<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Evolution Of Viva Piñata</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 21:48:14 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: 360 guy</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-140806</link>
		<dc:creator>360 guy</dc:creator>
		<pubDate>Sun, 01 Feb 2009 02:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-140806</guid>
		<description>iv&#039;e played VP because i bought a disc with 13 different arcade games on it and it had the demo, for 360 of course .But it was quite fun untill demo ended at level 11.</description>
		<content:encoded><![CDATA[<p>iv&#8217;e played VP because i bought a disc with 13 different arcade games on it and it had the demo, for 360 of course .But it was quite fun untill demo ended at level 11.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13705</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Tue, 18 Dec 2007 16:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13705</guid>
		<description>The ironic thing is, there&#039;s a demo for VP on the 360. So if someone at MS is smart enough to think and have that demo ported across...</description>
		<content:encoded><![CDATA[<p>The ironic thing is, there&#8217;s a demo for VP on the 360. So if someone at MS is smart enough to think and have that demo ported across&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lou</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13577</link>
		<dc:creator>Lou</dc:creator>
		<pubDate>Mon, 17 Dec 2007 22:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13577</guid>
		<description>&quot;You can have an offline GfWL profile can’t you? I mean, sure it may seem like a slight inconvience, but is it really that much different from “profiles” that have been in games for ages. It’s just this one is Microsoft branded.&quot;

Can you? I haven&#039;t really looked into it, but I am slightly annoyed especially with Gears of War taking an eternity to log me in. Then again I can&#039;t quite imagine they made it so that you can&#039;t save your progress at all if you aren&#039;t online, so that option problem does exist somewhere.

As for VP, I won&#039;t buy it without a demo - that&#039;s not something I say often, but I really need to try this before I buy it. Not that I eve expected a demo, with Microsoft&#039;s extremely half-arsed Games for Windows approach especially when it comes to their own games.</description>
		<content:encoded><![CDATA[<p>&#8220;You can have an offline GfWL profile can’t you? I mean, sure it may seem like a slight inconvience, but is it really that much different from “profiles” that have been in games for ages. It’s just this one is Microsoft branded.&#8221;</p>
<p>Can you? I haven&#8217;t really looked into it, but I am slightly annoyed especially with Gears of War taking an eternity to log me in. Then again I can&#8217;t quite imagine they made it so that you can&#8217;t save your progress at all if you aren&#8217;t online, so that option problem does exist somewhere.</p>
<p>As for VP, I won&#8217;t buy it without a demo &#8211; that&#8217;s not something I say often, but I really need to try this before I buy it. Not that I eve expected a demo, with Microsoft&#8217;s extremely half-arsed Games for Windows approach especially when it comes to their own games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13519</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Mon, 17 Dec 2007 16:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13519</guid>
		<description>Oh, and the kids show appears to be on the CiTV channel every morning at 6am. Lets not ask why I stay up late enough to know that, eh? ¬_¬</description>
		<content:encoded><![CDATA[<p>Oh, and the kids show appears to be on the CiTV channel every morning at 6am. Lets not ask why I stay up late enough to know that, eh? ¬_¬</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13518</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Mon, 17 Dec 2007 16:49:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13518</guid>
		<description>You can have an offline GfWL profile can&#039;t you? I mean, sure it may seem like a slight inconvience, but is it really that much different from &quot;profiles&quot; that have been in games for ages. It&#039;s just this one is Microsoft branded.</description>
		<content:encoded><![CDATA[<p>You can have an offline GfWL profile can&#8217;t you? I mean, sure it may seem like a slight inconvience, but is it really that much different from &#8220;profiles&#8221; that have been in games for ages. It&#8217;s just this one is Microsoft branded.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13506</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Mon, 17 Dec 2007 15:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13506</guid>
		<description>The problem with the Wii is that they wouldn&#039;t be able to do the paper effect on the piñatas properly, going by what I&#039;ve read about the games development for the first Xbox. But yeah, it&#039;s a good fit for the audience it&#039;s aimed at. It is &lt;a href=&quot;http://www.shacknews.com/onearticle.x/48200&quot; rel=&quot;nofollow&quot;&gt;being ported to the DS though&lt;/a&gt;, which should be fun.

All this VP talk reminds me that I haven&#039;t actually touched it for almost a year, time for a revisit methinks.</description>
		<content:encoded><![CDATA[<p>The problem with the Wii is that they wouldn&#8217;t be able to do the paper effect on the piñatas properly, going by what I&#8217;ve read about the games development for the first Xbox. But yeah, it&#8217;s a good fit for the audience it&#8217;s aimed at. It is <a href="http://www.shacknews.com/onearticle.x/48200" rel="nofollow">being ported to the DS though</a>, which should be fun.</p>
<p>All this VP talk reminds me that I haven&#8217;t actually touched it for almost a year, time for a revisit methinks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13495</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Mon, 17 Dec 2007 14:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13495</guid>
		<description>Is this game coming to the DS/Wii?

Because, corporate parentage withnotstanding, that&#039;s where this game should always have been, however unlikely that might be.

Poor Rare. If only they&#039;d taken Nintendo&#039;s filthy payola instead of Monkeyboy&#039;s.</description>
		<content:encoded><![CDATA[<p>Is this game coming to the DS/Wii?</p>
<p>Because, corporate parentage withnotstanding, that&#8217;s where this game should always have been, however unlikely that might be.</p>
<p>Poor Rare. If only they&#8217;d taken Nintendo&#8217;s filthy payola instead of Monkeyboy&#8217;s.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ShaunCG</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13481</link>
		<dc:creator>ShaunCG</dc:creator>
		<pubDate>Mon, 17 Dec 2007 13:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13481</guid>
		<description>Aww, the TV episodes free on XBL were quite endearing, I thought. Good for kids TV. 

VP is a game about balancing what&#039;s going on; you could just stare at cute things all day, and if you never move beyond a low-level garden that&#039;s all you get. But the more you do move on beyond that the more there is to tackle, simultaneously, and that&#039;s where the challenge lies.</description>
		<content:encoded><![CDATA[<p>Aww, the TV episodes free on XBL were quite endearing, I thought. Good for kids TV. </p>
<p>VP is a game about balancing what&#8217;s going on; you could just stare at cute things all day, and if you never move beyond a low-level garden that&#8217;s all you get. But the more you do move on beyond that the more there is to tackle, simultaneously, and that&#8217;s where the challenge lies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AndrewA</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13468</link>
		<dc:creator>AndrewA</dc:creator>
		<pubDate>Mon, 17 Dec 2007 12:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13468</guid>
		<description>I played Viva Piñata on the 360 extensivly with my girlfreind. It was great fun trying to make your piñatas get busy, working out which ones we could sacrifice to get new ones, how to make honey etc. Theres just tons of fun content in the game which makes it a great casual game. If your planning on sitting down at your PC alone for some serious game time then Viva Piñata is the wrong game for you. 

I would argue it is far from non-interactive, there are always things you can be doing. Theres few gaps between planting things, crafting things, defending your garden, rearing Piñatas, completing challanges, etc. If you focus solely on one task such as breading some piñata then you will have dead time but not because theres nothing to do but because your not doing anything.</description>
		<content:encoded><![CDATA[<p>I played Viva Piñata on the 360 extensivly with my girlfreind. It was great fun trying to make your piñatas get busy, working out which ones we could sacrifice to get new ones, how to make honey etc. Theres just tons of fun content in the game which makes it a great casual game. If your planning on sitting down at your PC alone for some serious game time then Viva Piñata is the wrong game for you. </p>
<p>I would argue it is far from non-interactive, there are always things you can be doing. Theres few gaps between planting things, crafting things, defending your garden, rearing Piñatas, completing challanges, etc. If you focus solely on one task such as breading some piñata then you will have dead time but not because theres nothing to do but because your not doing anything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13465</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Mon, 17 Dec 2007 12:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13465</guid>
		<description>&quot;WTF where they thinking?&quot;

Ooh, look at that enormous pile of money.</description>
		<content:encoded><![CDATA[<p>&#8220;WTF where they thinking?&#8221;</p>
<p>Ooh, look at that enormous pile of money.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mouj</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13460</link>
		<dc:creator>Mouj</dc:creator>
		<pubDate>Mon, 17 Dec 2007 12:32:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13460</guid>
		<description>That&#039;s quite something really; i, for one, never had the opportunity to bash a real pinata so far, it feels me with joy to know that i&#039;ll be able to do so on my PC, may the need ever occur..</description>
		<content:encoded><![CDATA[<p>That&#8217;s quite something really; i, for one, never had the opportunity to bash a real pinata so far, it feels me with joy to know that i&#8217;ll be able to do so on my PC, may the need ever occur..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frosty840</title>
		<link>http://www.rockpapershotgun.com/2007/12/17/evolution-of-viva-pinata/comment-page-1/#comment-13459</link>
		<dc:creator>Frosty840</dc:creator>
		<pubDate>Mon, 17 Dec 2007 12:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=755#comment-13459</guid>
		<description>I&#039;m desperately trying to remain interested in VP since I picked it up the other day, but for all the hype surrounding it, it plays like nothing so much as a heavily re-skinned Amiga-era game.
Seriously, the game&#039;s entire premise is &quot;Look at vaguely cute stuff. Do a maze bit every so often.&quot; And when Rare realised they had absolutely no real content in the game, that got expanded to include &quot;Sometimes, if you do random stuff, one of the cute things will change colour.&quot;
How they expected a game focused so heavily on noninteractive spectating to turn into a Pokemon-beating mega-series (and they did. Note the tie-in crappy &lt;a href=&quot;http://en.wikipedia.org/wiki/Viva_Piñata_(TV_series)&quot; rel=&quot;nofollow&quot;&gt;TV_series&lt;/a&gt; and tie-in crappy racing game) is beyond me.</description>
		<content:encoded><![CDATA[<p>I&#8217;m desperately trying to remain interested in VP since I picked it up the other day, but for all the hype surrounding it, it plays like nothing so much as a heavily re-skinned Amiga-era game.<br />
Seriously, the game&#8217;s entire premise is &#8220;Look at vaguely cute stuff. Do a maze bit every so often.&#8221; And when Rare realised they had absolutely no real content in the game, that got expanded to include &#8220;Sometimes, if you do random stuff, one of the cute things will change colour.&#8221;<br />
How they expected a game focused so heavily on noninteractive spectating to turn into a Pokemon-beating mega-series (and they did. Note the tie-in crappy <a href="http://en.wikipedia.org/wiki/Viva_Piñata_(TV_series)" rel="nofollow">TV_series</a> and tie-in crappy racing game) is beyond me.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
