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	<title>Comments on: Deus Ex: Unravelling the Conspiracy</title>
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	<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/</link>
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		<title>By: Deus Ex, Free &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-51651</link>
		<dc:creator>Deus Ex, Free &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Thu, 29 May 2008 13:52:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-51651</guid>
		<description>[...] have to say, actually, that it&#8217;s about time we had some more Deus Ex 3 news for Kieron to dissect at terrifying length. Come on, Eidos, leak some more info already. [...]</description>
		<content:encoded><![CDATA[<p>[...] have to say, actually, that it&#8217;s about time we had some more Deus Ex 3 news for Kieron to dissect at terrifying length. Come on, Eidos, leak some more info already. [...]</p>
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		<title>By: Michael</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-51145</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 28 May 2008 06:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-51145</guid>
		<description>Why wouldn&#039;t they be? I can&#039;t imagine they&#039;d be worse than the graphics of Deus Ex.</description>
		<content:encoded><![CDATA[<p>Why wouldn&#8217;t they be? I can&#8217;t imagine they&#8217;d be worse than the graphics of Deus Ex.</p>
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		<title>By: SMS</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-50266</link>
		<dc:creator>SMS</dc:creator>
		<pubDate>Fri, 23 May 2008 19:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-50266</guid>
		<description>I think that this game will be a very good addition to DX1 and DXIW. But the graphics won´t be so good!</description>
		<content:encoded><![CDATA[<p>I think that this game will be a very good addition to DX1 and DXIW. But the graphics won´t be so good!</p>
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		<title>By: First Deus Ex 3 Concept Art? &#124; Rock, Paper, Shotgun: For The Purposes of Ballyhoo</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-36847</link>
		<dc:creator>First Deus Ex 3 Concept Art? &#124; Rock, Paper, Shotgun: For The Purposes of Ballyhoo</dc:creator>
		<pubDate>Sat, 05 Apr 2008 12:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-36847</guid>
		<description>[...] interesting one. As well as joining the Thief 4 speculations, the French-LanguageDenis Talbot has scooped the world by showing the first Deus Ex 3 concept art. Well, strictly speaking, there was [...]</description>
		<content:encoded><![CDATA[<p>[...] interesting one. As well as joining the Thief 4 speculations, the French-LanguageDenis Talbot has scooped the world by showing the first Deus Ex 3 concept art. Well, strictly speaking, there was [...]</p>
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		<title>By: Eidos Montreal to make Thief 4? &#124; Rock, Paper, Shotgun: For The Purposes of Ballyhoo</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-36686</link>
		<dc:creator>Eidos Montreal to make Thief 4? &#124; Rock, Paper, Shotgun: For The Purposes of Ballyhoo</dc:creator>
		<pubDate>Fri, 04 Apr 2008 23:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-36686</guid>
		<description>[...] we develop will revive successful franchises&#8221;. With the Montreal Studio already on work on Deus Ex 3, it&#8217;s an easy leap to the further adventures of Mr Stealy rather than the further adventures [...]</description>
		<content:encoded><![CDATA[<p>[...] we develop will revive successful franchises&#8221;. With the Montreal Studio already on work on Deus Ex 3, it&#8217;s an easy leap to the further adventures of Mr Stealy rather than the further adventures [...]</p>
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		<title>By: Hélder Pinto</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-35901</link>
		<dc:creator>Hélder Pinto</dc:creator>
		<pubDate>Wed, 02 Apr 2008 15:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-35901</guid>
		<description>I dunno if I should be exited or with low hopes for this one.
When i first heard TR engine for a DX game? :(
But then, I thought that maybe, maybe they can actually do something out of it. 
Just bring back the Hacks, the f1 to f12 augs, the plot, the NPC&#039;s conversations, the scramble grenades, the survailance bots, the possibility to hack PC&#039;s or use a login, keypads.
I hope Eidos wont screw this up, I hope they DID played DX1 aloooot, because that&#039;s what fans want to see, a game that reassembles the original game.

Good luck</description>
		<content:encoded><![CDATA[<p>I dunno if I should be exited or with low hopes for this one.<br />
When i first heard TR engine for a DX game? :(<br />
But then, I thought that maybe, maybe they can actually do something out of it.<br />
Just bring back the Hacks, the f1 to f12 augs, the plot, the NPC&#8217;s conversations, the scramble grenades, the survailance bots, the possibility to hack PC&#8217;s or use a login, keypads.<br />
I hope Eidos wont screw this up, I hope they DID played DX1 aloooot, because that&#8217;s what fans want to see, a game that reassembles the original game.</p>
<p>Good luck</p>
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		<title>By: Me</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-35231</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Mon, 31 Mar 2008 09:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-35231</guid>
		<description>Let&#039;s see if it turns out to be more than great escapism... who needs another Deus Ex Reloaded?</description>
		<content:encoded><![CDATA[<p>Let&#8217;s see if it turns out to be more than great escapism&#8230; who needs another Deus Ex Reloaded?</p>
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		<title>By: andrew</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-33402</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Wed, 26 Mar 2008 10:32:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-33402</guid>
		<description>btw i actualy think u guys making dx3 have got the point about what we all like about dx1 by the way you made the trailer - it doesnt say HEY HERE I AM THIS IS WHAT IM ALL ABOUT, it makes u draw ur own conclusions and read into it. i like it and have great hopes for what u are gona do.</description>
		<content:encoded><![CDATA[<p>btw i actualy think u guys making dx3 have got the point about what we all like about dx1 by the way you made the trailer &#8211; it doesnt say HEY HERE I AM THIS IS WHAT IM ALL ABOUT, it makes u draw ur own conclusions and read into it. i like it and have great hopes for what u are gona do.</p>
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		<title>By: andrew</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-33398</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Wed, 26 Mar 2008 10:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-33398</guid>
		<description>keeping the maps to all real places in the world was totaly awsome about dx1, IW sucked at that.

thats it its all about the real world links and belivibility which was so awsome in dx1. IW was a bit look at me i shoot plasma outa my ass and cars fly in the sky. AND FFS have individual ammo for wepons - WTF WAS THAT?

What made DX1 totaly awsome which u have 2 bring back...

the plot was cool and imersive, how you got to see both sides of the story - eg.  the poor people on the street and the corupt goverment powers and there opinions, this gave the player a real reason 2 play on and fight. getting ur hands dirty and finding stuff out for yourself is cool.

getting totaly tricked into beliving unatco was doing the right thing at the start was intense -u gotta have sweet plot twists FTW.

doing stuff for homless bums, random chaps that sing the natinal anthom, want u to kill them or just want 2 dance with u. the npc all had there own storys in dx1 and the books/diarys linked in with it. - that was totaly awsome.

cool books and newsarticals everywhere which  told you extra stuff about the plot and what was going on, but also other random stuff that give u an idea of other stuff hapnen in the world unrealated.

non linier plot and explorable areas. And a LOOONG game - screw graphics, make it on the dx1 engine and ill pay $150 idc.</description>
		<content:encoded><![CDATA[<p>keeping the maps to all real places in the world was totaly awsome about dx1, IW sucked at that.</p>
<p>thats it its all about the real world links and belivibility which was so awsome in dx1. IW was a bit look at me i shoot plasma outa my ass and cars fly in the sky. AND FFS have individual ammo for wepons &#8211; WTF WAS THAT?</p>
<p>What made DX1 totaly awsome which u have 2 bring back&#8230;</p>
<p>the plot was cool and imersive, how you got to see both sides of the story &#8211; eg.  the poor people on the street and the corupt goverment powers and there opinions, this gave the player a real reason 2 play on and fight. getting ur hands dirty and finding stuff out for yourself is cool.</p>
<p>getting totaly tricked into beliving unatco was doing the right thing at the start was intense -u gotta have sweet plot twists FTW.</p>
<p>doing stuff for homless bums, random chaps that sing the natinal anthom, want u to kill them or just want 2 dance with u. the npc all had there own storys in dx1 and the books/diarys linked in with it. &#8211; that was totaly awsome.</p>
<p>cool books and newsarticals everywhere which  told you extra stuff about the plot and what was going on, but also other random stuff that give u an idea of other stuff hapnen in the world unrealated.</p>
<p>non linier plot and explorable areas. And a LOOONG game &#8211; screw graphics, make it on the dx1 engine and ill pay $150 idc.</p>
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		<title>By: Two; for thursday. &#171; Quid Pro Quo</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-30582</link>
		<dc:creator>Two; for thursday. &#171; Quid Pro Quo</dc:creator>
		<pubDate>Thu, 13 Mar 2008 08:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-30582</guid>
		<description>[...] Deus Ex 3 forum - Site version (others followed suit) [...]</description>
		<content:encoded><![CDATA[<p>[...] Deus Ex 3 forum &#8211; Site version (others followed suit) [...]</p>
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-24552</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 14 Feb 2008 10:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-24552</guid>
		<description>My pearls of wisdom in terms of recapturing the magic of DW1 -

BIG BIG BIG BIG BIG MAPS

Massive variety of pick-upable objects and interactive things

Never for a second speak down to the audience.   Some of us actually read all 38 walls of the Neverhood Hall of Records.   And some of us loved reading all the literature in DW1 as much as the sniping and bomb throwing.

Make the game open ended but don&#039;t overextend yourselves.   Sometimes the small details are more enjoyable than the large - when you got snapped for entering the womens toilets, you felt like the world actually was real.   Having that simple effect was just as valuable as allowing you to kill or not kill an npc.

BIG MAPS AND EXPLORATION = REAL WORLD SIMULATION
BIG MAPS

LOTS OF NON-ESSENTIAL EXPLORABLE AREAS
LOTS AND LOTS

Extremely in-depth npc dialogue writing.   I want to be able to talk to a random person who&#039;s house I&#039;ve broken into about the ethics of breaking in for 10 minutes if I want to!</description>
		<content:encoded><![CDATA[<p>My pearls of wisdom in terms of recapturing the magic of DW1 -</p>
<p>BIG BIG BIG BIG BIG MAPS</p>
<p>Massive variety of pick-upable objects and interactive things</p>
<p>Never for a second speak down to the audience.   Some of us actually read all 38 walls of the Neverhood Hall of Records.   And some of us loved reading all the literature in DW1 as much as the sniping and bomb throwing.</p>
<p>Make the game open ended but don&#8217;t overextend yourselves.   Sometimes the small details are more enjoyable than the large &#8211; when you got snapped for entering the womens toilets, you felt like the world actually was real.   Having that simple effect was just as valuable as allowing you to kill or not kill an npc.</p>
<p>BIG MAPS AND EXPLORATION = REAL WORLD SIMULATION<br />
BIG MAPS</p>
<p>LOTS OF NON-ESSENTIAL EXPLORABLE AREAS<br />
LOTS AND LOTS</p>
<p>Extremely in-depth npc dialogue writing.   I want to be able to talk to a random person who&#8217;s house I&#8217;ve broken into about the ethics of breaking in for 10 minutes if I want to!</p>
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		<title>By: ThomasinaCei</title>
		<link>http://www.rockpapershotgun.com/2007/11/28/deus-ex-unravelling-the-conspiracy/comment-page-2/#comment-23456</link>
		<dc:creator>ThomasinaCei</dc:creator>
		<pubDate>Mon, 11 Feb 2008 19:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=661#comment-23456</guid>
		<description>Most games these days are really short games (like Portal and Dark Messiah: Might and Magic), so I expect Deus Ex 3 to be short. I am hoping that they bring back the interactive part of Deus Ex by letting you input the codes, usernames and passwords. How cool was that to do in Deus Ex? Especially since no other game was really like that... I&#039;m not too sure if I want Deus Ex inventory or a more life like inventory like getting gun holsters and using your pockets or spots on your belt for bioelectric cells (if they are still involved in this game). But yeah those are my views lol they&#039;re terrible, oh well!

P.S. I hope i wont need a whole new computer to run this game. I understand i&#039;ll prolly have to upgrade from a P4 3Ghz., a Nvidia GeForce NX6600, a motherboard found at your local school/library and 2 Gbs. memory. I just hope i wont have to buy like a quad processor m/b and put like 4 gigs and a brand new ATI or NVIDIA video card to get the game running lol.</description>
		<content:encoded><![CDATA[<p>Most games these days are really short games (like Portal and Dark Messiah: Might and Magic), so I expect Deus Ex 3 to be short. I am hoping that they bring back the interactive part of Deus Ex by letting you input the codes, usernames and passwords. How cool was that to do in Deus Ex? Especially since no other game was really like that&#8230; I&#8217;m not too sure if I want Deus Ex inventory or a more life like inventory like getting gun holsters and using your pockets or spots on your belt for bioelectric cells (if they are still involved in this game). But yeah those are my views lol they&#8217;re terrible, oh well!</p>
<p>P.S. I hope i wont need a whole new computer to run this game. I understand i&#8217;ll prolly have to upgrade from a P4 3Ghz., a Nvidia GeForce NX6600, a motherboard found at your local school/library and 2 Gbs. memory. I just hope i wont have to buy like a quad processor m/b and put like 4 gigs and a brand new ATI or NVIDIA video card to get the game running lol.</p>
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