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	<title>Comments on: RPS Advent Game-o-Calendar: December 10th</title>
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	<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/</link>
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		<title>By: Rock, Paper, Shotgun: Celebrating The Birth Of Father Christmas &#187; Blog Archive &#187; The Complete RPS Advent 2007</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-14609</link>
		<dc:creator>Rock, Paper, Shotgun: Celebrating The Birth Of Father Christmas &#187; Blog Archive &#187; The Complete RPS Advent 2007</dc:creator>
		<pubDate>Tue, 25 Dec 2007 14:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=728#comment-14609</guid>
		<description>[...] Spoonbeaks Ahoy! 8th December: Minerva Metastasis 9th December: Bookworm Adventures 10th December: Team Fortress 2 11th December: Gears of War 12th December: Puzzle Quest: Challenge of the Warlords 13th December: [...]</description>
		<content:encoded><![CDATA[<p>[...] Spoonbeaks Ahoy! 8th December: Minerva Metastasis 9th December: Bookworm Adventures 10th December: Team Fortress 2 11th December: Gears of War 12th December: Puzzle Quest: Challenge of the Warlords 13th December: [...]
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		<title>By: Rock, Paper, Shotgun: The Constitutional Monarchy of Aruba&#8217;s favourite PC Gaming blog (Probably). &#187; Blog Archive &#187; Duke Nukem Taking Forever: So What?</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-13853</link>
		<dc:creator>Rock, Paper, Shotgun: The Constitutional Monarchy of Aruba&#8217;s favourite PC Gaming blog (Probably). &#187; Blog Archive &#187; Duke Nukem Taking Forever: So What?</dc:creator>
		<pubDate>Wed, 19 Dec 2007 12:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=728#comment-13853</guid>
		<description>[...] Random, idle, final thought: This year&#8217;s best multiplayer game was vapourware for most of a decade. [...]</description>
		<content:encoded><![CDATA[<p>[...] Random, idle, final thought: This year&#8217;s best multiplayer game was vapourware for most of a decade. [...]
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		<title>By: Rock, Paper, Shotgun: The Constitutional Monarchy of Aruba&#8217;s favourite PC Gaming blog (Probably). &#187; Blog Archive &#187; Duke Nukem Forever Wednesday</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-13851</link>
		<dc:creator>Rock, Paper, Shotgun: The Constitutional Monarchy of Aruba&#8217;s favourite PC Gaming blog (Probably). &#187; Blog Archive &#187; Duke Nukem Forever Wednesday</dc:creator>
		<pubDate>Wed, 19 Dec 2007 12:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=728#comment-13851</guid>
		<description>[...] Random, idle, final thought: This year&#8217;s best multiplayer game was vapourware for the best part of a decade too. [...]</description>
		<content:encoded><![CDATA[<p>[...] Random, idle, final thought: This year&#8217;s best multiplayer game was vapourware for the best part of a decade too. [...]
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-12900</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Thu, 13 Dec 2007 18:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=728#comment-12900</guid>
		<description>haha yeah absolutely!
I think it was time for an fps reset like that regardless of how I feel personally.

Sort of what halo was to online console shooters [the only one previously being outrigger on the dreamcast].

Something nice and simple to bring people back into online shooters.</description>
		<content:encoded><![CDATA[<p>haha yeah absolutely!<br />
I think it was time for an fps reset like that regardless of how I feel personally.</p>
<p>Sort of what halo was to online console shooters [the only one previously being outrigger on the dreamcast].</p>
<p>Something nice and simple to bring people back into online shooters.
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		<title>By: Mr Pink</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-12788</link>
		<dc:creator>Mr Pink</dc:creator>
		<pubDate>Thu, 13 Dec 2007 08:58:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=728#comment-12788</guid>
		<description>I think that the benefit of the fact that the classes are so one dimensional is perhaps better seen on public servers than in clans. Having played class based games on publics before (e.g. day of defeat) it&#039;s common for players to go it alone, and not really work together. The benefit of the classes in TF2 is that it FORCES you to work together. While this obviously isn&#039;t an issue in competitive play, it&#039;s fantastic for those of us who want decent team play on pubs. So yeah, I would agree that it&#039;s probably the class based shooter for &quot;casual&quot; FPS players. And that&#039;s why it&#039;s great!</description>
		<content:encoded><![CDATA[<p>I think that the benefit of the fact that the classes are so one dimensional is perhaps better seen on public servers than in clans. Having played class based games on publics before (e.g. day of defeat) it&#8217;s common for players to go it alone, and not really work together. The benefit of the classes in TF2 is that it FORCES you to work together. While this obviously isn&#8217;t an issue in competitive play, it&#8217;s fantastic for those of us who want decent team play on pubs. So yeah, I would agree that it&#8217;s probably the class based shooter for &#8220;casual&#8221; FPS players. And that&#8217;s why it&#8217;s great!
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-12786</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Thu, 13 Dec 2007 08:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=728#comment-12786</guid>
		<description>It&#039;s actually quite ironic that I make casual games now...</description>
		<content:encoded><![CDATA[<p>It&#8217;s actually quite ironic that I make casual games now&#8230;
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-12785</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Thu, 13 Dec 2007 08:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=728#comment-12785</guid>
		<description>And where Garth is coming from is that back then every class was a monster [bar imo the pyro and the spy].

It&#039;s only recently that games have started to be &#039;team&#039; orientated in the sense that the class of player you choose is retarded in some way.

QWCTF was same unit vs same unit and no one ever claimed it wasn&#039;t a team game.

It&#039;s like people want to pass the time gently instead of learning a skill set to compete [I call this the Ninja Gaiden theory].
Or they&#039;d rather use the game as an advanced msn for some conversation.

Guys like us... old guys; We just want to win.

I hated Wolf:ET, I hated BF, I hate ET:QW and I hated the mother of them all TRIBES.

Give me AQ2 and Urban Terror.</description>
		<content:encoded><![CDATA[<p>And where Garth is coming from is that back then every class was a monster [bar imo the pyro and the spy].</p>
<p>It&#8217;s only recently that games have started to be &#8216;team&#8217; orientated in the sense that the class of player you choose is retarded in some way.</p>
<p>QWCTF was same unit vs same unit and no one ever claimed it wasn&#8217;t a team game.</p>
<p>It&#8217;s like people want to pass the time gently instead of learning a skill set to compete [I call this the Ninja Gaiden theory].<br />
Or they&#8217;d rather use the game as an advanced msn for some conversation.</p>
<p>Guys like us&#8230; old guys; We just want to win.</p>
<p>I hated Wolf:ET, I hated BF, I hate ET:QW and I hated the mother of them all TRIBES.</p>
<p>Give me AQ2 and Urban Terror.
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-12783</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Thu, 13 Dec 2007 08:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=728#comment-12783</guid>
		<description>Ah Garth you must be American.

I was in EarthQuakers for years as a Sniper.
Us and The Spice Girls beat everything clear across Europe [only Valashera or VvV gave us any gyp].

Why in the world would you play a pyro even back then??</description>
		<content:encoded><![CDATA[<p>Ah Garth you must be American.</p>
<p>I was in EarthQuakers for years as a Sniper.<br />
Us and The Spice Girls beat everything clear across Europe [only Valashera or VvV gave us any gyp].</p>
<p>Why in the world would you play a pyro even back then??
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		<title>By: Mr Pink</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-12735</link>
		<dc:creator>Mr Pink</dc:creator>
		<pubDate>Wed, 12 Dec 2007 20:02:13 +0000</pubDate>
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		<description>Garth: What about spy hunting? I admit it&#039;s a niche job, but there&#039;s no-one like the pyro to do it. If I&#039;m an engineer, the best thing I can see is an attentive pyro near my machines.

Also, I&#039;m not sure I buy the argument that a spy is just as effective at sowing confusion. As a pyro you can set a whole group on fire nearly instantly. Getting a series of backstabs isn&#039;t equivalent, and requires more skill imho (I&#039;m a terrible spy, half my backstab attempts seem to miss.) You also have to be behind them first, whereas with a pyro you can jump out from round a corner.

As for the sentry issue, call in a demoman. Surely it&#039;s &lt;i&gt;team&lt;/i&gt; fortress for a reason?</description>
		<content:encoded><![CDATA[<p>Garth: What about spy hunting? I admit it&#8217;s a niche job, but there&#8217;s no-one like the pyro to do it. If I&#8217;m an engineer, the best thing I can see is an attentive pyro near my machines.</p>
<p>Also, I&#8217;m not sure I buy the argument that a spy is just as effective at sowing confusion. As a pyro you can set a whole group on fire nearly instantly. Getting a series of backstabs isn&#8217;t equivalent, and requires more skill imho (I&#8217;m a terrible spy, half my backstab attempts seem to miss.) You also have to be behind them first, whereas with a pyro you can jump out from round a corner.</p>
<p>As for the sentry issue, call in a demoman. Surely it&#8217;s <i>team</i> fortress for a reason?
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-12719</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Wed, 12 Dec 2007 16:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=728#comment-12719</guid>
		<description>&quot;Garth what clan did you play for in QWTF?&quot;

I was in a clan called The Smiley Guys, later I made my own named the Red Army, and I was in the Pyro guild.

I played on Mplayer, less-so on QW, so you may not have seen me. Also, my in-game name was Asmodeus, which wasn&#039;t exactly original, heh.

As someone who has played a Pyro in every iteration of the series, I thought I&#039;d chime in on the &lt;i&gt;is-the-pyro-weak-or-not&lt;/i&gt; query.

I&#039;m going to say yes. It&#039;s not a &lt;i&gt;bad&lt;/i&gt; class, it just (and this is something that they said they were doing their damndest to avoid in making the game) has absolutely no benefit, in any situation, over another class.

Think about it, where is a pyro better than ? Holding a tunnel/corridor? Try a Heavy, or a Sniper, or a Neer, etc etc. Sowing confusion? Have you EVER seen a Spy get in amongst 8 people? Easily four backstabs. As a pyro I&#039;m lucky if I can kill a single person, and the Spy can sap anything mechanical. 

The problems with the pyro also stem from it being falsely called an &#039;offensive&#039; based class. It isn&#039;t. If it is, it&#039;s the only offensive class in the game that cannot destroy a turret. I don&#039;t think I&#039;ve been any other class and been so completely blocked by a sentry.

I think the best change they could make to the pyro would be to take the shotgun away, and give him Molotov Cocktails. They&#039;d work (in terms of arc) like a Demo grenade, only they&#039;d explode on contact and do the whole burn-em alive thing. You could even make it so enemies that had been Molotov&#039;d took extra damage from the &#039;thrower.

I love the Pyro in TF2, and it&#039;s my most played class, but I&#039;ve never been in a situation as another class where I said &quot;Man, I wish I was a pyro...&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Garth what clan did you play for in QWTF?&#8221;</p>
<p>I was in a clan called The Smiley Guys, later I made my own named the Red Army, and I was in the Pyro guild.</p>
<p>I played on Mplayer, less-so on QW, so you may not have seen me. Also, my in-game name was Asmodeus, which wasn&#8217;t exactly original, heh.</p>
<p>As someone who has played a Pyro in every iteration of the series, I thought I&#8217;d chime in on the <i>is-the-pyro-weak-or-not</i> query.</p>
<p>I&#8217;m going to say yes. It&#8217;s not a <i>bad</i> class, it just (and this is something that they said they were doing their damndest to avoid in making the game) has absolutely no benefit, in any situation, over another class.</p>
<p>Think about it, where is a pyro better than ? Holding a tunnel/corridor? Try a Heavy, or a Sniper, or a Neer, etc etc. Sowing confusion? Have you EVER seen a Spy get in amongst 8 people? Easily four backstabs. As a pyro I&#8217;m lucky if I can kill a single person, and the Spy can sap anything mechanical. </p>
<p>The problems with the pyro also stem from it being falsely called an &#8216;offensive&#8217; based class. It isn&#8217;t. If it is, it&#8217;s the only offensive class in the game that cannot destroy a turret. I don&#8217;t think I&#8217;ve been any other class and been so completely blocked by a sentry.</p>
<p>I think the best change they could make to the pyro would be to take the shotgun away, and give him Molotov Cocktails. They&#8217;d work (in terms of arc) like a Demo grenade, only they&#8217;d explode on contact and do the whole burn-em alive thing. You could even make it so enemies that had been Molotov&#8217;d took extra damage from the &#8216;thrower.</p>
<p>I love the Pyro in TF2, and it&#8217;s my most played class, but I&#8217;ve never been in a situation as another class where I said &#8220;Man, I wish I was a pyro&#8230;&#8221;
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-12717</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Wed, 12 Dec 2007 15:49:59 +0000</pubDate>
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		<description>&lt;blockquote&gt;Seeing as we’re worshiping at the shrine of TF2 again, thought I’d share this. I nearly laughed until I bled internally: &lt;a href=&quot;http://www.youtube.com/watch?v=CTGrjcgSeAA&quot; rel=&quot;nofollow&quot;&gt;Saving Private Ryan meets TF2.&lt;/a&gt;&lt;/blockquote&gt;

Heh, nicely done that. Cheers for the link.</description>
		<content:encoded><![CDATA[<blockquote><p>Seeing as we’re worshiping at the shrine of TF2 again, thought I’d share this. I nearly laughed until I bled internally: <a href="http://www.youtube.com/watch?v=CTGrjcgSeAA" rel="nofollow">Saving Private Ryan meets TF2.</a></p></blockquote>
<p>Heh, nicely done that. Cheers for the link.
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		<title>By: SeldomDavid</title>
		<link>http://www.rockpapershotgun.com/2007/12/10/rps-advent-game-o-calendar-december-10th/#comment-12691</link>
		<dc:creator>SeldomDavid</dc:creator>
		<pubDate>Wed, 12 Dec 2007 12:21:09 +0000</pubDate>
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		<description>Pyro is my most-played class.  I think it is harder to kill as him, but I think he&#039;s also best at sowing confusion in the other team, and making them retreat. I know I instinctively backpedal when I see a pyro flaming towards me...

I just had a look at my stats - it turns out I&#039;ve never had a medic uber me when I was a heavy.  Something to try tonight, then...

(I feel a weight of responsibility on my shoulders when I go heavy.  They&#039;re so visible and noisy that teams seem to see them as the backbone of any assault, and fall in behind them.  I always feel a bit self-concious at this, and mess up terribly.  Then I go medic, because a bit harder to make a fool of yourself as one of them.)</description>
		<content:encoded><![CDATA[<p>Pyro is my most-played class.  I think it is harder to kill as him, but I think he&#8217;s also best at sowing confusion in the other team, and making them retreat. I know I instinctively backpedal when I see a pyro flaming towards me&#8230;</p>
<p>I just had a look at my stats &#8211; it turns out I&#8217;ve never had a medic uber me when I was a heavy.  Something to try tonight, then&#8230;</p>
<p>(I feel a weight of responsibility on my shoulders when I go heavy.  They&#8217;re so visible and noisy that teams seem to see them as the backbone of any assault, and fall in behind them.  I always feel a bit self-concious at this, and mess up terribly.  Then I go medic, because a bit harder to make a fool of yourself as one of them.)
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