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	<title>Comments on: Filthy Rumourmongering: Bioshock 2 sans Ken?</title>
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	<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/</link>
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		<title>By: CrashT</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-2/#comment-13512</link>
		<dc:creator>CrashT</dc:creator>
		<pubDate>Mon, 17 Dec 2007 16:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-13512</guid>
		<description>Well there&#039;s &lt;a href=&quot;http://www.shacknews.com/onearticle.x/50421&quot; rel=&quot;nofollow&quot;&gt;some truth&lt;/a&gt; to it.</description>
		<content:encoded><![CDATA[<p>Well there&#8217;s <a href="http://www.shacknews.com/onearticle.x/50421" rel="nofollow">some truth</a> to it.</p>
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		<title>By: Rock, Paper, Shotgun: PC Gaming&#8217;s Ivoriest Tower &#187; Blog Archive &#187; Bioshock: Patched At Last</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-11532</link>
		<dc:creator>Rock, Paper, Shotgun: PC Gaming&#8217;s Ivoriest Tower &#187; Blog Archive &#187; Bioshock: Patched At Last</dc:creator>
		<pubDate>Tue, 04 Dec 2007 22:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-11532</guid>
		<description>[...] game to receive such new content in the first place, or to the game&#8217;s creators now having moved on too far to care? Or, indeed, to all of the [...]</description>
		<content:encoded><![CDATA[<p>[...] game to receive such new content in the first place, or to the game&#8217;s creators now having moved on too far to care? Or, indeed, to all of the [...]</p>
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		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-11014</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Sat, 01 Dec 2007 10:46:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-11014</guid>
		<description>@yns88 

No disagreements, man. What I was referring to was Bioshock&#039;s self-satirizing comment on the FPS genre more than the whole &#039;moral philosophy&#039; bit. As much as That Scene was about the consequences of choice, it was also about how those choices work in a videogame, and how ultimately meaningless that is. So, yeah, Deus Ex did the social philosophy thing brilliantly, but it wasn&#039;t nearly as conscious of its medium. It didn&#039;t matter that it was occurring in a videogame. You could say the same thing in a film, a novel, a comic book (see: The Invisibles),  an essay... you get the idea. And, in my opinion, that makes it the less effective of the two. 

But if we were stacking the two up just in terms of gameplay (and the revolutionizing thereof), you&#039;d find me in considerably less disagreement.</description>
		<content:encoded><![CDATA[<p>@yns88 </p>
<p>No disagreements, man. What I was referring to was Bioshock&#8217;s self-satirizing comment on the FPS genre more than the whole &#8216;moral philosophy&#8217; bit. As much as That Scene was about the consequences of choice, it was also about how those choices work in a videogame, and how ultimately meaningless that is. So, yeah, Deus Ex did the social philosophy thing brilliantly, but it wasn&#8217;t nearly as conscious of its medium. It didn&#8217;t matter that it was occurring in a videogame. You could say the same thing in a film, a novel, a comic book (see: The Invisibles),  an essay&#8230; you get the idea. And, in my opinion, that makes it the less effective of the two. </p>
<p>But if we were stacking the two up just in terms of gameplay (and the revolutionizing thereof), you&#8217;d find me in considerably less disagreement.</p>
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		<title>By: Rock, Paper, Shotgun: PC Gaming&#8217;s Ivoriest Tower &#187; Blog Archive &#187; Bounteous Bioshock Bonuses</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-11007</link>
		<dc:creator>Rock, Paper, Shotgun: PC Gaming&#8217;s Ivoriest Tower &#187; Blog Archive &#187; Bounteous Bioshock Bonuses</dc:creator>
		<pubDate>Sat, 01 Dec 2007 09:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-11007</guid>
		<description>[...] very much back in the news at the moment. And goodness, what a lot of people seem to hate it all of a sudden, if folk in our [...]</description>
		<content:encoded><![CDATA[<p>[...] very much back in the news at the moment. And goodness, what a lot of people seem to hate it all of a sudden, if folk in our [...]</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-10999</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Sat, 01 Dec 2007 08:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-10999</guid>
		<description>Exactly; Deus Ex 3 is a sequel to Deus Ex. People want it to be as good as Deus Ex. When it isn&#039;t (Deus Ex: Invisible War), the obvious parallels are introduced, and people complain.</description>
		<content:encoded><![CDATA[<p>Exactly; Deus Ex 3 is a sequel to Deus Ex. People want it to be as good as Deus Ex. When it isn&#8217;t (Deus Ex: Invisible War), the obvious parallels are introduced, and people complain.</p>
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-10998</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Sat, 01 Dec 2007 07:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-10998</guid>
		<description>yeah, every apologist accuses critics of nostalgia. 
Every game doesn&#039;t have to be groundbreaking, NOLF wasn&#039;t groundbreaking, it was just made well with coherence of purpose and personality.  But when the same people who were responsible for an admitted classic head down the same road again, with the expressed goal of living up to what that game did well and even building upon it...are you going to say that there&#039;s no expectation there?  It&#039;s not like this is out of left field stuff that ought to be assessed on its own terms like Freedom Force.</description>
		<content:encoded><![CDATA[<p>yeah, every apologist accuses critics of nostalgia.<br />
Every game doesn&#8217;t have to be groundbreaking, NOLF wasn&#8217;t groundbreaking, it was just made well with coherence of purpose and personality.  But when the same people who were responsible for an admitted classic head down the same road again, with the expressed goal of living up to what that game did well and even building upon it&#8230;are you going to say that there&#8217;s no expectation there?  It&#8217;s not like this is out of left field stuff that ought to be assessed on its own terms like Freedom Force.</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-10997</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Sat, 01 Dec 2007 07:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-10997</guid>
		<description>I think the reason we (royal we) are not as impressed these days with games is that, face it, we&#039;re in the downward slump of games. Take the mid to late nineties: Quake, Starcraft, Deus Ex, Marathon, System Shock, etc etc etc. What was the last game to capture, and indeed, have the same &lt;i&gt;impact&lt;/i&gt; those games had? I remember when PC Gamer gave Doom 3 a 95% or something and &#039;dared&#039; people to come up with a game that good, or developers to trump it, I was up in arms. Then Half-Life 2 comes out, and it gets 98%. &lt;i&gt;Ninety Eight Percent&lt;/i&gt;. It came with no multiplayer, had terrible A.I. (in all forms), was on-rails, had no story, and really wasn&#039;t that interactive.

I think what happened was it had been so long since a Deus Ex/Starcraft/whatever, that people &lt;i&gt;wanted&lt;/i&gt; to love a game that much.

The last game that had even close to the impact on me the Aforementioned Greats did was F.E.A.R. I&#039;d never say it was as good as Deus Ex or whatever, but I actually felt compelled to keep playing. I&#039;m a serial-completionist, and the will for me to do it these days has wilted severely. I beat every single game I ever bought up until the 2000&#039;s. Suddenly I was actually &lt;i&gt;returning&lt;/i&gt; games, something I hadn&#039;t even considered.

If I were to be pressed as to why this is occuring, I&#039;d pretty much point to the development cycle. The idea that games &lt;i&gt;have&lt;/i&gt;  to spend gargantuan amounts of money to create a game that is even above average is a lie, a straight up awful lie. The games we love had &lt;i&gt;terrible&lt;/i&gt; problems with them -- what we loved was what was inside those games. Deus Ex had twitchy animations, an engine that loved to crash, a rather.. overly gray tone (It&#039;s Quake, Only Gray!), and so on. But what drew us in was the story, the gameplay, the interactivity.

I&#039;ll take a buggy, ugly games with plot, story and gameplay over an &quot;ooohhhh, pretty!&quot; game with a hojillion dollar budget any day.</description>
		<content:encoded><![CDATA[<p>I think the reason we (royal we) are not as impressed these days with games is that, face it, we&#8217;re in the downward slump of games. Take the mid to late nineties: Quake, Starcraft, Deus Ex, Marathon, System Shock, etc etc etc. What was the last game to capture, and indeed, have the same <i>impact</i> those games had? I remember when PC Gamer gave Doom 3 a 95% or something and &#8216;dared&#8217; people to come up with a game that good, or developers to trump it, I was up in arms. Then Half-Life 2 comes out, and it gets 98%. <i>Ninety Eight Percent</i>. It came with no multiplayer, had terrible A.I. (in all forms), was on-rails, had no story, and really wasn&#8217;t that interactive.</p>
<p>I think what happened was it had been so long since a Deus Ex/Starcraft/whatever, that people <i>wanted</i> to love a game that much.</p>
<p>The last game that had even close to the impact on me the Aforementioned Greats did was F.E.A.R. I&#8217;d never say it was as good as Deus Ex or whatever, but I actually felt compelled to keep playing. I&#8217;m a serial-completionist, and the will for me to do it these days has wilted severely. I beat every single game I ever bought up until the 2000&#8217;s. Suddenly I was actually <i>returning</i> games, something I hadn&#8217;t even considered.</p>
<p>If I were to be pressed as to why this is occuring, I&#8217;d pretty much point to the development cycle. The idea that games <i>have</i>  to spend gargantuan amounts of money to create a game that is even above average is a lie, a straight up awful lie. The games we love had <i>terrible</i> problems with them &#8212; what we loved was what was inside those games. Deus Ex had twitchy animations, an engine that loved to crash, a rather.. overly gray tone (It&#8217;s Quake, Only Gray!), and so on. But what drew us in was the story, the gameplay, the interactivity.</p>
<p>I&#8217;ll take a buggy, ugly games with plot, story and gameplay over an &#8220;ooohhhh, pretty!&#8221; game with a hojillion dollar budget any day.</p>
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		<title>By: yutt</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-10996</link>
		<dc:creator>yutt</dc:creator>
		<pubDate>Sat, 01 Dec 2007 07:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-10996</guid>
		<description>Why does everything with you people have to be &quot;ground breaking&quot;? Whatever that means. If you set your expectations to ridiculous and unreachable levels, of course nothing is going to amaze or impress you.

I loved Deus Ex, it&#039;s one of my favorite games of all time. However I am not going to pointlessly compare every game released for the rest of my life to it. I will enjoy a game on it&#039;s own merits, and criticize it on it&#039;s own faults.

Everything isn&#039;t going to be revolutionary. In fact, I bet if you looked back to the release of Deus Ex, many people were making the same comparisons you are; claiming Deus Ex was a mediocre update of System Shock 2.

Gritty reality can&#039;t ever compete with rosy nostalgia.</description>
		<content:encoded><![CDATA[<p>Why does everything with you people have to be &#8220;ground breaking&#8221;? Whatever that means. If you set your expectations to ridiculous and unreachable levels, of course nothing is going to amaze or impress you.</p>
<p>I loved Deus Ex, it&#8217;s one of my favorite games of all time. However I am not going to pointlessly compare every game released for the rest of my life to it. I will enjoy a game on it&#8217;s own merits, and criticize it on it&#8217;s own faults.</p>
<p>Everything isn&#8217;t going to be revolutionary. In fact, I bet if you looked back to the release of Deus Ex, many people were making the same comparisons you are; claiming Deus Ex was a mediocre update of System Shock 2.</p>
<p>Gritty reality can&#8217;t ever compete with rosy nostalgia.</p>
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		<title>By: yns88</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-10977</link>
		<dc:creator>yns88</dc:creator>
		<pubDate>Sat, 01 Dec 2007 01:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-10977</guid>
		<description>(Disclaimer: I played and enjoyed Bioshock, so if you plan to flame my criticisms, please don&#039;t set up a straw man).

Leeks: What exactly is it that Bioshock did that no FPS ever attempted? The only things that Bioshock has that Deus Ex doesn&#039;t are nice graphics, good voice acting, and an interactive environment, none of which are particularly new to FPS games of the NEXT GENERATION (Star Trek, anyone?).

As for story, where Bioshock deals with economic philosophy, Deus Ex deals with political philosophy, and in the end forces you to choose which system you believe will make the world a better place, from a totalitarian computer-controlled world to a secretive oligarchy to mass anarchy. Now, the exact nature of going about making this decision could be improved in Deus Ex, but Bioshock&#039;s system of choices has remained much the same.

Point being: Bioshock is by no means a bad game, and is very comparable to Deus Ex and System Shock 2: It&#039;s this very comparison that causes people to become bitter. The game is lauded as something the world has never seen before, but in terms of gameplay and storyline really does not have any groundbreaking improvement over these two very dated games.

It also depends on your interest in RPGs, since Deus Ex has many RPG components, while Bioshock lacks the &quot;gained character skill&quot; required for the game to be called an FPS/RPG. Which leads to another point: The level of immersion, choice, and story depth in all three of these games has existed in RPGs for a very, very long time now.

I think most of us here don&#039;t hate Bioshock, we&#039;re just worried that the treasures of gaming history are being forgotten and irritated at the short memory and attention-span of gaming media.</description>
		<content:encoded><![CDATA[<p>(Disclaimer: I played and enjoyed Bioshock, so if you plan to flame my criticisms, please don&#8217;t set up a straw man).</p>
<p>Leeks: What exactly is it that Bioshock did that no FPS ever attempted? The only things that Bioshock has that Deus Ex doesn&#8217;t are nice graphics, good voice acting, and an interactive environment, none of which are particularly new to FPS games of the NEXT GENERATION (Star Trek, anyone?).</p>
<p>As for story, where Bioshock deals with economic philosophy, Deus Ex deals with political philosophy, and in the end forces you to choose which system you believe will make the world a better place, from a totalitarian computer-controlled world to a secretive oligarchy to mass anarchy. Now, the exact nature of going about making this decision could be improved in Deus Ex, but Bioshock&#8217;s system of choices has remained much the same.</p>
<p>Point being: Bioshock is by no means a bad game, and is very comparable to Deus Ex and System Shock 2: It&#8217;s this very comparison that causes people to become bitter. The game is lauded as something the world has never seen before, but in terms of gameplay and storyline really does not have any groundbreaking improvement over these two very dated games.</p>
<p>It also depends on your interest in RPGs, since Deus Ex has many RPG components, while Bioshock lacks the &#8220;gained character skill&#8221; required for the game to be called an FPS/RPG. Which leads to another point: The level of immersion, choice, and story depth in all three of these games has existed in RPGs for a very, very long time now.</p>
<p>I think most of us here don&#8217;t hate Bioshock, we&#8217;re just worried that the treasures of gaming history are being forgotten and irritated at the short memory and attention-span of gaming media.</p>
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		<title>By: yutt</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-10968</link>
		<dc:creator>yutt</dc:creator>
		<pubDate>Fri, 30 Nov 2007 23:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-10968</guid>
		<description>&quot;Deus Ex and System Shock 2 are two examples. And I’d throw No One Lives Forever in there too.&quot;

Wow, so three FPS games in the last decade? Thanks, I&#039;ll happily play Bioshock, and not go with your pretentious standards.

I hope you have as much fun hating excellent games is as I have enjoying them.</description>
		<content:encoded><![CDATA[<p>&#8220;Deus Ex and System Shock 2 are two examples. And I’d throw No One Lives Forever in there too.&#8221;</p>
<p>Wow, so three FPS games in the last decade? Thanks, I&#8217;ll happily play Bioshock, and not go with your pretentious standards.</p>
<p>I hope you have as much fun hating excellent games is as I have enjoying them.</p>
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		<title>By: Jeff</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-10930</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 30 Nov 2007 19:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-10930</guid>
		<description>I have a feeling that the problems the artists might have had with Ken is that Ken, by his own admission, didn&#039;t have the story written out and the dialog done until this december. Which as an artist has to be unbelievably frustrating. Of course from what I understand System Shock 2 was similar. But then System Shock 2 did not have nearly the amount of extensive art design that Bioshock does.

As for those complaining that the moral choice has no real difference in terms of consequences, I think people are missing out on what Levine&#039;s intention was. It was not to give the player different story branches. In fact Levine has said that he doesn&#039;t like the binary paths that these moral choices often descend into. Instead, Levine wanted to create a moral conflict within the player. And that conflict was real, as long as you didn&#039;t know what the consequences of your action would be (which is of course how real life is). When you first made your choice to save the little sister, and even a few choices afterwards, at that time you still didn&#039;t know that ultimately you&#039;d end up with as much Adam as going the other route. What you did know is that if you harmed her, there was little risk you would end up with less. So the choice at the beginning was really about the risk of less Adam for the sake of saving the girl. It was only until later down the line that you realized that it all balances out. But I don&#039;t fault the developers for choosing this path. Because they also have to think of the enjoyment of the player, especially some who are just playing this as a FPS. And to handicap the player throughout the game by saving the little sister, while maybe more profound from an emotional and storytelling aspect, wouldn&#039;t really fly with many gamers.

It&#039;s like those designers who don&#039;t allow people to save anywhere. Sure it might make the game more terrifying and instense, but it also pisses a lot of people off.</description>
		<content:encoded><![CDATA[<p>I have a feeling that the problems the artists might have had with Ken is that Ken, by his own admission, didn&#8217;t have the story written out and the dialog done until this december. Which as an artist has to be unbelievably frustrating. Of course from what I understand System Shock 2 was similar. But then System Shock 2 did not have nearly the amount of extensive art design that Bioshock does.</p>
<p>As for those complaining that the moral choice has no real difference in terms of consequences, I think people are missing out on what Levine&#8217;s intention was. It was not to give the player different story branches. In fact Levine has said that he doesn&#8217;t like the binary paths that these moral choices often descend into. Instead, Levine wanted to create a moral conflict within the player. And that conflict was real, as long as you didn&#8217;t know what the consequences of your action would be (which is of course how real life is). When you first made your choice to save the little sister, and even a few choices afterwards, at that time you still didn&#8217;t know that ultimately you&#8217;d end up with as much Adam as going the other route. What you did know is that if you harmed her, there was little risk you would end up with less. So the choice at the beginning was really about the risk of less Adam for the sake of saving the girl. It was only until later down the line that you realized that it all balances out. But I don&#8217;t fault the developers for choosing this path. Because they also have to think of the enjoyment of the player, especially some who are just playing this as a FPS. And to handicap the player throughout the game by saving the little sister, while maybe more profound from an emotional and storytelling aspect, wouldn&#8217;t really fly with many gamers.</p>
<p>It&#8217;s like those designers who don&#8217;t allow people to save anywhere. Sure it might make the game more terrifying and instense, but it also pisses a lot of people off.</p>
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		<title>By: J</title>
		<link>http://www.rockpapershotgun.com/2007/11/30/filthy-rumourmongering-bioshock-2-sans-ken/comment-page-1/#comment-10929</link>
		<dc:creator>J</dc:creator>
		<pubDate>Fri, 30 Nov 2007 19:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=668#comment-10929</guid>
		<description>Hmmm...

I don&#039;t know about you but with all the talk that he &#039;likes the write the game as it&#039;s going&#039;, the complete re-scraps and rewrites of the game, and how there wasn&#039;t a final design doc until january 2007, makes me understand why you could get a mutiny. &quot;You mean I have to put in 3 weeks of 90 hour weeks because you can&#039;t make up your mind and get your shit together?&quot;

I understand iterative design but, you also heard shit like him hanging out by himself and buying comic books at E3, It&#039;s circumstantial, but, you know all starts to add up to a picture.

And it did sound a bit like the team imploded after launch, with the lack of the widescreen thing, and the lack of final little polishes the game has.

On the whole though it is an amazing game for the first half, and a great game for the final 1/3 or so.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;</p>
<p>I don&#8217;t know about you but with all the talk that he &#8216;likes the write the game as it&#8217;s going&#8217;, the complete re-scraps and rewrites of the game, and how there wasn&#8217;t a final design doc until january 2007, makes me understand why you could get a mutiny. &#8220;You mean I have to put in 3 weeks of 90 hour weeks because you can&#8217;t make up your mind and get your shit together?&#8221;</p>
<p>I understand iterative design but, you also heard shit like him hanging out by himself and buying comic books at E3, It&#8217;s circumstantial, but, you know all starts to add up to a picture.</p>
<p>And it did sound a bit like the team imploded after launch, with the lack of the widescreen thing, and the lack of final little polishes the game has.</p>
<p>On the whole though it is an amazing game for the first half, and a great game for the final 1/3 or so.</p>
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