By Jim Rossignol on December 22nd, 2007 at 1:24 pm.

I reviewed the 2007 version of this game and was oddly entranced. The game is made up of a series of commercial missions in which you sail boats from point A to point B – a task that is surprisingly tricky to get right without causing enormous damage to your simulated vessel. I can’t quite imagine why people would want to play multiplayer games of it, however, which is the big innovation for the 2008 version of the game.
- Multiplayer functionality: For the first time in the Ship Simulator series, players can now sail around in their favourite environment with all of their Ship Simulator friends.
- In-game download and rating of Custom Missions: The Mission Editor enables users to create custom missions and share these online with the Ship Simulator community.
- Even More Realistic – Radio sounds on the bridge have been added.
- Better Customization – Select a starting point in a sailing environment in both Free Roam and Multiplayer modes.
If all this floats your boat, then take a look at the official site.


22/12/2007 at 14:12 Kieron Gillen says:
I think getting hold of code of this then playing multiplayer should be in our new years things to do.
KG
22/12/2007 at 14:29 No Picnic says:
Which is the key for battening down the hatches?
Also, on an ocean liner, aren’t all the keys cruise controls?
22/12/2007 at 14:41 dartt says:
Any excuse to crack open the rum.
22/12/2007 at 16:06 fluffy bunny says:
This isn’t a new game, but a free patch for the version that was released this summer.
22/12/2007 at 16:36 Muscrat says:
Actually powerboat racing in choppy water of multiplayer would be freakigng awesome…..
22/12/2007 at 16:57 Tim Stone says:
Nice to see MP added, but I reckon most Ship Simmers would have preferred a ship importer.
This guy – http://www.deltasimstudio.com/ – has done some fabulous add-on vessels for MSFS, wants to get them into SS too, but currently has no way to do it. Frustrating.
22/12/2007 at 17:24 Cigol says:
I still can’t believe Microsoft haven’t taken them to court. Their design is a complete and utter rip off of Flight Simulator and could easily be considered piggy-backing.
22/12/2007 at 20:44 Alex McLarty says:
Oddly, oddly appealing.
Do we get to import humans and sell them? Or toss them overboard if the Coastguard show up?
Just imagine it:
“Hit K to equip your AK47″
“New objective: kill all Coastguard”
Too far?