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	<title>Comments on: Man vs Chair</title>
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		<title>By: Unstable</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-25475</link>
		<dc:creator>Unstable</dc:creator>
		<pubDate>Sun, 17 Feb 2008 22:33:45 +0000</pubDate>
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		<description>He should also be able to spit on them evil thingies to death!
What?!? He could!
Maybe even be able to blow them away with his mighty sneeze!

Yeah, those were just jokes but come on now, you can&#039;t expect a game to be completely equal to a real life adaptation, it&#039;s hard enough to do what you&#039;ve seen in the trailer, it&#039;s practically impossible to imagine every possible action that could happen in a real life situation.</description>
		<content:encoded><![CDATA[<p>He should also be able to spit on them evil thingies to death!<br />
What?!? He could!<br />
Maybe even be able to blow them away with his mighty sneeze!</p>
<p>Yeah, those were just jokes but come on now, you can&#8217;t expect a game to be completely equal to a real life adaptation, it&#8217;s hard enough to do what you&#8217;ve seen in the trailer, it&#8217;s practically impossible to imagine every possible action that could happen in a real life situation.
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		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18785</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Fri, 25 Jan 2008 11:24:08 +0000</pubDate>
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		<description>And I agree with you too, Scandalon ;)</description>
		<content:encoded><![CDATA[<p>And I agree with you too, Scandalon ;)
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		<title>By: Empty=IRL=</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18531</link>
		<dc:creator>Empty=IRL=</dc:creator>
		<pubDate>Thu, 24 Jan 2008 00:06:47 +0000</pubDate>
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		<description>@Jives: &lt;blockquote cite=&quot;Jives&quot;&gt;&quot;I like the way he SETS A FIRE AXE ON FIRE&quot;&lt;/blockquote&gt;
Brilliant.

I really like that inventory system and the lighting looks superb.</description>
		<content:encoded><![CDATA[<p>@Jives:<br />
<blockquote cite="Jives">&#8220;I like the way he SETS A FIRE AXE ON FIRE&#8221;</p></blockquote>
<p>Brilliant.</p>
<p>I really like that inventory system and the lighting looks superb.
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18503</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Wed, 23 Jan 2008 20:49:28 +0000</pubDate>
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		<description>Yhancik, I must agree, that &quot;oh, hmm, guess I should move out of way, I guess&quot; part bugged me as well. Of course, it&#039;s possible they just haven&#039;t implemented physical/emotional reaction states for the main character yet.

The original AITD demo that I played in a CompUSA when I was a young impressionable lad scared me silly. Years later after I became a Mac Heretic, I bought the mac AITD collection with all three games. Never touched &#039;em. I do have some hope for this installment, if only because I played RE4 for GC and enjoyed it immensely.  (Hated every other RE).

I also agree about the &quot;crossed swords on the wall&quot; bit, in theory. (I had the same thought during RE4). But in this case, something high up - how often would shooting a wall-mounted display sword actually make it fall?

 However...what is still kind of sad is that only now can we decide to pick up a chair and light it on fire and we call it &quot;interactivity&quot;. However, this is in a &quot;survival horror&quot; game, which will likely be a game that mostly involves picking things up, swinging them, shooting them, and having things burn/electrify/go boom. Most likely there will still only be a very limited set of item/action combos, so even in the limited scope of &quot;using things in the world to kill monsters&quot; if you see something that you want to try that could conceivably be done in real life (say, strangle a monster w/ a telephone/ethernet cable, or roll a board in super glue and brocken glass), unless the developers said &quot;wouldn&#039;t it be cool if you could X&quot;, mostly likely you won&#039;t be able to do X. Not that that means it won&#039;t be a good, fun game, or that I think you should necessarily be able to pull the distribution cap on a car to keep it from starting in, say, Battlefield 3 or something, just I wish we&#039;d quit hailing every little advance in being able to break/shoot/blow up things as interactivity.</description>
		<content:encoded><![CDATA[<p>Yhancik, I must agree, that &#8220;oh, hmm, guess I should move out of way, I guess&#8221; part bugged me as well. Of course, it&#8217;s possible they just haven&#8217;t implemented physical/emotional reaction states for the main character yet.</p>
<p>The original AITD demo that I played in a CompUSA when I was a young impressionable lad scared me silly. Years later after I became a Mac Heretic, I bought the mac AITD collection with all three games. Never touched &#8216;em. I do have some hope for this installment, if only because I played RE4 for GC and enjoyed it immensely.  (Hated every other RE).</p>
<p>I also agree about the &#8220;crossed swords on the wall&#8221; bit, in theory. (I had the same thought during RE4). But in this case, something high up &#8211; how often would shooting a wall-mounted display sword actually make it fall?</p>
<p> However&#8230;what is still kind of sad is that only now can we decide to pick up a chair and light it on fire and we call it &#8220;interactivity&#8221;. However, this is in a &#8220;survival horror&#8221; game, which will likely be a game that mostly involves picking things up, swinging them, shooting them, and having things burn/electrify/go boom. Most likely there will still only be a very limited set of item/action combos, so even in the limited scope of &#8220;using things in the world to kill monsters&#8221; if you see something that you want to try that could conceivably be done in real life (say, strangle a monster w/ a telephone/ethernet cable, or roll a board in super glue and brocken glass), unless the developers said &#8220;wouldn&#8217;t it be cool if you could X&#8221;, mostly likely you won&#8217;t be able to do X. Not that that means it won&#8217;t be a good, fun game, or that I think you should necessarily be able to pull the distribution cap on a car to keep it from starting in, say, Battlefield 3 or something, just I wish we&#8217;d quit hailing every little advance in being able to break/shoot/blow up things as interactivity.
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		<title>By: Chis</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18487</link>
		<dc:creator>Chis</dc:creator>
		<pubDate>Wed, 23 Jan 2008 19:21:47 +0000</pubDate>
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		<description>I watched some video walkthroughs of Alone In The Dark 1 and 3 recently.  Obviously the low-poly models look laughable these days, but both games still have a uniquely abstract sense of dread that makes them compelling.

I look at these new AITD games and I see flashy graphics first, generic Resident Evil gameplay second.  Where once the series led, it now follows.  How pathetic.</description>
		<content:encoded><![CDATA[<p>I watched some video walkthroughs of Alone In The Dark 1 and 3 recently.  Obviously the low-poly models look laughable these days, but both games still have a uniquely abstract sense of dread that makes them compelling.</p>
<p>I look at these new AITD games and I see flashy graphics first, generic Resident Evil gameplay second.  Where once the series led, it now follows.  How pathetic.
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		<title>By: matte_k</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18472</link>
		<dc:creator>matte_k</dc:creator>
		<pubDate>Wed, 23 Jan 2008 18:11:59 +0000</pubDate>
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		<description>ooooo....explodey goodness! Liking the look of this, a vast improvement on  AITD: The New Nightmare (i don&#039;t think there was ever a more appropriate game title). Maybe between this and Alan Wake, &quot;survival horror&quot; is actually going to be good on the PC, after horrid ports of Res 4 and Silent Hill...

@Kast: of the series, Resident Evil 2 and 4 are the best, but avoid the PC versions if you can...</description>
		<content:encoded><![CDATA[<p>ooooo&#8230;.explodey goodness! Liking the look of this, a vast improvement on  AITD: The New Nightmare (i don&#8217;t think there was ever a more appropriate game title). Maybe between this and Alan Wake, &#8220;survival horror&#8221; is actually going to be good on the PC, after horrid ports of Res 4 and Silent Hill&#8230;</p>
<p>@Kast: of the series, Resident Evil 2 and 4 are the best, but avoid the PC versions if you can&#8230;
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		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18459</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Wed, 23 Jan 2008 17:16:23 +0000</pubDate>
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		<description>It&#039;s so great that a small detail bugs me a lot.

You know, on the middle of the video, there&#039;s a huge *something on fire* flying in front of the character, who subsequently turns around and walks the other way, IN A TOTAL APATHETIC STATE, just like if he remembered to buy canned peas before queuing at the cash desk.

So many things look &quot;&quot;&quot;realistic&quot;&quot;&quot; that his typical 3rd-person-videogame-character-attitude seems a bit out of place.
... except if he&#039;s actually lobotomised/zombified. You never know ;)</description>
		<content:encoded><![CDATA[<p>It&#8217;s so great that a small detail bugs me a lot.</p>
<p>You know, on the middle of the video, there&#8217;s a huge *something on fire* flying in front of the character, who subsequently turns around and walks the other way, IN A TOTAL APATHETIC STATE, just like if he remembered to buy canned peas before queuing at the cash desk.</p>
<p>So many things look &#8220;&#8221;"realistic&#8221;"&#8221; that his typical 3rd-person-videogame-character-attitude seems a bit out of place.<br />
&#8230; except if he&#8217;s actually lobotomised/zombified. You never know ;)
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		<title>By: Jives</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18447</link>
		<dc:creator>Jives</dc:creator>
		<pubDate>Wed, 23 Jan 2008 16:17:26 +0000</pubDate>
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		<description>I like the way he SETS A FIRE AXE ON FIRE</description>
		<content:encoded><![CDATA[<p>I like the way he SETS A FIRE AXE ON FIRE
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		<title>By: SBF</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18440</link>
		<dc:creator>SBF</dc:creator>
		<pubDate>Wed, 23 Jan 2008 15:41:52 +0000</pubDate>
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		<description>I wonder if the developers have ever played Resident Evil 4.</description>
		<content:encoded><![CDATA[<p>I wonder if the developers have ever played Resident Evil 4.
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18433</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Wed, 23 Jan 2008 15:23:39 +0000</pubDate>
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		<description>Kast: You could either start with the old AITD games, though they may have lost some of their &quot;horror&quot; these days. The other major option would be the Silent Hill series (1 - 3 are preferred), SH 2 - 4 appeared on the PC. I gave 4 a brief go on the Xbox, but it just didn&#039;t appeal that much as the previous 3.</description>
		<content:encoded><![CDATA[<p>Kast: You could either start with the old AITD games, though they may have lost some of their &#8220;horror&#8221; these days. The other major option would be the Silent Hill series (1 &#8211; 3 are preferred), SH 2 &#8211; 4 appeared on the PC. I gave 4 a brief go on the Xbox, but it just didn&#8217;t appeal that much as the previous 3.
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		<title>By: po</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18429</link>
		<dc:creator>po</dc:creator>
		<pubDate>Wed, 23 Jan 2008 15:13:20 +0000</pubDate>
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		<description>Time to buy $10 of pixie sticks and a 6-pack of rootbeer, then make like Beavis.</description>
		<content:encoded><![CDATA[<p>Time to buy $10 of pixie sticks and a 6-pack of rootbeer, then make like Beavis.
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		<title>By: martin</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/man-vs-chair/#comment-18425</link>
		<dc:creator>martin</dc:creator>
		<pubDate>Wed, 23 Jan 2008 15:05:36 +0000</pubDate>
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		<description>survival horror games are great, this implementation of an inventory is great.

imagine such an inventory for a normal shooter like half life (gordon freeman, the drudge)</description>
		<content:encoded><![CDATA[<p>survival horror games are great, this implementation of an inventory is great.</p>
<p>imagine such an inventory for a normal shooter like half life (gordon freeman, the drudge)
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