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	<title>Comments on: Demo Impressions: Spandex Force</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/01/23/demo-impressions-spandex-force/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/01/23/demo-impressions-spandex-force/</link>
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		<title>By: cliffski</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/demo-impressions-spandex-force/comment-page-1/#comment-18570</link>
		<dc:creator>cliffski</dc:creator>
		<pubDate>Thu, 24 Jan 2008 09:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=977#comment-18570</guid>
		<description>amen</description>
		<content:encoded><![CDATA[<p>amen</p>
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		<title>By: matte_k</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/demo-impressions-spandex-force/comment-page-1/#comment-18473</link>
		<dc:creator>matte_k</dc:creator>
		<pubDate>Wed, 23 Jan 2008 18:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=977#comment-18473</guid>
		<description>@ comments above:

and that, my friends, is how games are made better- the developers taking the time to talk to the players, and considering the feedback given. Now all we need is EA and Ubisoft to start listening...(fat chance)</description>
		<content:encoded><![CDATA[<p>@ comments above:</p>
<p>and that, my friends, is how games are made better- the developers taking the time to talk to the players, and considering the feedback given. Now all we need is EA and Ubisoft to start listening&#8230;(fat chance)</p>
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		<title>By: Karja</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/demo-impressions-spandex-force/comment-page-1/#comment-18465</link>
		<dc:creator>Karja</dc:creator>
		<pubDate>Wed, 23 Jan 2008 17:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=977#comment-18465</guid>
		<description>KG: Very true, very true! And I guess I can&#039;t help agree that the game pales in comparison to Puzzle Quest - I neither have the resources nor the game design experience yet to match (no pun intended) an absolutely brilliant game like that, unfortunately.

Thanks for the suggestion; it sounds like an excellent way to show the instructions! *Adds to his todo list*</description>
		<content:encoded><![CDATA[<p>KG: Very true, very true! And I guess I can&#8217;t help agree that the game pales in comparison to Puzzle Quest &#8211; I neither have the resources nor the game design experience yet to match (no pun intended) an absolutely brilliant game like that, unfortunately.</p>
<p>Thanks for the suggestion; it sounds like an excellent way to show the instructions! *Adds to his todo list*</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/demo-impressions-spandex-force/comment-page-1/#comment-18462</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Wed, 23 Jan 2008 17:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=977#comment-18462</guid>
		<description>Karja: Worth stressing, I said a shameless clone, not a shameless ripoff. God knows the casual space has a lot of ripoffs of successful concepts, and yours isn&#039;t. And I didn&#039;t think it was openly poor - it just pales in comparison, which isn&#039;t actually that shameful a thing, considering Puzzle Quest was one of last year&#039;s best games.

(I think any piece which features a comparison to X-COM in it can&#039;t be considered completely negative)

Re: Descriptions. I think a non-click-through reminder would have worked on the different game sorts. MOVE GEMS TO CONNECT ROWS! or ALIGN ROWS! or something flying across the screen as you start (But phrased in a more pithy way, obviously - the style of the game&#039;s one of its strengths). 

Good luck with the rest.

KG</description>
		<content:encoded><![CDATA[<p>Karja: Worth stressing, I said a shameless clone, not a shameless ripoff. God knows the casual space has a lot of ripoffs of successful concepts, and yours isn&#8217;t. And I didn&#8217;t think it was openly poor &#8211; it just pales in comparison, which isn&#8217;t actually that shameful a thing, considering Puzzle Quest was one of last year&#8217;s best games.</p>
<p>(I think any piece which features a comparison to X-COM in it can&#8217;t be considered completely negative)</p>
<p>Re: Descriptions. I think a non-click-through reminder would have worked on the different game sorts. MOVE GEMS TO CONNECT ROWS! or ALIGN ROWS! or something flying across the screen as you start (But phrased in a more pithy way, obviously &#8211; the style of the game&#8217;s one of its strengths). </p>
<p>Good luck with the rest.</p>
<p>KG</p>
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	<item>
		<title>By: Karja</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/demo-impressions-spandex-force/comment-page-1/#comment-18457</link>
		<dc:creator>Karja</dc:creator>
		<pubDate>Wed, 23 Jan 2008 17:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=977#comment-18457</guid>
		<description>Oh come on - it&#039;s not a -completely- shameless ripoff of Puzzle Quest, is it? :)  I tried to make the game different from PQ, at least; the main concept is very similar (identical even) but my goal was to take the already casual gameplay from PQ and make something more humorous and even more casual. Sorry that it didn&#039;t work out for you!

And sorry about the confused minigame description... The minigame worked that way in 0.4 but was changed due to feedback; but silly me just clicked away all tutorial screens when I playtested the game so I never noticed the discrepancy.

You bring up some very good points, and I&#039;ll be doing my best to make the game more enjoyable until the release. I&#039;m sorry that you thought the game that poor...but thanks for the feedback, and I&#039;ll do my best to correct what I can!

// Miro Karjalainen, KarjaSoft</description>
		<content:encoded><![CDATA[<p>Oh come on &#8211; it&#8217;s not a -completely- shameless ripoff of Puzzle Quest, is it? :)  I tried to make the game different from PQ, at least; the main concept is very similar (identical even) but my goal was to take the already casual gameplay from PQ and make something more humorous and even more casual. Sorry that it didn&#8217;t work out for you!</p>
<p>And sorry about the confused minigame description&#8230; The minigame worked that way in 0.4 but was changed due to feedback; but silly me just clicked away all tutorial screens when I playtested the game so I never noticed the discrepancy.</p>
<p>You bring up some very good points, and I&#8217;ll be doing my best to make the game more enjoyable until the release. I&#8217;m sorry that you thought the game that poor&#8230;but thanks for the feedback, and I&#8217;ll do my best to correct what I can!</p>
<p>// Miro Karjalainen, KarjaSoft</p>
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		<title>By: skillian</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/demo-impressions-spandex-force/comment-page-1/#comment-18428</link>
		<dc:creator>skillian</dc:creator>
		<pubDate>Wed, 23 Jan 2008 15:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=977#comment-18428</guid>
		<description>The Wire rules :)</description>
		<content:encoded><![CDATA[<p>The Wire rules :)</p>
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	<item>
		<title>By: Feet</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/demo-impressions-spandex-force/comment-page-1/#comment-18410</link>
		<dc:creator>Feet</dc:creator>
		<pubDate>Wed, 23 Jan 2008 14:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=977#comment-18410</guid>
		<description>So the most interesting thing about the game is its name then... If I want to play something like this, I&#039;ll play Puzzle Quest I guess.</description>
		<content:encoded><![CDATA[<p>So the most interesting thing about the game is its name then&#8230; If I want to play something like this, I&#8217;ll play Puzzle Quest I guess.</p>
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