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	<title>Comments on: Making Of: Hostile Waters</title>
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	<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/</link>
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		<title>By: luvin-hw</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-491524</link>
		<dc:creator>luvin-hw</dc:creator>
		<pubDate>Sun, 15 Aug 2010 13:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=715#comment-491524</guid>
		<description>*Right-click the shortcut to HW. Make a COPY of the shortcut.
*Right-click the copy of the second shortcut, select PROPERTIES. You should be
looking at the &quot;Target&quot; box. It should say something like &quot;C:\Program
Files\Interplay\Rage\Hostile Waters\HW.EXE&quot;
*You add a space AFTER the end quote, then add the whole parameter
-setusupthebomb
&quot;C:\Program
Files\Interplay\Rage\Hostile Waters\HW.EXE&quot; setusupthebomb</description>
		<content:encoded><![CDATA[<p>*Right-click the shortcut to HW. Make a COPY of the shortcut.<br />
*Right-click the copy of the second shortcut, select PROPERTIES. You should be<br />
looking at the &#8220;Target&#8221; box. It should say something like &#8220;C:\Program<br />
Files\Interplay\Rage\Hostile Waters\HW.EXE&#8221;<br />
*You add a space AFTER the end quote, then add the whole parameter<br />
-setusupthebomb<br />
&#8220;C:\Program<br />
Files\Interplay\Rage\Hostile Waters\HW.EXE&#8221; setusupthebomb
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		<title>By: Smirnoff</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-482914</link>
		<dc:creator>Smirnoff</dc:creator>
		<pubDate>Sun, 01 Aug 2010 10:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=715#comment-482914</guid>
		<description>A shame to see  another year and a half gone and still no leaked MP patch or sequel.  HW is a fantastic game, even now it looks ok, plays and sounds fantastic and has a nice balance of difficulty, I would love to see this updated graphically with some new missions, equipment and maybe even vehicles, but mostly it needs the multiplayer (co-op and versus modes).</description>
		<content:encoded><![CDATA[<p>A shame to see  another year and a half gone and still no leaked MP patch or sequel.  HW is a fantastic game, even now it looks ok, plays and sounds fantastic and has a nice balance of difficulty, I would love to see this updated graphically with some new missions, equipment and maybe even vehicles, but mostly it needs the multiplayer (co-op and versus modes).
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		<title>By: Hostile Waters Retrospective at Resolution &#171; Wordcore</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-274937</link>
		<dc:creator>Hostile Waters Retrospective at Resolution &#171; Wordcore</dc:creator>
		<pubDate>Wed, 09 Sep 2009 11:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=715#comment-274937</guid>
		<description>[...] Things have been a bit quiet on the games front for me lately, besides playing more of the Heroes of Newerth beta and planning my article on it and other Defence of the Ancients-inspired games for The Game Reviews. Something I&#8217;ve had festering for a little while has seen publication today though &#8211; I&#8217;ve put together a retrospective of one of my favourite games, Hostile Waters, which is waiting patiently for you at Resolution. It&#8217;s one of those overlooked classics, doomed to relative obcurity by various unlucky occurrences around its release in 2001. It&#8217;s still fairly widely available on budget, mind, so if you like the sound of this great hybrid strategy game, it shouldn&#8217;t be too tricky to track it down. Also, if you&#8217;d like to read some more about its intriguing development, those kindly men at Rock Paper Shotgun did a &#8220;making of&#8221; article a while back, which can be found here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Things have been a bit quiet on the games front for me lately, besides playing more of the Heroes of Newerth beta and planning my article on it and other Defence of the Ancients-inspired games for The Game Reviews. Something I&#8217;ve had festering for a little while has seen publication today though &#8211; I&#8217;ve put together a retrospective of one of my favourite games, Hostile Waters, which is waiting patiently for you at Resolution. It&#8217;s one of those overlooked classics, doomed to relative obcurity by various unlucky occurrences around its release in 2001. It&#8217;s still fairly widely available on budget, mind, so if you like the sound of this great hybrid strategy game, it shouldn&#8217;t be too tricky to track it down. Also, if you&#8217;d like to read some more about its intriguing development, those kindly men at Rock Paper Shotgun did a &#8220;making of&#8221; article a while back, which can be found here. [...]
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		<title>By: Jubaal</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-109958</link>
		<dc:creator>Jubaal</dc:creator>
		<pubDate>Fri, 07 Nov 2008 15:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=715#comment-109958</guid>
		<description>My pleasure. Spread the Hostile Waters Love!</description>
		<content:encoded><![CDATA[<p>My pleasure. Spread the Hostile Waters Love!
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		<title>By: John</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-109953</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 07 Nov 2008 15:09:15 +0000</pubDate>
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		<description>Jubaal -great! Thanks! Gotta love that GOG!</description>
		<content:encoded><![CDATA[<p>Jubaal -great! Thanks! Gotta love that GOG!
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		<title>By: Jubaal</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-109925</link>
		<dc:creator>Jubaal</dc:creator>
		<pubDate>Fri, 07 Nov 2008 13:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=715#comment-109925</guid>
		<description>Just found out from some helpful soul at www.gog.com that if you create a shortcut to the HostileWaters.exe file, and add a &#039;-windowed&#039; (Minus the &#039;s) at the end of the target line in the shortcut properties, the game runs in windowed mode. So you can alt+tab to your hearts content. Yay!</description>
		<content:encoded><![CDATA[<p>Just found out from some helpful soul at <a href="http://www.gog.com" rel="nofollow">http://www.gog.com</a> that if you create a shortcut to the HostileWaters.exe file, and add a &#8216;-windowed&#8217; (Minus the &#8216;s) at the end of the target line in the shortcut properties, the game runs in windowed mode. So you can alt+tab to your hearts content. Yay!
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		<title>By: Mr. Weedy</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-108307</link>
		<dc:creator>Mr. Weedy</dc:creator>
		<pubDate>Sat, 01 Nov 2008 14:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=715#comment-108307</guid>
		<description>The game is old and I don&#039;t think the developers at that time imaginated that anyone would alt+tab back then because the computers weren&#039;t powerful enough for that. I still remember how my old computer choked up because of my PCI graphic card instead of AGP. The AGP cards were very high-tech back then. :)

Anyway, if someone can offer their help in the sense of creating a game, know what it takes to create a game and you know what Steam program is, feel free to contact me: minimister [at] gmail [dot] com.

Antaeus may raise again. ;)</description>
		<content:encoded><![CDATA[<p>The game is old and I don&#8217;t think the developers at that time imaginated that anyone would alt+tab back then because the computers weren&#8217;t powerful enough for that. I still remember how my old computer choked up because of my PCI graphic card instead of AGP. The AGP cards were very high-tech back then. :)</p>
<p>Anyway, if someone can offer their help in the sense of creating a game, know what it takes to create a game and you know what Steam program is, feel free to contact me: minimister [at] gmail [dot] com.</p>
<p>Antaeus may raise again. ;)
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		<title>By: Jubaal</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-108083</link>
		<dc:creator>Jubaal</dc:creator>
		<pubDate>Fri, 31 Oct 2008 22:48:46 +0000</pubDate>
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		<description>Bah no. If it was an average game I wouldn&#039;t care, but as I love Hostile Waters so much it makes me a sad monkey. :(</description>
		<content:encoded><![CDATA[<p>Bah no. If it was an average game I wouldn&#8217;t care, but as I love Hostile Waters so much it makes me a sad monkey. :(
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		<title>By: John</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-108046</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 31 Oct 2008 20:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=715#comment-108046</guid>
		<description>Many games don&#039;t let you ALT-Tab, so don&#039;t blame a single game about it! :) Anyway, plenty of very average games don&#039;t either - so having a great one like Hostile Waters makes it easier, surely! :)</description>
		<content:encoded><![CDATA[<p>Many games don&#8217;t let you ALT-Tab, so don&#8217;t blame a single game about it! :) Anyway, plenty of very average games don&#8217;t either &#8211; so having a great one like Hostile Waters makes it easier, surely! :)
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		<title>By: Jubaal</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-108036</link>
		<dc:creator>Jubaal</dc:creator>
		<pubDate>Fri, 31 Oct 2008 20:32:17 +0000</pubDate>
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		<description>If only I could alt+tab without the game crashing *sobs*</description>
		<content:encoded><![CDATA[<p>If only I could alt+tab without the game crashing *sobs*
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		<title>By: John</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-108022</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 31 Oct 2008 20:05:35 +0000</pubDate>
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		<description>Let&#039;s not forget, amongst the names mentioned, the Sean Connery sound-a-like! :) Made that first cutscene sound like a movie or TV show! :)</description>
		<content:encoded><![CDATA[<p>Let&#8217;s not forget, amongst the names mentioned, the Sean Connery sound-a-like! :) Made that first cutscene sound like a movie or TV show! :)
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		<title>By: Jubaal</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/making-of-hostile-waters/#comment-107987</link>
		<dc:creator>Jubaal</dc:creator>
		<pubDate>Fri, 31 Oct 2008 18:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=715#comment-107987</guid>
		<description>Hostile Waters has to be one of my favourite ever games on any platform. It has the exact kind of gameplay I love i.e. the ability to manage units from a strategic level or get in there and dirty yourself.

The background story and cut-scenes are nicely put together and with a narration cast like Paul Darrow, Glynis Barber and Tom Baker you can&#039;t go wrong.

What puts the icing on the cake for me is the personality of the characters and the banter between them. Listening to Patton say &quot;Son, this is not a gun&quot; if you dare to equip him with any weapon smaller than the statue of liberty still makes me smile.

Personally I always tried to allocate the characters the same vehicles, Ransom was my main chopper pilot, Borden flew my Pegasus, Koralev was my healing scarab, Patton had a Rhino etc. What about the rest of you?

I&#039;ve started playing it again and I&#039;m surprised how much I am still enjoying it. So often when you come back to old games you loved they never quite live up to how great you remembered them, however I&#039;m loving Hostile Waters this time as much as I did the first.

It is such a shame to hear that the multiplayer code was never released. To be honest though I would have preferred a plain skirmish mode where the game creates a randomised island based on some user defined settings e.g. island size, difficulty setting etc.

Right, I&#039;m off to perform a ritual sacrifice and bargain my soul in return for the development of Hostile Waters 2.</description>
		<content:encoded><![CDATA[<p>Hostile Waters has to be one of my favourite ever games on any platform. It has the exact kind of gameplay I love i.e. the ability to manage units from a strategic level or get in there and dirty yourself.</p>
<p>The background story and cut-scenes are nicely put together and with a narration cast like Paul Darrow, Glynis Barber and Tom Baker you can&#8217;t go wrong.</p>
<p>What puts the icing on the cake for me is the personality of the characters and the banter between them. Listening to Patton say &#8220;Son, this is not a gun&#8221; if you dare to equip him with any weapon smaller than the statue of liberty still makes me smile.</p>
<p>Personally I always tried to allocate the characters the same vehicles, Ransom was my main chopper pilot, Borden flew my Pegasus, Koralev was my healing scarab, Patton had a Rhino etc. What about the rest of you?</p>
<p>I&#8217;ve started playing it again and I&#8217;m surprised how much I am still enjoying it. So often when you come back to old games you loved they never quite live up to how great you remembered them, however I&#8217;m loving Hostile Waters this time as much as I did the first.</p>
<p>It is such a shame to hear that the multiplayer code was never released. To be honest though I would have preferred a plain skirmish mode where the game creates a randomised island based on some user defined settings e.g. island size, difficulty setting etc.</p>
<p>Right, I&#8217;m off to perform a ritual sacrifice and bargain my soul in return for the development of Hostile Waters 2.
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