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	<title>Comments on: Gaming Innovation Database</title>
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	<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/</link>
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		<title>By: Irish Al</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15766</link>
		<dc:creator>Irish Al</dc:creator>
		<pubDate>Mon, 07 Jan 2008 09:35:48 +0000</pubDate>
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		<description>Laser Squad (ZX Spectrum et al) had a sniper rifle ...</description>
		<content:encoded><![CDATA[<p>Laser Squad (ZX Spectrum et al) had a sniper rifle &#8230;
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		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15623</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Sat, 05 Jan 2008 10:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=836#comment-15623</guid>
		<description>Geoff: We don&#039;t, don&#039;t, don&#039;t &quot;shun&quot; consoles. We all four love them lots to bits. This, however, is a PC gaming site, so we focus on PC games.</description>
		<content:encoded><![CDATA[<p>Geoff: We don&#8217;t, don&#8217;t, don&#8217;t &#8220;shun&#8221; consoles. We all four love them lots to bits. This, however, is a PC gaming site, so we focus on PC games.
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15578</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Fri, 04 Jan 2008 18:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=836#comment-15578</guid>
		<description>@roryok: Yes. I would love to see this.

I still have my (very very battered) PC Gamer &quot;game-o-history&quot; poster. It&#039;s ace, even if it is severly outdate.


I think this site used to be a wiki, which would be a lot better than this flash non-sence. Also: As if Dues Ex was the first game with multiple paths and multiple endings. Blade Runner, for starters....</description>
		<content:encoded><![CDATA[<p>@roryok: Yes. I would love to see this.</p>
<p>I still have my (very very battered) PC Gamer &#8220;game-o-history&#8221; poster. It&#8217;s ace, even if it is severly outdate.</p>
<p>I think this site used to be a wiki, which would be a lot better than this flash non-sence. Also: As if Dues Ex was the first game with multiple paths and multiple endings. Blade Runner, for starters&#8230;.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15543</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 04 Jan 2008 15:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=836#comment-15543</guid>
		<description>Janek: It was both. First month was the poster, second month was the booklet.

Written by Jonathan Smith, who you&#039;ll know best from his work on Lego Star Wars.

(In fact, I believe he used the pair of them as his portfolio when he got his first designer job at Codemasters)

KG</description>
		<content:encoded><![CDATA[<p>Janek: It was both. First month was the poster, second month was the booklet.</p>
<p>Written by Jonathan Smith, who you&#8217;ll know best from his work on Lego Star Wars.</p>
<p>(In fact, I believe he used the pair of them as his portfolio when he got his first designer job at Codemasters)</p>
<p>KG
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		<title>By: Geoff</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15534</link>
		<dc:creator>Geoff</dc:creator>
		<pubDate>Fri, 04 Jan 2008 14:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=836#comment-15534</guid>
		<description>OXO makes some really nice kitchen ware.

On a serious note - I know you shun the consoles here, but man - Eternal Darkness credit for the sanity meter.  That was such an excellent game mechanic.  If they&#039;re not going to make a sequel, then others need to start shamelessly copying that idea.</description>
		<content:encoded><![CDATA[<p>OXO makes some really nice kitchen ware.</p>
<p>On a serious note &#8211; I know you shun the consoles here, but man &#8211; Eternal Darkness credit for the sanity meter.  That was such an excellent game mechanic.  If they&#8217;re not going to make a sequel, then others need to start shamelessly copying that idea.
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		<title>By: Janek</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15522</link>
		<dc:creator>Janek</dc:creator>
		<pubDate>Fri, 04 Jan 2008 13:36:09 +0000</pubDate>
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		<description>Was it a poster? I thought it was a booklet.

But yes it did come to my mind too.</description>
		<content:encoded><![CDATA[<p>Was it a poster? I thought it was a booklet.</p>
<p>But yes it did come to my mind too.
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		<title>By: Sum0</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15520</link>
		<dc:creator>Sum0</dc:creator>
		<pubDate>Fri, 04 Jan 2008 13:33:03 +0000</pubDate>
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		<description>Ah, I remember a copy of PC Gamer from long, long ago that had an awesome poster like that which connected together 30 years of gaming from 1970-2000. (Ooh, great, I still have it!)</description>
		<content:encoded><![CDATA[<p>Ah, I remember a copy of PC Gamer from long, long ago that had an awesome poster like that which connected together 30 years of gaming from 1970-2000. (Ooh, great, I still have it!)
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15510</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Fri, 04 Jan 2008 12:48:36 +0000</pubDate>
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		<description>Thanks for posting this. I lost it from my bookmarks a long time ago after seeing it on Gamasutra. Yes, that&#039;s right, RPS is on a par with Gamasutra for newsworthiness. ;)</description>
		<content:encoded><![CDATA[<p>Thanks for posting this. I lost it from my bookmarks a long time ago after seeing it on Gamasutra. Yes, that&#8217;s right, RPS is on a par with Gamasutra for newsworthiness. ;)
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		<title>By: roryok</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15506</link>
		<dc:creator>roryok</dc:creator>
		<pubDate>Fri, 04 Jan 2008 12:43:17 +0000</pubDate>
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		<description>@MeatCircus 

You&#039;re right about the limit, i think the best way would be for us to take a vote on each entry, maybe have a poll for each new suggestion to decide if it should be added to the list. 

Yes, contribution would most likely be a paragraph or so on why you think the game should be included - i.e; something it did that was innovative or some reason that it was heavily influential on future games.</description>
		<content:encoded><![CDATA[<p>@MeatCircus </p>
<p>You&#8217;re right about the limit, i think the best way would be for us to take a vote on each entry, maybe have a poll for each new suggestion to decide if it should be added to the list. </p>
<p>Yes, contribution would most likely be a paragraph or so on why you think the game should be included &#8211; i.e; something it did that was innovative or some reason that it was heavily influential on future games.
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		<title>By: Sean Noonan</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15497</link>
		<dc:creator>Sean Noonan</dc:creator>
		<pubDate>Fri, 04 Jan 2008 12:15:40 +0000</pubDate>
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		<description>Seen this passed around a bit at work - it&#039;s a shame it&#039;s currently so undeveloped.

I have always wondered who did the whole on screen Half-Life esque damage direction detection HUD markers first, or health that replenishes if a player was to avoid damage for long enough (ala Call of Duty)...

Somebody answer these!</description>
		<content:encoded><![CDATA[<p>Seen this passed around a bit at work &#8211; it&#8217;s a shame it&#8217;s currently so undeveloped.</p>
<p>I have always wondered who did the whole on screen Half-Life esque damage direction detection HUD markers first, or health that replenishes if a player was to avoid damage for long enough (ala Call of Duty)&#8230;</p>
<p>Somebody answer these!
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15480</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 04 Jan 2008 11:17:17 +0000</pubDate>
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		<description>MDK traditionally gets it. Can&#039;t see any justification for it not to get the credit if it came first. You&#039;re first-person when you&#039;re sniping.

KG</description>
		<content:encoded><![CDATA[<p>MDK traditionally gets it. Can&#8217;t see any justification for it not to get the credit if it came first. You&#8217;re first-person when you&#8217;re sniping.</p>
<p>KG
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		<title>By: Schadenfreude</title>
		<link>http://www.rockpapershotgun.com/2008/01/03/gaming-innovation-database/#comment-15476</link>
		<dc:creator>Schadenfreude</dc:creator>
		<pubDate>Fri, 04 Jan 2008 11:12:09 +0000</pubDate>
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		<description>I thought MDK traditionally got &quot;first sniper rifle&quot; but that was 3rd person.  Outlaw is certainly the earliest FPS I ever played with a sniper rifle  (Such an excellent game that).</description>
		<content:encoded><![CDATA[<p>I thought MDK traditionally got &#8220;first sniper rifle&#8221; but that was 3rd person.  Outlaw is certainly the earliest FPS I ever played with a sniper rifle  (Such an excellent game that).
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