<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Gordon Freeman Calls Chatshow</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 14:50:42 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Satsuz</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-18019</link>
		<dc:creator>Satsuz</dc:creator>
		<pubDate>Mon, 21 Jan 2008 17:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-18019</guid>
		<description>@ Chemix:

That&#039;s true. I&#039;m all for voices for new games with new heroes. You just can&#039;t do it once they&#039;ve been established as silent. Any voice will be the &quot;wrong voice&quot; for a character if it doesn&#039;t match someone&#039;s preconceptions about the character.

There&#039;s always going to be the danger of getting the &quot;wrong voice&quot;, but in the future it will only happen because of a poor choice of actors.

All in all, I still wonder if there are times that; even when VO is possible; a silent hero is the best option. Sometimes talking doesn&#039;t seem appropriate. It&#039;s always going to be an argument, though, and I won&#039;t pretend to have any answers.</description>
		<content:encoded><![CDATA[<p>@ Chemix:</p>
<p>That&#8217;s true. I&#8217;m all for voices for new games with new heroes. You just can&#8217;t do it once they&#8217;ve been established as silent. Any voice will be the &#8220;wrong voice&#8221; for a character if it doesn&#8217;t match someone&#8217;s preconceptions about the character.</p>
<p>There&#8217;s always going to be the danger of getting the &#8220;wrong voice&#8221;, but in the future it will only happen because of a poor choice of actors.</p>
<p>All in all, I still wonder if there are times that; even when VO is possible; a silent hero is the best option. Sometimes talking doesn&#8217;t seem appropriate. It&#8217;s always going to be an argument, though, and I won&#8217;t pretend to have any answers.
<p class="report-comment">
				<span id="reportcomment_results_div_18019"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 18019 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_18019"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr.Brand</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17995</link>
		<dc:creator>Mr.Brand</dc:creator>
		<pubDate>Mon, 21 Jan 2008 16:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17995</guid>
		<description>Great stuff.

This is why I listen to C2C - for the entertaining pranksters :)</description>
		<content:encoded><![CDATA[<p>Great stuff.</p>
<p>This is why I listen to C2C &#8211; for the entertaining pranksters :)
<p class="report-comment">
				<span id="reportcomment_results_div_17995"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17995 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17995"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jives</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17993</link>
		<dc:creator>Jives</dc:creator>
		<pubDate>Mon, 21 Jan 2008 16:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17993</guid>
		<description>You cant call him dumb just because he didnt know the plot of a computer game, and he was hardly hunting for an exclusive it was a radio call in.</description>
		<content:encoded><![CDATA[<p>You cant call him dumb just because he didnt know the plot of a computer game, and he was hardly hunting for an exclusive it was a radio call in.
<p class="report-comment">
				<span id="reportcomment_results_div_17993"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17993 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17993"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matte_k</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17989</link>
		<dc:creator>matte_k</dc:creator>
		<pubDate>Mon, 21 Jan 2008 15:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17989</guid>
		<description>Priceless. Just goes to show how dumb some parts of the media are when hunting for an &quot;exclusive&quot;.

And also how ignorant most people outside the gaming sphere of influence are. Isn&#039;t Half Life one of the most award winning games in the last ten years?</description>
		<content:encoded><![CDATA[<p>Priceless. Just goes to show how dumb some parts of the media are when hunting for an &#8220;exclusive&#8221;.</p>
<p>And also how ignorant most people outside the gaming sphere of influence are. Isn&#8217;t Half Life one of the most award winning games in the last ten years?
<p class="report-comment">
				<span id="reportcomment_results_div_17989"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17989 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17989"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexander</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17959</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Mon, 21 Jan 2008 10:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17959</guid>
		<description>Yeah, I&#039;m slightly expecting lots of people to call in about strange experiments and cakes now, the host is going to have a horrible future trying to figure out it&#039;s all a lie..</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m slightly expecting lots of people to call in about strange experiments and cakes now, the host is going to have a horrible future trying to figure out it&#8217;s all a lie..
<p class="report-comment">
				<span id="reportcomment_results_div_17959"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17959 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17959"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17955</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Mon, 21 Jan 2008 09:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17955</guid>
		<description>This was a triumph...</description>
		<content:encoded><![CDATA[<p>This was a triumph&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_17955"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17955 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17955"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony Damiani</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17945</link>
		<dc:creator>Anthony Damiani</dc:creator>
		<pubDate>Mon, 21 Jan 2008 08:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17945</guid>
		<description>Meh.
Let me know when the Weighted Companion Cube calls in.</description>
		<content:encoded><![CDATA[<p>Meh.<br />
Let me know when the Weighted Companion Cube calls in.
<p class="report-comment">
				<span id="reportcomment_results_div_17945"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17945 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17945"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr. Softpants</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17939</link>
		<dc:creator>Mr. Softpants</dc:creator>
		<pubDate>Mon, 21 Jan 2008 04:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17939</guid>
		<description>haha this was very well done. I love how the host just let him go on and on.

I&#039;ve always had Gordon&#039;s voice in my head sound similar since he is a scientist and carries that stigma with him. Gabe ones mentioned him as a nerd in between a dire situation.

So...</description>
		<content:encoded><![CDATA[<p>haha this was very well done. I love how the host just let him go on and on.</p>
<p>I&#8217;ve always had Gordon&#8217;s voice in my head sound similar since he is a scientist and carries that stigma with him. Gabe ones mentioned him as a nerd in between a dire situation.</p>
<p>So&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_17939"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17939 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17939"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chemix</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17936</link>
		<dc:creator>Chemix</dc:creator>
		<pubDate>Mon, 21 Jan 2008 03:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17936</guid>
		<description>The only reason that there is a suspension of the suspension of dis-belief is because prior to now, Gordon has had no voice, which is meant to make any player feel like they &quot;are&quot; the Free Man, which is ironic as he is shown on the cover of the game as a middle aged man with a thick buisness goatee, small rectangular glasses, caucasian skin tones, brown hair and green eyes. In other words, I feel that the lack of a voice isn&#039;t really a great thing about HL, but changing it seems weird. 

However, he should get a proper model for water reflections and online play.</description>
		<content:encoded><![CDATA[<p>The only reason that there is a suspension of the suspension of dis-belief is because prior to now, Gordon has had no voice, which is meant to make any player feel like they &#8220;are&#8221; the Free Man, which is ironic as he is shown on the cover of the game as a middle aged man with a thick buisness goatee, small rectangular glasses, caucasian skin tones, brown hair and green eyes. In other words, I feel that the lack of a voice isn&#8217;t really a great thing about HL, but changing it seems weird. </p>
<p>However, he should get a proper model for water reflections and online play.
<p class="report-comment">
				<span id="reportcomment_results_div_17936"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17936 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17936"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PoweredByBacon</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17933</link>
		<dc:creator>PoweredByBacon</dc:creator>
		<pubDate>Mon, 21 Jan 2008 03:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17933</guid>
		<description>&quot;I thought he was going to ring in,
and the DJ would say:
“And the next caller is a Gordon Freeman, a research scientist”

And then silence.

Sadly it was not to be.&quot;

yes that would be cool but this is more entertaining</description>
		<content:encoded><![CDATA[<p>&#8220;I thought he was going to ring in,<br />
and the DJ would say:<br />
“And the next caller is a Gordon Freeman, a research scientist”</p>
<p>And then silence.</p>
<p>Sadly it was not to be.&#8221;</p>
<p>yes that would be cool but this is more entertaining
<p class="report-comment">
				<span id="reportcomment_results_div_17933"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17933 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17933"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zeno, Internetographer</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17927</link>
		<dc:creator>Zeno, Internetographer</dc:creator>
		<pubDate>Mon, 21 Jan 2008 01:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17927</guid>
		<description>My Gordon Freeman is voiced by Morgan Freeman.</description>
		<content:encoded><![CDATA[<p>My Gordon Freeman is voiced by Morgan Freeman.
<p class="report-comment">
				<span id="reportcomment_results_div_17927"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17927 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17927"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Satsuz</title>
		<link>http://www.rockpapershotgun.com/2008/01/20/gordon-freeman-calls-chatshow/#comment-17922</link>
		<dc:creator>Satsuz</dc:creator>
		<pubDate>Sun, 20 Jan 2008 23:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=954#comment-17922</guid>
		<description>@ Sum0:

Well everybody&#039;s got their own idea, right? My imaginary VO for Gordon shares a lot of the characteristics that you noted (all but the Gabe part, since I can&#039;t remember what he sounds like), but some other details were pretty different. I imagined a very deliberate way of speaking (which this had, actually) coupled with a very neutral accent (not unlike what you&#039;d find all over the West Coast of the USA). Something with a bit more depth, and a tone just a hair off from being sardonic. Also this guy had a tinge of fear in his voice that I felt was out of character, but I guess it made sense in the context of the story he was telling.</description>
		<content:encoded><![CDATA[<p>@ Sum0:</p>
<p>Well everybody&#8217;s got their own idea, right? My imaginary VO for Gordon shares a lot of the characteristics that you noted (all but the Gabe part, since I can&#8217;t remember what he sounds like), but some other details were pretty different. I imagined a very deliberate way of speaking (which this had, actually) coupled with a very neutral accent (not unlike what you&#8217;d find all over the West Coast of the USA). Something with a bit more depth, and a tone just a hair off from being sardonic. Also this guy had a tinge of fear in his voice that I felt was out of character, but I guess it made sense in the context of the story he was telling.
<p class="report-comment">
				<span id="reportcomment_results_div_17922"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 17922 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_17922"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

