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	<title>Comments on: Time Goes By</title>
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	<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/</link>
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		<title>By: Gassalasca</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-584708</link>
		<dc:creator>Gassalasca</dc:creator>
		<pubDate>Sun, 12 Dec 2010 08:48:58 +0000</pubDate>
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		<description>Me too. (Yeah, I just played it. Three years later.)</description>
		<content:encoded><![CDATA[<p>Me too. (Yeah, I just played it. Three years later.)
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		<title>By: Last Night: One Chance &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-579213</link>
		<dc:creator>Last Night: One Chance &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Tue, 07 Dec 2010 21:00:30 +0000</pubDate>
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		<description>[...] why One Chance is a success. It offers the affecting mournfulness of Every Day The Same Dream and Passage; a smart emotional sucker-punch landed with savagely minimalist [...]</description>
		<content:encoded><![CDATA[<p>[...] why One Chance is a success. It offers the affecting mournfulness of Every Day The Same Dream and Passage; a smart emotional sucker-punch landed with savagely minimalist [...]
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		<title>By: Civil Disorder: Arcada Mia &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-524944</link>
		<dc:creator>Civil Disorder: Arcada Mia &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Tue, 05 Oct 2010 07:35:21 +0000</pubDate>
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		<description>[...] it as not Civilization, not Puzzle Quest, not Oregon Trail, not King of Dragon Pass and not Passage, but &#8220;bearing qualities of [...]</description>
		<content:encoded><![CDATA[<p>[...] it as not Civilization, not Puzzle Quest, not Oregon Trail, not King of Dragon Pass and not Passage, but &#8220;bearing qualities of [...]
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		<title>By: Tears for games?&#160;&#124;&#160;Mathias Poulsen</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-424769</link>
		<dc:creator>Tears for games?&#160;&#124;&#160;Mathias Poulsen</dc:creator>
		<pubDate>Fri, 02 Apr 2010 11:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-424769</guid>
		<description>[...] Meer wrote a very passionate piece about the game called &#8220;Time Goes By&#8221; over at Rock Paper Shotgun, which he begins like this: I’m a little sad today. Why? [...]</description>
		<content:encoded><![CDATA[<p>[...] Meer wrote a very passionate piece about the game called &#8220;Time Goes By&#8221; over at Rock Paper Shotgun, which he begins like this: I’m a little sad today. Why? [...]
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		<title>By: Poltergeist</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-409241</link>
		<dc:creator>Poltergeist</dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-409241</guid>
		<description>I enjoyed the clever metaphors but it sadly didn&#039;t move me much.</description>
		<content:encoded><![CDATA[<p>I enjoyed the clever metaphors but it sadly didn&#8217;t move me much.
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		<title>By: Dream Game: Sleep Is Death &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-408112</link>
		<dc:creator>Dream Game: Sleep Is Death &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Mon, 01 Mar 2010 12:35:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-408112</guid>
		<description>[...] Rohrer, the indie auteur behind the moving Passage, is back. If you&#8217;re one of those delightful people who reach immediately for the P word [...]</description>
		<content:encoded><![CDATA[<p>[...] Rohrer, the indie auteur behind the moving Passage, is back. If you&#8217;re one of those delightful people who reach immediately for the P word [...]
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		<title>By: &#8216;Passage&#8217; en diez segundos. &#124; El Gran Bug</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-407516</link>
		<dc:creator>&#8216;Passage&#8217; en diez segundos. &#124; El Gran Bug</dc:creator>
		<pubDate>Fri, 26 Feb 2010 20:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-407516</guid>
		<description>[...] games&#8221; que se hizo famoso en la Red. De hecho se lo ha comentado en blogs que van desde Rock, Paper, Shotgun a Destructoid o la patria Mondo Pixel. Pues bien, aquí les dejo la reflexión más inspirada que [...]</description>
		<content:encoded><![CDATA[<p>[...] games&#8221; que se hizo famoso en la Red. De hecho se lo ha comentado en blogs que van desde Rock, Paper, Shotgun a Destructoid o la patria Mondo Pixel. Pues bien, aquí les dejo la reflexión más inspirada que [...]
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		<title>By: Time&#8217;s Up: Passage In 10 Seconds &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-405674</link>
		<dc:creator>Time&#8217;s Up: Passage In 10 Seconds &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 24 Feb 2010 00:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-405674</guid>
		<description>[...] Puffin&#8217;s mail. I click on the link. I play Passage In 10 Seconds, which is &#8211; er &#8211; Passage in 10 seconds. I go to bed. Night, [...]</description>
		<content:encoded><![CDATA[<p>[...] Puffin&#8217;s mail. I click on the link. I play Passage In 10 Seconds, which is &#8211; er &#8211; Passage in 10 seconds. I go to bed. Night, [...]
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		<title>By: Comics Column #3—A Question of Accessibility: Studying Pathology and Archaeology (Warren Ellis, Superheroes) &#124; The House Next Door</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-397887</link>
		<dc:creator>Comics Column #3—A Question of Accessibility: Studying Pathology and Archaeology (Warren Ellis, Superheroes) &#124; The House Next Door</dc:creator>
		<pubDate>Sun, 07 Feb 2010 23:04:05 +0000</pubDate>
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		<description>[...] &quot;art game&quot; Passage, while sometimes written off as an experiment more than a game, is nonetheless a short and brilliant example of how a game can speak to the human experience. Less a poem than a single stanza, you follow an [...]</description>
		<content:encoded><![CDATA[<p>[...] &quot;art game&quot; Passage, while sometimes written off as an experiment more than a game, is nonetheless a short and brilliant example of how a game can speak to the human experience. Less a poem than a single stanza, you follow an [...]
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		<title>By: Στέλιος</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-231114</link>
		<dc:creator>Στέλιος</dc:creator>
		<pubDate>Sat, 01 Aug 2009 20:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=716#comment-231114</guid>
		<description>ANother excellent post. Thanks chaps.</description>
		<content:encoded><![CDATA[<p>ANother excellent post. Thanks chaps.
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		<title>By: Rock, Paper, Shotgun: Bumblebird vs Man-Man &#187; Gaming For Change: The Beggar</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-230779</link>
		<dc:creator>Rock, Paper, Shotgun: Bumblebird vs Man-Man &#187; Gaming For Change: The Beggar</dc:creator>
		<pubDate>Fri, 31 Jul 2009 21:20:12 +0000</pubDate>
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		<description>[...] and perhaps a little too vague, but oddly compelling &#8211; and, much like Passage (though it&#8217;s not even slightly as moving as that) more about evoking a mood than being a [...]</description>
		<content:encoded><![CDATA[<p>[...] and perhaps a little too vague, but oddly compelling &#8211; and, much like Passage (though it&#8217;s not even slightly as moving as that) more about evoking a mood than being a [...]
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		<title>By: GiGinge</title>
		<link>http://www.rockpapershotgun.com/2007/12/07/time-goes-by/#comment-104443</link>
		<dc:creator>GiGinge</dc:creator>
		<pubDate>Wed, 22 Oct 2008 23:43:28 +0000</pubDate>
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		<description>Man I can&#039;t believe I missed this at the time, I havn&#039;t played such a moving piece of interactive....whatever it is....for a very long time. I have to admit when my life partner died I too just waited by her gravestone...too much of a softie me, this game opened up some hard memories for me, but I&#039;m glad, it&#039;s a really effective statement about life and the inevitability of death

Big soppy blanket, and proud!</description>
		<content:encoded><![CDATA[<p>Man I can&#8217;t believe I missed this at the time, I havn&#8217;t played such a moving piece of interactive&#8230;.whatever it is&#8230;.for a very long time. I have to admit when my life partner died I too just waited by her gravestone&#8230;too much of a softie me, this game opened up some hard memories for me, but I&#8217;m glad, it&#8217;s a really effective statement about life and the inevitability of death</p>
<p>Big soppy blanket, and proud!
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