By Jim Rossignol on December 14th, 2007 at 9:11 am.
TIGSource have posted an excellent round up of the entries to the Gamma 256 game design competition, which includes a bunch of experimental games. I spent a good part of this morning trying to beat abstract moving-maze game Mondrian Provoked.

More games should be based around bringing paintings to life. I’d like to see a big budget version called Escape From Max Ernst.


14/12/2007 at 10:58 Kieron Gillen says:
I love Max Ernst.
KG
14/12/2007 at 11:04 Alexander says:
Unga Unga Unga now I love Rock Paper Shotgun double time! It is crawling with fellow maxernstians!
14/12/2007 at 11:12 Pod says:
That game looks like a transistor layout editor.
Ps, who do you guys love more? TIGSource or Game Trailers?
14/12/2007 at 13:02 Pidesco says:
Fun, if a bit too easy.
14/12/2007 at 14:44 Tim Stone says:
“I’d like to see a big budget version called Escape From Max Ernst.”
That’s already been done hasn’t it?
No. Hang on. I’m thinking of Escape From Giorgio de Chirico.
14/12/2007 at 17:45 Jim McGinley says:
Thanks for trying the game! I intend to create a slightly more full version of the game, hopefully released in March. It’s going to be free, even more “arty”, and feature some great music (done by a colleague). I’m going to add more levels but I don’t think I’m going to make it any harder – I’d like everybody that plays to finish it.
14/12/2007 at 18:19 fish says:
kind of beating a dead horse here but: gamma was *not* a competition. nobody “won” anything.
it was a curated art/game show. kinda. more or less.
14/12/2007 at 22:43 Pidesco says:
Actually, my “too easy” comment was made before realizing there was a hard option. That made things a bit more challenging. It’s quite good fun.