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	<title>Comments on: Rise And Rise</title>
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	<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/</link>
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		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18930</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Sat, 26 Jan 2008 13:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=989#comment-18930</guid>
		<description>DEATH WORM!!!!!!!1!!!11one!!1e1even!!!!!

&#039;Nuff said.</description>
		<content:encoded><![CDATA[<p>DEATH WORM!!!!!!!1!!!11one!!1e1even!!!!!</p>
<p>&#8216;Nuff said.
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18826</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Fri, 25 Jan 2008 14:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=989#comment-18826</guid>
		<description>Ooh, Mr Cliffski. With your recommendations you are really spoiling me.

There&#039;s an entire thread which leads me to believe that the PopCap Games Framework is probably the solution I&#039;m looking for. Woo!

I wonder if it works with Eclipse C++?</description>
		<content:encoded><![CDATA[<p>Ooh, Mr Cliffski. With your recommendations you are really spoiling me.</p>
<p>There&#8217;s an entire thread which leads me to believe that the PopCap Games Framework is probably the solution I&#8217;m looking for. Woo!</p>
<p>I wonder if it works with Eclipse C++?
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18822</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Fri, 25 Jan 2008 14:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=989#comment-18822</guid>
		<description>@Cliffski: Thanks, I will tonight.

I don&#039;t know what &quot;pro-minded&quot; means, but I want to be it anyway.</description>
		<content:encoded><![CDATA[<p>@Cliffski: Thanks, I will tonight.</p>
<p>I don&#8217;t know what &#8220;pro-minded&#8221; means, but I want to be it anyway.
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		<title>By: cliffski</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18817</link>
		<dc:creator>cliffski</dc:creator>
		<pubDate>Fri, 25 Jan 2008 14:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=989#comment-18817</guid>
		<description>join us.........
http://forums.indiegamer.com/

(this is a more pro-minded and business oriented forum than gamedev.net)</description>
		<content:encoded><![CDATA[<p>join us&#8230;&#8230;&#8230;<br />
<a href="http://forums.indiegamer.com/" rel="nofollow">http://forums.indiegamer.com/</a></p>
<p>(this is a more pro-minded and business oriented forum than gamedev.net)
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18810</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Fri, 25 Jan 2008 14:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=989#comment-18810</guid>
		<description>Well, yes. But only those who&#039;ve done it know what works. It would be useful to capture that information for the good of those who haven&#039;t been through it yet.

The best Open Source 3d engines for those with C++-fu seem to be Irrlicht and Ogre3D, but I got this information solely from Googling. But are they actually any good?

I take it for 2D games, most devs tend to write pure SDL or DirectDraw code, but again I don&#039;t know for sure.

XNA, of course, means the game will run on a 360 and a PC, with Windows. But not on Macs or Linux yet, although the Mono project is working on a Mono.XNA port...

See, the issue is, that there are many things that *might* work. I&#039;d like to know what *does*.</description>
		<content:encoded><![CDATA[<p>Well, yes. But only those who&#8217;ve done it know what works. It would be useful to capture that information for the good of those who haven&#8217;t been through it yet.</p>
<p>The best Open Source 3d engines for those with C++-fu seem to be Irrlicht and Ogre3D, but I got this information solely from Googling. But are they actually any good?</p>
<p>I take it for 2D games, most devs tend to write pure SDL or DirectDraw code, but again I don&#8217;t know for sure.</p>
<p>XNA, of course, means the game will run on a 360 and a PC, with Windows. But not on Macs or Linux yet, although the Mono project is working on a Mono.XNA port&#8230;</p>
<p>See, the issue is, that there are many things that *might* work. I&#8217;d like to know what *does*.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18808</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 25 Jan 2008 13:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=989#comment-18808</guid>
		<description>There&#039;s lots of methodology, frankly. I&#039;m putting up an interview in a minute with Vic Davis who did Armageddon Empires... in Director. I tend to think in games, what works, works.

KG</description>
		<content:encoded><![CDATA[<p>There&#8217;s lots of methodology, frankly. I&#8217;m putting up an interview in a minute with Vic Davis who did Armageddon Empires&#8230; in Director. I tend to think in games, what works, works.</p>
<p>KG
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18806</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Fri, 25 Jan 2008 13:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=989#comment-18806</guid>
		<description>You know, I&#039;d really like to develop a 2-3 man indie game. I have extensive knowledge of C++ and ten years&#039; programming experience, so you&#039;d think it&#039;d be easy enough for me. It&#039;s difficult to know where to start.

Do I use Microsoft XNA + VC++ Express? OpenGL and SDL and Pure C? Or do I simply bite the bullet and learn the DirectX APIs? Oh, but Direct3D is such an big API, and getting it to run on Macs and Linux with Cider and Cedega is a pain.

Or do I use a cross-platform game engine? But which one? Free software or a proprietary one with a low cost for Indie devs?

But then, oh but then, finding decent artists. I can&#039;t draw to save my life.

I wish there were an easy way to know how to get started. Some kind of exchange to put budding Indie devs, writers and artists in touch with each other and useful advice on getting started.

If only...</description>
		<content:encoded><![CDATA[<p>You know, I&#8217;d really like to develop a 2-3 man indie game. I have extensive knowledge of C++ and ten years&#8217; programming experience, so you&#8217;d think it&#8217;d be easy enough for me. It&#8217;s difficult to know where to start.</p>
<p>Do I use Microsoft XNA + VC++ Express? OpenGL and SDL and Pure C? Or do I simply bite the bullet and learn the DirectX APIs? Oh, but Direct3D is such an big API, and getting it to run on Macs and Linux with Cider and Cedega is a pain.</p>
<p>Or do I use a cross-platform game engine? But which one? Free software or a proprietary one with a low cost for Indie devs?</p>
<p>But then, oh but then, finding decent artists. I can&#8217;t draw to save my life.</p>
<p>I wish there were an easy way to know how to get started. Some kind of exchange to put budding Indie devs, writers and artists in touch with each other and useful advice on getting started.</p>
<p>If only&#8230;
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18795</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Fri, 25 Jan 2008 11:55:24 +0000</pubDate>
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		<description>I was playing Peggle when was still in nappies!

Mind you, my mother is now addicted to Bookworm Adventures because of John Walker.</description>
		<content:encoded><![CDATA[<p>I was playing Peggle when was still in nappies!</p>
<p>Mind you, my mother is now addicted to Bookworm Adventures because of John Walker.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18792</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 25 Jan 2008 11:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=989#comment-18792</guid>
		<description>Link fixed up.</description>
		<content:encoded><![CDATA[<p>Link fixed up.
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		<title>By: DigitalSignalX</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18789</link>
		<dc:creator>DigitalSignalX</dc:creator>
		<pubDate>Fri, 25 Jan 2008 11:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=989#comment-18789</guid>
		<description>How many of us would have never bought peggle if not for RPS.. And will buy crayon deluxe when it&#039;s done too. Keep em coming! If anything will keep PC gaming alive and fresh it&#039;s the simple non-proprietary nature of Indy titles being accessible to anyone.</description>
		<content:encoded><![CDATA[<p>How many of us would have never bought peggle if not for RPS.. And will buy crayon deluxe when it&#8217;s done too. Keep em coming! If anything will keep PC gaming alive and fresh it&#8217;s the simple non-proprietary nature of Indy titles being accessible to anyone.
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18776</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Fri, 25 Jan 2008 11:01:01 +0000</pubDate>
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		<description>It doesn&#039;t really mean anything for Top 10 lists because they&#039;re never going to feature in them.

RPS may have featured some Indie classics in its advent calendar, but that&#039;s just because they want to be the trendy leading lights of the anti-pop movement in gaming.

We&#039;re on to you.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t really mean anything for Top 10 lists because they&#8217;re never going to feature in them.</p>
<p>RPS may have featured some Indie classics in its advent calendar, but that&#8217;s just because they want to be the trendy leading lights of the anti-pop movement in gaming.</p>
<p>We&#8217;re on to you.
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		<title>By: Grandma Pod</title>
		<link>http://www.rockpapershotgun.com/2008/01/25/rise-and-rise/#comment-18762</link>
		<dc:creator>Grandma Pod</dc:creator>
		<pubDate>Fri, 25 Jan 2008 10:00:49 +0000</pubDate>
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		<description>http://www.wired.com/gaming/gamingreviews/commentary/games/2008/01/gamesfrontiers_0114</description>
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