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	<title>Comments on: Duke Nukem Taking Forever: So What?</title>
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		<title>By: jtsfds47</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-186551</link>
		<dc:creator>jtsfds47</dc:creator>
		<pubDate>Mon, 11 May 2009 02:17:46 +0000</pubDate>
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		<content:encoded><![CDATA[<p>mammamia; allopurinol; allopurinol; allopurinol; online allopurinol; allopurinol; allopurinol; allopurinol buy; allopurinol; online allopurinol; allopurinol; allopurinol; online allopurinol; allopurinol; allopurinol; allopurinol online; uk buy allopurinol; allopurinol; allopurinol; allopurinol; allopurinol; allopurinol buy; allopurinol generic; allopurinol buy; cheap allopurinol online; allopurinol; allopurinol; allopurinol; allopurinol online order; allopurinol; order allopurinol online; allopurinol canada; generic allopurinol; allopurinol; buy allopurinol; allopurinol; allopurinol; allopurinol; allopurinol; allopurinol online order; allopurinol; allopurinol; allopurinol; allopurinol; allopurinol online; allopurinol; purchase generic allopurinol online; allopurinol; purchase allopurinol; allopurinol order online; allopurinol generic; order cheap allopurinol online; allopurinol; allopurinol; allopurinol; allopurinol; allopurinol usa; buy allopurinol online; buy allopurinol canada; order allopurinol usa; purchase allopurinol online; allopurinol; buy generic allopurinol; allopurinol online purchase; allopurinol online; buy allopurinol online; buy allopurinol; allopurinol; allopurinol; order cheap allopurinol;
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		<title>By: nstpadoscgj</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-179189</link>
		<dc:creator>nstpadoscgj</dc:creator>
		<pubDate>Mon, 27 Apr 2009 02:57:47 +0000</pubDate>
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		<description>bBtUB3  &lt;a href=&quot;http://ivxuhwbbkmhl.com/&quot; rel=&quot;nofollow&quot;&gt;ivxuhwbbkmhl&lt;/a&gt;, [url=http://kqezmccenjdt.com/]kqezmccenjdt[/url], [link=http://ileirqqlmind.com/]ileirqqlmind[/link], http://sqdquunvfjbk.com/</description>
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		<title>By: Sum0</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-14148</link>
		<dc:creator>Sum0</dc:creator>
		<pubDate>Fri, 21 Dec 2007 01:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=771#comment-14148</guid>
		<description>I was listening to a podcast lately where one of the hosts wondered what great movies could have been produced, if only directors had infinite finances and resources at their command.

Then he realised that we already know what would happen. The Star Wars prequel trilogy.

3D Realms have limitless funding and (so far) an entire decade of work on DNF. They are complacent and overly-confident in their product being an automatic classic. It just seems to me that if you want to make something that&#039;s actually good, you have to restrain yourself. This decade of work doesn&#039;t mean DNF is being polished to a fine finish, it&#039;s just sprawled out of control.</description>
		<content:encoded><![CDATA[<p>I was listening to a podcast lately where one of the hosts wondered what great movies could have been produced, if only directors had infinite finances and resources at their command.</p>
<p>Then he realised that we already know what would happen. The Star Wars prequel trilogy.</p>
<p>3D Realms have limitless funding and (so far) an entire decade of work on DNF. They are complacent and overly-confident in their product being an automatic classic. It just seems to me that if you want to make something that&#8217;s actually good, you have to restrain yourself. This decade of work doesn&#8217;t mean DNF is being polished to a fine finish, it&#8217;s just sprawled out of control.
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-14032</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 20 Dec 2007 03:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=771#comment-14032</guid>
		<description>I don&#039;t think movies or other media are really accurate comparisons. You can afford to take many years - the technology changes, but it&#039;s not happening as fast as it is in videogames right now. And it hasn&#039;t been a major issue for the audience (except in SFX-driven movies, the sort that are least likely to be delayed in endless artistic revisions) for ages now. Release a high profile game today with technology from five years ago, and you will be mercilessly lambasted from all corners of both press and individual gamers. Which means that a project that takes longer than a few years will waste tons of time revamping the technological underpinnings. Development *this* protracted....heh.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think movies or other media are really accurate comparisons. You can afford to take many years &#8211; the technology changes, but it&#8217;s not happening as fast as it is in videogames right now. And it hasn&#8217;t been a major issue for the audience (except in SFX-driven movies, the sort that are least likely to be delayed in endless artistic revisions) for ages now. Release a high profile game today with technology from five years ago, and you will be mercilessly lambasted from all corners of both press and individual gamers. Which means that a project that takes longer than a few years will waste tons of time revamping the technological underpinnings. Development *this* protracted&#8230;.heh.
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		<title>By: NegativeZero</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-14017</link>
		<dc:creator>NegativeZero</dc:creator>
		<pubDate>Thu, 20 Dec 2007 01:29:47 +0000</pubDate>
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		<description>I think this whole thing is a lesson about self-fulfilling prophecies. I mean seriously,  a game with an acronym that more commonly means &#039;Did Not Finish&#039;?

I don&#039;t think it&#039;s fair to compare this to TF2 either. Team Fortress was an exemplary multiplayer game to begin with, wheras Duke Nukem 3D was a pretty run-of-the-mill shooter with a lot of character.</description>
		<content:encoded><![CDATA[<p>I think this whole thing is a lesson about self-fulfilling prophecies. I mean seriously,  a game with an acronym that more commonly means &#8216;Did Not Finish&#8217;?</p>
<p>I don&#8217;t think it&#8217;s fair to compare this to TF2 either. Team Fortress was an exemplary multiplayer game to begin with, wheras Duke Nukem 3D was a pretty run-of-the-mill shooter with a lot of character.
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		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-13992</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Wed, 19 Dec 2007 21:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=771#comment-13992</guid>
		<description>I promise I&#039;m not spamming. I just thought of this while I was driving:

At the risk of stirring up the whole &#039;videogames as artistic expression&#039;&lt;i&gt; thing&lt;/i&gt;, I will say that I don&#039;t think a development team taking ten years to make a game is the same as one of Kubrick&#039;s hiatuses. While I do think that interaction opens up worlds of expression &lt;i&gt;potentially&lt;/i&gt;, right now videogames are still primarily a fiscal product over and above an artistic one. I think a more accurate comparison would be Gillette taking ten years to release their new line of razors, when all their competitors have been steadily releasing newer, better razors, forever with more and more blades.</description>
		<content:encoded><![CDATA[<p>I promise I&#8217;m not spamming. I just thought of this while I was driving:</p>
<p>At the risk of stirring up the whole &#8216;videogames as artistic expression&#8217;<i> thing</i>, I will say that I don&#8217;t think a development team taking ten years to make a game is the same as one of Kubrick&#8217;s hiatuses. While I do think that interaction opens up worlds of expression <i>potentially</i>, right now videogames are still primarily a fiscal product over and above an artistic one. I think a more accurate comparison would be Gillette taking ten years to release their new line of razors, when all their competitors have been steadily releasing newer, better razors, forever with more and more blades.
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		<title>By: Peewee</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-13990</link>
		<dc:creator>Peewee</dc:creator>
		<pubDate>Wed, 19 Dec 2007 20:55:26 +0000</pubDate>
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		<description>&quot;Shit or get off the pot.&quot;

You&#039;re comparing DNF to a bathroom experience?</description>
		<content:encoded><![CDATA[<p>&#8220;Shit or get off the pot.&#8221;</p>
<p>You&#8217;re comparing DNF to a bathroom experience?
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-13986</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 19 Dec 2007 20:39:34 +0000</pubDate>
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		<description>&quot;One things for sure, it needs to be /epic/ if it’s going to come close to meeting the understandable expectations that a 10-years-in-dev game will build.&quot;

No such thing. It&#039;ll be the same as a game that&#039;s been one or two years in development. After one or two years you&#039;re not improving the quality, you&#039;re just highlighting problems in your ability to manage game development.

In any case, I never really got what was so exciting about Duke Nukem in the first place.</description>
		<content:encoded><![CDATA[<p>&#8220;One things for sure, it needs to be /epic/ if it’s going to come close to meeting the understandable expectations that a 10-years-in-dev game will build.&#8221;</p>
<p>No such thing. It&#8217;ll be the same as a game that&#8217;s been one or two years in development. After one or two years you&#8217;re not improving the quality, you&#8217;re just highlighting problems in your ability to manage game development.</p>
<p>In any case, I never really got what was so exciting about Duke Nukem in the first place.
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		<title>By: K4el</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-13983</link>
		<dc:creator>K4el</dc:creator>
		<pubDate>Wed, 19 Dec 2007 20:23:02 +0000</pubDate>
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		<description>Stinks of misplaced entitlement? It&#039;s not about feeling entitled it about being sick of them hyping up something as if it were close to release then repeating the process 4 years later.

Shit or get off the pot.</description>
		<content:encoded><![CDATA[<p>Stinks of misplaced entitlement? It&#8217;s not about feeling entitled it about being sick of them hyping up something as if it were close to release then repeating the process 4 years later.</p>
<p>Shit or get off the pot.
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-13964</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Wed, 19 Dec 2007 18:32:25 +0000</pubDate>
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		<description>While I agree &lt;i&gt;slightly&lt;/i&gt; that people go a little overboard, it&#039;s tough to blame them. It&#039;s not like anyone is foaming-at-the-mouth banzai charging 3D Realms reps screaming for blood. They&#039;re making fun of a game called Duke Nukem &lt;i&gt;Forever&lt;/i&gt; for taking &lt;i&gt;forever&lt;/i&gt; to create.

It might be Daikatana, it might by Team Fortress 2. I think it&#039;ll be like Prey.

In the end, you can&#039;t tell people what/when/how they can say something. They are as entitled to their criticisms as 3D Realms are to their time.</description>
		<content:encoded><![CDATA[<p>While I agree <i>slightly</i> that people go a little overboard, it&#8217;s tough to blame them. It&#8217;s not like anyone is foaming-at-the-mouth banzai charging 3D Realms reps screaming for blood. They&#8217;re making fun of a game called Duke Nukem <i>Forever</i> for taking <i>forever</i> to create.</p>
<p>It might be Daikatana, it might by Team Fortress 2. I think it&#8217;ll be like Prey.</p>
<p>In the end, you can&#8217;t tell people what/when/how they can say something. They are as entitled to their criticisms as 3D Realms are to their time.
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		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-13951</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Wed, 19 Dec 2007 18:08:49 +0000</pubDate>
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		<description>My, what a confrontational tone, Mr. Gillen. 

...I&#039;m sorry?</description>
		<content:encoded><![CDATA[<p>My, what a confrontational tone, Mr. Gillen. </p>
<p>&#8230;I&#8217;m sorry?
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		<title>By: roryok</title>
		<link>http://www.rockpapershotgun.com/2007/12/19/duke-nukem-taking-forever-so-what/#comment-13929</link>
		<dc:creator>roryok</dc:creator>
		<pubDate>Wed, 19 Dec 2007 17:13:43 +0000</pubDate>
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		<description>i just hope it doesn&#039;t need the same specs crysis does...</description>
		<content:encoded><![CDATA[<p>i just hope it doesn&#8217;t need the same specs crysis does&#8230;
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