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	<title>Comments on: Taking The Pith</title>
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	<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/</link>
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		<title>By: jim</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-74940</link>
		<dc:creator>jim</dc:creator>
		<pubDate>Sun, 03 Aug 2008 18:48:01 +0000</pubDate>
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		<description>stop your whining and either play and DON&quot;T complain, or DON&quot;T play. . . Nobody likes a whiner, . . . whiner.</description>
		<content:encoded><![CDATA[<p>stop your whining and either play and DON&#8221;T complain, or DON&#8221;T play. . . Nobody likes a whiner, . . . whiner.
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		<title>By: Stuart White</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14181</link>
		<dc:creator>Stuart White</dc:creator>
		<pubDate>Fri, 21 Dec 2007 10:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=780#comment-14181</guid>
		<description>Can we see the photo of Kieron?</description>
		<content:encoded><![CDATA[<p>Can we see the photo of Kieron?
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		<title>By: WCAYPAHWAT</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14165</link>
		<dc:creator>WCAYPAHWAT</dc:creator>
		<pubDate>Fri, 21 Dec 2007 04:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=780#comment-14165</guid>
		<description>Heh. I just use the wonderful mass of duct tape, USB cable and Xbox control I stuck together. So official support for me? I think not.</description>
		<content:encoded><![CDATA[<p>Heh. I just use the wonderful mass of duct tape, USB cable and Xbox control I stuck together. So official support for me? I think not.
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14132</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 20 Dec 2007 22:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=780#comment-14132</guid>
		<description>DigitalSignalX, this solution may be acceptable in games where analogue control isn&#039;t needed, but in driving games it&#039;s become basically a requirement.

How hard can it be to support the use of Windows&#039; standard game controller axes and buttons when you&#039;re coding the game? No harder than getting the thing to recognise inputs from a 360 controller, I&#039;d wager. I doubt this is simply laziness in porting.</description>
		<content:encoded><![CDATA[<p>DigitalSignalX, this solution may be acceptable in games where analogue control isn&#8217;t needed, but in driving games it&#8217;s become basically a requirement.</p>
<p>How hard can it be to support the use of Windows&#8217; standard game controller axes and buttons when you&#8217;re coding the game? No harder than getting the thing to recognise inputs from a 360 controller, I&#8217;d wager. I doubt this is simply laziness in porting.
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		<title>By: DigitalSignalX</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14123</link>
		<dc:creator>DigitalSignalX</dc:creator>
		<pubDate>Thu, 20 Dec 2007 21:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=780#comment-14123</guid>
		<description>A work around the 360 only issue is to use &lt;a href=&quot;http://www.oneswitch.org.uk/2/I/JoyToKey/JoyToKey.htm&quot; rel=&quot;nofollow&quot;&gt;JoyToKey &lt;/a&gt; (freeware) as a Mouse and Keyboard emulator for game pads. You set the game controls to mouse and keyboard, and the app uses your game pad and sends mouse and keyboard commands basically, bypassing the controller restriction.</description>
		<content:encoded><![CDATA[<p>A work around the 360 only issue is to use <a href="http://www.oneswitch.org.uk/2/I/JoyToKey/JoyToKey.htm" rel="nofollow">JoyToKey </a> (freeware) as a Mouse and Keyboard emulator for game pads. You set the game controls to mouse and keyboard, and the app uses your game pad and sends mouse and keyboard commands basically, bypassing the controller restriction.
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14108</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 20 Dec 2007 19:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=780#comment-14108</guid>
		<description>Honestly, I can&#039;t say as I care especially - I have a 360 controller, not because I have a 360, but because the controller&#039;s really a pretty decent one and a lot of games nowadays will directly recognize and support it where other gamepads (like my PS2 controller on the USB adapter I have for it) have to be manually configured and don&#039;t always work properly.

Plus Juiced 2 isn&#039;t something I want to play.</description>
		<content:encoded><![CDATA[<p>Honestly, I can&#8217;t say as I care especially &#8211; I have a 360 controller, not because I have a 360, but because the controller&#8217;s really a pretty decent one and a lot of games nowadays will directly recognize and support it where other gamepads (like my PS2 controller on the USB adapter I have for it) have to be manually configured and don&#8217;t always work properly.</p>
<p>Plus Juiced 2 isn&#8217;t something I want to play.
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14106</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 20 Dec 2007 19:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=780#comment-14106</guid>
		<description>I was just noticing the other day that RS6: Vegas has a checkmark box for &quot;Use XBOX 360 Controller&quot; in the options. I can&#039;t imagine they would have bothered implementing any support for other gamepads (or that anyone will ever use the 360 gamepad either), but I haven&#039;t tried it.

The mouse and keyboard work just fine, of course.</description>
		<content:encoded><![CDATA[<p>I was just noticing the other day that RS6: Vegas has a checkmark box for &#8220;Use XBOX 360 Controller&#8221; in the options. I can&#8217;t imagine they would have bothered implementing any support for other gamepads (or that anyone will ever use the 360 gamepad either), but I haven&#8217;t tried it.</p>
<p>The mouse and keyboard work just fine, of course.
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		<title>By: Dan Forever</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14105</link>
		<dc:creator>Dan Forever</dc:creator>
		<pubDate>Thu, 20 Dec 2007 19:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=780#comment-14105</guid>
		<description>Thought I&#039;d just add a reference:
&lt;a href=&quot;http://msdn2.microsoft.com/en-us/library/bb173456.aspx#_1.4&quot; title=&quot;Technical Specification&quot; rel=&quot;nofollow&quot;&gt;Games For Windows Technical Specification&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thought I&#8217;d just add a reference:<br />
<a href="http://msdn2.microsoft.com/en-us/library/bb173456.aspx#_1.4" title="Technical Specification" rel="nofollow">Games For Windows Technical Specification</a>
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		<title>By: Dan Forever</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14104</link>
		<dc:creator>Dan Forever</dc:creator>
		<pubDate>Thu, 20 Dec 2007 19:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=780#comment-14104</guid>
		<description>If you want GFW &quot;authentication&quot; for the game you&#039;re currently working on and want to support gamepads, you have to include support for the 360 controller or microsoft will not allow you the GFW branding. On the other hand, you can choose to not support any controllers at all and get GFW branding.

It&#039;s why you&#039;ll see a lot of console ports with specific support for &lt;i&gt;only&lt;/i&gt; the 360 pad as the developer and publisher are probably rushing to get the game out the doors as fast as possible if it&#039;s a &lt;strike&gt;game&lt;/strike&gt; cash-in like Juiced 2:HIN.</description>
		<content:encoded><![CDATA[<p>If you want GFW &#8220;authentication&#8221; for the game you&#8217;re currently working on and want to support gamepads, you have to include support for the 360 controller or microsoft will not allow you the GFW branding. On the other hand, you can choose to not support any controllers at all and get GFW branding.</p>
<p>It&#8217;s why you&#8217;ll see a lot of console ports with specific support for <i>only</i> the 360 pad as the developer and publisher are probably rushing to get the game out the doors as fast as possible if it&#8217;s a <strike>game</strike> cash-in like Juiced 2:HIN.
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		<title>By: Hitchhiker</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14097</link>
		<dc:creator>Hitchhiker</dc:creator>
		<pubDate>Thu, 20 Dec 2007 18:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=780#comment-14097</guid>
		<description>Devil May Cry 3 worked, pretty much, only with Logitech Rumblepad 2 (refused to work even with my Cordless Rumblepad).</description>
		<content:encoded><![CDATA[<p>Devil May Cry 3 worked, pretty much, only with Logitech Rumblepad 2 (refused to work even with my Cordless Rumblepad).
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		<title>By: Cruz</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14093</link>
		<dc:creator>Cruz</dc:creator>
		<pubDate>Thu, 20 Dec 2007 17:06:43 +0000</pubDate>
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		<description>Sorry about misspelling your name Kismet.</description>
		<content:encoded><![CDATA[<p>Sorry about misspelling your name Kismet.
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		<title>By: Cruz</title>
		<link>http://www.rockpapershotgun.com/2007/12/20/taking-the-pith/#comment-14092</link>
		<dc:creator>Cruz</dc:creator>
		<pubDate>Thu, 20 Dec 2007 17:06:06 +0000</pubDate>
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		<description>Kistmet:
&lt;blockquote cite=&quot;&quot;&gt;The bad news is that both Conquer the World and ranked matches are only available to Games For Windows LIVE Gold members -- an additional $50 investment for features that most PC gamers are used to getting for free. Even worse, this type of gamer apartheid can affect players in-game. &quot;Medals&quot; gained for participating in ranked matches and getting certain Achievements can be slotted to provide bonuses to things like armor and production rate. Since medals are tied to Achievements and it requires a Gold account to pick up the more advanced medals, anyone holding a Silver account is essentially playing a crippled version of the game.&lt;/blockquote&gt;
Taken from the Universe at War review at Gamespy (I know, I know, but I can only hit refresh on RPS so many times before I hafta check out the other rags on the webs).

I know this article focuses on just the GFW brand, but I just wanted to point out another example of this horrible set of programs that Microsoft is trying to push on us. 

Seriously, someone reassure me this (GFW+GFWL) is gonna fail.</description>
		<content:encoded><![CDATA[<p>Kistmet:</p>
<blockquote cite=""><p>The bad news is that both Conquer the World and ranked matches are only available to Games For Windows LIVE Gold members &#8212; an additional $50 investment for features that most PC gamers are used to getting for free. Even worse, this type of gamer apartheid can affect players in-game. &#8220;Medals&#8221; gained for participating in ranked matches and getting certain Achievements can be slotted to provide bonuses to things like armor and production rate. Since medals are tied to Achievements and it requires a Gold account to pick up the more advanced medals, anyone holding a Silver account is essentially playing a crippled version of the game.</p></blockquote>
<p>Taken from the Universe at War review at Gamespy (I know, I know, but I can only hit refresh on RPS so many times before I hafta check out the other rags on the webs).</p>
<p>I know this article focuses on just the GFW brand, but I just wanted to point out another example of this horrible set of programs that Microsoft is trying to push on us. </p>
<p>Seriously, someone reassure me this (GFW+GFWL) is gonna fail.
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