanely expensive. I&#039;m not sure if theres even any released games currently using it.</description>
		<content:encoded><![CDATA[<p>From what I hear Simultronic&#8217;s engine licenses are insanely expensive. I&#8217;m not sure if theres even any released games currently using it.</p>
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10313</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Tue, 27 Nov 2007 23:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10313</guid>
		<description>I would love to see an MMO where player skill plays a large part in how well I survive in the world. But something that doesn&#039;t boil down to &quot;hold block key until an opening presents itself.&quot; (I&#039;m looking at your Dark Messiah of Might and Magic). 

One should be able to dodge and/or counter an attack [in a similar fashion to Assassins Creed], leap / dive to the side to avoid an attack [see the last 30 seconds of the WoW intro movie with the Orc vs NE], use the environment [like in a stealth game, Crysis and Theif] to duck behind rocks, trees, to avoid detection or being hit, etc. Also, instead of just hitpoints, there should be a system to keep track of injuries to body parts, like in Deus Ex. If I swing my sword, or shoot an arrow, and it looks like it connects with the targets arm, well it should affect that arm in someway. Maybe they can&#039;t swing their sword as effectively, or hold their shield as high for example.

And for GOD&#039;S SAKE, do NOT rely on a lame ass &quot;To Hit&quot; dice system. All hits that look like they connect with an enemy should do damage, just have the amount of damage done vary from just a scratch, to ZOMGBBQ one hit. Lets be done with the To Hit system. That&#039;s fine for a pen and paper dice game, but in a graphically rendered MMO, if it looks like my sword goes through the enemy, then have it do some damage instead of a &quot;Miss&quot; showing up above the targets head. 

In the same vein, I feel that more games need to add the ability to one hit kill a monster (within limits). I am not talking about critical hits here, I&#039;m talking about &quot;uber&quot; critical hits, where instead of 2x or 4x damage, you actually just flat out kill the target. Think of it like a backstab, but not just for theif or rogue types. A warrior with a two handed sword should be able to kill an enemy with one hit, a mage should be able to do the same with his spell of choice, and so should a ranged type character. This should not depend on some random chance to &quot;trigger&quot; [NOT like &quot;.004% chance to one hit target regardless of HP&quot;], rather it should depend on how the player first engaged the enemy. If the player was able to get close enough to the enemy without alerting the target [or what have you], then they should have a higher chance of killing the target in one hit / spell / arrow, etc.

Err... way too long of a post, lol.

One last thing: The skill system should be like whats discussed in the the World of EveCraft article by Jim.

http://www.rockpapershotgun.com/?p=453

I can dream, can&#039;t I?</description>
		<content:encoded><![CDATA[<p>I would love to see an MMO where player skill plays a large part in how well I survive in the world. But something that doesn&#8217;t boil down to &#8220;hold block key until an opening presents itself.&#8221; (I&#8217;m looking at your Dark Messiah of Might and Magic). </p>
<p>One should be able to dodge and/or counter an attack [in a similar fashion to Assassins Creed], leap / dive to the side to avoid an attack [see the last 30 seconds of the WoW intro movie with the Orc vs NE], use the environment [like in a stealth game, Crysis and Theif] to duck behind rocks, trees, to avoid detection or being hit, etc. Also, instead of just hitpoints, there should be a system to keep track of injuries to body parts, like in Deus Ex. If I swing my sword, or shoot an arrow, and it looks like it connects with the targets arm, well it should affect that arm in someway. Maybe they can&#8217;t swing their sword as effectively, or hold their shield as high for example.</p>
<p>And for GOD&#8217;S SAKE, do NOT rely on a lame ass &#8220;To Hit&#8221; dice system. All hits that look like they connect with an enemy should do damage, just have the amount of damage done vary from just a scratch, to ZOMGBBQ one hit. Lets be done with the To Hit system. That&#8217;s fine for a pen and paper dice game, but in a graphically rendered MMO, if it looks like my sword goes through the enemy, then have it do some damage instead of a &#8220;Miss&#8221; showing up above the targets head. </p>
<p>In the same vein, I feel that more games need to add the ability to one hit kill a monster (within limits). I am not talking about critical hits here, I&#8217;m talking about &#8220;uber&#8221; critical hits, where instead of 2x or 4x damage, you actually just flat out kill the target. Think of it like a backstab, but not just for theif or rogue types. A warrior with a two handed sword should be able to kill an enemy with one hit, a mage should be able to do the same with his spell of choice, and so should a ranged type character. This should not depend on some random chance to &#8220;trigger&#8221; [NOT like ".004% chance to one hit target regardless of HP"], rather it should depend on how the player first engaged the enemy. If the player was able to get close enough to the enemy without alerting the target [or what have you], then they should have a higher chance of killing the target in one hit / spell / arrow, etc.</p>
<p>Err&#8230; way too long of a post, lol.</p>
<p>One last thing: The skill system should be like whats discussed in the the World of EveCraft article by Jim.</p>
<p><a href="http://www.rockpapershotgun.com/?p=453" rel="nofollow">http://www.rockpapershotgun.com/?p=453</a></p>
<p>I can dream, can&#8217;t I?</p>
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10296</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Tue, 27 Nov 2007 21:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10296</guid>
		<description>Dave, I think we can all agree that it &lt;b&gt;should&lt;/b&gt; have a capital T : )

Fixed.</description>
		<content:encoded><![CDATA[<p>Dave, I think we can all agree that it <b>should</b> have a capital T : )</p>
<p>Fixed.</p>
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		<title>By: Ghiest</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10288</link>
		<dc:creator>Ghiest</dc:creator>
		<pubDate>Tue, 27 Nov 2007 20:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10288</guid>
		<description>I just can&#039;t see myself playing another high fantasy MMO again, I&#039;m to the point where I am s**t bored with them.  Unless they can bring something excellent to the table then I wont be purchasing them.  A decent SCI-FI based MMO is really needed at the moment, not some dumbed down wowified POS (like Tabula Rasa) some nice in depth mmo please.</description>
		<content:encoded><![CDATA[<p>I just can&#8217;t see myself playing another high fantasy MMO again, I&#8217;m to the point where I am s**t bored with them.  Unless they can bring something excellent to the table then I wont be purchasing them.  A decent SCI-FI based MMO is really needed at the moment, not some dumbed down wowified POS (like Tabula Rasa) some nice in depth mmo please.</p>
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		<title>By: Seth Tipps</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10279</link>
		<dc:creator>Seth Tipps</dc:creator>
		<pubDate>Tue, 27 Nov 2007 19:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10279</guid>
		<description>In either case I look forward to Bethesda bringing to the MMO market that which we have all come to love and cherish in their games; well-paced, involving storytelling and remarkable voice acting.</description>
		<content:encoded><![CDATA[<p>In either case I look forward to Bethesda bringing to the MMO market that which we have all come to love and cherish in their games; well-paced, involving storytelling and remarkable voice acting.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10270</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 27 Nov 2007 18:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10270</guid>
		<description>I really don&#039;t want to see either - they&#039;re not games that cater well to the multiplayer experience and there&#039;s a definite tendency to skip making any more singleplayer games if the MMO turns out to be successful. If Bethesda *must* make an MMO (and I don&#039;t think any such thing is true), I&#039;d prefer it be something original and new that can be its own product line. Or a Magic &amp; Mayhem MMO.</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t want to see either &#8211; they&#8217;re not games that cater well to the multiplayer experience and there&#8217;s a definite tendency to skip making any more singleplayer games if the MMO turns out to be successful. If Bethesda *must* make an MMO (and I don&#8217;t think any such thing is true), I&#8217;d prefer it be something original and new that can be its own product line. Or a Magic &amp; Mayhem MMO.</p>
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		<title>By: Richard</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10264</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Tue, 27 Nov 2007 18:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10264</guid>
		<description>I don&#039;t really find the TES universe that exciting myself. I&#039;d much rather see Fallout, even if I&#039;d say it&#039;s by far the less likely of the two possibilities.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t really find the TES universe that exciting myself. I&#8217;d much rather see Fallout, even if I&#8217;d say it&#8217;s by far the less likely of the two possibilities.</p>
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		<title>By: etho</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10256</link>
		<dc:creator>etho</dc:creator>
		<pubDate>Tue, 27 Nov 2007 17:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10256</guid>
		<description>Oh god, either one would make me just delriously happy. That said, I think I would be slightly happier with a Fallout MMO, just because I&#039;m a sucker for anything post-apocalyptic, and the Fallout universe is one of the coolest things around.

Elder Scrolls Online would be cool also. There&#039;s the risk of it becoming just another fantasy MMO, which of course it would be, but Elder Scrolls is one of the very few fantasy series that I think seems even remotely unique and different from every other Tolkien knock off out there, so I&#039;d go for that.

My money is on Elder Scrolls for now, just because it seems unlikely that they would license the engine for a game they aren&#039;t yet sure they have the rights to make.</description>
		<content:encoded><![CDATA[<p>Oh god, either one would make me just delriously happy. That said, I think I would be slightly happier with a Fallout MMO, just because I&#8217;m a sucker for anything post-apocalyptic, and the Fallout universe is one of the coolest things around.</p>
<p>Elder Scrolls Online would be cool also. There&#8217;s the risk of it becoming just another fantasy MMO, which of course it would be, but Elder Scrolls is one of the very few fantasy series that I think seems even remotely unique and different from every other Tolkien knock off out there, so I&#8217;d go for that.</p>
<p>My money is on Elder Scrolls for now, just because it seems unlikely that they would license the engine for a game they aren&#8217;t yet sure they have the rights to make.</p>
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		<title>By: Pidesco</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10251</link>
		<dc:creator>Pidesco</dc:creator>
		<pubDate>Tue, 27 Nov 2007 17:03:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10251</guid>
		<description>&quot;I would prefer an Elder Scrolls MMO.
TES IV: Oblivion is awesome, and I have often wondered what an MMO version of the similar theme would be like.&quot;


About the same, except with way more actors around, who all insist in speaking in leet speak. The level of intelligence in the discussions should be about the same, though.</description>
		<content:encoded><![CDATA[<p>&#8220;I would prefer an Elder Scrolls MMO.<br />
TES IV: Oblivion is awesome, and I have often wondered what an MMO version of the similar theme would be like.&#8221;</p>
<p>About the same, except with way more actors around, who all insist in speaking in leet speak. The level of intelligence in the discussions should be about the same, though.</p>
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		<title>By: Zeno, Internetographer</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10242</link>
		<dc:creator>Zeno, Internetographer</dc:creator>
		<pubDate>Tue, 27 Nov 2007 16:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10242</guid>
		<description>You know what I wanna see?  An MMO in a Steampunk setting.  Get to work, Beth.</description>
		<content:encoded><![CDATA[<p>You know what I wanna see?  An MMO in a Steampunk setting.  Get to work, Beth.</p>
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		<title>By: Alex Grose</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10239</link>
		<dc:creator>Alex Grose</dc:creator>
		<pubDate>Tue, 27 Nov 2007 16:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10239</guid>
		<description>I would prefer an Elder Scrolls MMO.
TES IV: Oblivion is awesome, and I have often wondered what an MMO version of the similar theme would be like.</description>
		<content:encoded><![CDATA[<p>I would prefer an Elder Scrolls MMO.<br />
TES IV: Oblivion is awesome, and I have often wondered what an MMO version of the similar theme would be like.</p>
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		<title>By: Symbolis</title>
		<link>http://www.rockpapershotgun.com/2007/11/27/bethesda-zenimax-acquire-mmo-engine/comment-page-1/#comment-10235</link>
		<dc:creator>Symbolis</dc:creator>
		<pubDate>Tue, 27 Nov 2007 16:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=652#comment-10235</guid>
		<description>Can see the HeroEngine entry on wikipedia &lt;a href=&quot;http://en.wikipedia.org/wiki/HeroEngine&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.

The &lt;a href=&quot;http://www.heroengine.com/&quot; rel=&quot;nofollow&quot;&gt;HeroEngine&lt;/a&gt; site may or not be useful.

Only MMO I play, though, is &lt;a href=&quot;http://cityofheroes.com/&quot; rel=&quot;nofollow&quot;&gt;CoH&lt;/a&gt;/&lt;a href=&quot;http://cityofvillains.com/&quot; rel=&quot;nofollow&quot;&gt;CoV&lt;/a&gt;

Though I&#039;ve played both &lt;a href=&quot;http://www.play.net/gs4/&quot; rel=&quot;nofollow&quot;&gt;GemStone IV&lt;/a&gt;(well, III moreso) and &lt;a&gt;DragonRealms&lt;/a&gt; extensively.

To me, new MMOs are rarely something I&#039;ll play, but more of a &quot;I wonder if they&#039;ll try anything new and exciting??&quot;

...the answer is usually &quot;No&quot;.

Be interesting to see what HeroEngine can do, though. I&#039;ve been hearing about it for years.(I&#039;m now only slightly bitter about Shalnhh leaving the DragonRealms Warrior Mages for Hero&#039;s Journey. Heh!)</description>
		<content:encoded><![CDATA[<p>Can see the HeroEngine entry on wikipedia <a href="http://en.wikipedia.org/wiki/HeroEngine" rel="nofollow">here</a>.</p>
<p>The <a href="http://www.heroengine.com/" rel="nofollow">HeroEngine</a> site may or not be useful.</p>
<p>Only MMO I play, though, is <a href="http://cityofheroes.com/" rel="nofollow">CoH</a>/<a href="http://cityofvillains.com/" rel="nofollow">CoV</a></p>
<p>Though I&#8217;ve played both <a href="http://www.play.net/gs4/" rel="nofollow">GemStone IV</a>(well, III moreso) and <a>DragonRealms</a> extensively.</p>
<p>To me, new MMOs are rarely something I&#8217;ll play, but more of a &#8220;I wonder if they&#8217;ll try anything new and exciting??&#8221;</p>
<p>&#8230;the answer is usually &#8220;No&#8221;.</p>
<p>Be interesting to see what HeroEngine can do, though. I&#8217;ve been hearing about it for years.(I&#8217;m now only slightly bitter about Shalnhh leaving the DragonRealms Warrior Mages for Hero&#8217;s Journey. Heh!)</p>
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