Rock, Paper, Shotgun

PC Gamer Speyrer Interview

Posted by John Walker on December 19th, 2007 at 4:07 pm.

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The handsome fellows at PC Gamer have posted my interview with David Speyrer – project lead on Half-Life 2: Episode Two – up on their website. You may remember a few weeks back we posted the bits that were left over. Well, here’s the cream of the interview for your eye-based enjoyment.

Illustrative excerpt:

That seems like quite an achievement. Companions tend to be infuriating. How did you avoid this with Alyx?

Speyrer: Alyx doesn’t generally dictate the pace of your forward progress through the game. When she does that, it feels like she’s playing the game and you’re the tag-along. We learned this in Episode One, and applied it in Ep Two as well. The player should dictate the pace of moving through the game.

Read the rest here.

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7 Comments »

  1. Garth says:

    Wait.. does that say ‘it’s annoying when Alyx dictates the pace, so we applied that to Episode 2 after it’s success in 1′? I’m confused :(

  2. Cargo Cult says:

    I like my Minerva approach – if the player isn’t going quickly enough, INSULT THEM SOME MORE!

  3. Rook says:

    Garth -> play with the commentary mode on.

  4. kadayi says:

    I think it’s more a case that Alyx vocalise’s the intention ‘Gordon we need to get to blah’ but it’s you as Gordon that dictates the route. Interesting interview though. :)

  5. John Walker says:

    Hey Cargo Cult, are you saying you made a Half-Life mod then?

  6. JakethePirate says:

    As much as I adore the Minerva approach, it simply wouldn’t work for Alyx because she has to be likable for the game to work.

    I suppose Minerva is likable as well, but in a different way…sort of. I really should play Metastasis again. Minerva is one of the most interesting and best written characters in any game.

  7. Velvet Fist, Iron Glove says:

    @John Walker:
    What, you don’t know Minerva: Metastasis?

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