<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: As Narbacular Drop Is to Portal</title>
	<atom:link href="http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 18:58:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Aldaris</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-152385</link>
		<dc:creator>Aldaris</dc:creator>
		<pubDate>Sat, 28 Feb 2009 19:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-152385</guid>
		<description>Erm, did I jsut gravedig a year old thread?
Oh, well, it deserves it, anyway.</description>
		<content:encoded><![CDATA[<p>Erm, did I jsut gravedig a year old thread?<br />
Oh, well, it deserves it, anyway.
<p class="report-comment">
				<span id="reportcomment_results_div_152385"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 152385 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_152385"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aldaris</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-152383</link>
		<dc:creator>Aldaris</dc:creator>
		<pubDate>Sat, 28 Feb 2009 19:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-152383</guid>
		<description>I fully support DF, however, there is one game and one mod which I would like to see a commercial form of. Namely Eternal Silence (HL2 mod of doing freespace between capships and doing HL2-meets-TF2 on those ships once you board &#039;em.) and Dyson (You know the one if you&#039;re an RPSer.).
Although A New Zero would also be nice on a larger scale, vehicular Battlefield (Battlesea?) with craters in the buildings, and a decent day night cycle. That would be awesome.</description>
		<content:encoded><![CDATA[<p>I fully support DF, however, there is one game and one mod which I would like to see a commercial form of. Namely Eternal Silence (HL2 mod of doing freespace between capships and doing HL2-meets-TF2 on those ships once you board &#8216;em.) and Dyson (You know the one if you&#8217;re an RPSer.).<br />
Although A New Zero would also be nice on a larger scale, vehicular Battlefield (Battlesea?) with craters in the buildings, and a decent day night cycle. That would be awesome.
<p class="report-comment">
				<span id="reportcomment_results_div_152383"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 152383 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_152383"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-15127</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 31 Dec 2007 20:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-15127</guid>
		<description>Just wanted to be pedantic and point out that &quot;indie&quot; games are not all freeware. The terms are not synonymous. ;)

Lots of indie games are commercial--that is, they are created for the purpose of making money for the developer(s). Check any casual game portal and you&#039;ll see a bunch of them. Look between the cracks more and you can find even more commercial indie games (like Bit Blot&#039;s &quot;Aquaria&quot; or Gilligames&#039; &quot;Rising Star&quot;).

More on topic, it seems inevitable that big budget game ideas will spring from small (or no-) budget games. Big budgets are too big to risk much experimentation (i.e., genre tweaking), and certainly not radical experimentation (i.e., entirely novel game mechanics).</description>
		<content:encoded><![CDATA[<p>Just wanted to be pedantic and point out that &#8220;indie&#8221; games are not all freeware. The terms are not synonymous. ;)</p>
<p>Lots of indie games are commercial&#8211;that is, they are created for the purpose of making money for the developer(s). Check any casual game portal and you&#8217;ll see a bunch of them. Look between the cracks more and you can find even more commercial indie games (like Bit Blot&#8217;s &#8220;Aquaria&#8221; or Gilligames&#8217; &#8220;Rising Star&#8221;).</p>
<p>More on topic, it seems inevitable that big budget game ideas will spring from small (or no-) budget games. Big budgets are too big to risk much experimentation (i.e., genre tweaking), and certainly not radical experimentation (i.e., entirely novel game mechanics).
<p class="report-comment">
				<span id="reportcomment_results_div_15127"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 15127 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_15127"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason Dyer</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-15124</link>
		<dc:creator>Jason Dyer</dc:creator>
		<pubDate>Mon, 31 Dec 2007 16:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-15124</guid>
		<description>In regards to Kenta Cho, you&#039;re looking for Blast Works for the Wii, which is Tumiki Fighters with new levels. rRootage will also be included (and it is rumored other games of his will be in there as well).</description>
		<content:encoded><![CDATA[<p>In regards to Kenta Cho, you&#8217;re looking for Blast Works for the Wii, which is Tumiki Fighters with new levels. rRootage will also be included (and it is rumored other games of his will be in there as well).
<p class="report-comment">
				<span id="reportcomment_results_div_15124"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 15124 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_15124"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Doull</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-14882</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Fri, 28 Dec 2007 18:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-14882</guid>
		<description>Agreed, but your first comment in this thread suggested even the graphicalisationalism would be too hard...</description>
		<content:encoded><![CDATA[<p>Agreed, but your first comment in this thread suggested even the graphicalisationalism would be too hard&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_14882"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14882 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14882"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-14846</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 28 Dec 2007 11:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-14846</guid>
		<description>Impressive, but not actually what I meant. Creating a commercial big-budget game that maintained the same game mechanisms as Dwarf Fortress while delivering ace production... as Portal is to Narbacular Drop.</description>
		<content:encoded><![CDATA[<p>Impressive, but not actually what I meant. Creating a commercial big-budget game that maintained the same game mechanisms as Dwarf Fortress while delivering ace production&#8230; as Portal is to Narbacular Drop.
<p class="report-comment">
				<span id="reportcomment_results_div_14846"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14846 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14846"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Doull</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-14837</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Fri, 28 Dec 2007 01:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-14837</guid>
		<description>You mean like this &lt;a HREF=&quot;http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;f=2&amp;t=001450&quot; rel=&quot;nofollow&quot;&gt;graphics visualization software&lt;/a&gt; for Dwarf Fortress?

Nah... couldn&#039;t be done...</description>
		<content:encoded><![CDATA[<p>You mean like this <a HREF="http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;f=2&amp;t=001450" rel="nofollow">graphics visualization software</a> for Dwarf Fortress?</p>
<p>Nah&#8230; couldn&#8217;t be done&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_14837"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14837 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14837"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Meho Krljic</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-14776</link>
		<dc:creator>Meho Krljic</dc:creator>
		<pubDate>Thu, 27 Dec 2007 10:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-14776</guid>
		<description>Now, that&#039;s a sensible thing to do. Most his games don&#039;t even require too much tarting up to be released on &#039;real&#039; platforms anyway. Gunroar, for instance is so perfectly beautiful, visual-wise, that it would be a shame to change it significantly (not to mention excellent fighting and scoring system). Of course, PS3/ PSN could use his games much in the way XBLA used GeoWars to explode across people&#039;s consciousnesses</description>
		<content:encoded><![CDATA[<p>Now, that&#8217;s a sensible thing to do. Most his games don&#8217;t even require too much tarting up to be released on &#8216;real&#8217; platforms anyway. Gunroar, for instance is so perfectly beautiful, visual-wise, that it would be a shame to change it significantly (not to mention excellent fighting and scoring system). Of course, PS3/ PSN could use his games much in the way XBLA used GeoWars to explode across people&#8217;s consciousnesses
<p class="report-comment">
				<span id="reportcomment_results_div_14776"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14776 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14776"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-14770</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Thu, 27 Dec 2007 09:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-14770</guid>
		<description>Kenta Cho&#039;s stuff is being converted for one of the consoles, but I think it&#039;s the PS3.</description>
		<content:encoded><![CDATA[<p>Kenta Cho&#8217;s stuff is being converted for one of the consoles, but I think it&#8217;s the PS3.
<p class="report-comment">
				<span id="reportcomment_results_div_14770"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14770 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14770"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Meho Krljic</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-14769</link>
		<dc:creator>Meho Krljic</dc:creator>
		<pubDate>Thu, 27 Dec 2007 09:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-14769</guid>
		<description>For my part, I am still puzzled at the fact that Kenta Cho&#039;s amazing free games have not been snathced and appropriated for XBLA, PSN or DS or PSP or whatever. I mean, his games are pure joy. They are very well designed from the gameplay perspective (Tumiki Fighters? Come on, this is pure genius) and presentation-wise, they are THE best thing in the indie market. There&#039;s this MTV interview (http://www.mtv.com/overdrive/?vid=125163) where he kinda doubts his games are good enough for commercial release and I have to say I am shocked... Doesn&#039;t he know how good he is?</description>
		<content:encoded><![CDATA[<p>For my part, I am still puzzled at the fact that Kenta Cho&#8217;s amazing free games have not been snathced and appropriated for XBLA, PSN or DS or PSP or whatever. I mean, his games are pure joy. They are very well designed from the gameplay perspective (Tumiki Fighters? Come on, this is pure genius) and presentation-wise, they are THE best thing in the indie market. There&#8217;s this MTV interview (<a href="http://www.mtv.com/overdrive/?vid=125163" rel="nofollow">http://www.mtv.com/overdrive/?vid=125163</a>) where he kinda doubts his games are good enough for commercial release and I have to say I am shocked&#8230; Doesn&#8217;t he know how good he is?
<p class="report-comment">
				<span id="reportcomment_results_div_14769"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14769 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14769"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Redd</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-14762</link>
		<dc:creator>Redd</dc:creator>
		<pubDate>Thu, 27 Dec 2007 08:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-14762</guid>
		<description>The moment you make DFs visuals literal instead of symbolic the magic goes out of the window.</description>
		<content:encoded><![CDATA[<p>The moment you make DFs visuals literal instead of symbolic the magic goes out of the window.
<p class="report-comment">
				<span id="reportcomment_results_div_14762"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14762 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14762"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2007/12/26/as-narbacular-drop-is-to-portal/#comment-14752</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 26 Dec 2007 22:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=810#comment-14752</guid>
		<description>Untill the interface becomes less obtuse and irritating I have given up on Dwarf Fortress.  I was fighting against it more than the Elephants.</description>
		<content:encoded><![CDATA[<p>Untill the interface becomes less obtuse and irritating I have given up on Dwarf Fortress.  I was fighting against it more than the Elephants.
<p class="report-comment">
				<span id="reportcomment_results_div_14752"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 14752 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_14752"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

