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	<title>Comments on: Flashing Pixels to Delight and Amuse</title>
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	<link>http://www.rockpapershotgun.com/2008/01/28/flashing-pixels-to-delight-and-amuse/</link>
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2008/01/28/flashing-pixels-to-delight-and-amuse/comment-page-1/#comment-19796</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Tue, 29 Jan 2008 14:42:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1004#comment-19796</guid>
		<description>Technically yes I was for when it originally came out, but I did have a friend with a Speccy with the game back in the early 90s.

I may also use the birthday card as my excuse to reminesnce anyway... ¬_¬ :P</description>
		<content:encoded><![CDATA[<p>Technically yes I was for when it originally came out, but I did have a friend with a Speccy with the game back in the early 90s.</p>
<p>I may also use the birthday card as my excuse to reminesnce anyway&#8230; ¬_¬ :P</p>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/01/28/flashing-pixels-to-delight-and-amuse/comment-page-1/#comment-19694</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 29 Jan 2008 12:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1004#comment-19694</guid>
		<description>I prefered Technician Ted.

Or Chucky Egg.</description>
		<content:encoded><![CDATA[<p>I prefered Technician Ted.</p>
<p>Or Chucky Egg.</p>
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	<item>
		<title>By: Piratepete</title>
		<link>http://www.rockpapershotgun.com/2008/01/28/flashing-pixels-to-delight-and-amuse/comment-page-1/#comment-19690</link>
		<dc:creator>Piratepete</dc:creator>
		<pubDate>Tue, 29 Jan 2008 12:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1004#comment-19690</guid>
		<description>Methinks The_B may be far to young to remmi...remme....remember Jet Set Willy &#039;back in the day&#039;

:)</description>
		<content:encoded><![CDATA[<p>Methinks The_B may be far to young to remmi&#8230;remme&#8230;.remember Jet Set Willy &#8216;back in the day&#8217;</p>
<p>:)</p>
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	<item>
		<title>By: DigitalSignalX</title>
		<link>http://www.rockpapershotgun.com/2008/01/28/flashing-pixels-to-delight-and-amuse/comment-page-1/#comment-19600</link>
		<dc:creator>DigitalSignalX</dc:creator>
		<pubDate>Tue, 29 Jan 2008 05:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1004#comment-19600</guid>
		<description>The past week I&#039;ve been playing a free to play, pay for perks MMO title called &quot;&lt;a href=&quot;http://www.perfectworld.com.my/&quot; rel=&quot;nofollow&quot;&gt;Perfect World&lt;/a&gt;&quot; - which is evidently a new English language port of a older F2P title in Korea. I found it on &lt;a href=&quot;http://www.betawatcher.com/game.aspx?gameid=325&quot; rel=&quot;nofollow&quot;&gt;betawatcher&lt;/a&gt; and it looks to be the little brother to the big budget graphic dazzling AION from NCSOFT, which has yet to be released.

Basically, it&#039;s a large persistent world fantasy MMO with all the usual elements: running around, doing quests, killing mobs, developing your char, your class skill tree in the desired path, crafting items, collecting materials, guilds, guild wars, instance dungeons, etc. The difference though is that it also has a vertical element. All characters classes can fly by various means. and as your levels develop, you find that there are just many things up in the sky to quest and grind on as on the ground. Think LineageII with a far higher Z-axis.

The graphics are above average but no where near system taxing. Probably in the range of WoW. What does stand out though is character creation: Never in my life have I seen so many details available for customization. You could realistically spend several hours tweaking your char with well over a hundred different option slides or simply choose to modify from about a dozen pre-sets. What&#039;s more, once you create your char, you can go back at any time and edit them cosmetically, should you grow bored of staring at them on screen after many hours.

On the bad side, it&#039;s still a grinder and the Engrish NPC dialoges are hilariously difficult at times to wade through if you&#039;re into role play and actually caring about the game plots, but so far, it&#039;s pretty fun.</description>
		<content:encoded><![CDATA[<p>The past week I&#8217;ve been playing a free to play, pay for perks MMO title called &#8220;<a href="http://www.perfectworld.com.my/" rel="nofollow">Perfect World</a>&#8221; &#8211; which is evidently a new English language port of a older F2P title in Korea. I found it on <a href="http://www.betawatcher.com/game.aspx?gameid=325" rel="nofollow">betawatcher</a> and it looks to be the little brother to the big budget graphic dazzling AION from NCSOFT, which has yet to be released.</p>
<p>Basically, it&#8217;s a large persistent world fantasy MMO with all the usual elements: running around, doing quests, killing mobs, developing your char, your class skill tree in the desired path, crafting items, collecting materials, guilds, guild wars, instance dungeons, etc. The difference though is that it also has a vertical element. All characters classes can fly by various means. and as your levels develop, you find that there are just many things up in the sky to quest and grind on as on the ground. Think LineageII with a far higher Z-axis.</p>
<p>The graphics are above average but no where near system taxing. Probably in the range of WoW. What does stand out though is character creation: Never in my life have I seen so many details available for customization. You could realistically spend several hours tweaking your char with well over a hundred different option slides or simply choose to modify from about a dozen pre-sets. What&#8217;s more, once you create your char, you can go back at any time and edit them cosmetically, should you grow bored of staring at them on screen after many hours.</p>
<p>On the bad side, it&#8217;s still a grinder and the Engrish NPC dialoges are hilariously difficult at times to wade through if you&#8217;re into role play and actually caring about the game plots, but so far, it&#8217;s pretty fun.</p>
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		<title>By: Kennel</title>
		<link>http://www.rockpapershotgun.com/2008/01/28/flashing-pixels-to-delight-and-amuse/comment-page-1/#comment-19594</link>
		<dc:creator>Kennel</dc:creator>
		<pubDate>Tue, 29 Jan 2008 02:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1004#comment-19594</guid>
		<description>Woo! Got mentioned on RPS!

I count that as a one minute of fame (I&#039;ve used about 12 already).

(And in case it wasn&#039;t clear: it took 10 months in game but only couple of hours in real life) ;)</description>
		<content:encoded><![CDATA[<p>Woo! Got mentioned on RPS!</p>
<p>I count that as a one minute of fame (I&#8217;ve used about 12 already).</p>
<p>(And in case it wasn&#8217;t clear: it took 10 months in game but only couple of hours in real life) ;)</p>
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2008/01/28/flashing-pixels-to-delight-and-amuse/comment-page-1/#comment-19587</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Tue, 29 Jan 2008 01:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1004#comment-19587</guid>
		<description>Ah the memories of Jet Set Willy. *Remi...Remme...rumm..reminni... Remembers*

Ah, what? Comment editing? Hurrah! Also: oooh!</description>
		<content:encoded><![CDATA[<p>Ah the memories of Jet Set Willy. *Remi&#8230;Remme&#8230;rumm..reminni&#8230; Remembers*</p>
<p>Ah, what? Comment editing? Hurrah! Also: oooh!</p>
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		<title>By: MisterBritish</title>
		<link>http://www.rockpapershotgun.com/2008/01/28/flashing-pixels-to-delight-and-amuse/comment-page-1/#comment-19543</link>
		<dc:creator>MisterBritish</dc:creator>
		<pubDate>Mon, 28 Jan 2008 23:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1004#comment-19543</guid>
		<description>I know it&#039;s a little behind the times (what with it being an IGF finalist and all) but &lt;a href=&quot;http://www.onetonghost.com/irondukes/&quot; rel=&quot;nofollow&quot;&gt; Iron Dukes&lt;/a&gt; is a fantastic little web-game demo with good graphics, music and absurdly funny writing.</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s a little behind the times (what with it being an IGF finalist and all) but <a href="http://www.onetonghost.com/irondukes/" rel="nofollow"> Iron Dukes</a> is a fantastic little web-game demo with good graphics, music and absurdly funny writing.</p>
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	<item>
		<title>By: MedO</title>
		<link>http://www.rockpapershotgun.com/2008/01/28/flashing-pixels-to-delight-and-amuse/comment-page-1/#comment-19508</link>
		<dc:creator>MedO</dc:creator>
		<pubDate>Mon, 28 Jan 2008 23:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1004#comment-19508</guid>
		<description>I did have a chance to play Jet Set Willy Online...online on several occasions, most notably on one of the TIGSource Game Nights. Well, as I tried the single player mode I thought, well, how would this game EVER be fun in multiplayer?

I just couldn&#039;t imagine it. I still don&#039;t really understand it. But fun it is, especially if you play it with a bunch of people you know.

There are a load of different game modes, like, for example, the first player to pick up 30 items wins, or Pitfall, where you have to run through a linear parcours of rooms as fast as possible, or Willy Tag, where you have one player (with a pinkish color) start a bit later than everyone else, and everyone who has that color turns everyone he touches pink as well, and the last nonpink willy wins.

Another fun aspect is that you can make your own animated sprite to use in the game, and on the TIGSource Game Nights, many popular video game figures could be seen on the server. Someone (hehe) even found a way around the only-black-and-white-pixels limitation imposed for sprites by the game, which made drawing the sprites far easier, but also a good deal less challenging.

I&#039;ll try to join or open a server for half an hour or so now, just in case ;)</description>
		<content:encoded><![CDATA[<p>I did have a chance to play Jet Set Willy Online&#8230;online on several occasions, most notably on one of the TIGSource Game Nights. Well, as I tried the single player mode I thought, well, how would this game EVER be fun in multiplayer?</p>
<p>I just couldn&#8217;t imagine it. I still don&#8217;t really understand it. But fun it is, especially if you play it with a bunch of people you know.</p>
<p>There are a load of different game modes, like, for example, the first player to pick up 30 items wins, or Pitfall, where you have to run through a linear parcours of rooms as fast as possible, or Willy Tag, where you have one player (with a pinkish color) start a bit later than everyone else, and everyone who has that color turns everyone he touches pink as well, and the last nonpink willy wins.</p>
<p>Another fun aspect is that you can make your own animated sprite to use in the game, and on the TIGSource Game Nights, many popular video game figures could be seen on the server. Someone (hehe) even found a way around the only-black-and-white-pixels limitation imposed for sprites by the game, which made drawing the sprites far easier, but also a good deal less challenging.</p>
<p>I&#8217;ll try to join or open a server for half an hour or so now, just in case ;)</p>
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		<title>By: Janek</title>
		<link>http://www.rockpapershotgun.com/2008/01/28/flashing-pixels-to-delight-and-amuse/comment-page-1/#comment-19496</link>
		<dc:creator>Janek</dc:creator>
		<pubDate>Mon, 28 Jan 2008 23:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1004#comment-19496</guid>
		<description>Haven&#039;t we already had a post about 3Dwarf ¬_¬

I think far more interesting are Toady&#039;s continuing &lt;a href=&quot;http://www.bay12games.com/dwarves/dev_now.html&quot; title=&quot;&quot; rel=&quot;nofollow&quot;&gt;dev logs&lt;/a&gt;, and the ridiculous levels of under-the-bonnet random detail that are going into world creation. I love it.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t we already had a post about 3Dwarf ¬_¬</p>
<p>I think far more interesting are Toady&#8217;s continuing <a href="http://www.bay12games.com/dwarves/dev_now.html" title="" rel="nofollow">dev logs</a>, and the ridiculous levels of under-the-bonnet random detail that are going into world creation. I love it.</p>
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