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	<title>Comments on: Far Cry 2 &#8211; Which Engine Was That Again?</title>
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	<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/</link>
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		<title>By: PoC</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-688998</link>
		<dc:creator>PoC</dc:creator>
		<pubDate>Sun, 15 May 2011 05:01:05 +0000</pubDate>
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		<description>I mixed up &quot;The World Is Not Enough&quot; with the DS game &quot;The World Ends with You,&quot; and got very confused.</description>
		<content:encoded><![CDATA[<p>I mixed up &#8220;The World Is Not Enough&#8221; with the DS game &#8220;The World Ends with You,&#8221; and got very confused.
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		<title>By: Lu-Tze</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15770</link>
		<dc:creator>Lu-Tze</dc:creator>
		<pubDate>Mon, 07 Jan 2008 10:21:04 +0000</pubDate>
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		<description>TWINE still has the best abbreviated title of any game ever though.</description>
		<content:encoded><![CDATA[<p>TWINE still has the best abbreviated title of any game ever though.
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15707</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Sun, 06 Jan 2008 10:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=840#comment-15707</guid>
		<description>Just for you, I&#039;ve dug out the issue in which the preview lurks (in truth I&#039;ve been riffling through the back-issues of late and this I had this one fairly close to hand). It&#039;s in issue 82 and the box-out actually has the slightly more pun-tastic title of &#039;the words are not enough&#039;.

&lt;b&gt;Q: Will the game be purely first person, or will you be able to play from a thief-person [sic] (or other) viewpoint?
A: &lt;/b&gt; First-person

&lt;b&gt;Q: Are any of the film&#039;s actors lending their vocal talents to the game?
A: &lt;/b&gt; We are currently anticipating some participation. Nothing can be said now, however.

&lt;b&gt;Q: How about the Garbage title track?
A: &lt;/b&gt; We have not made any announcement about music, yet.

&lt;b&gt;Q: How many weapons will feature? Will they have alternate firing modes? Can you give us a few examples?
A: &lt;/b&gt; This information is still classified. MI6 have strict policies against me discussing this.

&lt;b&gt;Q: Will you be able to control vehicles? If so, which ones? Will you be able to ski?
A: &lt;/b&gt; Again, this is classified information. Sorry.</description>
		<content:encoded><![CDATA[<p>Just for you, I&#8217;ve dug out the issue in which the preview lurks (in truth I&#8217;ve been riffling through the back-issues of late and this I had this one fairly close to hand). It&#8217;s in issue 82 and the box-out actually has the slightly more pun-tastic title of &#8216;the words are not enough&#8217;.</p>
<p><b>Q: Will the game be purely first person, or will you be able to play from a thief-person [sic] (or other) viewpoint?<br />
A: </b> First-person</p>
<p><b>Q: Are any of the film&#8217;s actors lending their vocal talents to the game?<br />
A: </b> We are currently anticipating some participation. Nothing can be said now, however.</p>
<p><b>Q: How about the Garbage title track?<br />
A: </b> We have not made any announcement about music, yet.</p>
<p><b>Q: How many weapons will feature? Will they have alternate firing modes? Can you give us a few examples?<br />
A: </b> This information is still classified. MI6 have strict policies against me discussing this.</p>
<p><b>Q: Will you be able to control vehicles? If so, which ones? Will you be able to ski?<br />
A: </b> Again, this is classified information. Sorry.
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		<title>By: Dr Snofeld</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15677</link>
		<dc:creator>Dr Snofeld</dc:creator>
		<pubDate>Sat, 05 Jan 2008 21:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=840#comment-15677</guid>
		<description>&lt;i&gt;However, I took the four worst answers to questions, and put them in a box-out called “THE ANSWERS ARE NOT ENOUGH” for public ridicule. And then turned it into a competion, so whichever reader sent in the best answers to the questions would win a prize.&lt;/i&gt;

Don&#039;t suppose you could post those questions up here for the sake of history?  If you remember them and it&#039;s not too much trouble, of course.</description>
		<content:encoded><![CDATA[<p><i>However, I took the four worst answers to questions, and put them in a box-out called “THE ANSWERS ARE NOT ENOUGH” for public ridicule. And then turned it into a competion, so whichever reader sent in the best answers to the questions would win a prize.</i></p>
<p>Don&#8217;t suppose you could post those questions up here for the sake of history?  If you remember them and it&#8217;s not too much trouble, of course.
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15662</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Sat, 05 Jan 2008 18:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=840#comment-15662</guid>
		<description>&lt;i&gt;I guess I’m arguing that the games industry can’t afford to pay for professionalism. That’s quite depressing but I believe it to be true, given the competition for programmers.&lt;/i&gt;

As a developer, there&#039;s a reason I work for an investment bank not a game studio...

MONEY IS NICE.</description>
		<content:encoded><![CDATA[<p><i>I guess I’m arguing that the games industry can’t afford to pay for professionalism. That’s quite depressing but I believe it to be true, given the competition for programmers.</i></p>
<p>As a developer, there&#8217;s a reason I work for an investment bank not a game studio&#8230;</p>
<p>MONEY IS NICE.
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		<title>By: Essell</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15624</link>
		<dc:creator>Essell</dc:creator>
		<pubDate>Sat, 05 Jan 2008 10:38:35 +0000</pubDate>
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		<description>&quot;Meat: From what I understand, buying an Engine isn’t nearly the easy solution it sounds like, in terms of the amount of work you have to do to make the fucking thing to work.

KG&quot;

Definitely not.</description>
		<content:encoded><![CDATA[<p>&#8220;Meat: From what I understand, buying an Engine isn’t nearly the easy solution it sounds like, in terms of the amount of work you have to do to make the fucking thing to work.</p>
<p>KG&#8221;</p>
<p>Definitely not.
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		<title>By: Wozza</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15610</link>
		<dc:creator>Wozza</dc:creator>
		<pubDate>Sat, 05 Jan 2008 04:30:31 +0000</pubDate>
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		<description>That&#039;s how I would conduct every interview, total ignorance and full on assumptions of the subject matter, it&#039;s abit like thinking John Romero was the brains behind Doom and the technology, which he was.</description>
		<content:encoded><![CDATA[<p>That&#8217;s how I would conduct every interview, total ignorance and full on assumptions of the subject matter, it&#8217;s abit like thinking John Romero was the brains behind Doom and the technology, which he was.
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		<title>By: Lacero</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15605</link>
		<dc:creator>Lacero</dc:creator>
		<pubDate>Sat, 05 Jan 2008 01:33:28 +0000</pubDate>
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		<description>There is plenty of NIHism but still middleware like Havok and auido/video technology gets a fair amount of reuse.  

I think that&#039;s because they&#039;re boring and tedious to write.  Writing a game engine is fun, and modifying one needs the same skillset anyway.  Between a choice of doing relatively boring work using someone else&#039;s code in the games industry and doing boring work for goldman sachs people will follow the money.

I guess I&#039;m arguing that the games industry can&#039;t afford to pay for professionalism.  That&#039;s quite depressing but I believe it to be true, given the competition for programmers.</description>
		<content:encoded><![CDATA[<p>There is plenty of NIHism but still middleware like Havok and auido/video technology gets a fair amount of reuse.  </p>
<p>I think that&#8217;s because they&#8217;re boring and tedious to write.  Writing a game engine is fun, and modifying one needs the same skillset anyway.  Between a choice of doing relatively boring work using someone else&#8217;s code in the games industry and doing boring work for goldman sachs people will follow the money.</p>
<p>I guess I&#8217;m arguing that the games industry can&#8217;t afford to pay for professionalism.  That&#8217;s quite depressing but I believe it to be true, given the competition for programmers.
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		<title>By: Hump</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15603</link>
		<dc:creator>Hump</dc:creator>
		<pubDate>Sat, 05 Jan 2008 00:52:31 +0000</pubDate>
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		<description>dumbest. bastard. ever.</description>
		<content:encoded><![CDATA[<p>dumbest. bastard. ever.
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		<title>By: No Picnic</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15602</link>
		<dc:creator>No Picnic</dc:creator>
		<pubDate>Sat, 05 Jan 2008 00:31:27 +0000</pubDate>
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		<description>If I had a system that could run it, I&#039;d be very excited about FarCry 2, more so than Crysis, which I have not played.  (BioShock barely runs, but it still manages to look good.)  

Crysis went and did the whole tropical island again.  It seems more like FarCry 2 than FarCry 2 is.  So you can turn invisible and speed run.  Meh.  I remember the disappointing alien battles in FarCry, and battling the squid from the Matrix just doesn&#039;t get me excited.

FarCry 2 is in a completely new environment for me: the African savanna.  Tropical islands have been done to death in TV and games.  FC2 is going to be realistic with no zombies or aliens, only people.  It seems like a big sandbox where you can do anything you want.  It seems like it has a lot of potential.</description>
		<content:encoded><![CDATA[<p>If I had a system that could run it, I&#8217;d be very excited about FarCry 2, more so than Crysis, which I have not played.  (BioShock barely runs, but it still manages to look good.)  </p>
<p>Crysis went and did the whole tropical island again.  It seems more like FarCry 2 than FarCry 2 is.  So you can turn invisible and speed run.  Meh.  I remember the disappointing alien battles in FarCry, and battling the squid from the Matrix just doesn&#8217;t get me excited.</p>
<p>FarCry 2 is in a completely new environment for me: the African savanna.  Tropical islands have been done to death in TV and games.  FC2 is going to be realistic with no zombies or aliens, only people.  It seems like a big sandbox where you can do anything you want.  It seems like it has a lot of potential.
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		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15589</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Fri, 04 Jan 2008 20:47:53 +0000</pubDate>
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		<description>I went into an interview with a playwright before thinking she was someone else entirely. That was fun.</description>
		<content:encoded><![CDATA[<p>I went into an interview with a playwright before thinking she was someone else entirely. That was fun.
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		<title>By: Masked Dave</title>
		<link>http://www.rockpapershotgun.com/2008/01/04/far-cry-2-which-engine-was-that-again/#comment-15586</link>
		<dc:creator>Masked Dave</dc:creator>
		<pubDate>Fri, 04 Jan 2008 19:42:28 +0000</pubDate>
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		<description>Haha, it&#039;s interesting, &#039;cause I&#039;m a programmer, and I&#039;m kind of rare in that I will *always* look to see if someone else has done it first before bothering to write my own.

Coding is just a means to an ends for me though, as long as it works, I don&#039;t care who did it.</description>
		<content:encoded><![CDATA[<p>Haha, it&#8217;s interesting, &#8217;cause I&#8217;m a programmer, and I&#8217;m kind of rare in that I will *always* look to see if someone else has done it first before bothering to write my own.</p>
<p>Coding is just a means to an ends for me though, as long as it works, I don&#8217;t care who did it.
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