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	<title>Comments on: An Open Conspiracy: The First DX3 interview</title>
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	<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/</link>
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		<title>By: Henrik</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11689</link>
		<dc:creator>Henrik</dc:creator>
		<pubDate>Thu, 06 Dec 2007 00:34:55 +0000</pubDate>
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		<description>Jon, I was about to disregard your comment until I read the last line. I have never considered the recruiting aspect.
As for the journalistic and consumer viewpoint, I do disagree. journalists care about *anything* that smells like news (why else is the story here?). And frankly, consumers are suckers for hype, so there is a big gain for the developers to generate interest in the game, so people will buy it;</description>
		<content:encoded><![CDATA[<p>Jon, I was about to disregard your comment until I read the last line. I have never considered the recruiting aspect.<br />
As for the journalistic and consumer viewpoint, I do disagree. journalists care about *anything* that smells like news (why else is the story here?). And frankly, consumers are suckers for hype, so there is a big gain for the developers to generate interest in the game, so people will buy it;
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		<title>By: Michel</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11550</link>
		<dc:creator>Michel</dc:creator>
		<pubDate>Wed, 05 Dec 2007 03:17:42 +0000</pubDate>
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		<description>I went to the open house. What do you want to know? They basically showed people through the office in groups of 5 or so and talked a bit about the company. It was the same sort of thing you can read on the website. The QA section was huge, because they plan on testing all Eidos games there. The developer area was also gigantic and all in a single open space. There were a lot of empty desks, but that&#039;s because it has to accommodate 3 dev teams eventually, and they only have the Deus Ex 3 one now. The only office that actually has a door was D&#039;Astous&#039; (and conference rooms) so there&#039;s presumably a lot of that cooperation and inspiration that comes from being able to yell at an artist from across the room. For relaxation there was a punching bag in the dev area and stick hockey table in the lunch room. 

I suppose you really want to know about Deus Ex 3 but I didn&#039;t have time to talk to the Lead Designer and applied for a job there so should probably keep my mouth shut anyway.</description>
		<content:encoded><![CDATA[<p>I went to the open house. What do you want to know? They basically showed people through the office in groups of 5 or so and talked a bit about the company. It was the same sort of thing you can read on the website. The QA section was huge, because they plan on testing all Eidos games there. The developer area was also gigantic and all in a single open space. There were a lot of empty desks, but that&#8217;s because it has to accommodate 3 dev teams eventually, and they only have the Deus Ex 3 one now. The only office that actually has a door was D&#8217;Astous&#8217; (and conference rooms) so there&#8217;s presumably a lot of that cooperation and inspiration that comes from being able to yell at an artist from across the room. For relaxation there was a punching bag in the dev area and stick hockey table in the lunch room. </p>
<p>I suppose you really want to know about Deus Ex 3 but I didn&#8217;t have time to talk to the Lead Designer and applied for a job there so should probably keep my mouth shut anyway.
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		<title>By: Jon</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11544</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Wed, 05 Dec 2007 01:44:00 +0000</pubDate>
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		<description>Acosta, while it certainly doesn&#039;t make sense when you look at it from a journalistic or consumer viewpoint there&#039;s some big gain for the developer in announcing a big project so early.  

It&#039;s attractive news for game developers planning to send out resumés.</description>
		<content:encoded><![CDATA[<p>Acosta, while it certainly doesn&#8217;t make sense when you look at it from a journalistic or consumer viewpoint there&#8217;s some big gain for the developer in announcing a big project so early.  </p>
<p>It&#8217;s attractive news for game developers planning to send out resumés.
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		<title>By: Piratepete</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11537</link>
		<dc:creator>Piratepete</dc:creator>
		<pubDate>Tue, 04 Dec 2007 23:21:45 +0000</pubDate>
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		<description>RPSites? RPSer&#039;s? RPSisses?

*shrugs*</description>
		<content:encoded><![CDATA[<p>RPSites? RPSer&#8217;s? RPSisses?</p>
<p>*shrugs*
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		<title>By: Acosta</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11530</link>
		<dc:creator>Acosta</dc:creator>
		<pubDate>Tue, 04 Dec 2007 22:24:02 +0000</pubDate>
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		<description>Frankly, I don´t see the point of announcing it now when is a 2009 project. If they have something big for summer I think they should have left the announcement for that moment and not for now when they have nothing. The attitude is positive, I like that, but it´s too bad there is absolutely zero information about the game or even the team.</description>
		<content:encoded><![CDATA[<p>Frankly, I don´t see the point of announcing it now when is a 2009 project. If they have something big for summer I think they should have left the announcement for that moment and not for now when they have nothing. The attitude is positive, I like that, but it´s too bad there is absolutely zero information about the game or even the team.
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		<title>By: Walton Simons</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11528</link>
		<dc:creator>Walton Simons</dc:creator>
		<pubDate>Tue, 04 Dec 2007 22:13:28 +0000</pubDate>
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		<description>It looks reasonable promising if only on a &#039;similarity of appearance to Warren Spector&#039; scale.
Warren Spector &gt; Stephane D’Astous &gt; Ken Levine &gt; Harvey Smith</description>
		<content:encoded><![CDATA[<p>It looks reasonable promising if only on a &#8216;similarity of appearance to Warren Spector&#8217; scale.<br />
Warren Spector &gt; Stephane D’Astous &gt; Ken Levine &gt; Harvey Smith
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		<title>By: Dr.Gash</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11524</link>
		<dc:creator>Dr.Gash</dc:creator>
		<pubDate>Tue, 04 Dec 2007 21:51:57 +0000</pubDate>
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		<description>It seems like he&#039;s scared of receiving a backlash like that experienced by Bethesda over the announcement of Fallout 3.

I don&#039;t know if its such a great idea to open the forums up at this early stage and invite comments about the way other people think the game should be played.  At best it gives the sense of a leader who&#039;s not totally certain in his decision-making and is craving fan approval, at worst its design by committee.

Blech.  I await mediocre reviews.</description>
		<content:encoded><![CDATA[<p>It seems like he&#8217;s scared of receiving a backlash like that experienced by Bethesda over the announcement of Fallout 3.</p>
<p>I don&#8217;t know if its such a great idea to open the forums up at this early stage and invite comments about the way other people think the game should be played.  At best it gives the sense of a leader who&#8217;s not totally certain in his decision-making and is craving fan approval, at worst its design by committee.</p>
<p>Blech.  I await mediocre reviews.
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		<title>By: MedO</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11504</link>
		<dc:creator>MedO</dc:creator>
		<pubDate>Tue, 04 Dec 2007 20:10:17 +0000</pubDate>
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		<description>I tried DX2 again a few days ago, after reading about DX3 here. It got stuck in an infinite loop when starting, apparently because it has trouble with multicore systems. The official solution? Start the game, alt-tab out and open the task manager, and set the main game process to run only fixed on one processor, then switch back. Do this every time you start the game. You&#039;re kidding me, right?

When it worked, performance was poor (I got about as many frames as with HL2:EP2 on highest settings) and every fourth line of dialogue the sound ended abruptly after about half a second. Same with gunshots and other SFX. In short, I found the game so buggy that it was unplayable.

So, right now my enthusiasm for DX3 is down the drain. I might consider buying it when I hear, reliably, that it is actually a finished game.</description>
		<content:encoded><![CDATA[<p>I tried DX2 again a few days ago, after reading about DX3 here. It got stuck in an infinite loop when starting, apparently because it has trouble with multicore systems. The official solution? Start the game, alt-tab out and open the task manager, and set the main game process to run only fixed on one processor, then switch back. Do this every time you start the game. You&#8217;re kidding me, right?</p>
<p>When it worked, performance was poor (I got about as many frames as with HL2:EP2 on highest settings) and every fourth line of dialogue the sound ended abruptly after about half a second. Same with gunshots and other SFX. In short, I found the game so buggy that it was unplayable.</p>
<p>So, right now my enthusiasm for DX3 is down the drain. I might consider buying it when I hear, reliably, that it is actually a finished game.
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		<title>By: Masked Dave</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11503</link>
		<dc:creator>Masked Dave</dc:creator>
		<pubDate>Tue, 04 Dec 2007 19:28:57 +0000</pubDate>
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		<description>I&#039;m really growing to dislike all the preview stuff that surrounds the game industry. If they&#039;re going to take two years to develop it, then fair enough, take your time and do it properly, but why start doing interviews? How can you possibly know what game it&#039;s actually going to be in the end? And more importantly I just don&#039;t need to know about it yet! Come back in 18 months.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really growing to dislike all the preview stuff that surrounds the game industry. If they&#8217;re going to take two years to develop it, then fair enough, take your time and do it properly, but why start doing interviews? How can you possibly know what game it&#8217;s actually going to be in the end? And more importantly I just don&#8217;t need to know about it yet! Come back in 18 months.
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		<title>By: Flint</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11501</link>
		<dc:creator>Flint</dc:creator>
		<pubDate>Tue, 04 Dec 2007 19:12:24 +0000</pubDate>
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		<description>Is it too early to start being optimistic and hopeful about this?</description>
		<content:encoded><![CDATA[<p>Is it too early to start being optimistic and hopeful about this?
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		<title>By: Matthew Gallant</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11497</link>
		<dc:creator>Matthew Gallant</dc:creator>
		<pubDate>Tue, 04 Dec 2007 18:11:52 +0000</pubDate>
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		<description>I live in Montreal :( wish I had known aboot this</description>
		<content:encoded><![CDATA[<p>I live in Montreal :( wish I had known aboot this
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		<title>By: Matt</title>
		<link>http://www.rockpapershotgun.com/2007/12/04/first-dx3-interview-an-open-conspiracy/#comment-11496</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 04 Dec 2007 18:10:07 +0000</pubDate>
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		<description>Interesting. I&#039;m off to Canada in May next year for a driving holiday, Montreal is one of our stops. We may pop in for a tour. Woot!</description>
		<content:encoded><![CDATA[<p>Interesting. I&#8217;m off to Canada in May next year for a driving holiday, Montreal is one of our stops. We may pop in for a tour. Woot!
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