Of all the write-ups of 2007, few can be quite humbling as the one found on Jane McGonigal’s blog. The designer and futurologist, who you’ve probably encountered via I Love Bees, or a number of other game projects designed intended for our collective puzzle-solving, has had a far more interesting year than almost anyone else I’m acquainted with. A typical excerpt:
4. Favorite New Crazy Idea – Massively Multiplayer Science
In a nutshell: Wrapping serious scientific work in an alternate reality game framework to engage interdisciplinary researchers, knowledgeable amateurs, and even the general public in massively collaborative scientific research. I can’t explain this idea any better than I did in my talk at the American Association for the Advancement of Science (AAAS) earlier this year. Here’s a summary and slides about Massively Multiplayer Science.
I also notice that McGonigal’s bio reads: “I’m trying to make sure that a game developer wins a Nobel Prize by the year 2032.”
Well, at least someone’s trying.