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	<title>Comments on: Steal This Game: The Dark Mod Alpha Demo</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 03:46:02 +0000</lastBuildDate>
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		<title>By: The Right Dark Stuff: The Dark Mod 1.0 &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-326321</link>
		<dc:creator>The Right Dark Stuff: The Dark Mod 1.0 &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Mon, 19 Oct 2009 13:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-326321</guid>
		<description>[...] Over the weekend, the previously discussed The Dark Mod released. It&#8217;s called 1.0 but they&#8217;re also calling it Beta, so what&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] Over the weekend, the previously discussed The Dark Mod released. It&#8217;s called 1.0 but they&#8217;re also calling it Beta, so what&#8217;s [...]</p>
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	<item>
		<title>By: Checking For A Pulse: Doom 3 Mods &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-191400</link>
		<dc:creator>Checking For A Pulse: Doom 3 Mods &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Tue, 19 May 2009 10:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-191400</guid>
		<description>[...] point, which I hear very good things about, and of course there&#8217;s the Thief remake/tribute The Dark Mod. From what I&#8217;ve seen so far, however, it seems as though Doom 3&#8217;s essential structure [...]</description>
		<content:encoded><![CDATA[<p>[...] point, which I hear very good things about, and of course there&#8217;s the Thief remake/tribute The Dark Mod. From what I&#8217;ve seen so far, however, it seems as though Doom 3&#8217;s essential structure [...]</p>
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	<item>
		<title>By: New Horizon</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-18882</link>
		<dc:creator>New Horizon</dc:creator>
		<pubDate>Fri, 25 Jan 2008 20:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-18882</guid>
		<description>&lt;b&gt;dishwasherlove says:

Just posting to say there is already a fully functional Thief in another engine (Unreal) game available.&lt;/b&gt;

Not the same thing at all.  Thievery is a multiplayer Thief experience.  It&#039;s also a lot different than traditional Thief in terms of gameplay.</description>
		<content:encoded><![CDATA[<p><b>dishwasherlove says:</p>
<p>Just posting to say there is already a fully functional Thief in another engine (Unreal) game available.</b></p>
<p>Not the same thing at all.  Thievery is a multiplayer Thief experience.  It&#8217;s also a lot different than traditional Thief in terms of gameplay.</p>
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-18846</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 25 Jan 2008 16:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-18846</guid>
		<description>Well, I obviously need to shut up and try this mod and then keep an eye on it, perhaps.</description>
		<content:encoded><![CDATA[<p>Well, I obviously need to shut up and try this mod and then keep an eye on it, perhaps.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-18805</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 25 Jan 2008 13:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-18805</guid>
		<description>Oh, big fans of ThieveryUT.

KG</description>
		<content:encoded><![CDATA[<p>Oh, big fans of ThieveryUT.</p>
<p>KG</p>
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		<title>By: dishwasherlove</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-18712</link>
		<dc:creator>dishwasherlove</dc:creator>
		<pubDate>Thu, 24 Jan 2008 23:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-18712</guid>
		<description>Just posting to say there is already a fully functional Thief in another engine (Unreal) game available. 

Thievery. Multiplayer coop thieving. need I say more?

http://www.thieveryut.com/</description>
		<content:encoded><![CDATA[<p>Just posting to say there is already a fully functional Thief in another engine (Unreal) game available. </p>
<p>Thievery. Multiplayer coop thieving. need I say more?</p>
<p><a href="http://www.thieveryut.com/" rel="nofollow">http://www.thieveryut.com/</a></p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-18597</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 24 Jan 2008 13:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-18597</guid>
		<description>Since I know a load of you use the side-bar to see when stuff has changed, just edited a little bit extra stuff into this TDP post...

KG</description>
		<content:encoded><![CDATA[<p>Since I know a load of you use the side-bar to see when stuff has changed, just edited a little bit extra stuff into this TDP post&#8230;</p>
<p>KG</p>
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		<title>By: 3 Stacked Midgets</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-18571</link>
		<dc:creator>3 Stacked Midgets</dc:creator>
		<pubDate>Thu, 24 Jan 2008 09:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-18571</guid>
		<description>This &lt;a href=&quot;http://www.ttlg.com/forums/showthread.php?t=75031&quot; rel=&quot;nofollow&quot;&gt;FAQ&lt;/a&gt; is the definitive guide to getting Thief 1/Gold/2 working on any machine.

tl;dr

Start
Run
D:\setup -lgntforce

When the program is running, ctrl-alt-del, go to process, set processor affinity to a single processor.

BAM.

There are a lot of codec issues with the videos, but you can just bypass it all by downloading Media Player Classic and running them straight from the CD.

AND YES THIEF IS STILL THE BEST GAME EVER.</description>
		<content:encoded><![CDATA[<p>This <a href="http://www.ttlg.com/forums/showthread.php?t=75031" rel="nofollow">FAQ</a> is the definitive guide to getting Thief 1/Gold/2 working on any machine.</p>
<p>tl;dr</p>
<p>Start<br />
Run<br />
D:\setup -lgntforce</p>
<p>When the program is running, ctrl-alt-del, go to process, set processor affinity to a single processor.</p>
<p>BAM.</p>
<p>There are a lot of codec issues with the videos, but you can just bypass it all by downloading Media Player Classic and running them straight from the CD.</p>
<p>AND YES THIEF IS STILL THE BEST GAME EVER.</p>
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		<title>By: Seneca</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-18562</link>
		<dc:creator>Seneca</dc:creator>
		<pubDate>Thu, 24 Jan 2008 07:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-18562</guid>
		<description>Kieron: &quot;Can you think of an engine which does what Thief requires that was around a few years ago? That is, real time lights?&quot;
How about &lt;a href=&quot;http://en.wikipedia.org/wiki/Severance:_Blade_of_Darkness&quot; rel=&quot;nofollow&quot;&gt;Severance&lt;/a&gt;? That was released early 2001, I seem to remember and had probably the most advanced real-time lighting engine of its time. That being said, from what I&#039;ve heard the actual release code was a huge chunk of indecipherable spaghetti mumble that eventually botched the console release and would have likely been proven impossible to modify to meet Thief&#039;s requirements.</description>
		<content:encoded><![CDATA[<p>Kieron: &#8220;Can you think of an engine which does what Thief requires that was around a few years ago? That is, real time lights?&#8221;<br />
How about <a href="http://en.wikipedia.org/wiki/Severance:_Blade_of_Darkness" rel="nofollow">Severance</a>? That was released early 2001, I seem to remember and had probably the most advanced real-time lighting engine of its time. That being said, from what I&#8217;ve heard the actual release code was a huge chunk of indecipherable spaghetti mumble that eventually botched the console release and would have likely been proven impossible to modify to meet Thief&#8217;s requirements.</p>
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		<title>By: LordUbiquitous</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-18555</link>
		<dc:creator>LordUbiquitous</dc:creator>
		<pubDate>Thu, 24 Jan 2008 04:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-18555</guid>
		<description>New Horizon: Sorry, I was meaning the original Thief games, when I spoke about not being able to get them running on Vista. I&#039;d be attempting to get the mod to work if I had a copy of Doom 3, but it&#039;s not one of the games I ever got around to picking up.
However, considering how good the mod is looking, I might have to get around to procuring a copy in the near future.</description>
		<content:encoded><![CDATA[<p>New Horizon: Sorry, I was meaning the original Thief games, when I spoke about not being able to get them running on Vista. I&#8217;d be attempting to get the mod to work if I had a copy of Doom 3, but it&#8217;s not one of the games I ever got around to picking up.<br />
However, considering how good the mod is looking, I might have to get around to procuring a copy in the near future.</p>
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		<title>By: Baddcog</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-18554</link>
		<dc:creator>Baddcog</dc:creator>
		<pubDate>Thu, 24 Jan 2008 04:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-18554</guid>
		<description>Just a few comments to elaborate on what NH said.

Things in the write up make it seem to be what it isn&#039;t.

First it&#039;s a toolset. Possible release of more missions but a campaign is not currently planned. That might come after release but more likely team members will still be tweaking it, adding content, ect...
 I myself am starting a level of my own now and have to say that the editor is way better than Dromed (I have quite a few large missions under my belt for T2). It&#039;s easier to work with, I can work at full screen (1920x1400) instead of Dromed&#039;s max of 1024x768. 
 New creatures and animations can easily be done in several 3d programs. New creature types in T2 was almost impossible and animations were very painful with the only user released anim program.
 Polycount in Doom3 makes Dromed look silly.
Sure the T2 community is still going and some great stuff is coming out of it but that doesn&#039;t mean some of us don&#039;t want more.

The read-me does state that lockpicking does indeed work, but still needs some final tweaking. This is mainly due to how the sounds are played. This is an Alpha map that was created before lockpicks were fully functional, in fact several things in this map are already outdated. This map really shows the progress that has been made months ago and alot of things have changed since then. 

Keys work just fine on the chest and so far Kieron Gillen is the only person I have heard of who couldn&#039;t open the chest with a key. The frob button is not used to open the chest, a use button is used. I&#039;m not positive but it may change to the frob button by release.

We do have at least one team member using Vista. If there are problems running Vista it is because support for Vista was added about 2 weeks prior to release of this demo. I&#039;m sure it will be finely tuned and tested before final release.

I agree that Doom3 was a fairly ugly game. I played through once and the first thing that caught my eye was a 6 sided pop can right off the bat. Doom3 can handle more polys than that easily.
 Also that was Doom3, Darkmod has different art and a completely different setting. Remeber that System Shock was built in the same engine as Thief but they looked nothing alike.
 I wouldn&#039;t keep Doom3 installed for Doom3. But for editting Darkmod and playing FM&#039;s, why not. If you like a game or the Fan Missions why would you choose to uninstal because it runs on another games engine?

 And the wall mantling thing is a height thing. If you mean the outside wall in the screenshot it is because the corner is short enough for the player to jump and grab on. Further down the street it is too high. I actually think Fidcal did a good job designing it that way. In fact there are several spots in the mission that you can mantle if you look hard enough. I dare to say that ALL of the comments from the Taffing community at large were in awe of the mantling abilities (mind you I&#039;m not a programer and had nothing to do with that aspect of the game). I myself have found the mantling awesome and have been able to do things that never could have been done in the Thief series, while being fully realistic and plausible at the same time.</description>
		<content:encoded><![CDATA[<p>Just a few comments to elaborate on what NH said.</p>
<p>Things in the write up make it seem to be what it isn&#8217;t.</p>
<p>First it&#8217;s a toolset. Possible release of more missions but a campaign is not currently planned. That might come after release but more likely team members will still be tweaking it, adding content, ect&#8230;<br />
 I myself am starting a level of my own now and have to say that the editor is way better than Dromed (I have quite a few large missions under my belt for T2). It&#8217;s easier to work with, I can work at full screen (1920&#215;1400) instead of Dromed&#8217;s max of 1024&#215;768.<br />
 New creatures and animations can easily be done in several 3d programs. New creature types in T2 was almost impossible and animations were very painful with the only user released anim program.<br />
 Polycount in Doom3 makes Dromed look silly.<br />
Sure the T2 community is still going and some great stuff is coming out of it but that doesn&#8217;t mean some of us don&#8217;t want more.</p>
<p>The read-me does state that lockpicking does indeed work, but still needs some final tweaking. This is mainly due to how the sounds are played. This is an Alpha map that was created before lockpicks were fully functional, in fact several things in this map are already outdated. This map really shows the progress that has been made months ago and alot of things have changed since then. </p>
<p>Keys work just fine on the chest and so far Kieron Gillen is the only person I have heard of who couldn&#8217;t open the chest with a key. The frob button is not used to open the chest, a use button is used. I&#8217;m not positive but it may change to the frob button by release.</p>
<p>We do have at least one team member using Vista. If there are problems running Vista it is because support for Vista was added about 2 weeks prior to release of this demo. I&#8217;m sure it will be finely tuned and tested before final release.</p>
<p>I agree that Doom3 was a fairly ugly game. I played through once and the first thing that caught my eye was a 6 sided pop can right off the bat. Doom3 can handle more polys than that easily.<br />
 Also that was Doom3, Darkmod has different art and a completely different setting. Remeber that System Shock was built in the same engine as Thief but they looked nothing alike.<br />
 I wouldn&#8217;t keep Doom3 installed for Doom3. But for editting Darkmod and playing FM&#8217;s, why not. If you like a game or the Fan Missions why would you choose to uninstal because it runs on another games engine?</p>
<p> And the wall mantling thing is a height thing. If you mean the outside wall in the screenshot it is because the corner is short enough for the player to jump and grab on. Further down the street it is too high. I actually think Fidcal did a good job designing it that way. In fact there are several spots in the mission that you can mantle if you look hard enough. I dare to say that ALL of the comments from the Taffing community at large were in awe of the mantling abilities (mind you I&#8217;m not a programer and had nothing to do with that aspect of the game). I myself have found the mantling awesome and have been able to do things that never could have been done in the Thief series, while being fully realistic and plausible at the same time.</p>
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		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2008/01/23/steal-this-game-the-dark-mod-alpha-demo/comment-page-1/#comment-18544</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Thu, 24 Jan 2008 02:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=979#comment-18544</guid>
		<description>Yay for my namesake ;)

Can&#039;t wait for this to get a little more polished!</description>
		<content:encoded><![CDATA[<p>Yay for my namesake ;)</p>
<p>Can&#8217;t wait for this to get a little more polished!</p>
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