By John Walker on January 25th, 2008 at 5:48 pm.
A new Conflict: Denied Ops trailer has appeared in our inbox.
There’s gameplay footage in the second half, after the treat of some acting.
Some brand new screenshots underneath.
conflict-denied-ops, screenshots, trailer.
22 Comments »
25/01/2008 at 18:07
What an awful trailer. Conflict is just another of those age-old franchises that needs to die, hard. When was the last time they made a decent Conflict game? Has there ever been one? =/
25/01/2008 at 18:55
Citizen Parker says:
@Max: For PC, never decent.
The pointlessly colon’d “Conflict: Desert Storm II: Back to Baghdad” actually was a fair bit of fun in 3-4 person local co-op on a console, if you could wrap your brain around the controls that were clearly not of this world.
Then I’m guessing the developers realized they accidentally made a game that was, at times, fun. They quickly corrected this with Conflict: Vietnam.
25/01/2008 at 19:32
“What an awful trailer. Conflict is just another of those age-old franchises that needs to die, hard.”
We’re gonna die, die, die, die hard!
We’re gonna die, die, die as hard as we can!
25/01/2008 at 19:40
In the (I think) the last game, Global Ops or something, I encountered an absolutely hilarious bug. In the very first mission, after the tutorial instructed me to open the door, all textures turned to white and the door got stuck in my head. Just screams QUALITY to me.
25/01/2008 at 19:50
@ Citizen Parker
“Then I’m guessing the developers realized they accidentally made a game that was, at times, fun. They quickly corrected this with Conflict: Vietnam.”
Gahaha, damn right.
25/01/2008 at 19:51
I chuckled audibly at this headline. Great work!
25/01/2008 at 20:07
I didn’t enjoy the demo much – it just feels horrible and the AI is beyond stupid!
25/01/2008 at 20:17
Yes. Another smashing headline from RPS. Well done sirs.
25/01/2008 at 21:57
Honestly, I’d be embarrassed to have that video as my trailer for a game. The voice sync is off, the acting is.. awful, and… why are the guys who set that bomb on the car walking beside it?
26/01/2008 at 00:53
Yes, yes, yes and God only knows. =P
26/01/2008 at 04:19
Mom always said if you can’t say something nice….
But perhaps if they’d spent more time on the game then they did on the cutscenes, and oh hey, try using different sounds for different guns, it might keep up with the mowing down herds of guys in exotic places style of games we’ve been seeing this decade.
26/01/2008 at 07:27
Slappybag – thank you! You just made my morning :D
*Wanders away humming that song to himself*
26/01/2008 at 11:21
John Walker says:
The voice sync might be our encoding’s fault.
26/01/2008 at 12:59
Sadly the acting isn’t.
27/01/2008 at 17:47
conflict: denied fun?
28/01/2008 at 00:24
Conflict: Denied Release, with any luck. =P
28/01/2008 at 14:09
“Ruthless real-world action” (RPG hits helicopter, ‘shunting’ it into the air without any tailspin whatsoever, where, still in one piece but with smoke and flames trailing from the chopper blades, it hangs in the air for a few seconds before exploding).
I really don’t call that realistic.
28/01/2008 at 14:12
Technically speaking it didn’t say “realistic” it said “real world”
As opposed to, like, Middle Earth or something.
28/01/2008 at 14:57
man the demo was something terrible. it had the same floaty feeling that blacksite on the pc does.
also what’s up with an fps game with no jump?
28/01/2008 at 17:06
Real-world implies that the game is aiming to portray a ‘real world’ in terms of historical accuracy and setting. A ‘realistic’ setting in this day and age implies that the setting will follow the fundamental laws of physics as well as looking the part.
‘Real world’ to me implies that the game won’t have low gravity and players won’t gib from a shotgun. My gripe is that it seems to be one of the main goals in their game judging by how it’s mentioned in the trailer, and the clip they paired it up to fell very short of looking like what I’d expect to see in the real world.
Measures are being taken against anti-social vrooms.
Videogames, they said, and such it was.
Proc! Gen! Jam!
Skill based high scoring FPS action