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	<title>Comments on: X Motor Racing Demo</title>
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	<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/</link>
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		<title>By: Rock, Paper, Shotgun: these men think in courier &#187; It Crashes. In A Good Way: X-Motor 1.14 Demo</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-258477</link>
		<dc:creator>Rock, Paper, Shotgun: these men think in courier &#187; It Crashes. In A Good Way: X-Motor 1.14 Demo</dc:creator>
		<pubDate>Thu, 27 Aug 2009 10:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-258477</guid>
		<description>[...] Racing out, featuring increased simosity. Most importantly, when Jim looked at the original demo way back in the prehistory of RPS, his main wonder was when the damage model was such an important part of the game, why it [...]</description>
		<content:encoded><![CDATA[<p>[...] Racing out, featuring increased simosity. Most importantly, when Jim looked at the original demo way back in the prehistory of RPS, his main wonder was when the damage model was such an important part of the game, why it [...]</p>
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		<title>By: vastine chater</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-16879</link>
		<dc:creator>vastine chater</dc:creator>
		<pubDate>Mon, 14 Jan 2008 10:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-16879</guid>
		<description>Maybe I&#039;ll give this one a try. Never have been the biggest fan of racing demos. But then again, gonna try this one all the same.</description>
		<content:encoded><![CDATA[<p>Maybe I&#8217;ll give this one a try. Never have been the biggest fan of racing demos. But then again, gonna try this one all the same.</p>
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	<item>
		<title>By: wien</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-14993</link>
		<dc:creator>wien</dc:creator>
		<pubDate>Sun, 30 Dec 2007 00:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-14993</guid>
		<description>LFS is very drivable with a mouse, but you&#039;ll probably never be as fast as with a wheel. Force feedback combined with the low sensitivity of a proper wheel helps a lot when trying to keep a car under control.</description>
		<content:encoded><![CDATA[<p>LFS is very drivable with a mouse, but you&#8217;ll probably never be as fast as with a wheel. Force feedback combined with the low sensitivity of a proper wheel helps a lot when trying to keep a car under control.</p>
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		<title>By: DigitalSignalX</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-14985</link>
		<dc:creator>DigitalSignalX</dc:creator>
		<pubDate>Sat, 29 Dec 2007 22:35:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-14985</guid>
		<description>mmmm elf boobies... om nom nom nom. Damn Lineage II. I always shy from driving games because of the early days of mouse/KB were very awkward on them. It doesn&#039;t help that I refuse to buy a wheel. Same with flying games and a flight stick. Games like the GTA series though don&#039;t really require decent driving skills, and in fact, seem to be hampered by them. Do any of these car games really steer decently on a mouse/KB?</description>
		<content:encoded><![CDATA[<p>mmmm elf boobies&#8230; om nom nom nom. Damn Lineage II. I always shy from driving games because of the early days of mouse/KB were very awkward on them. It doesn&#8217;t help that I refuse to buy a wheel. Same with flying games and a flight stick. Games like the GTA series though don&#8217;t really require decent driving skills, and in fact, seem to be hampered by them. Do any of these car games really steer decently on a mouse/KB?</p>
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	<item>
		<title>By: wien</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-14950</link>
		<dc:creator>wien</dc:creator>
		<pubDate>Sat, 29 Dec 2007 17:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-14950</guid>
		<description>Ouch, it may have a lot of fancy output from it&#039;s physics engine, but realistic it ain&#039;t. I&#039;ve seen bars of soap understeer less than that Boxter. If you want realism (and indie) have a look at &lt;a href=&quot;http://www.youtube.com/watch?v=HdldZlNDm80&quot; rel=&quot;nofollow&quot;&gt;Live for Speed&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Ouch, it may have a lot of fancy output from it&#8217;s physics engine, but realistic it ain&#8217;t. I&#8217;ve seen bars of soap understeer less than that Boxter. If you want realism (and indie) have a look at <a href="http://www.youtube.com/watch?v=HdldZlNDm80" rel="nofollow">Live for Speed</a>.</p>
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		<title>By: Jives</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-14944</link>
		<dc:creator>Jives</dc:creator>
		<pubDate>Sat, 29 Dec 2007 15:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-14944</guid>
		<description>18</description>
		<content:encoded><![CDATA[<p>18</p>
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		<title>By: LordUbiquitous</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-14942</link>
		<dc:creator>LordUbiquitous</dc:creator>
		<pubDate>Sat, 29 Dec 2007 15:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-14942</guid>
		<description>6.34 peggles, if my calculations are correct. Hmm, what is the standard number of decimal places used when calculating in peggles?</description>
		<content:encoded><![CDATA[<p>6.34 peggles, if my calculations are correct. Hmm, what is the standard number of decimal places used when calculating in peggles?</p>
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		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-14938</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Sat, 29 Dec 2007 12:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-14938</guid>
		<description>Strange coincidence, there&#039;s a demo another really neat indie racer out now: Nitro Stunt Racing. I bought it yesterday, sadly it&#039;s a bit light on content, but it&#039;s a lot of fun (very satisfying controls). Reminds me a bit of Stunt Car Racer.

Demo/trial and screenshots here:

http://www.worthplaying.com/article.php?sid=48598&amp;mode=thread&amp;order=0

X Motor Racing seems interesting too, will definitely check it out.</description>
		<content:encoded><![CDATA[<p>Strange coincidence, there&#8217;s a demo another really neat indie racer out now: Nitro Stunt Racing. I bought it yesterday, sadly it&#8217;s a bit light on content, but it&#8217;s a lot of fun (very satisfying controls). Reminds me a bit of Stunt Car Racer.</p>
<p>Demo/trial and screenshots here:</p>
<p><a href="http://www.worthplaying.com/article.php?sid=48598&amp;mode=thread&amp;order=0" rel="nofollow">http://www.worthplaying.com/article.php?sid=48598&amp;mode=thread&amp;order=0</a></p>
<p>X Motor Racing seems interesting too, will definitely check it out.</p>
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		<title>By: Kelduum</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-14937</link>
		<dc:creator>Kelduum</dc:creator>
		<pubDate>Sat, 29 Dec 2007 12:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-14937</guid>
		<description>I can&#039;t download something without knowing how many Peggles it is!</description>
		<content:encoded><![CDATA[<p>I can&#8217;t download something without knowing how many Peggles it is!</p>
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		<title>By: Jives</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-14936</link>
		<dc:creator>Jives</dc:creator>
		<pubDate>Sat, 29 Dec 2007 12:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-14936</guid>
		<description>the new burnout game has fantastic damage modeling, from a graphical perspective at least. If you are yet to see it, you realy should.</description>
		<content:encoded><![CDATA[<p>the new burnout game has fantastic damage modeling, from a graphical perspective at least. If you are yet to see it, you realy should.</p>
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	<item>
		<title>By: The Fanciest Of Pants</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-14935</link>
		<dc:creator>The Fanciest Of Pants</dc:creator>
		<pubDate>Sat, 29 Dec 2007 12:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-14935</guid>
		<description>Once we get comprehensive physics overlays describing the various forces that apply to Elf boobies, I&#039;ll be interested :3</description>
		<content:encoded><![CDATA[<p>Once we get comprehensive physics overlays describing the various forces that apply to Elf boobies, I&#8217;ll be interested :3</p>
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		<title>By: derFeef</title>
		<link>http://www.rockpapershotgun.com/2007/12/29/x-motor-racing-demo/comment-page-1/#comment-14934</link>
		<dc:creator>derFeef</dc:creator>
		<pubDate>Sat, 29 Dec 2007 12:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=817#comment-14934</guid>
		<description>realistic? cars? ill try it! thx for the tip.</description>
		<content:encoded><![CDATA[<p>realistic? cars? ill try it! thx for the tip.</p>
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