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	<title>Comments on: Time Goes By</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/12/07/time-goes-by/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/</link>
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		<item>
		<title>By: Στέλιος</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-231114</link>
		<dc:creator>Στέλιος</dc:creator>
		<pubDate>Sat, 01 Aug 2009 20:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-231114</guid>
		<description>ANother excellent post. Thanks chaps.</description>
		<content:encoded><![CDATA[<p>ANother excellent post. Thanks chaps.</p>
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	<item>
		<title>By: Rock, Paper, Shotgun: Bumblebird vs Man-Man &#187; Gaming For Change: The Beggar</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-230779</link>
		<dc:creator>Rock, Paper, Shotgun: Bumblebird vs Man-Man &#187; Gaming For Change: The Beggar</dc:creator>
		<pubDate>Fri, 31 Jul 2009 21:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-230779</guid>
		<description>[...] and perhaps a little too vague, but oddly compelling &#8211; and, much like Passage (though it&#8217;s not even slightly as moving as that) more about evoking a mood than being a [...]</description>
		<content:encoded><![CDATA[<p>[...] and perhaps a little too vague, but oddly compelling &#8211; and, much like Passage (though it&#8217;s not even slightly as moving as that) more about evoking a mood than being a [...]</p>
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	<item>
		<title>By: GiGinge</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-104443</link>
		<dc:creator>GiGinge</dc:creator>
		<pubDate>Wed, 22 Oct 2008 23:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-104443</guid>
		<description>Man I can&#039;t believe I missed this at the time, I havn&#039;t played such a moving piece of interactive....whatever it is....for a very long time. I have to admit when my life partner died I too just waited by her gravestone...too much of a softie me, this game opened up some hard memories for me, but I&#039;m glad, it&#039;s a really effective statement about life and the inevitability of death

Big soppy blanket, and proud!</description>
		<content:encoded><![CDATA[<p>Man I can&#8217;t believe I missed this at the time, I havn&#8217;t played such a moving piece of interactive&#8230;.whatever it is&#8230;.for a very long time. I have to admit when my life partner died I too just waited by her gravestone&#8230;too much of a softie me, this game opened up some hard memories for me, but I&#8217;m glad, it&#8217;s a really effective statement about life and the inevitability of death</p>
<p>Big soppy blanket, and proud!</p>
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	<item>
		<title>By: I Wish I Were The Moon &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-104391</link>
		<dc:creator>I Wish I Were The Moon &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 22 Oct 2008 20:23:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-104391</guid>
		<description>[...] an instant-o-distraction, indie capsule gaming that&#8217;s centred around a single idea - Passage and Aisle were what it most reminded me [...]</description>
		<content:encoded><![CDATA[<p>[...] an instant-o-distraction, indie capsule gaming that&#8217;s centred around a single idea &#8211; Passage and Aisle were what it most reminded me [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Send Your Brain To Another Dimension: Gamma 3D &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-79231</link>
		<dc:creator>Send Your Brain To Another Dimension: Gamma 3D &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Mon, 18 Aug 2008 20:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-79231</guid>
		<description>[...] if you&#8217;ve been reading RPS for a while you&#8217;ll likely have played some of its entrants. Passage tugged harrowingly at a few heart strings last year, while Mr Heart Loves You Very Much was cute [...]</description>
		<content:encoded><![CDATA[<p>[...] if you&#8217;ve been reading RPS for a while you&#8217;ll likely have played some of its entrants. Passage tugged harrowingly at a few heart strings last year, while Mr Heart Loves You Very Much was cute [...]</p>
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	<item>
		<title>By: 7 Minutes: HyperNihilistic Indie Platformer &#124; Rock, Paper, Shotgun: Pagans repent! The Endless Bear is your true God</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-35389</link>
		<dc:creator>7 Minutes: HyperNihilistic Indie Platformer &#124; Rock, Paper, Shotgun: Pagans repent! The Endless Bear is your true God</dc:creator>
		<pubDate>Mon, 31 Mar 2008 18:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-35389</guid>
		<description>[...] than I was planning, so I&#8217;m lobbing it beneath the cut&#8230;  While clearly more trad than Passage, is clearly less about a fun time and more about being a bad time. It&#8217;s essentially a 2D [...]</description>
		<content:encoded><![CDATA[<p>[...] than I was planning, so I&#8217;m lobbing it beneath the cut&#8230;  While clearly more trad than Passage, is clearly less about a fun time and more about being a bad time. It&#8217;s essentially a 2D [...]</p>
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	<item>
		<title>By: Rock, Paper, Shotgun: Pay tithes to Horace on the way out &#187; Blog Archive &#187; Gravitation</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-29041</link>
		<dc:creator>Rock, Paper, Shotgun: Pay tithes to Horace on the way out &#187; Blog Archive &#187; Gravitation</dc:creator>
		<pubDate>Thu, 06 Mar 2008 09:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-29041</guid>
		<description>[...] beings. It&#8217;s called Gravitation, and has a similar flavour to the melancholy game of life we wrote about last year. Created Jason Rohrer calls it &#8220;a video game about mania, melancholia, and the creative [...]</description>
		<content:encoded><![CDATA[<p>[...] beings. It&#8217;s called Gravitation, and has a similar flavour to the melancholy game of life we wrote about last year. Created Jason Rohrer calls it &#8220;a video game about mania, melancholia, and the creative [...]</p>
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	<item>
		<title>By: And Then You Die &#171;</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-13081</link>
		<dc:creator>And Then You Die &#171;</dc:creator>
		<pubDate>Sat, 15 Dec 2007 00:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-13081</guid>
		<description>[...] virtually all the cool game-oriented blogs have already noted, the 8-bit download game Passage is very much the worth the few minutes of [...]</description>
		<content:encoded><![CDATA[<p>[...] virtually all the cool game-oriented blogs have already noted, the 8-bit download game Passage is very much the worth the few minutes of [...]</p>
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	<item>
		<title>By: Nelson</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-12611</link>
		<dc:creator>Nelson</dc:creator>
		<pubDate>Tue, 11 Dec 2007 17:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-12611</guid>
		<description>Thank you for making us aware of this game, and your review. Nice to see some subtle emotions.</description>
		<content:encoded><![CDATA[<p>Thank you for making us aware of this game, and your review. Nice to see some subtle emotions.</p>
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	<item>
		<title>By: Nikos</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-12389</link>
		<dc:creator>Nikos</dc:creator>
		<pubDate>Mon, 10 Dec 2007 12:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-12389</guid>
		<description>There is a related, beautiful, interactive-text game called Photopia...

http://www.wurb.com/if/game/255</description>
		<content:encoded><![CDATA[<p>There is a related, beautiful, interactive-text game called Photopia&#8230;</p>
<p><a href="http://www.wurb.com/if/game/255" rel="nofollow">http://www.wurb.com/if/game/255</a></p>
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	<item>
		<title>By: THECowboy</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-12339</link>
		<dc:creator>THECowboy</dc:creator>
		<pubDate>Mon, 10 Dec 2007 00:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-12339</guid>
		<description>When I saw this headline and read the story it instantly reminded me of the Dirty Vegas video Days Go By
http://www.youtube.com/watch?v=5oqmhVNk3Hg</description>
		<content:encoded><![CDATA[<p>When I saw this headline and read the story it instantly reminded me of the Dirty Vegas video Days Go By<br />
<a href="http://www.youtube.com/watch?v=5oqmhVNk3Hg" rel="nofollow">http://www.youtube.com/watch?v=5oqmhVNk3Hg</a></p>
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	<item>
		<title>By: drunkymonkey</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/comment-page-1/#comment-12303</link>
		<dc:creator>drunkymonkey</dc:creator>
		<pubDate>Sun, 09 Dec 2007 17:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-12303</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt;You need a councillor at the rear edge of the screen to ‘help you move forward with your life’ Drunky.&lt;/blockquote&gt;

Ha. Too damn right.

Actually, one of the things the game could have had was a child half way through to join with you, being your offspring. I think that seeing yourself die and your son/daughter react would have been tear-jerking, but alas.</description>
		<content:encoded><![CDATA[<blockquote cite=""><p>You need a councillor at the rear edge of the screen to ‘help you move forward with your life’ Drunky.</p></blockquote>
<p>Ha. Too damn right.</p>
<p>Actually, one of the things the game could have had was a child half way through to join with you, being your offspring. I think that seeing yourself die and your son/daughter react would have been tear-jerking, but alas.</p>
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