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	<title>Comments on: Born To Run: Mirror&#8217;s Edge</title>
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	<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/</link>
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		<title>By: Mirror&#8217;s Edge: In Motion &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-45183</link>
		<dc:creator>Mirror&#8217;s Edge: In Motion &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Tue, 06 May 2008 18:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=910#comment-45183</guid>
		<description>[...] in the footage, it&#8217;s a lot more naturalistic than many thought when it was first mentioned in Edge&#8217;s hefty feature. The combat is a little teased rather than displayed, but the game&#8217;s apparently much more [...]</description>
		<content:encoded><![CDATA[<p>[...] in the footage, it&#8217;s a lot more naturalistic than many thought when it was first mentioned in Edge&#8217;s hefty feature. The combat is a little teased rather than displayed, but the game&#8217;s apparently much more [...]
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		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-17073</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Tue, 15 Jan 2008 11:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=910#comment-17073</guid>
		<description>Don&#039;t be absurd, nothing can be as good as Pinball Dreams.  Save perhaps &lt;a href=&quot;http://en.wikipedia.org/wiki/Pinball_Fantasies&quot; rel=&quot;nofollow&quot;&gt;Pinball Fantasies&lt;/a&gt;.

Or Space Hulk.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t be absurd, nothing can be as good as Pinball Dreams.  Save perhaps <a href="http://en.wikipedia.org/wiki/Pinball_Fantasies" rel="nofollow">Pinball Fantasies</a>.</p>
<p>Or Space Hulk.
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		<title>By: Kim</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-16997</link>
		<dc:creator>Kim</dc:creator>
		<pubDate>Mon, 14 Jan 2008 21:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=910#comment-16997</guid>
		<description>Interresting that they are really pushing the first-person view for this. If they do it right, it could be very absorbing and not have that detached feeling you can get with 3rd person. I like the thought of a game or even a &#039;toy&#039; that you can just run and jump around at your own leisure. Creating your own personal challenges with the obsticals you&#039;re presented with, in this case a city :P

Hopefully it won&#039;t turn out to be a Tony Hawks game without a board...

I&#039;m also curious how they are going to simulate Le Parkour, without confusing and disorientating the player when they jump through / over objects and so on.</description>
		<content:encoded><![CDATA[<p>Interresting that they are really pushing the first-person view for this. If they do it right, it could be very absorbing and not have that detached feeling you can get with 3rd person. I like the thought of a game or even a &#8216;toy&#8217; that you can just run and jump around at your own leisure. Creating your own personal challenges with the obsticals you&#8217;re presented with, in this case a city :P</p>
<p>Hopefully it won&#8217;t turn out to be a Tony Hawks game without a board&#8230;</p>
<p>I&#8217;m also curious how they are going to simulate Le Parkour, without confusing and disorientating the player when they jump through / over objects and so on.
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		<title>By: Carey</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-16963</link>
		<dc:creator>Carey</dc:creator>
		<pubDate>Mon, 14 Jan 2008 16:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=910#comment-16963</guid>
		<description>Can someone who still has access to these things find out if DICE know about TrackIR? I&#039;d kill to be able to use mine in this. Pity a poor disconnected ec-hack, still thirsty for info...</description>
		<content:encoded><![CDATA[<p>Can someone who still has access to these things find out if DICE know about TrackIR? I&#8217;d kill to be able to use mine in this. Pity a poor disconnected ec-hack, still thirsty for info&#8230;
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		<title>By: dr_demento</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-16916</link>
		<dc:creator>dr_demento</dc:creator>
		<pubDate>Mon, 14 Jan 2008 12:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=910#comment-16916</guid>
		<description>I read the original article in Edge and wanted to show it to everyone I know.  Unfortunately I lost the mag...  also, why hasn&#039;t next-gen put up the pictures Edge used?  For me, the concept of the detective who&#039;s after you summed up so much about the game.  It was even the Edge back cover for that issue...</description>
		<content:encoded><![CDATA[<p>I read the original article in Edge and wanted to show it to everyone I know.  Unfortunately I lost the mag&#8230;  also, why hasn&#8217;t next-gen put up the pictures Edge used?  For me, the concept of the detective who&#8217;s after you summed up so much about the game.  It was even the Edge back cover for that issue&#8230;
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		<title>By: AbyssUK</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-16873</link>
		<dc:creator>AbyssUK</dc:creator>
		<pubDate>Mon, 14 Jan 2008 09:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=910#comment-16873</guid>
		<description>This is going to be different, I like different.</description>
		<content:encoded><![CDATA[<p>This is going to be different, I like different.
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		<title>By: StolenName</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-16866</link>
		<dc:creator>StolenName</dc:creator>
		<pubDate>Mon, 14 Jan 2008 02:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=910#comment-16866</guid>
		<description>Ahh yes. I recently started looking around for this game after making a list of games to keep track of 08 that may not get too much media coverage. Missed this bit of info though!

Glad for the read. God, I remember when vaulting obstacles was introduced in the opening scenes of Killzone and I though &quot;wow.&quot; It&#039;s nice to see a new look at parkour - I practice it myself (when time allows) - and have been looking for a &quot;decent&quot; game including it&#039;s flowing movement.

Bring it on :D</description>
		<content:encoded><![CDATA[<p>Ahh yes. I recently started looking around for this game after making a list of games to keep track of 08 that may not get too much media coverage. Missed this bit of info though!</p>
<p>Glad for the read. God, I remember when vaulting obstacles was introduced in the opening scenes of Killzone and I though &#8220;wow.&#8221; It&#8217;s nice to see a new look at parkour &#8211; I practice it myself (when time allows) &#8211; and have been looking for a &#8220;decent&#8221; game including it&#8217;s flowing movement.</p>
<p>Bring it on :D
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		<title>By: Muscrat</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-16796</link>
		<dc:creator>Muscrat</dc:creator>
		<pubDate>Sun, 13 Jan 2008 07:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=910#comment-16796</guid>
		<description>Reminds me of Dark Messiah.
You actually felt the weight in your movent ect.</description>
		<content:encoded><![CDATA[<p>Reminds me of Dark Messiah.<br />
You actually felt the weight in your movent ect.
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		<title>By: Theory</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-16772</link>
		<dc:creator>Theory</dc:creator>
		<pubDate>Sat, 12 Jan 2008 20:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=910#comment-16772</guid>
		<description>http://youtube.com/watch?v=TPIw3cv8Zls</description>
		<content:encoded><![CDATA[<p><a href="http://youtube.com/watch?v=TPIw3cv8Zls" rel="nofollow">http://youtube.com/watch?v=TPIw3cv8Zls</a>
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		<title>By: Andy Johnson</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-16740</link>
		<dc:creator>Andy Johnson</dc:creator>
		<pubDate>Sat, 12 Jan 2008 13:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=910#comment-16740</guid>
		<description>A visible body is all very well as long as it&#039;s carried off well enough. As in, not like the horrendously silly looking legs you have in Crysis, where when crouching, it sometimes appears as though you could accidently knee yourself in the face.</description>
		<content:encoded><![CDATA[<p>A visible body is all very well as long as it&#8217;s carried off well enough. As in, not like the horrendously silly looking legs you have in Crysis, where when crouching, it sometimes appears as though you could accidently knee yourself in the face.
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		<title>By: grey_painter</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-16739</link>
		<dc:creator>grey_painter</dc:creator>
		<pubDate>Sat, 12 Jan 2008 13:09:45 +0000</pubDate>
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		<description>One of the main problems I always had with half-life 2 was that you only saw your hands when you first put the suit on and when you held guns. I always felt it broke the immersion to see Gordon drive a car by moving the steering wheel with his mind or looking down and not seeing anything but a shadow. Hopefully this game will encourage developers to move from physics making your invisible body knock over a table to making your visible body brush past the table.</description>
		<content:encoded><![CDATA[<p>One of the main problems I always had with half-life 2 was that you only saw your hands when you first put the suit on and when you held guns. I always felt it broke the immersion to see Gordon drive a car by moving the steering wheel with his mind or looking down and not seeing anything but a shadow. Hopefully this game will encourage developers to move from physics making your invisible body knock over a table to making your visible body brush past the table.
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/01/11/born-to-run-mirrors-edge/#comment-16735</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sat, 12 Jan 2008 12:30:49 +0000</pubDate>
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		<description>Just for the record - register and post on the forum and you could win a copy of the game for your desired format.

SCORE!</description>
		<content:encoded><![CDATA[<p>Just for the record &#8211; register and post on the forum and you could win a copy of the game for your desired format.</p>
<p>SCORE!
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