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	<title>Comments on: Zoning, Out</title>
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	<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/</link>
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		<title>By: GamniX &#187; Blog Archive &#187; Warzone 2100 Resurrection</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-142644</link>
		<dc:creator>GamniX &#187; Blog Archive &#187; Warzone 2100 Resurrection</dc:creator>
		<pubDate>Thu, 05 Feb 2009 19:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=826#comment-142644</guid>
		<description>[...] 2100, and its base-building prowess was practically unparalleled. The game has been freeware for some time, but is now supported by the Warzone 2100 Resurrection project, which is doing its best to provide [...]</description>
		<content:encoded><![CDATA[<p>[...] 2100, and its base-building prowess was practically unparalleled. The game has been freeware for some time, but is now supported by the Warzone 2100 Resurrection project, which is doing its best to provide [...]
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		<title>By: Warzone 2100 Resurrection &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-141575</link>
		<dc:creator>Warzone 2100 Resurrection &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Tue, 03 Feb 2009 15:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=826#comment-141575</guid>
		<description>[...] 2100, and its base-building prowess was practically unparalleled. The game has been freeware for some time, but is now supported by the Warzone 2100 Resurrection project, which is doing its best to provide [...]</description>
		<content:encoded><![CDATA[<p>[...] 2100, and its base-building prowess was practically unparalleled. The game has been freeware for some time, but is now supported by the Warzone 2100 Resurrection project, which is doing its best to provide [...]
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-76037</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Thu, 07 Aug 2008 07:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=826#comment-76037</guid>
		<description>I liked the fact that my winning (or rather only, at the end) strategy was to build hundreds of cheap fire planes, and then firebomb everything.</description>
		<content:encoded><![CDATA[<p>I liked the fact that my winning (or rather only, at the end) strategy was to build hundreds of cheap fire planes, and then firebomb everything.
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		<title>By: SwiftRanger</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-36983</link>
		<dc:creator>SwiftRanger</dc:creator>
		<pubDate>Sat, 05 Apr 2008 20:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=826#comment-36983</guid>
		<description>Oh yeah, KKnD manual by itself was worth the purchase for the jokes alone. Don&#039;t mention the sequel though.</description>
		<content:encoded><![CDATA[<p>Oh yeah, KKnD manual by itself was worth the purchase for the jokes alone. Don&#8217;t mention the sequel though.
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-15386</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 03 Jan 2008 21:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=826#comment-15386</guid>
		<description>I never &#039;got&#039; Warzone. The unit-customisation seemed too forced (as with many games where player choice is involved, most options available to you are so awful that the real &#039;choices&#039; are few - Alpha Centauri, anyone?) and the setting was a bit... bland. This was the age of the Kitsch RTS, where Soviets had extraordinary facial hair and things like KKND were considered tame and ordinary.

Who still has KKND? Now there was an awesome RTS. Generic as hell, but bags of charm.</description>
		<content:encoded><![CDATA[<p>I never &#8216;got&#8217; Warzone. The unit-customisation seemed too forced (as with many games where player choice is involved, most options available to you are so awful that the real &#8216;choices&#8217; are few &#8211; Alpha Centauri, anyone?) and the setting was a bit&#8230; bland. This was the age of the Kitsch RTS, where Soviets had extraordinary facial hair and things like KKND were considered tame and ordinary.</p>
<p>Who still has KKND? Now there was an awesome RTS. Generic as hell, but bags of charm.
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		<title>By: Butler</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-15345</link>
		<dc:creator>Butler</dc:creator>
		<pubDate>Thu, 03 Jan 2008 18:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=826#comment-15345</guid>
		<description>&lt;i&gt;Returning to the game after so long away brings back a fair few memories - as far as I’m concerned, it was the first real 3D RTS&lt;/i&gt;

Sorry to be a pedant, but I believe Total Annihilation was the first full 3D RTS, which arrived two years prior to Warzone. You could also guess that TA was one reason Warzone didn&#039;t sell very well, StarCraft is another.</description>
		<content:encoded><![CDATA[<p><i>Returning to the game after so long away brings back a fair few memories &#8211; as far as I’m concerned, it was the first real 3D RTS</i></p>
<p>Sorry to be a pedant, but I believe Total Annihilation was the first full 3D RTS, which arrived two years prior to Warzone. You could also guess that TA was one reason Warzone didn&#8217;t sell very well, StarCraft is another.
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		<title>By: KindredPhantom</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-15305</link>
		<dc:creator>KindredPhantom</dc:creator>
		<pubDate>Thu, 03 Jan 2008 11:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=826#comment-15305</guid>
		<description>Warzone 2100 is the only RTS i have played and liked.

I still have this for the old PSone. It is a shame that they don&#039;t have the original cut scenes, still it as a great and fun game.</description>
		<content:encoded><![CDATA[<p>Warzone 2100 is the only RTS i have played and liked.</p>
<p>I still have this for the old PSone. It is a shame that they don&#8217;t have the original cut scenes, still it as a great and fun game.
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-15256</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Wed, 02 Jan 2008 18:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=826#comment-15256</guid>
		<description>Warzone was great; I borrowed my friends copy and spent a lot of time on this as a kid. We also &#039;multiplayed&#039; each other and we often won, I recall. Despite these fond memories I find that I&#039;m ANGRY that you think it&#039;s better than Zeewolf!</description>
		<content:encoded><![CDATA[<p>Warzone was great; I borrowed my friends copy and spent a lot of time on this as a kid. We also &#8216;multiplayed&#8217; each other and we often won, I recall. Despite these fond memories I find that I&#8217;m ANGRY that you think it&#8217;s better than Zeewolf!
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		<title>By: Narvi</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-15221</link>
		<dc:creator>Narvi</dc:creator>
		<pubDate>Wed, 02 Jan 2008 14:10:22 +0000</pubDate>
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		<description>I loved Warzone, and spent ages playing this, but after the pathfinding annoyed me for the eighty-fourth time I gave up.</description>
		<content:encoded><![CDATA[<p>I loved Warzone, and spent ages playing this, but after the pathfinding annoyed me for the eighty-fourth time I gave up.
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		<title>By: SwiftRanger</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-15218</link>
		<dc:creator>SwiftRanger</dc:creator>
		<pubDate>Wed, 02 Jan 2008 14:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=826#comment-15218</guid>
		<description>Too bad that the Conflict-franchise is taking up all the time of Pivotal Games (most ex-Pumpkin Studios peeps work there). A couple of years ago I read a comment of Alex McLean in an interview that he would love to make a Warzone 2100 sequel but Conflict&#039;s success proved to be a poisoned gift back then (and apparently still is).</description>
		<content:encoded><![CDATA[<p>Too bad that the Conflict-franchise is taking up all the time of Pivotal Games (most ex-Pumpkin Studios peeps work there). A couple of years ago I read a comment of Alex McLean in an interview that he would love to make a Warzone 2100 sequel but Conflict&#8217;s success proved to be a poisoned gift back then (and apparently still is).
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		<title>By: Retro</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-15212</link>
		<dc:creator>Retro</dc:creator>
		<pubDate>Wed, 02 Jan 2008 13:36:18 +0000</pubDate>
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		<description>I hated hated hated the fact that all missions were timed (but thankfully this could be disabled using cheat codes).</description>
		<content:encoded><![CDATA[<p>I hated hated hated the fact that all missions were timed (but thankfully this could be disabled using cheat codes).
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/01/02/zoning-out/#comment-15207</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Wed, 02 Jan 2008 12:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=826#comment-15207</guid>
		<description>I&#039;ve only played the first level, but it&#039;s still fun. A couple of interface oddities, but it&#039;s cute.

KG</description>
		<content:encoded><![CDATA[<p>I&#8217;ve only played the first level, but it&#8217;s still fun. A couple of interface oddities, but it&#8217;s cute.</p>
<p>KG
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