<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Portal Post-mortem posted</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 16:56:46 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Nobby</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16795</link>
		<dc:creator>Nobby</dc:creator>
		<pubDate>Sun, 13 Jan 2008 06:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16795</guid>
		<description>Another good point in the case for why Freeman WONT get the gun however would be that the operator really needs the leg braces or they risk suffering a very quick but spectacular multi portal death.

Unless his suit gets an upgrade (and an ingame character model), it aint happening.

Put it this way, if Gorden gets the portal gun, he&#039;ll also get arms and legs in the vehicle sections. DOUBLE WIN.</description>
		<content:encoded><![CDATA[<p>Another good point in the case for why Freeman WONT get the gun however would be that the operator really needs the leg braces or they risk suffering a very quick but spectacular multi portal death.</p>
<p>Unless his suit gets an upgrade (and an ingame character model), it aint happening.</p>
<p>Put it this way, if Gorden gets the portal gun, he&#8217;ll also get arms and legs in the vehicle sections. DOUBLE WIN.
<p class="report-comment">
				<span id="reportcomment_results_div_16795"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16795 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16795"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: trolleydude</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16759</link>
		<dc:creator>trolleydude</dc:creator>
		<pubDate>Sat, 12 Jan 2008 15:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16759</guid>
		<description>The portal gun will probably feature in EP3, but I really hope you aren&#039;t allowed to use it. Maybe have a bit where you see someone else use it and die, like the gauss gun in Half-Life. Besides, there might just be portals with no portal gun. It&#039;d be a bitch attaching heel springs to the HEV suit.</description>
		<content:encoded><![CDATA[<p>The portal gun will probably feature in EP3, but I really hope you aren&#8217;t allowed to use it. Maybe have a bit where you see someone else use it and die, like the gauss gun in Half-Life. Besides, there might just be portals with no portal gun. It&#8217;d be a bitch attaching heel springs to the HEV suit.
<p class="report-comment">
				<span id="reportcomment_results_div_16759"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16759 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16759"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16697</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 11 Jan 2008 22:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16697</guid>
		<description>I have trouble imagining Gordon Freeman ever wielding the Portal Gun, if only for the fact that you&#039;d actually get to see yourself as Gordon Freeman, something that they&#039;ve avoided in the past. As far as I know, they don&#039;t even have a character model for Gordon Freeman in the game.</description>
		<content:encoded><![CDATA[<p>I have trouble imagining Gordon Freeman ever wielding the Portal Gun, if only for the fact that you&#8217;d actually get to see yourself as Gordon Freeman, something that they&#8217;ve avoided in the past. As far as I know, they don&#8217;t even have a character model for Gordon Freeman in the game.
<p class="report-comment">
				<span id="reportcomment_results_div_16697"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16697 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16697"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kast</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16678</link>
		<dc:creator>Kast</dc:creator>
		<pubDate>Fri, 11 Jan 2008 19:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16678</guid>
		<description>@Meat Circus

No, I never did. From what I heard it was terribly difficult to get working properly. And couldn&#039;t you just use noclip to see behind the forcefields?

*Nods at what matte_k says*</description>
		<content:encoded><![CDATA[<p>@Meat Circus</p>
<p>No, I never did. From what I heard it was terribly difficult to get working properly. And couldn&#8217;t you just use noclip to see behind the forcefields?</p>
<p>*Nods at what matte_k says*
<p class="report-comment">
				<span id="reportcomment_results_div_16678"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16678 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16678"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matte_k</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16675</link>
		<dc:creator>matte_k</dc:creator>
		<pubDate>Fri, 11 Jan 2008 19:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16675</guid>
		<description>call me a purist, but the portal gun should stay in portal. It&#039;s one of the two things that make the game unique and fun, the other being GLaDOS.  I appreciate the tie in between HL2 and Portal, but there are other ways of doing it, surely?</description>
		<content:encoded><![CDATA[<p>call me a purist, but the portal gun should stay in portal. It&#8217;s one of the two things that make the game unique and fun, the other being GLaDOS.  I appreciate the tie in between HL2 and Portal, but there are other ways of doing it, surely?
<p class="report-comment">
				<span id="reportcomment_results_div_16675"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16675 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16675"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NewName</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16648</link>
		<dc:creator>NewName</dc:creator>
		<pubDate>Fri, 11 Jan 2008 14:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16648</guid>
		<description>@Nobby:
Actually, in portal there are no surface characteristics for what surfaces you can make a portal on or not. Rather to make a surface you can&#039;t put a portal on you enclose that surface with a brush which says &quot;can&#039;t put a portal here&quot; (I think it&#039;s a volumetric entity).

This never made sense to me because it&#039;d make level design a thousand times easier if they used surface characteristics.</description>
		<content:encoded><![CDATA[<p>@Nobby:<br />
Actually, in portal there are no surface characteristics for what surfaces you can make a portal on or not. Rather to make a surface you can&#8217;t put a portal on you enclose that surface with a brush which says &#8220;can&#8217;t put a portal here&#8221; (I think it&#8217;s a volumetric entity).</p>
<p>This never made sense to me because it&#8217;d make level design a thousand times easier if they used surface characteristics.
<p class="report-comment">
				<span id="reportcomment_results_div_16648"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16648 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16648"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16643</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Fri, 11 Jan 2008 14:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16643</guid>
		<description>@Kast:

Did you try the hack that allows you to play HL2 levels in Portal?

I did. It&#039;s great fun. It confuses the hell out of the combine.

The most useful thing, however, is that it allows you to see what&#039;s behind those combine force fields, which don&#039;t stop the Portal gun.

Weirdness.</description>
		<content:encoded><![CDATA[<p>@Kast:</p>
<p>Did you try the hack that allows you to play HL2 levels in Portal?</p>
<p>I did. It&#8217;s great fun. It confuses the hell out of the combine.</p>
<p>The most useful thing, however, is that it allows you to see what&#8217;s behind those combine force fields, which don&#8217;t stop the Portal gun.</p>
<p>Weirdness.
<p class="report-comment">
				<span id="reportcomment_results_div_16643"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16643 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16643"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kast</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16605</link>
		<dc:creator>Kast</dc:creator>
		<pubDate>Fri, 11 Jan 2008 11:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16605</guid>
		<description>The beer is a lie!</description>
		<content:encoded><![CDATA[<p>The beer is a lie!
<p class="report-comment">
				<span id="reportcomment_results_div_16605"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16605 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16605"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nobby</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16601</link>
		<dc:creator>Nobby</dc:creator>
		<pubDate>Fri, 11 Jan 2008 10:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16601</guid>
		<description>(ruins thread with nerdology)
Episode 3 by all reports will require some significant engine re-writes to accommodate the portal gun, all surfaces will need behaviour characteristics, and the skybox will need to be told to ignore the gun, for example.

Unless you dont get it until you&#039;re indoors in an Aperture Science designed area. So I&#039;ll shut up now.
(/ruins thread with nerdology)

I for one would LOVE to see puzzles involving NPCs AND the portal gun, perhaps creating portals over enemies for Barney to throw grenades through, and witty scripted quips afterwards &quot;I guess you CAN have your cake and eat it too&quot; or something similarly daft.</description>
		<content:encoded><![CDATA[<p>(ruins thread with nerdology)<br />
Episode 3 by all reports will require some significant engine re-writes to accommodate the portal gun, all surfaces will need behaviour characteristics, and the skybox will need to be told to ignore the gun, for example.</p>
<p>Unless you dont get it until you&#8217;re indoors in an Aperture Science designed area. So I&#8217;ll shut up now.<br />
(/ruins thread with nerdology)</p>
<p>I for one would LOVE to see puzzles involving NPCs AND the portal gun, perhaps creating portals over enemies for Barney to throw grenades through, and witty scripted quips afterwards &#8220;I guess you CAN have your cake and eat it too&#8221; or something similarly daft.
<p class="report-comment">
				<span id="reportcomment_results_div_16601"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16601 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16601"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kast</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16599</link>
		<dc:creator>Kast</dc:creator>
		<pubDate>Fri, 11 Jan 2008 10:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16599</guid>
		<description>Highly unlikely.

The Borealis is not much more than a version of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Philadelphia_Experiment&quot; rel=&quot;nofollow&quot;&gt;Philadelphia Experiment&lt;/a&gt;. Possibly in order to get one-up on Black Mesa&#039;s personal teleport technology.

Including the portal gun in an open world would cause FAR too many level design and gameplay problems. Portal works because all levels are tightly constrained. Without that tight, enclosed design the player could skip entire levels at a time.</description>
		<content:encoded><![CDATA[<p>Highly unlikely.</p>
<p>The Borealis is not much more than a version of the <a href="http://en.wikipedia.org/wiki/Philadelphia_Experiment" rel="nofollow">Philadelphia Experiment</a>. Possibly in order to get one-up on Black Mesa&#8217;s personal teleport technology.</p>
<p>Including the portal gun in an open world would cause FAR too many level design and gameplay problems. Portal works because all levels are tightly constrained. Without that tight, enclosed design the player could skip entire levels at a time.
<p class="report-comment">
				<span id="reportcomment_results_div_16599"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16599 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16599"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Duncan</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16593</link>
		<dc:creator>Duncan</dc:creator>
		<pubDate>Fri, 11 Jan 2008 08:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16593</guid>
		<description>I figured the portal gun will be on The Borealis (that derelict ship you see mentioned in Ep.2), cos it&#039;s an aperture science ship isn&#039;t it?</description>
		<content:encoded><![CDATA[<p>I figured the portal gun will be on The Borealis (that derelict ship you see mentioned in Ep.2), cos it&#8217;s an aperture science ship isn&#8217;t it?
<p class="report-comment">
				<span id="reportcomment_results_div_16593"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16593 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16593"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Saul</title>
		<link>http://www.rockpapershotgun.com/2008/01/10/postal-post-mortem-posted/#comment-16566</link>
		<dc:creator>Saul</dc:creator>
		<pubDate>Fri, 11 Jan 2008 00:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=906#comment-16566</guid>
		<description>The bureau currently predicts a 66% likelihood that Episode 3 will feature the portal gun.</description>
		<content:encoded><![CDATA[<p>The bureau currently predicts a 66% likelihood that Episode 3 will feature the portal gun.
<p class="report-comment">
				<span id="reportcomment_results_div_16566"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 16566 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_16566"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

