<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: RPS Advent Game-o-Calendar: December 23rd</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 22:45:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Rock, Paper, Shotgun: Celebrating The Birth Of Father Christmas &#187; Blog Archive &#187; The Complete RPS Advent 2007</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14613</link>
		<dc:creator>Rock, Paper, Shotgun: Celebrating The Birth Of Father Christmas &#187; Blog Archive &#187; The Complete RPS Advent 2007</dc:creator>
		<pubDate>Tue, 25 Dec 2007 14:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14613</guid>
		<description>[...] 20th December: World In Conflict 21st December: Crysis 22nd December: Peggle Deluxe 23rd December: Bioshock  24th December: [...]</description>
		<content:encoded><![CDATA[<p>[...] 20th December: World In Conflict 21st December: Crysis 22nd December: Peggle Deluxe 23rd December: Bioshock  24th December: [...]
<p class="report-comment">
				<span id="reportcomment_results_div_14613"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14613 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14613"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14576</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Tue, 25 Dec 2007 01:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14576</guid>
		<description>Well, it does!</description>
		<content:encoded><![CDATA[<p>Well, it does!
<p class="report-comment">
				<span id="reportcomment_results_div_14576"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14576 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14576"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14561</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Mon, 24 Dec 2007 20:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14561</guid>
		<description>Certainly was - I think I hammered out about a dozen screenshots of that one when I found it...

And yeah, the Educational Facility was great for atmosphere and detail like that. I always mean to mention it as a diamond in the (relative) rough when I&#039;m whining about the third act, but don&#039;t always remember to, annoyingly.</description>
		<content:encoded><![CDATA[<p>Certainly was &#8211; I think I hammered out about a dozen screenshots of that one when I found it&#8230;</p>
<p>And yeah, the Educational Facility was great for atmosphere and detail like that. I always mean to mention it as a diamond in the (relative) rough when I&#8217;m whining about the third act, but don&#8217;t always remember to, annoyingly.
<p class="report-comment">
				<span id="reportcomment_results_div_14561"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14561 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14561"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AlexxKay</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14557</link>
		<dc:creator>AlexxKay</dc:creator>
		<pubDate>Mon, 24 Dec 2007 20:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14557</guid>
		<description>&quot;The Little Sister snack-or-death machine&quot;

Ah, thank you for mentioning that one, Alec.  That was one of mine.  People keep talking about how the game loses steam in its last few levels, so it&#039;s nice to hear that parts of those levels were successful.

Oh, and the screenshot right after that, of the body stuck full of Little Sister needles?  I spent half a day arranging that one.  Immediately afterwards, I wondered if it was really worth that much time and effort, but it garnered a lot of positive comment at the next level review.  And you guys found it screenshot-worthy, so I guess it was time well spent :-)</description>
		<content:encoded><![CDATA[<p>&#8220;The Little Sister snack-or-death machine&#8221;</p>
<p>Ah, thank you for mentioning that one, Alec.  That was one of mine.  People keep talking about how the game loses steam in its last few levels, so it&#8217;s nice to hear that parts of those levels were successful.</p>
<p>Oh, and the screenshot right after that, of the body stuck full of Little Sister needles?  I spent half a day arranging that one.  Immediately afterwards, I wondered if it was really worth that much time and effort, but it garnered a lot of positive comment at the next level review.  And you guys found it screenshot-worthy, so I guess it was time well spent :-)
<p class="report-comment">
				<span id="reportcomment_results_div_14557"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14557 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14557"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John P (Katsumoto)</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14528</link>
		<dc:creator>John P (Katsumoto)</dc:creator>
		<pubDate>Mon, 24 Dec 2007 16:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14528</guid>
		<description>I think Kieron is spot on there, and I think that argument applies even more so to Crysis, cf: the crysis advent entry comments section.</description>
		<content:encoded><![CDATA[<p>I think Kieron is spot on there, and I think that argument applies even more so to Crysis, cf: the crysis advent entry comments section.
<p class="report-comment">
				<span id="reportcomment_results_div_14528"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14528 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14528"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dhex</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14511</link>
		<dc:creator>dhex</dc:creator>
		<pubDate>Mon, 24 Dec 2007 15:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14511</guid>
		<description>i do wish the entire game was as tight as fort frolic, because that was just...gold.</description>
		<content:encoded><![CDATA[<p>i do wish the entire game was as tight as fort frolic, because that was just&#8230;gold.
<p class="report-comment">
				<span id="reportcomment_results_div_14511"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14511 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14511"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14509</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 24 Dec 2007 15:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14509</guid>
		<description>FAIRER. Fairer and fairer. Yes.</description>
		<content:encoded><![CDATA[<p>FAIRER. Fairer and fairer. Yes.
<p class="report-comment">
				<span id="reportcomment_results_div_14509"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14509 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14509"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14508</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 24 Dec 2007 15:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14508</guid>
		<description>If only everyone had reacted in such a balanced way when it first came out... Still, the analysis gets further and further with each post on the issue.</description>
		<content:encoded><![CDATA[<p>If only everyone had reacted in such a balanced way when it first came out&#8230; Still, the analysis gets further and further with each post on the issue.
<p class="report-comment">
				<span id="reportcomment_results_div_14508"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14508 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14508"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14503</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Mon, 24 Dec 2007 14:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14503</guid>
		<description>Personally, I think Kieron is dead wrong in that statement. It certainly has some nice touches, but it doesn&#039;t hold to scrutiny, and its visual elements aren&#039;t used to best possible potential.</description>
		<content:encoded><![CDATA[<p>Personally, I think Kieron is dead wrong in that statement. It certainly has some nice touches, but it doesn&#8217;t hold to scrutiny, and its visual elements aren&#8217;t used to best possible potential.
<p class="report-comment">
				<span id="reportcomment_results_div_14503"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14503 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14503"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thelps</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14499</link>
		<dc:creator>Thelps</dc:creator>
		<pubDate>Mon, 24 Dec 2007 13:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14499</guid>
		<description>BioShock shows its narrative more than it tells. Exactly the same as Portal, in that respect. Just that, for my money, BioShock tries to &#039;show&#039; a lot more than Portal does, and I really, personally, enjoy game narrative. Not in the sense of characters telling me a story, but more in respect to how a game can tell a story that a film or a book cannot, via implication and background detail. It&#039;s up to the player how much they want to engage with BioShock&#039;s narrative and how much they want to live in the game&#039;s world. 

Kieron put it perfectly: &quot;With BioShock, the more you look, the more you see. The more you see, the more you have to think about. The more you think about, the more you understand the bloody thing&quot;.

Ultimately though, it&#039;s the player&#039;s choice, and you have to respect both sides of the argument, as the player, by my own definition, defines their experience by their input.</description>
		<content:encoded><![CDATA[<p>BioShock shows its narrative more than it tells. Exactly the same as Portal, in that respect. Just that, for my money, BioShock tries to &#8216;show&#8217; a lot more than Portal does, and I really, personally, enjoy game narrative. Not in the sense of characters telling me a story, but more in respect to how a game can tell a story that a film or a book cannot, via implication and background detail. It&#8217;s up to the player how much they want to engage with BioShock&#8217;s narrative and how much they want to live in the game&#8217;s world. </p>
<p>Kieron put it perfectly: &#8220;With BioShock, the more you look, the more you see. The more you see, the more you have to think about. The more you think about, the more you understand the bloody thing&#8221;.</p>
<p>Ultimately though, it&#8217;s the player&#8217;s choice, and you have to respect both sides of the argument, as the player, by my own definition, defines their experience by their input.
<p class="report-comment">
				<span id="reportcomment_results_div_14499"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14499 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14499"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14498</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Mon, 24 Dec 2007 13:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14498</guid>
		<description>I have to say I&#039;ve come round a bit more to Bioshock following the disappointments of Assassin&#039;s Creed (although I&#039;m a lot more tolerant of its po-faced narrative than most people it seems) and Mass Effect.

There are still some niggles which rub the wrong way, but after all is said and done they&#039;re just &lt;i&gt;niggles&lt;/i&gt;. If it weren&#039;t for the delights offered by The Orange Box, it&#039;d hands down be my game of the year.</description>
		<content:encoded><![CDATA[<p>I have to say I&#8217;ve come round a bit more to Bioshock following the disappointments of Assassin&#8217;s Creed (although I&#8217;m a lot more tolerant of its po-faced narrative than most people it seems) and Mass Effect.</p>
<p>There are still some niggles which rub the wrong way, but after all is said and done they&#8217;re just <i>niggles</i>. If it weren&#8217;t for the delights offered by The Orange Box, it&#8217;d hands down be my game of the year.
<p class="report-comment">
				<span id="reportcomment_results_div_14498"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14498 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14498"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thelps</title>
		<link>http://www.rockpapershotgun.com/2007/12/23/rps-advent-game-o-calendar-december-23rd/#comment-14496</link>
		<dc:creator>Thelps</dc:creator>
		<pubDate>Mon, 24 Dec 2007 12:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=794#comment-14496</guid>
		<description>It&#039;s blatantly Portal.

That said, BioShock had more ambition in any one zone than Portal had in the entire game, regardless of how it was realised or executed.

Ready: FIGHT!</description>
		<content:encoded><![CDATA[<p>It&#8217;s blatantly Portal.</p>
<p>That said, BioShock had more ambition in any one zone than Portal had in the entire game, regardless of how it was realised or executed.</p>
<p>Ready: FIGHT!
<p class="report-comment">
				<span id="reportcomment_results_div_14496"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14496 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14496"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

