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	<title>Comments on: Marvel Dies, Wolfenstein Lives</title>
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		<title>By: escort bayan</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-432824</link>
		<dc:creator>escort bayan</dc:creator>
		<pubDate>Wed, 21 Apr 2010 21:43:52 +0000</pubDate>
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		<description>istanbulun ve diger illerin en kapsamli ilan sitesi</description>
		<content:encoded><![CDATA[<p>istanbulun ve diger illerin en kapsamli ilan sitesi
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		<title>By: escort kızlar</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-414809</link>
		<dc:creator>escort kızlar</dc:creator>
		<pubDate>Fri, 12 Mar 2010 15:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=821#comment-414809</guid>
		<description>&lt;a href=&quot;http://www.yerindeegitim.com&quot; rel=&quot;nofollow&quot;&gt;köpek eğitimi&lt;/a&gt;
&lt;a href=&quot;http://www.internetce.net&quot; rel=&quot;nofollow&quot;&gt;web tasarımı&lt;/a&gt;
&lt;a href=&quot;http://www.askkervani.com&quot; rel=&quot;nofollow&quot;&gt;arkadaşlık sitesi&lt;/a&gt;
&lt;a href=&quot;http://www.partneriniz.net&quot; rel=&quot;nofollow&quot;&gt;eskort&lt;/a&gt;
bayan eskortlar istanbul</description>
		<content:encoded><![CDATA[<p><a href="http://www.yerindeegitim.com" rel="nofollow">köpek eğitimi</a><br />
<a href="http://www.internetce.net" rel="nofollow">web tasarımı</a><br />
<a href="http://www.askkervani.com" rel="nofollow">arkadaşlık sitesi</a><br />
<a href="http://www.partneriniz.net" rel="nofollow">eskort</a><br />
bayan eskortlar istanbul
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		<title>By: Leeisl</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-15444</link>
		<dc:creator>Leeisl</dc:creator>
		<pubDate>Fri, 04 Jan 2008 05:48:13 +0000</pubDate>
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		<description>And is the inverse laughable beyond existence?</description>
		<content:encoded><![CDATA[<p>And is the inverse laughable beyond existence?
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		<title>By: Robin</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-15175</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Tue, 01 Jan 2008 23:20:22 +0000</pubDate>
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		<description>Portal getting the #1 slot over SMG is laughable beyond words.</description>
		<content:encoded><![CDATA[<p>Portal getting the #1 slot over SMG is laughable beyond words.
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-15167</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 01 Jan 2008 21:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=821#comment-15167</guid>
		<description>The opening section of KOTOR2 is far better than KOTOR1&#039;s spaceship tutorial and, more comprehensively, better than that annoying pre-Jedi planet as well. And yes, better than Fallout 2&#039;s temple, both because it&#039;s more interesting (at least the first time through) and because that temple almost forces part of your character build in a game that&#039;s supposed to be about flexibility of approach.</description>
		<content:encoded><![CDATA[<p>The opening section of KOTOR2 is far better than KOTOR1&#8242;s spaceship tutorial and, more comprehensively, better than that annoying pre-Jedi planet as well. And yes, better than Fallout 2&#8242;s temple, both because it&#8217;s more interesting (at least the first time through) and because that temple almost forces part of your character build in a game that&#8217;s supposed to be about flexibility of approach.
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		<title>By: Janek</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-15153</link>
		<dc:creator>Janek</dc:creator>
		<pubDate>Tue, 01 Jan 2008 17:15:57 +0000</pubDate>
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		<description>Maybe it&#039;s just due to my having replayed Fallout 2 more often than KOTOR2.</description>
		<content:encoded><![CDATA[<p>Maybe it&#8217;s just due to my having replayed Fallout 2 more often than KOTOR2.
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		<title>By: dr_demento</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-15152</link>
		<dc:creator>dr_demento</dc:creator>
		<pubDate>Tue, 01 Jan 2008 16:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=821#comment-15152</guid>
		<description>Eurogamer once more prove themselves the best gaming news site on the intertubes.  Personally I&#039;d have Mario Galaxy lower and Halo 3 higher, but that&#039;s just me.

The anti-Halo vibes are wearing a bit thin, mind, especially after the third one.  Sometimes games can just have gameplay, you know?</description>
		<content:encoded><![CDATA[<p>Eurogamer once more prove themselves the best gaming news site on the intertubes.  Personally I&#8217;d have Mario Galaxy lower and Halo 3 higher, but that&#8217;s just me.</p>
<p>The anti-Halo vibes are wearing a bit thin, mind, especially after the third one.  Sometimes games can just have gameplay, you know?
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		<title>By: John P (Katsumoto)</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-15151</link>
		<dc:creator>John P (Katsumoto)</dc:creator>
		<pubDate>Tue, 01 Jan 2008 16:51:21 +0000</pubDate>
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		<description>Yeah that temple sucked, but if you&#039;d done it once before it was easy enough to rush through in about 10 minutes. That space station though... at the very least an hour, potentially two. Horror!</description>
		<content:encoded><![CDATA[<p>Yeah that temple sucked, but if you&#8217;d done it once before it was easy enough to rush through in about 10 minutes. That space station though&#8230; at the very least an hour, potentially two. Horror!
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		<title>By: Janek</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-15150</link>
		<dc:creator>Janek</dc:creator>
		<pubDate>Tue, 01 Jan 2008 16:42:05 +0000</pubDate>
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		<description>I dunno, I don&#039;t think it was as bad as Fallout 2&#039;s Temple of Tedium.

I wonder what the consensus is on the worst ever opening section (compared to the rest of the game)</description>
		<content:encoded><![CDATA[<p>I dunno, I don&#8217;t think it was as bad as Fallout 2&#8242;s Temple of Tedium.</p>
<p>I wonder what the consensus is on the worst ever opening section (compared to the rest of the game)
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		<title>By: John P (Katsumoto)</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-15148</link>
		<dc:creator>John P (Katsumoto)</dc:creator>
		<pubDate>Tue, 01 Jan 2008 16:35:05 +0000</pubDate>
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		<description>But KoTor2 has the worst opening hour in the history of videogames. It blossoms afterwards, but that opening scene on the space station is infuriatingly dull and really puts a lot of people off.</description>
		<content:encoded><![CDATA[<p>But KoTor2 has the worst opening hour in the history of videogames. It blossoms afterwards, but that opening scene on the space station is infuriatingly dull and really puts a lot of people off.
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		<title>By: Ricardo the patriot</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-15147</link>
		<dc:creator>Ricardo the patriot</dc:creator>
		<pubDate>Tue, 01 Jan 2008 16:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=821#comment-15147</guid>
		<description>Oh, and Mass Effect seems pretty mediocre so far, though I aven&#039;t left Citadel station yet (was this ripped from KOTOR II? I seem to remeber that game having a citadel station with indor gardens, a rapidtransit system and similar architecture). Anyway, facial animations are great, voice acting is decent, but unskippable (sorry, its not THAT good, and Iread faster than I listen), film grain is very cool, and the music is very eighties. The pluses pretty much end there though (except for one big thing, I&#039;ll get to that later)

There&#039;s way to much combat with a sort of mediocre combat system and the repair and biotics classes are basically combat force powers classes so far (maybe they get better further in development), but the non combat sections are kinda dull. I think the sort of story and characters they went for in Mass Effect could have been pulled of with a campy atmosphere (JA2 and Fallout managed pulled of a pretty silly story well because of their atmosphere), but this game seems to take it self pretty seriously, despite the fact that your unit members look like power rangers. The dialog system seems very over rated; I&#039;d hardly call it innovative or revolutionary. I guess the fact that your forced to listen to both your character and the guy your talking to speak is supposed to be cinematic, but it&#039;s kind of a pain, especially since the writing&#039;s hit and miss (the military captain calls some rival a loser). The much touted &quot;real-time&quot; ability to interrupt other people speaking, well, I haven&#039;t encountered it yet. The summarized sentences weren&#039;t pulled off very well, certainly been done better in other games. Often, the choice you pick doesn&#039;t really match what your character says, other times, 3 responses are basically the same thing (&quot;I agree!&quot;, &quot;Great Idea,&quot; &quot;I think Bob is right about that one&quot;). Another returning annoyance from other Bioware games is three seemingly different choices often lead to the same response (yes, I tried it). I don&#039;t really get the &quot;revolutionary part, it&#039;s conversation choices, but in a wheel rather than a list. Cool. 

Actually, there was one thing that impressed me, though. Situations so far are not the black and white morality of previous Bioware games. In one situation, a guy wants his wife&#039;s dead body for burial, but the military wants it to perform tests that could help humanity. It&#039;s the classic good for one vs. good for the whole, but works, even if the situation could be a little more interesting. If there&#039;s more stuff like that, I might actually get somewhere in this game.</description>
		<content:encoded><![CDATA[<p>Oh, and Mass Effect seems pretty mediocre so far, though I aven&#8217;t left Citadel station yet (was this ripped from KOTOR II? I seem to remeber that game having a citadel station with indor gardens, a rapidtransit system and similar architecture). Anyway, facial animations are great, voice acting is decent, but unskippable (sorry, its not THAT good, and Iread faster than I listen), film grain is very cool, and the music is very eighties. The pluses pretty much end there though (except for one big thing, I&#8217;ll get to that later)</p>
<p>There&#8217;s way to much combat with a sort of mediocre combat system and the repair and biotics classes are basically combat force powers classes so far (maybe they get better further in development), but the non combat sections are kinda dull. I think the sort of story and characters they went for in Mass Effect could have been pulled of with a campy atmosphere (JA2 and Fallout managed pulled of a pretty silly story well because of their atmosphere), but this game seems to take it self pretty seriously, despite the fact that your unit members look like power rangers. The dialog system seems very over rated; I&#8217;d hardly call it innovative or revolutionary. I guess the fact that your forced to listen to both your character and the guy your talking to speak is supposed to be cinematic, but it&#8217;s kind of a pain, especially since the writing&#8217;s hit and miss (the military captain calls some rival a loser). The much touted &#8220;real-time&#8221; ability to interrupt other people speaking, well, I haven&#8217;t encountered it yet. The summarized sentences weren&#8217;t pulled off very well, certainly been done better in other games. Often, the choice you pick doesn&#8217;t really match what your character says, other times, 3 responses are basically the same thing (&#8220;I agree!&#8221;, &#8220;Great Idea,&#8221; &#8220;I think Bob is right about that one&#8221;). Another returning annoyance from other Bioware games is three seemingly different choices often lead to the same response (yes, I tried it). I don&#8217;t really get the &#8220;revolutionary part, it&#8217;s conversation choices, but in a wheel rather than a list. Cool. </p>
<p>Actually, there was one thing that impressed me, though. Situations so far are not the black and white morality of previous Bioware games. In one situation, a guy wants his wife&#8217;s dead body for burial, but the military wants it to perform tests that could help humanity. It&#8217;s the classic good for one vs. good for the whole, but works, even if the situation could be a little more interesting. If there&#8217;s more stuff like that, I might actually get somewhere in this game.
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		<title>By: Ricardo the patriot</title>
		<link>http://www.rockpapershotgun.com/2007/12/30/marvel-dies-wolfenstein-lives/#comment-15145</link>
		<dc:creator>Ricardo the patriot</dc:creator>
		<pubDate>Tue, 01 Jan 2008 16:02:22 +0000</pubDate>
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		<description>I always thought Kotor II was the superior of the two by far, and people who think it is terrible compared to the first always puzzle me. In fact, I think it would have been a lot better had it deviated a little more from the original: dull combat, inability to attack whoever, forced &quot;dungeon crawls&quot;, linear &quot;exploration&quot;, combat minigames, dumb character creation/development, etc all could have been eliminated if kotor&#039;s system had been dropped. Kotor II really had some superb dialog (there was a particularly interesting conversation with Atris or somebody), it was lot more morally ambiguous than kotor (about as much as you can be in a Star Wars setting), it had a few interesting ideas (influence), less irritating characters (don&#039;t even get me started on that whiney bitch Carth), better quest situations/more choice&amp;consequence, better feats/better ranged weapons balance (you could actually play a gun slinger),  it had gameplay additions (lab/work stations, consequence for bashing containers), I could go on for a while. Not exactly a compelling story, but it&#039;s not like the first one was very good either, and quality narrative doesn&#039;t necessarily make a game a better rpg. The only thing I can really say that the original wins on is the Star Wars atmosphere; the sequel took it self a bit too seriously.</description>
		<content:encoded><![CDATA[<p>I always thought Kotor II was the superior of the two by far, and people who think it is terrible compared to the first always puzzle me. In fact, I think it would have been a lot better had it deviated a little more from the original: dull combat, inability to attack whoever, forced &#8220;dungeon crawls&#8221;, linear &#8220;exploration&#8221;, combat minigames, dumb character creation/development, etc all could have been eliminated if kotor&#8217;s system had been dropped. Kotor II really had some superb dialog (there was a particularly interesting conversation with Atris or somebody), it was lot more morally ambiguous than kotor (about as much as you can be in a Star Wars setting), it had a few interesting ideas (influence), less irritating characters (don&#8217;t even get me started on that whiney bitch Carth), better quest situations/more choice&amp;consequence, better feats/better ranged weapons balance (you could actually play a gun slinger),  it had gameplay additions (lab/work stations, consequence for bashing containers), I could go on for a while. Not exactly a compelling story, but it&#8217;s not like the first one was very good either, and quality narrative doesn&#8217;t necessarily make a game a better rpg. The only thing I can really say that the original wins on is the Star Wars atmosphere; the sequel took it self a bit too seriously.
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