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	<title>Comments on: RPS Advent Game-o-Calendar: December 12th</title>
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	<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/</link>
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		<title>By: STACKER: Nuclear Scavenger &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-88455</link>
		<dc:creator>STACKER: Nuclear Scavenger &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Fri, 12 Sep 2008 11:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-88455</guid>
		<description>[...] radition exposure as low and your health as high as possible. It&#8217;s kind of a lo-fi brother of Puzzle Quest in that it&#8217;s a quiet joy to see how all these mechanics of a more traditional shooter are [...]</description>
		<content:encoded><![CDATA[<p>[...] radition exposure as low and your health as high as possible. It&#8217;s kind of a lo-fi brother of Puzzle Quest in that it&#8217;s a quiet joy to see how all these mechanics of a more traditional shooter are [...]</p>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-27144</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Tue, 26 Feb 2008 00:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-27144</guid>
		<description>I think Iain nailed it on the head. NEVER do the recommended move in Puzzle Quest, it&#039;s always a trick to get your nuts cracked by the AI the next turn.

I think I stalled out on Puzzle Quest when taking on multiple orc chieftains in a row (or maybe it was just one orc chieftain left, I forget). 

Screw it, I&#039;ll go play it now. Maybe if I gain a bunch of levels the combo of extremely effective predictive/cheating AI and a really strong enemy won&#039;t stop me.</description>
		<content:encoded><![CDATA[<p>I think Iain nailed it on the head. NEVER do the recommended move in Puzzle Quest, it&#8217;s always a trick to get your nuts cracked by the AI the next turn.</p>
<p>I think I stalled out on Puzzle Quest when taking on multiple orc chieftains in a row (or maybe it was just one orc chieftain left, I forget). </p>
<p>Screw it, I&#8217;ll go play it now. Maybe if I gain a bunch of levels the combo of extremely effective predictive/cheating AI and a really strong enemy won&#8217;t stop me.</p>
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		<title>By: Rock, Paper, Shotgun: Not Quite Best In The World At Kate Bush &#187; Blog Archive &#187; Puzzle Quest: Galactrix</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-27009</link>
		<dc:creator>Rock, Paper, Shotgun: Not Quite Best In The World At Kate Bush &#187; Blog Archive &#187; Puzzle Quest: Galactrix</dc:creator>
		<pubDate>Mon, 25 Feb 2008 12:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-27009</guid>
		<description>[...] Putting aside the Euro-Sci-Fi graphics, the biggest change is that the game&#8217;s based around a hex-based board with a more unusual gravity. For example, if a deep space level with no gravity, the gems will fall in the direction they&#8217;ve been matched, rather than just straight on down. Which makes sense. As it&#8217;s in space, and there&#8217;s only momentum and stuff. Also, instead of a single character class, you can gain different ships, which act like proxy character classes, with individual bits and pieces. They haven&#8217;t mentioned anything about there being no cheating, but we suspect there won&#8217;t be any, as there never was. No, really. [...]</description>
		<content:encoded><![CDATA[<p>[...] Putting aside the Euro-Sci-Fi graphics, the biggest change is that the game&#8217;s based around a hex-based board with a more unusual gravity. For example, if a deep space level with no gravity, the gems will fall in the direction they&#8217;ve been matched, rather than just straight on down. Which makes sense. As it&#8217;s in space, and there&#8217;s only momentum and stuff. Also, instead of a single character class, you can gain different ships, which act like proxy character classes, with individual bits and pieces. They haven&#8217;t mentioned anything about there being no cheating, but we suspect there won&#8217;t be any, as there never was. No, really. [...]</p>
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		<title>By: Rock, Paper, Shotgun: We&#8217;ve Reticulated More Splines Than You &#187; Blog Archive &#187; Demo Impressions: Spandex Force</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-18396</link>
		<dc:creator>Rock, Paper, Shotgun: We&#8217;ve Reticulated More Splines Than You &#187; Blog Archive &#187; Demo Impressions: Spandex Force</dc:creator>
		<pubDate>Wed, 23 Jan 2008 13:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-18396</guid>
		<description>[...] short, it&#8217;s a totally shameless Puzzle Quest Clone, but with an ironic-superhero layer over the top, missing a lot of the intricacies with other [...]</description>
		<content:encoded><![CDATA[<p>[...] short, it&#8217;s a totally shameless Puzzle Quest Clone, but with an ironic-superhero layer over the top, missing a lot of the intricacies with other [...]</p>
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		<title>By: bluespacetiger</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-13024</link>
		<dc:creator>bluespacetiger</dc:creator>
		<pubDate>Fri, 14 Dec 2007 17:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-13024</guid>
		<description>That&#039;s it. Om nom nom nom is now my favourite onomatopoeic phrase ever. (If that actually exists.)</description>
		<content:encoded><![CDATA[<p>That&#8217;s it. Om nom nom nom is now my favourite onomatopoeic phrase ever. (If that actually exists.)</p>
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		<title>By: Tim</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-12953</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 14 Dec 2007 07:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-12953</guid>
		<description>As a wizard, if you want to focus on red mana, the Firewalker&#039;s staff is awesome. You get +1 to damage for every 4 red mana. Leading to 20+ for just matching 3 skulls. This makes Flaming Skulls extremely useful.

I can&#039;t remember where I got it, but I assume I got it via the Minotaurs somehow.

Oh Puzzle Quest how I love you. I&#039;ll wait till it&#039;s on steam before I buy the pc version though.</description>
		<content:encoded><![CDATA[<p>As a wizard, if you want to focus on red mana, the Firewalker&#8217;s staff is awesome. You get +1 to damage for every 4 red mana. Leading to 20+ for just matching 3 skulls. This makes Flaming Skulls extremely useful.</p>
<p>I can&#8217;t remember where I got it, but I assume I got it via the Minotaurs somehow.</p>
<p>Oh Puzzle Quest how I love you. I&#8217;ll wait till it&#8217;s on steam before I buy the pc version though.</p>
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-12942</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Fri, 14 Dec 2007 00:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-12942</guid>
		<description>You utter, utter, utter bastards.

Any tips for a level 7 knight other than die a lot?</description>
		<content:encoded><![CDATA[<p>You utter, utter, utter bastards.</p>
<p>Any tips for a level 7 knight other than die a lot?</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-12919</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 13 Dec 2007 20:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-12919</guid>
		<description>I&#039;m at the point where the computer getting hideously lucky like that is certainly frustrating...but unlikely to lead to its victory. The combination of judiciously applied Hand of Power, Fireball, and Flaming Skulls spells mean I am often generating 20-30 damage per turn several turns in a row. With or without combos.</description>
		<content:encoded><![CDATA[<p>I&#8217;m at the point where the computer getting hideously lucky like that is certainly frustrating&#8230;but unlikely to lead to its victory. The combination of judiciously applied Hand of Power, Fireball, and Flaming Skulls spells mean I am often generating 20-30 damage per turn several turns in a row. With or without combos.</p>
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-12916</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Thu, 13 Dec 2007 19:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-12916</guid>
		<description>Hah, the AI needs to cheat to beat me.  I&#039;m that good, yo.

Ahem.

I mostly think the computer doesn&#039;t cheat (except at the exact time it&#039;s kicking my ass).  I think it&#039;s better at working out how the patterns fall out and very willing to speculate on certain pieces falling in.  Which there is a quite reasonable chance of them doing.  I think that when the AI gets lucky and gets a bunch of consecutive turns it takes the moves so quickly the player can feel kind of swamped, whereas I get move chains by carefully thinking about each move as I make it, so it&#039;s not as intense by comparison.  Regardless, the computer is rubbish at using its skills wisely, so it all works out.</description>
		<content:encoded><![CDATA[<p>Hah, the AI needs to cheat to beat me.  I&#8217;m that good, yo.</p>
<p>Ahem.</p>
<p>I mostly think the computer doesn&#8217;t cheat (except at the exact time it&#8217;s kicking my ass).  I think it&#8217;s better at working out how the patterns fall out and very willing to speculate on certain pieces falling in.  Which there is a quite reasonable chance of them doing.  I think that when the AI gets lucky and gets a bunch of consecutive turns it takes the moves so quickly the player can feel kind of swamped, whereas I get move chains by carefully thinking about each move as I make it, so it&#8217;s not as intense by comparison.  Regardless, the computer is rubbish at using its skills wisely, so it all works out.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-12912</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 13 Dec 2007 19:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-12912</guid>
		<description>I haven&#039;t tested it, but couldn&#039;t that just be the patterns being non-random and the AI making the same decision, which - of course - pays off each time because the order of blocks coming in isn&#039;t random?

KG</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t tested it, but couldn&#8217;t that just be the patterns being non-random and the AI making the same decision, which &#8211; of course &#8211; pays off each time because the order of blocks coming in isn&#8217;t random?</p>
<p>KG</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-12910</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Thu, 13 Dec 2007 19:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-12910</guid>
		<description>My problem with Puzzle Quest was just that periodically throughout the game you&#039;d stumble upon some retardedly difficult to defeat opponent -- and it was almost never a boss. Bat&#039;s In The Belfry, Troll , suddenly it takes me 30 tries to beat one enemy, when I breeze through the rest.

And I tried the demo just to check the whole &#039;cheating&#039; thing -- try the Skeleton you have to defeat in the crypt. It did 65 damage to me in one turn. Three times in a row.

Yeah, totally random.</description>
		<content:encoded><![CDATA[<p>My problem with Puzzle Quest was just that periodically throughout the game you&#8217;d stumble upon some retardedly difficult to defeat opponent &#8212; and it was almost never a boss. Bat&#8217;s In The Belfry, Troll , suddenly it takes me 30 tries to beat one enemy, when I breeze through the rest.</p>
<p>And I tried the demo just to check the whole &#8216;cheating&#8217; thing &#8212; try the Skeleton you have to defeat in the crypt. It did 65 damage to me in one turn. Three times in a row.</p>
<p>Yeah, totally random.</p>
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		<title>By: Thomas Lawrence</title>
		<link>http://www.rockpapershotgun.com/2007/12/12/rps-advent-game-o-calender-december-12th/comment-page-1/#comment-12890</link>
		<dc:creator>Thomas Lawrence</dc:creator>
		<pubDate>Thu, 13 Dec 2007 17:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=735#comment-12890</guid>
		<description>Hmph!

Why is it that via Gamer&#039;s Gate&#039;s digital distribution, as linked, Americans can have the game for $19.99 (at current exchange rates, about a tenner), but Europeans are ofrce to pay 19.99 in Euros (about fifteen quid?)

When the product is identical and is being sent via the internet as ones and zeros, and the prices can be compared so directly, this leaves a decidedly sour taste. Does VAT alone really merit a 50% price hike? Or what?

I&#039;m sure this is a fine game, but I&#039;m going to Google more until I can find a place willing to sell it to me in dollars.</description>
		<content:encoded><![CDATA[<p>Hmph!</p>
<p>Why is it that via Gamer&#8217;s Gate&#8217;s digital distribution, as linked, Americans can have the game for $19.99 (at current exchange rates, about a tenner), but Europeans are ofrce to pay 19.99 in Euros (about fifteen quid?)</p>
<p>When the product is identical and is being sent via the internet as ones and zeros, and the prices can be compared so directly, this leaves a decidedly sour taste. Does VAT alone really merit a 50% price hike? Or what?</p>
<p>I&#8217;m sure this is a fine game, but I&#8217;m going to Google more until I can find a place willing to sell it to me in dollars.</p>
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