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	<title>Comments on: The Age of Decadence Trailer</title>
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		<title>By: PoC</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-682664</link>
		<dc:creator>PoC</dc:creator>
		<pubDate>Fri, 06 May 2011 01:01:38 +0000</pubDate>
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		<description>There are times when I actually like slow, turn-based games--I&#039;ve been known to play games while watching TV or reading a book (you can call it ADD; I call it multi-tasking), and this game sounds ideal for those purposes.  But it&#039;s been 4 years since this post was made, and the thing is *still* in development, and that&#039;s a bit worrying.</description>
		<content:encoded><![CDATA[<p>There are times when I actually like slow, turn-based games&#8211;I&#8217;ve been known to play games while watching TV or reading a book (you can call it ADD; I call it multi-tasking), and this game sounds ideal for those purposes.  But it&#8217;s been 4 years since this post was made, and the thing is *still* in development, and that&#8217;s a bit worrying.
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		<title>By: Roman Nose: Age of Decadence Demo &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-384355</link>
		<dc:creator>Roman Nose: Age of Decadence Demo &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Tue, 05 Jan 2010 12:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=815#comment-384355</guid>
		<description>[...] not about the action though, remember. Which reminds me of the famous bloodbath thread when John first linked to Age of Decadence. Ah, those were the days. __________________Related Stories:Danger Wideautoload: Geargrinder [...]</description>
		<content:encoded><![CDATA[<p>[...] not about the action though, remember. Which reminds me of the famous bloodbath thread when John first linked to Age of Decadence. Ah, those were the days. __________________Related Stories:Danger Wideautoload: Geargrinder [...]
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		<title>By: Now That’s Why I Love Best 2008 Ever! February &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-119663</link>
		<dc:creator>Now That’s Why I Love Best 2008 Ever! February &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 03 Dec 2008 12:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=815#comment-119663</guid>
		<description>[...] I never meant any harm. Honest guv. But it seems I accidentally started a shitstorm I didn&#8217;t even begin to [...]</description>
		<content:encoded><![CDATA[<p>[...] I never meant any harm. Honest guv. But it seems I accidentally started a shitstorm I didn&#8217;t even begin to [...]
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		<title>By: bob jones</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-117008</link>
		<dc:creator>bob jones</dc:creator>
		<pubDate>Tue, 25 Nov 2008 13:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=815#comment-117008</guid>
		<description>This game totally needs simultaneous resolution of turns. I&#039;ve always been sick of waiting for turns to end in turn based games. Having all the action happen at once would be much better.</description>
		<content:encoded><![CDATA[<p>This game totally needs simultaneous resolution of turns. I&#8217;ve always been sick of waiting for turns to end in turn based games. Having all the action happen at once would be much better.
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		<title>By: MacQ</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-100384</link>
		<dc:creator>MacQ</dc:creator>
		<pubDate>Tue, 14 Oct 2008 10:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=815#comment-100384</guid>
		<description>The game looks great. Will buy it definitely if it will be any good.
As for the graphics and anymation, I find them very nice.
You guys, who don&#039;t like them and would rather look at some great realistic animation, go watch a movie. The game is meant to be played, not watched! 
What difference does it make, what gestures makes the dying fellow? The only consern should be, that there is another one, who needs to be dealt with. And the dying, face grabbing fellow, doesn&#039;t cry, but holds his nose/face, cause you obviously smashed he&#039;s nose/face in.

As for TB combat - the more the merrier! Some of the greatest games I played have it (Arcanum, Fallout, Silent Storm, ...). If you rather prefer not to think when you&#039;re playing a game, then why don&#039;t you just watch a movie?

I also like to play some relaxing, no brainwaves consuming, action games, but if I want to play something that&#039;s worth while, I play RPGs. If they have TB combat, that that&#039;s even better, &#039;cause that means I get to use my tactics skills and not wreck my fingers and buttons, mindlesly smashing away.</description>
		<content:encoded><![CDATA[<p>The game looks great. Will buy it definitely if it will be any good.<br />
As for the graphics and anymation, I find them very nice.<br />
You guys, who don&#8217;t like them and would rather look at some great realistic animation, go watch a movie. The game is meant to be played, not watched!<br />
What difference does it make, what gestures makes the dying fellow? The only consern should be, that there is another one, who needs to be dealt with. And the dying, face grabbing fellow, doesn&#8217;t cry, but holds his nose/face, cause you obviously smashed he&#8217;s nose/face in.</p>
<p>As for TB combat &#8211; the more the merrier! Some of the greatest games I played have it (Arcanum, Fallout, Silent Storm, &#8230;). If you rather prefer not to think when you&#8217;re playing a game, then why don&#8217;t you just watch a movie?</p>
<p>I also like to play some relaxing, no brainwaves consuming, action games, but if I want to play something that&#8217;s worth while, I play RPGs. If they have TB combat, that that&#8217;s even better, &#8217;cause that means I get to use my tactics skills and not wreck my fingers and buttons, mindlesly smashing away.
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		<title>By: Gambler</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-28963</link>
		<dc:creator>Gambler</dc:creator>
		<pubDate>Thu, 06 Mar 2008 00:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=815#comment-28963</guid>
		<description>I don&#039;t particularly like TB, but neither do I see how this kind of combat is worse than, say, the combat in NWN2.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t particularly like TB, but neither do I see how this kind of combat is worse than, say, the combat in NWN2.
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		<title>By: lesslucid</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-27376</link>
		<dc:creator>lesslucid</dc:creator>
		<pubDate>Wed, 27 Feb 2008 04:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=815#comment-27376</guid>
		<description>Hmm. To me this looks fantastic. If anything I think it may suffer from some kind of &quot;uncanny valley&quot; effect; it&#039;s better animated than (say) X-Com or Jagged Alliance or Eschalon or Avernum... and so it reminds your eye of what &quot;real combat&quot; might look like, which then creates the disconnect between the real world and real time and the way that turn-based combat works in rpgs. My personal (and sadly I suspect, not widely shared) opinion is that in the end whether it looks good or bad or indifferent or &quot;polite&quot; is not that important... what matters is, do the game mechanics hold up after long play sessions? Is combat tense and exciting or does it merely require the player to make obvious right &quot;choices&quot; again and again? There&#039;s no way to tell from this trailer...</description>
		<content:encoded><![CDATA[<p>Hmm. To me this looks fantastic. If anything I think it may suffer from some kind of &#8220;uncanny valley&#8221; effect; it&#8217;s better animated than (say) X-Com or Jagged Alliance or Eschalon or Avernum&#8230; and so it reminds your eye of what &#8220;real combat&#8221; might look like, which then creates the disconnect between the real world and real time and the way that turn-based combat works in rpgs. My personal (and sadly I suspect, not widely shared) opinion is that in the end whether it looks good or bad or indifferent or &#8220;polite&#8221; is not that important&#8230; what matters is, do the game mechanics hold up after long play sessions? Is combat tense and exciting or does it merely require the player to make obvious right &#8220;choices&#8221; again and again? There&#8217;s no way to tell from this trailer&#8230;
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-20982</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Sat, 02 Feb 2008 02:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=815#comment-20982</guid>
		<description>Hump says:

&lt;i&gt;more things should be turn-based&lt;/i&gt;

&lt;strike&gt;no&lt;/strike&gt; yes

Fixed.</description>
		<content:encoded><![CDATA[<p>Hump says:</p>
<p><i>more things should be turn-based</i></p>
<p><strike>no</strike> yes</p>
<p>Fixed.
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		<title>By: Rock, Paper, Shotgun: Unpaid Per Post For 135 Years &#187; Blog Archive &#187; Against Design Decadence: Vince D. Weller</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-20733</link>
		<dc:creator>Rock, Paper, Shotgun: Unpaid Per Post For 135 Years &#187; Blog Archive &#187; Against Design Decadence: Vince D. Weller</dc:creator>
		<pubDate>Fri, 01 Feb 2008 16:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=815#comment-20733</guid>
		<description>[...] development at a comfortable distance, its world collided with Rock Paper Shotgun&#8217;s when Walker posted a little combat teaser the team of this indie-RPG had released. Thread exploded with readers rejecting its turn-based formality. Then there was a counter-reaction [...]</description>
		<content:encoded><![CDATA[<p>[...] development at a comfortable distance, its world collided with Rock Paper Shotgun&#8217;s when Walker posted a little combat teaser the team of this indie-RPG had released. Thread exploded with readers rejecting its turn-based formality. Then there was a counter-reaction [...]
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		<title>By: Winterborn</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-16802</link>
		<dc:creator>Winterborn</dc:creator>
		<pubDate>Sun, 13 Jan 2008 10:06:45 +0000</pubDate>
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		<description>Looks excellent to me. 

Rather depressed by a lot of the comments here.</description>
		<content:encoded><![CDATA[<p>Looks excellent to me. </p>
<p>Rather depressed by a lot of the comments here.
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-15169</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 01 Jan 2008 21:25:53 +0000</pubDate>
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		<description>Yes?</description>
		<content:encoded><![CDATA[<p>Yes?
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		<title>By: Hump</title>
		<link>http://www.rockpapershotgun.com/2007/12/28/the-age-of-decadence-trailer/#comment-15140</link>
		<dc:creator>Hump</dc:creator>
		<pubDate>Tue, 01 Jan 2008 09:25:46 +0000</pubDate>
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		<description>&lt;i&gt;More things should be turn-based.&lt;/i&gt;

no</description>
		<content:encoded><![CDATA[<p><i>More things should be turn-based.</i></p>
<p>no
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