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	<title>Comments on: To Alleviate The Waiting For Episode 3</title>
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		<title>By: Michael</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-35789</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 02 Apr 2008 04:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-35789</guid>
		<description>Hey i really liked the half life games, but i really wanted to ask you guys about half life 2 episode 2, so when eli died in episode 2 in the end , by those creatures which are the advisors, i was wondering if its is posible that eli might come back to life in hlaf life 2 episode 3 is that true or what?

message me back</description>
		<content:encoded><![CDATA[<p>Hey i really liked the half life games, but i really wanted to ask you guys about half life 2 episode 2, so when eli died in episode 2 in the end , by those creatures which are the advisors, i was wondering if its is posible that eli might come back to life in hlaf life 2 episode 3 is that true or what?</p>
<p>message me back</p>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13326</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sun, 16 Dec 2007 18:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13326</guid>
		<description>I&#039;ll address the rest later as I&#039;m tipsy and not all that willing, but when does this exactly happen? I&#039;ve never recalled seeing the G-man surrounded by troops in a teleport facility.

I prefer the theory that he&#039;s some sort of panuniversal fixer working for intelligences far beyond what we understand and is simply shifting a small conflict on some backwater planet on Earth to the natives&#039; favour. But of course, we&#039;ll have to see where Valve lead us with all this. In any case, I severely doubt they&#039;ll ever provide us a final answer, and indeed, as the franchise only follows the perception of Gordon Freeman, it seems reasonable to assume it will end with what happens to him, all said and done.

The Combine, as it has been implied, are a colonising force that takes from the resources of every culture it comes across. It&#039;s considerably more interesting an approach to the invader trope than you seem to give credit for. Honestly, I find them to be conceivably the most credible alien presence seen in fiction in a long while, along with all that Dr. Breen later gleans over towards the end of the game.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll address the rest later as I&#8217;m tipsy and not all that willing, but when does this exactly happen? I&#8217;ve never recalled seeing the G-man surrounded by troops in a teleport facility.</p>
<p>I prefer the theory that he&#8217;s some sort of panuniversal fixer working for intelligences far beyond what we understand and is simply shifting a small conflict on some backwater planet on Earth to the natives&#8217; favour. But of course, we&#8217;ll have to see where Valve lead us with all this. In any case, I severely doubt they&#8217;ll ever provide us a final answer, and indeed, as the franchise only follows the perception of Gordon Freeman, it seems reasonable to assume it will end with what happens to him, all said and done.</p>
<p>The Combine, as it has been implied, are a colonising force that takes from the resources of every culture it comes across. It&#8217;s considerably more interesting an approach to the invader trope than you seem to give credit for. Honestly, I find them to be conceivably the most credible alien presence seen in fiction in a long while, along with all that Dr. Breen later gleans over towards the end of the game.</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13313</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Sun, 16 Dec 2007 16:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13313</guid>
		<description>Sorry, missed the above post:
&quot;As for the aliens - aren’t you wondering what the hell they’re doing on earth and how the G-man fits into all of it?&quot;
The aliens are invading because that&#039;s what aliens in sci-fi shooters do. I&#039;d assume it&#039;s to get more soldiers via combine dealies, and the G-Man is some guy who has crazy machines that manipulate time/space. Hell, when you go through a teleporter and it screws up mid-tele..port, you even see him in a room with computers. with some soldiers. I loved how, until that point at least, you had no idea what/who/etc he was. Other than that though, everything is either vague to the point of being extremely un-necessary, or so in your face (aliens beat humans, humans suck) that you just push past it.</description>
		<content:encoded><![CDATA[<p>Sorry, missed the above post:<br />
&#8220;As for the aliens &#8211; aren’t you wondering what the hell they’re doing on earth and how the G-man fits into all of it?&#8221;<br />
The aliens are invading because that&#8217;s what aliens in sci-fi shooters do. I&#8217;d assume it&#8217;s to get more soldiers via combine dealies, and the G-Man is some guy who has crazy machines that manipulate time/space. Hell, when you go through a teleporter and it screws up mid-tele..port, you even see him in a room with computers. with some soldiers. I loved how, until that point at least, you had no idea what/who/etc he was. Other than that though, everything is either vague to the point of being extremely un-necessary, or so in your face (aliens beat humans, humans suck) that you just push past it.</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13312</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Sun, 16 Dec 2007 16:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13312</guid>
		<description>&quot;Garth, if you’re someone who loves finding everything in a game, have you ever played the Marathon series? &quot;

I thought I had mentioned it earlier (I guess I hadn&#039;t, oops), but the Marathon series is my favourite game for story, ever. More than Deus Ex, even.

If I were to compare Marathon and Half-Life 2, it would be more than there were amazingly fantastic characterization via Durandal (a name I&#039;ve used online for years), Tycho, and even Leela. Not to mention the Gherrit White-style screens.

I just find that the HL2 story approach is a little &lt;i&gt;too&lt;/i&gt; open, and really it boils down a little too much. Again, you&#039;ve told me about the methods of &lt;i&gt;giving&lt;/i&gt; you the story (which I totally agree with), but the story itself is rather &#039;meh.&#039; Compare the descriptions of Combine Soldiers to the (never-ending) search for whether or not you were a cyborg in Marathon, or what exactly the end of the universe meant.

I like the silent protagonist too -- it allows you to add your own character and whatnot. However, I didn&#039;t really find a lot of other characters I even gave a damn about.

As to the A.I., I&#039;ve never, ever been so angry at &#039;allied&#039; NPC&#039;s in my entire life. This counts WoW, Deus Ex, Quake 4, etc. They were &lt;i&gt;constantly&lt;/i&gt; in my way, and I was forever dying to grenades because they all decided to get stuck in the doorway behind me.</description>
		<content:encoded><![CDATA[<p>&#8220;Garth, if you’re someone who loves finding everything in a game, have you ever played the Marathon series? &#8221;</p>
<p>I thought I had mentioned it earlier (I guess I hadn&#8217;t, oops), but the Marathon series is my favourite game for story, ever. More than Deus Ex, even.</p>
<p>If I were to compare Marathon and Half-Life 2, it would be more than there were amazingly fantastic characterization via Durandal (a name I&#8217;ve used online for years), Tycho, and even Leela. Not to mention the Gherrit White-style screens.</p>
<p>I just find that the HL2 story approach is a little <i>too</i> open, and really it boils down a little too much. Again, you&#8217;ve told me about the methods of <i>giving</i> you the story (which I totally agree with), but the story itself is rather &#8216;meh.&#8217; Compare the descriptions of Combine Soldiers to the (never-ending) search for whether or not you were a cyborg in Marathon, or what exactly the end of the universe meant.</p>
<p>I like the silent protagonist too &#8212; it allows you to add your own character and whatnot. However, I didn&#8217;t really find a lot of other characters I even gave a damn about.</p>
<p>As to the A.I., I&#8217;ve never, ever been so angry at &#8216;allied&#8217; NPC&#8217;s in my entire life. This counts WoW, Deus Ex, Quake 4, etc. They were <i>constantly</i> in my way, and I was forever dying to grenades because they all decided to get stuck in the doorway behind me.</p>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13309</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sun, 16 Dec 2007 16:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13309</guid>
		<description>Speaking of &lt;i&gt;Doom III&lt;/i&gt;, I&#039;m reminded of &lt;a href=&quot;http://battleteam.net/tech/fis/docs/index.html&quot; rel=&quot;nofollow&quot;&gt;this essay&lt;/a&gt; which goes on to discuss the matter of interactive and reactive surfaces and how they can best be used to improve gameplay.</description>
		<content:encoded><![CDATA[<p>Speaking of <i>Doom III</i>, I&#8217;m reminded of <a href="http://battleteam.net/tech/fis/docs/index.html" rel="nofollow">this essay</a> which goes on to discuss the matter of interactive and reactive surfaces and how they can best be used to improve gameplay.</p>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13295</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sun, 16 Dec 2007 12:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13295</guid>
		<description>Garth: I&#039;m not sure what to tell you. My advice is keep an eye on the newspaper clippings (I didn&#039;t find Alyx&#039;s childhood picture until my most recent playthrough), for instance. Unlike &lt;i&gt;Deus Ex&lt;/i&gt; or &lt;i&gt;System Shock 2&lt;/i&gt;, this sort of background information isn&#039;t delivered to via a text screen or the like, which I think is welcome, personally (One of the best things, and I&#039;m surprised no-one has copied it since, about &lt;i&gt;Doom 3&lt;/i&gt; were the computer interfaces that didn&#039;t take you out of the game. Alternatively, one of my gripes with &lt;i&gt;BioShock&lt;/i&gt; was that you had a map screen that gave everything away, yet the maps you saw on walls in-game weren&#039;t detailed enough to provide you bearings). There&#039;s also such things as the graffiti on the walls giving you an idea of what exactly an Overwatch footsoldier, a hint of massive biomechanical engineering which is pressed upon you more strongly as the game progresses, which, compounded by the Striders and other living transports, makes you understand in what way the Combine use the resources of their conquests, including the indigenous population. It&#039;s stuff like that that, at least for me, helps me build up a sense of a world in flux, a world that I (Gordon Freeman) missed about ten years of. I think it&#039;s a great narrative effort.

And as for the complaints of the A.I., this is one of those counter-arguments that leaves me confused. It&#039;s hardly developed, no, but the level design worked in its favour for the set pieces, and as far as I can tell, it knew when to retreat or rush you. Maybe it&#039;s just because I play at a slow pace by default, so they don&#039;t exactly force me into situations where I&#039;d have to take cover all too often or the like. But I enjoy doing so, because it&#039;s a role-play effort as much as anything else. That and allies did know when to step out of the way, at the least.

I&#039;m not sure this is the answer you&#039;re looking for, though, but I find that at the very least - I&#039;m biased because I think &lt;i&gt;Half-Life 2&lt;/i&gt; hasn&#039;t been surpassed until the ever recent &lt;i&gt;Call of Duty 4&lt;/i&gt; (Or, okay, &lt;i&gt;Portal&lt;/i&gt;) - Valve are pointing in the right direction. Theirs is still a rather experimental effort - I know some people who hate the mute protagonist, and feel like there&#039;s nothing to Gordon, but I disagree and believe it&#039;s a narrative technique exclusive to the medium and well worth employing - but it&#039;s got some great ideas which are influencing how we perceive games and how they can best be used as narratives without abusing the game design.

Garth, if you&#039;re someone who loves finding everything in a game, have you ever played &lt;a href=&quot;http://source.bungie.org/get/&quot; rel=&quot;nofollow&quot;&gt;the &lt;i&gt;Marathon&lt;/i&gt; series&lt;/a&gt;? I dare say it rewards, in spades, that sort of approach, and best of all, it all works within not only the context of the story but also of the game design. I consider it one of the best series of games ever made, in any case, and it&#039;s a shame it&#039;s been overshadowed by its contemporaries.</description>
		<content:encoded><![CDATA[<p>Garth: I&#8217;m not sure what to tell you. My advice is keep an eye on the newspaper clippings (I didn&#8217;t find Alyx&#8217;s childhood picture until my most recent playthrough), for instance. Unlike <i>Deus Ex</i> or <i>System Shock 2</i>, this sort of background information isn&#8217;t delivered to via a text screen or the like, which I think is welcome, personally (One of the best things, and I&#8217;m surprised no-one has copied it since, about <i>Doom 3</i> were the computer interfaces that didn&#8217;t take you out of the game. Alternatively, one of my gripes with <i>BioShock</i> was that you had a map screen that gave everything away, yet the maps you saw on walls in-game weren&#8217;t detailed enough to provide you bearings). There&#8217;s also such things as the graffiti on the walls giving you an idea of what exactly an Overwatch footsoldier, a hint of massive biomechanical engineering which is pressed upon you more strongly as the game progresses, which, compounded by the Striders and other living transports, makes you understand in what way the Combine use the resources of their conquests, including the indigenous population. It&#8217;s stuff like that that, at least for me, helps me build up a sense of a world in flux, a world that I (Gordon Freeman) missed about ten years of. I think it&#8217;s a great narrative effort.</p>
<p>And as for the complaints of the A.I., this is one of those counter-arguments that leaves me confused. It&#8217;s hardly developed, no, but the level design worked in its favour for the set pieces, and as far as I can tell, it knew when to retreat or rush you. Maybe it&#8217;s just because I play at a slow pace by default, so they don&#8217;t exactly force me into situations where I&#8217;d have to take cover all too often or the like. But I enjoy doing so, because it&#8217;s a role-play effort as much as anything else. That and allies did know when to step out of the way, at the least.</p>
<p>I&#8217;m not sure this is the answer you&#8217;re looking for, though, but I find that at the very least &#8211; I&#8217;m biased because I think <i>Half-Life 2</i> hasn&#8217;t been surpassed until the ever recent <i>Call of Duty 4</i> (Or, okay, <i>Portal</i>) &#8211; Valve are pointing in the right direction. Theirs is still a rather experimental effort &#8211; I know some people who hate the mute protagonist, and feel like there&#8217;s nothing to Gordon, but I disagree and believe it&#8217;s a narrative technique exclusive to the medium and well worth employing &#8211; but it&#8217;s got some great ideas which are influencing how we perceive games and how they can best be used as narratives without abusing the game design.</p>
<p>Garth, if you&#8217;re someone who loves finding everything in a game, have you ever played <a href="http://source.bungie.org/get/" rel="nofollow">the <i>Marathon</i> series</a>? I dare say it rewards, in spades, that sort of approach, and best of all, it all works within not only the context of the story but also of the game design. I consider it one of the best series of games ever made, in any case, and it&#8217;s a shame it&#8217;s been overshadowed by its contemporaries.</p>
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		<title>By: Martin</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13287</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 16 Dec 2007 11:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13287</guid>
		<description>@Garth: Well, for me it&#039;s very much about character development. Sure, it helps if you&#039;re a guy but it&#039;s hard not to have some sort of feelings for Alyx. Will she and Gordon ever do more than just stare wistfully into each others eyes?

As for the aliens - aren&#039;t you wondering what the hell they&#039;re doing on earth and how the G-man fits into all of it?

Valve aren&#039;t pulling the punches either. I won&#039;t spoil episode two for anyone but they do their best to tug on your emotional strings at the end of it which makes me itch to see how things unfold in episode three.

And why is it so vital that we find that &quot;thing&quot; (trying to be spoiler free) that Alyx father is so scared of before it falls into the hand of the Combines? What can it do?

I&#039;m actually playing HL2 just for the atmosphere and story which resulted in me cheating through the final quarter of EP2 just to get to the ending. 

I know it&#039;s &quot;wrong&quot; but I paid good money for the game so I play it how I like. ;)</description>
		<content:encoded><![CDATA[<p>@Garth: Well, for me it&#8217;s very much about character development. Sure, it helps if you&#8217;re a guy but it&#8217;s hard not to have some sort of feelings for Alyx. Will she and Gordon ever do more than just stare wistfully into each others eyes?</p>
<p>As for the aliens &#8211; aren&#8217;t you wondering what the hell they&#8217;re doing on earth and how the G-man fits into all of it?</p>
<p>Valve aren&#8217;t pulling the punches either. I won&#8217;t spoil episode two for anyone but they do their best to tug on your emotional strings at the end of it which makes me itch to see how things unfold in episode three.</p>
<p>And why is it so vital that we find that &#8220;thing&#8221; (trying to be spoiler free) that Alyx father is so scared of before it falls into the hand of the Combines? What can it do?</p>
<p>I&#8217;m actually playing HL2 just for the atmosphere and story which resulted in me cheating through the final quarter of EP2 just to get to the ending. </p>
<p>I know it&#8217;s &#8220;wrong&#8221; but I paid good money for the game so I play it how I like. ;)</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13267</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Sun, 16 Dec 2007 07:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13267</guid>
		<description>Appologies for the &#039;quote&#039; part - my bad, heh.</description>
		<content:encoded><![CDATA[<p>Appologies for the &#8216;quote&#8217; part &#8211; my bad, heh.</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13266</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Sun, 16 Dec 2007 07:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13266</guid>
		<description>[quote]Garth: It’s all in the details. It rewards paying attention and drawing your own conclusions. Every aspect of Half-Life 2’s design, from enemies to environments, is considered and give hints as to what is going on, and more specifically, what went on.[/quote]
So the story is that the Combine are kamizaki lemmings, humans are all brain dead and can&#039;t get out of the way, and humanity got fucked by aliens?

I&#039;m not trying to be a dick, I just keep being told it&#039;s &#039;something you have to look for,&#039; and as someone who finds every scrap of every piece of game possible (Deus Ex related: I found every Jacob&#039;s Shadow chapter, read every news clipping, etc) it makes me pause when I find almost nothing. So what should I have found?

I&#039;m not saying the method of story-delivery is bad, I&#039;m saying I can&#039;t find a story at all.</description>
		<content:encoded><![CDATA[<p>[quote]Garth: It’s all in the details. It rewards paying attention and drawing your own conclusions. Every aspect of Half-Life 2’s design, from enemies to environments, is considered and give hints as to what is going on, and more specifically, what went on.[/quote]<br />
So the story is that the Combine are kamizaki lemmings, humans are all brain dead and can&#8217;t get out of the way, and humanity got fucked by aliens?</p>
<p>I&#8217;m not trying to be a dick, I just keep being told it&#8217;s &#8217;something you have to look for,&#8217; and as someone who finds every scrap of every piece of game possible (Deus Ex related: I found every Jacob&#8217;s Shadow chapter, read every news clipping, etc) it makes me pause when I find almost nothing. So what should I have found?</p>
<p>I&#8217;m not saying the method of story-delivery is bad, I&#8217;m saying I can&#8217;t find a story at all.</p>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13252</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sun, 16 Dec 2007 00:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13252</guid>
		<description>It&#039;s also of note that originally, writer Marc Laidlaw intended for each iteration of the franchise to take place another decade or so, again leaving the player to pick up the pieces and attempt to understand what happened in his enforced absence. Which could have lead to something positively alien later on, I&#039;m sure. They went for the episodes though because they liked the characters and characterisations.

We&#039;ll see how it goes, but if &lt;i&gt;Half-Life 3&lt;/i&gt; is planned, I wouldn&#039;t be surprised that the end of &lt;i&gt;Episode 3&lt;/i&gt; sees Gordon put back in stasis and this pace resumed anew.</description>
		<content:encoded><![CDATA[<p>It&#8217;s also of note that originally, writer Marc Laidlaw intended for each iteration of the franchise to take place another decade or so, again leaving the player to pick up the pieces and attempt to understand what happened in his enforced absence. Which could have lead to something positively alien later on, I&#8217;m sure. They went for the episodes though because they liked the characters and characterisations.</p>
<p>We&#8217;ll see how it goes, but if <i>Half-Life 3</i> is planned, I wouldn&#8217;t be surprised that the end of <i>Episode 3</i> sees Gordon put back in stasis and this pace resumed anew.</p>
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13249</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Sun, 16 Dec 2007 00:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13249</guid>
		<description>Quite frankly, I agree with Dracko. I love the breadcrumb discovery of the plot of HL2 if anything.</description>
		<content:encoded><![CDATA[<p>Quite frankly, I agree with Dracko. I love the breadcrumb discovery of the plot of HL2 if anything.</p>
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2007/12/14/to-alleviate-the-waiting-for-episode-3/comment-page-1/#comment-13248</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Sun, 16 Dec 2007 00:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=751#comment-13248</guid>
		<description>Garth: It&#039;s all in the details. It rewards paying attention and drawing your own conclusions. Every aspect of &lt;i&gt;Half-Life 2&lt;/i&gt;&#039;s design, from enemies to environments, is considered and give hints as to what is going on, and more specifically, what went on.

And I have had no problems whatsoever with the hovercraft section and that hardly counts as on-rails anyway.</description>
		<content:encoded><![CDATA[<p>Garth: It&#8217;s all in the details. It rewards paying attention and drawing your own conclusions. Every aspect of <i>Half-Life 2</i>&#8217;s design, from enemies to environments, is considered and give hints as to what is going on, and more specifically, what went on.</p>
<p>And I have had no problems whatsoever with the hovercraft section and that hardly counts as on-rails anyway.</p>
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