<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Games For 2008: Command &amp; Conquer Tiberium</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 22:25:07 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-210820</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Thu, 25 Jun 2009 17:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-210820</guid>
		<description>Is this never coming out ? :P</description>
		<content:encoded><![CDATA[<p>Is this never coming out ? :P
<p class="report-comment">
				<span id="reportcomment_results_div_210820"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 210820 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_210820"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Searching For The Young Strategy Rebels &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-39374</link>
		<dc:creator>Searching For The Young Strategy Rebels &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Mon, 14 Apr 2008 12:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-39374</guid>
		<description>[...] Alert 3 and Dawn of War 2 loom, versus what’s a comparatively weak FPS hand – Project Origin? Tiberium? They’ll probably be fine, but I can’t see ‘em being RPS’ most-read posts, [...]</description>
		<content:encoded><![CDATA[<p>[...] Alert 3 and Dawn of War 2 loom, versus what’s a comparatively weak FPS hand – Project Origin? Tiberium? They’ll probably be fine, but I can’t see ‘em being RPS’ most-read posts, [...]
<p class="report-comment">
				<span id="reportcomment_results_div_39374"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 39374 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_39374"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-20215</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Wed, 30 Jan 2008 17:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-20215</guid>
		<description>I&#039;m the last person in the world to defend E.A., but I&#039;m thinking of two things here:
1) EA is actually really good at level texturing. Sure they&#039;ve made a thousand NFS games, but most people will admit the cities at least look decent.
2) It doesn&#039;t look nearly as shit as Gears of War, which was the most infuriatingly gray game, ever. I&#039;ve played a lot of games with terrible colour choices, texturing, etc. Hell, I nearly beat Fire Warrior for Christs sake, but GoW was so bad I could barely see the enemies for the friendlies for the fucking torn up couches.

So, uhm, what I&#039;m saying is that it doesn&#039;t look &lt;i&gt;that&lt;/i&gt; bad for an EA game in particular. If the shooting and killing is good, who cares if it&#039;s not exactly original?</description>
		<content:encoded><![CDATA[<p>I&#8217;m the last person in the world to defend E.A., but I&#8217;m thinking of two things here:<br />
1) EA is actually really good at level texturing. Sure they&#8217;ve made a thousand NFS games, but most people will admit the cities at least look decent.<br />
2) It doesn&#8217;t look nearly as shit as Gears of War, which was the most infuriatingly gray game, ever. I&#8217;ve played a lot of games with terrible colour choices, texturing, etc. Hell, I nearly beat Fire Warrior for Christs sake, but GoW was so bad I could barely see the enemies for the friendlies for the fucking torn up couches.</p>
<p>So, uhm, what I&#8217;m saying is that it doesn&#8217;t look <i>that</i> bad for an EA game in particular. If the shooting and killing is good, who cares if it&#8217;s not exactly original?
<p class="report-comment">
				<span id="reportcomment_results_div_20215"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 20215 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_20215"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sal</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-20202</link>
		<dc:creator>Sal</dc:creator>
		<pubDate>Wed, 30 Jan 2008 15:58:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-20202</guid>
		<description>looks like Republic commando...but with better guns</description>
		<content:encoded><![CDATA[<p>looks like Republic commando&#8230;but with better guns
<p class="report-comment">
				<span id="reportcomment_results_div_20202"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 20202 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_20202"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yxxxx</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-20196</link>
		<dc:creator>yxxxx</dc:creator>
		<pubDate>Wed, 30 Jan 2008 14:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-20196</guid>
		<description>Perhaps the reason for dropping the C&amp;C part is because they read this. 

http://www.computerandvideogames.com/article.php?id=179482</description>
		<content:encoded><![CDATA[<p>Perhaps the reason for dropping the C&amp;C part is because they read this. </p>
<p><a href="http://www.computerandvideogames.com/article.php?id=179482" rel="nofollow">http://www.computerandvideogames.com/article.php?id=179482</a>
<p class="report-comment">
				<span id="reportcomment_results_div_20196"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 20196 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_20196"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-20137</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 30 Jan 2008 12:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-20137</guid>
		<description>Republic Commando is a decent game, I bought it the other day thanks to GAME&#039;s two for £15 thing and enjoyed it quite a lot.  Has a nice sense of atmosphere and occasional humour and a decent enough squad system.  Would have been more fun as a Stormtrooper killing rebel scum, but hey.</description>
		<content:encoded><![CDATA[<p>Republic Commando is a decent game, I bought it the other day thanks to GAME&#8217;s two for £15 thing and enjoyed it quite a lot.  Has a nice sense of atmosphere and occasional humour and a decent enough squad system.  Would have been more fun as a Stormtrooper killing rebel scum, but hey.
<p class="report-comment">
				<span id="reportcomment_results_div_20137"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 20137 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_20137"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CitizenErazed</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-20135</link>
		<dc:creator>CitizenErazed</dc:creator>
		<pubDate>Wed, 30 Jan 2008 12:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-20135</guid>
		<description>I&#039;m going to rock the boat and state that I&#039;m actually quite looking forward to this. From the trailer it looks like they&#039;ve captured the atmosphere of the whole tiberium wars quite well - dark, basically. The idea of the whole thing in my mind is that the earth&#039;s basically fucked. Red Alert has always been the &#039;what if?&#039; franchise with the crazy mind controlled squids and the bulletproof robot dog that can leap half a map (I think he was in Aftermath&#039;s missions).

Then again you could probably just ignore all that because I actually liked the Scrin missions in C&amp;C3, so I&#039;m obviously crazy.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to rock the boat and state that I&#8217;m actually quite looking forward to this. From the trailer it looks like they&#8217;ve captured the atmosphere of the whole tiberium wars quite well &#8211; dark, basically. The idea of the whole thing in my mind is that the earth&#8217;s basically fucked. Red Alert has always been the &#8216;what if?&#8217; franchise with the crazy mind controlled squids and the bulletproof robot dog that can leap half a map (I think he was in Aftermath&#8217;s missions).</p>
<p>Then again you could probably just ignore all that because I actually liked the Scrin missions in C&amp;C3, so I&#8217;m obviously crazy.
<p class="report-comment">
				<span id="reportcomment_results_div_20135"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 20135 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_20135"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-20090</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Wed, 30 Jan 2008 10:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-20090</guid>
		<description>&lt;blockquote&gt;By the way, never played Republic Commando, sounds like it’s worth picking up? Yes? No?&lt;/blockquote&gt;
See &lt;a href=&quot;http://www.rockpapershotgun.com/?p=351&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;. I must confess that I&#039;ve only played the demo, but I&#039;ve been meaning to pick it up for a while now.</description>
		<content:encoded><![CDATA[<blockquote><p>By the way, never played Republic Commando, sounds like it’s worth picking up? Yes? No?</p></blockquote>
<p>See <a href="http://www.rockpapershotgun.com/?p=351" rel="nofollow">here</a>. I must confess that I&#8217;ve only played the demo, but I&#8217;ve been meaning to pick it up for a while now.
<p class="report-comment">
				<span id="reportcomment_results_div_20090"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 20090 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_20090"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-20089</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 30 Jan 2008 10:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-20089</guid>
		<description>@Jakethepirate

You&#039;ve clearly never played Conker&#039;s Bad Fur Day. Or Custer&#039;s Revenge, though to be fair, I don&#039;t think anyone has.   </description>
		<content:encoded><![CDATA[<p>@Jakethepirate</p>
<p>You&#8217;ve clearly never played Conker&#8217;s Bad Fur Day. Or Custer&#8217;s Revenge, though to be fair, I don&#8217;t think anyone has.
<p class="report-comment">
				<span id="reportcomment_results_div_20089"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 20089 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_20089"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JakethePirate</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-20072</link>
		<dc:creator>JakethePirate</dc:creator>
		<pubDate>Wed, 30 Jan 2008 04:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-20072</guid>
		<description>All I have to say is this: that is the most phallic weapon I have ever seen.</description>
		<content:encoded><![CDATA[<p>All I have to say is this: that is the most phallic weapon I have ever seen.
<p class="report-comment">
				<span id="reportcomment_results_div_20072"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 20072 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_20072"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weighted Companion Cube</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-20070</link>
		<dc:creator>Weighted Companion Cube</dc:creator>
		<pubDate>Wed, 30 Jan 2008 04:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-20070</guid>
		<description>Hmm.... despite the cliches and ganking ideas from Republic Commando, it looks like there are quite a few interesting ideas going on this early in the development stage; the &quot;HUD targeting&quot; creative cursor, especially for the grenades and ammo info, is a very nice touch, I thought.

Aside from that: WTF was up with the flying? That suit certainly didn&#039;t look like it had rocketboots. What, are stealing Scrin tech now? And the gun was a little cheesy, yes. *winces*</description>
		<content:encoded><![CDATA[<p>Hmm&#8230;. despite the cliches and ganking ideas from Republic Commando, it looks like there are quite a few interesting ideas going on this early in the development stage; the &#8220;HUD targeting&#8221; creative cursor, especially for the grenades and ammo info, is a very nice touch, I thought.</p>
<p>Aside from that: WTF was up with the flying? That suit certainly didn&#8217;t look like it had rocketboots. What, are stealing Scrin tech now? And the gun was a little cheesy, yes. *winces*
<p class="report-comment">
				<span id="reportcomment_results_div_20070"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 20070 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_20070"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sucram</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/games-for-2008-command-conquer-tiberium/#comment-20015</link>
		<dc:creator>Sucram</dc:creator>
		<pubDate>Wed, 30 Jan 2008 01:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1009#comment-20015</guid>
		<description>Calling the game “Tiberium”  suggest to me that it&#039;s actually a farming game. 

&#039; I gonna grow me some Tiberium, sell that crystal to dem street kids&#039; and what not. 

Which is basically, what many suspect, EA want to do.</description>
		<content:encoded><![CDATA[<p>Calling the game “Tiberium”  suggest to me that it&#8217;s actually a farming game. </p>
<p>&#8216; I gonna grow me some Tiberium, sell that crystal to dem street kids&#8217; and what not. </p>
<p>Which is basically, what many suspect, EA want to do.
<p class="report-comment">
				<span id="reportcomment_results_div_20015"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 20015 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_20015"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

