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	<title>Comments on: RPS Advent Game-o-Calendar: December 16th</title>
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	<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/</link>
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		<title>By: PleasingFungus</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-14676</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Wed, 26 Dec 2007 01:45:10 +0000</pubDate>
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		<description>Dr. Snofeld: That behavior actually caused me a bit of grief. I was playing through the battle, trying for the &quot;all buildings saved&quot; achievement, and must have tried a dozen times to drive &lt;i&gt;fast enough&lt;/i&gt; to get to a building before the Strider hit it. When I realized that it was waiting for me, I thought about loading an earlier save, but gave up.

Still neat, though. Snazzy blue death-beam.</description>
		<content:encoded><![CDATA[<p>Dr. Snofeld: That behavior actually caused me a bit of grief. I was playing through the battle, trying for the &#8220;all buildings saved&#8221; achievement, and must have tried a dozen times to drive <i>fast enough</i> to get to a building before the Strider hit it. When I realized that it was waiting for me, I thought about loading an earlier save, but gave up.</p>
<p>Still neat, though. Snazzy blue death-beam.
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		<title>By: Dr Snofeld</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13604</link>
		<dc:creator>Dr Snofeld</dc:creator>
		<pubDate>Tue, 18 Dec 2007 01:20:25 +0000</pubDate>
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		<description>Lots of neat little touches mentioned in the comentary.  For example, apparently in the final battle once the Striders reach the buildings they wait to destroy them &lt;i&gt;until you can see them&lt;/i&gt;.  Which shows some pretty deep thought on Valve&#039;s part.  Apart from it looking so cool, it means you don&#039;t suddenly hit a GAME OVER for seemingly no reason.</description>
		<content:encoded><![CDATA[<p>Lots of neat little touches mentioned in the comentary.  For example, apparently in the final battle once the Striders reach the buildings they wait to destroy them <i>until you can see them</i>.  Which shows some pretty deep thought on Valve&#8217;s part.  Apart from it looking so cool, it means you don&#8217;t suddenly hit a GAME OVER for seemingly no reason.
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		<title>By: danny</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13596</link>
		<dc:creator>danny</dc:creator>
		<pubDate>Tue, 18 Dec 2007 00:01:11 +0000</pubDate>
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		<description>stick - actually, i kind of hope she won&#039;t do it if i replay it and go looking for it.</description>
		<content:encoded><![CDATA[<p>stick &#8211; actually, i kind of hope she won&#8217;t do it if i replay it and go looking for it.
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13551</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Mon, 17 Dec 2007 19:13:32 +0000</pubDate>
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		<description>I would take offence at using CoD4 as a bad example. As it does do some things very right. Just in a different way to HL2.</description>
		<content:encoded><![CDATA[<p>I would take offence at using CoD4 as a bad example. As it does do some things very right. Just in a different way to HL2.
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		<title>By: Stick</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13544</link>
		<dc:creator>Stick</dc:creator>
		<pubDate>Mon, 17 Dec 2007 18:49:51 +0000</pubDate>
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		<description>danny - oh yes, &lt;i&gt;the wink&lt;/i&gt;. That had me practically burst my face with grinning. Darn it. Must replay now.</description>
		<content:encoded><![CDATA[<p>danny &#8211; oh yes, <i>the wink</i>. That had me practically burst my face with grinning. Darn it. Must replay now.
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		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13532</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Mon, 17 Dec 2007 17:47:38 +0000</pubDate>
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		<description>Serious question to the people who post after every FPS topic saying &#039;it&#039;s okay but it&#039;s not great&#039;.  If you&#039;ve posted saying you don&#039;t really rate Bioshock, Half-Life 2 and Crysis what the hell &lt;i&gt;does&lt;/i&gt; push your buttons?

I&#039;m going to take a guess and say the responses will be F.E.A.R: G.E.N.E.R.I.C. C.O.R.R.I.D.O.R. or Call of Duty 4: Onrails Warfare.  Please prove me wrong.</description>
		<content:encoded><![CDATA[<p>Serious question to the people who post after every FPS topic saying &#8216;it&#8217;s okay but it&#8217;s not great&#8217;.  If you&#8217;ve posted saying you don&#8217;t really rate Bioshock, Half-Life 2 and Crysis what the hell <i>does</i> push your buttons?</p>
<p>I&#8217;m going to take a guess and say the responses will be F.E.A.R: G.E.N.E.R.I.C. C.O.R.R.I.D.O.R. or Call of Duty 4: Onrails Warfare.  Please prove me wrong.
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		<title>By: danny</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13531</link>
		<dc:creator>danny</dc:creator>
		<pubDate>Mon, 17 Dec 2007 17:46:37 +0000</pubDate>
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		<description>Once you get into the open with the car, right after &quot;Under the Radar&quot;, look at Alyx.

She winks at you, and you just know she&#039;s telling you to put your foot down.

That one moment made the whole game worthwhile.</description>
		<content:encoded><![CDATA[<p>Once you get into the open with the car, right after &#8220;Under the Radar&#8221;, look at Alyx.</p>
<p>She winks at you, and you just know she&#8217;s telling you to put your foot down.</p>
<p>That one moment made the whole game worthwhile.
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		<title>By: Tom</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13530</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 17 Dec 2007 17:40:55 +0000</pubDate>
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		<description>people often talk exposition a lot more with half life than other games, which in itself is a good thing I&#039;m thinking.</description>
		<content:encoded><![CDATA[<p>people often talk exposition a lot more with half life than other games, which in itself is a good thing I&#8217;m thinking.
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13524</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Mon, 17 Dec 2007 17:19:48 +0000</pubDate>
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		<description>I don&#039;t think it&#039;s a case of them taking two episodes to make the story enjoyable, but I think Ep2 makes it a bit more obvious and in your face than the previous two.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it&#8217;s a case of them taking two episodes to make the story enjoyable, but I think Ep2 makes it a bit more obvious and in your face than the previous two.
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13521</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Mon, 17 Dec 2007 16:57:20 +0000</pubDate>
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		<description>Dunno how I missed this, but:
&quot;On a more on topic note, I really liked Episode Two and Episode One, but for entirely different reasons. And I think those that were criticisng the way exposition is done in HL2 probably need to play Ep2 to really understand a lot of the reasons why people like the HL2 story.&quot;

I&#039;ll skip over the obvious &#039;if it took them two expansions to make the story enjoyable...&#039; argument and just point out that the criticism is generally that it&#039;s good, but not great. And I think that is the perfect description of the Half-Life story.</description>
		<content:encoded><![CDATA[<p>Dunno how I missed this, but:<br />
&#8220;On a more on topic note, I really liked Episode Two and Episode One, but for entirely different reasons. And I think those that were criticisng the way exposition is done in HL2 probably need to play Ep2 to really understand a lot of the reasons why people like the HL2 story.&#8221;</p>
<p>I&#8217;ll skip over the obvious &#8216;if it took them two expansions to make the story enjoyable&#8230;&#8217; argument and just point out that the criticism is generally that it&#8217;s good, but not great. And I think that is the perfect description of the Half-Life story.
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13520</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Mon, 17 Dec 2007 16:55:23 +0000</pubDate>
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		<description>&quot;I always thought HL2 was overhyped, good game but not a masterpiece. But both Ep 1 and 2 improves the style of game which began HL2.&quot;

This pretty much sums up how I feel.

I agree with the ant-lion sentiment, and underline/highlight/embolden the request for less rails, more open.</description>
		<content:encoded><![CDATA[<p>&#8220;I always thought HL2 was overhyped, good game but not a masterpiece. But both Ep 1 and 2 improves the style of game which began HL2.&#8221;</p>
<p>This pretty much sums up how I feel.</p>
<p>I agree with the ant-lion sentiment, and underline/highlight/embolden the request for less rails, more open.
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2007/12/16/rps-advent-game-o-calendar-december-16th/#comment-13516</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Mon, 17 Dec 2007 16:43:05 +0000</pubDate>
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		<description>So where &lt;i&gt;did&lt;/i&gt; the window go? I know, I&#039;m being anal, but it looks weird without it. Plus I think Jim deserves an ON NOM NOM NOM :(

On a more on topic note, I really liked Episode Two and Episode One, but for entirely different reasons. And I think those that were criticisng the way exposition is done in HL2 probably need to play Ep2 to really understand a lot of the reasons why people like the HL2 story.</description>
		<content:encoded><![CDATA[<p>So where <i>did</i> the window go? I know, I&#8217;m being anal, but it looks weird without it. Plus I think Jim deserves an ON NOM NOM NOM :(</p>
<p>On a more on topic note, I really liked Episode Two and Episode One, but for entirely different reasons. And I think those that were criticisng the way exposition is done in HL2 probably need to play Ep2 to really understand a lot of the reasons why people like the HL2 story.
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