By Jim Rossignol on December 14th, 2007 at 9:11 am.
TIGSource have posted an excellent round up of the entries to the Gamma 256 game design competition, which includes a bunch of experimental games. I spent a good part of this morning trying to beat abstract moving-maze game Mondrian Provoked.

More games should be based around bringing paintings to life. I’d like to see a big budget version called Escape From Max Ernst.


I love Max Ernst.
KG
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Unga Unga Unga now I love Rock Paper Shotgun double time! It is crawling with fellow maxernstians!
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That game looks like a transistor layout editor.
Ps, who do you guys love more? TIGSource or Game Trailers?
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Fun, if a bit too easy.
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“I’d like to see a big budget version called Escape From Max Ernst.”
That’s already been done hasn’t it?
No. Hang on. I’m thinking of Escape From Giorgio de Chirico.
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Thanks for trying the game! I intend to create a slightly more full version of the game, hopefully released in March. It’s going to be free, even more “arty”, and feature some great music (done by a colleague). I’m going to add more levels but I don’t think I’m going to make it any harder – I’d like everybody that plays to finish it.
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kind of beating a dead horse here but: gamma was *not* a competition. nobody “won” anything.
it was a curated art/game show. kinda. more or less.
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Actually, my “too easy” comment was made before realizing there was a hard option. That made things a bit more challenging. It’s quite good fun.
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