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	<title>Comments on: Valve Release Steamworks</title>
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	<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/</link>
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		<title>By: Audio Surfing Part Deux &#171; The world of yxxxx</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-3/#comment-23703</link>
		<dc:creator>Audio Surfing Part Deux &#171; The world of yxxxx</dc:creator>
		<pubDate>Tue, 12 Feb 2008 11:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-23703</guid>
		<description>[...] is also going to be the first game to use the recently announced Steamworks package so it will be intresting to see what that really is all [...]</description>
		<content:encoded><![CDATA[<p>[...] is also going to be the first game to use the recently announced Steamworks package so it will be intresting to see what that really is all [...]</p>
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		<title>By: Valve Release Steamworks &#171; iGraphiX</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-3/#comment-21149</link>
		<dc:creator>Valve Release Steamworks &#171; iGraphiX</dc:creator>
		<pubDate>Sat, 02 Feb 2008 12:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-21149</guid>
		<description>[...]   Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They&#8217;re making it available to developers and publishers completely free. [...]</description>
		<content:encoded><![CDATA[<p>[...]   Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They&#8217;re making it available to developers and publishers completely free. [...]</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-2/#comment-20629</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Fri, 01 Feb 2008 03:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-20629</guid>
		<description>Yeah, I dunno...another publisher has no particular incentive to continue to operate things in the way that we expected from the original company. Look what EA&#039;s done to...well, a lot of studios. And, again, with those companies it only boned us in terms of seeing more good games under those licenses, not enjoying the games they&#039;d already made. 

I&#039;m also not convinced that a company&#039;s highest priority when on the verge of collapse is going to be to take steps to make their products freely usable by their former customers. I freely concede that these are not things we likely need worry about in the next few years (at least, not with Valve. Other digital distribution options, and other games with DRM that phones home to the developer or publisher...). But I would prefer not to need to worry about them at all.</description>
		<content:encoded><![CDATA[<p>Yeah, I dunno&#8230;another publisher has no particular incentive to continue to operate things in the way that we expected from the original company. Look what EA&#8217;s done to&#8230;well, a lot of studios. And, again, with those companies it only boned us in terms of seeing more good games under those licenses, not enjoying the games they&#8217;d already made. </p>
<p>I&#8217;m also not convinced that a company&#8217;s highest priority when on the verge of collapse is going to be to take steps to make their products freely usable by their former customers. I freely concede that these are not things we likely need worry about in the next few years (at least, not with Valve. Other digital distribution options, and other games with DRM that phones home to the developer or publisher&#8230;). But I would prefer not to need to worry about them at all.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-2/#comment-20561</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Thu, 31 Jan 2008 18:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-20561</guid>
		<description>I&#039;m fairly confident that a) if Valve went under, as Kadayi says, another publisher would buy the hugely popular IPs for cut prices, and b) if Valve -or whoever the owner was at the time- could no longer maintain through conventional means, it would always have the choice to implement advertising in the server loader, in the server browser, in the game browser, in the shop browser, in the chatrooms, on the profile pages, etc.</description>
		<content:encoded><![CDATA[<p>I&#8217;m fairly confident that a) if Valve went under, as Kadayi says, another publisher would buy the hugely popular IPs for cut prices, and b) if Valve -or whoever the owner was at the time- could no longer maintain through conventional means, it would always have the choice to implement advertising in the server loader, in the server browser, in the game browser, in the shop browser, in the chatrooms, on the profile pages, etc.</p>
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-2/#comment-20496</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Thu, 31 Jan 2008 14:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-20496</guid>
		<description>&lt;blockquote&gt;Valve as a company? In all honesty, I really doubt Valve would care if people can play their games if they ever go belly up. It’s not like they’d continue to get money from more sales. Some of the more benevolent employees may want to allow it, sure, but as Steam is owned by Valve, only Valve as a company could do it, not the individual employees.

And it wouldn’t even take the company going defunct for something to happen. All it’d take is Valve no longer seeing a benefit for maintaining Steam. The servers and bandwidth cost money to maintain, after all, and if they see more losses than gains with no hope of recovering, down it goes.&lt;/blockquote&gt;

The EVILZ OF CAPITILIZM argument (OK, I apologise if I offend anyone by mocking it slightly there, but it&#039;s another argument that&#039;s very overused as if it&#039;s a GetOutofJailFree card imo) - is flawed for one very good reason. And it involves the 13 million active users. I don&#039;t think, no matter how big Valve get, that the voices of distain and outcry of that number of people is going to be ignorable. Companies and coporations may be seen as heartless bastards that don&#039;t care about the people sometimes, but even from a purely buisness standpoint, ignoring a customer base that large is amount to commercial suicide, and quite frankly it&#039;s rather niave to presume the worst of a company just because they appear to be becoming less personal than a small indie developer that they once were.</description>
		<content:encoded><![CDATA[<blockquote><p>Valve as a company? In all honesty, I really doubt Valve would care if people can play their games if they ever go belly up. It’s not like they’d continue to get money from more sales. Some of the more benevolent employees may want to allow it, sure, but as Steam is owned by Valve, only Valve as a company could do it, not the individual employees.</p>
<p>And it wouldn’t even take the company going defunct for something to happen. All it’d take is Valve no longer seeing a benefit for maintaining Steam. The servers and bandwidth cost money to maintain, after all, and if they see more losses than gains with no hope of recovering, down it goes.</p></blockquote>
<p>The EVILZ OF CAPITILIZM argument (OK, I apologise if I offend anyone by mocking it slightly there, but it&#8217;s another argument that&#8217;s very overused as if it&#8217;s a GetOutofJailFree card imo) &#8211; is flawed for one very good reason. And it involves the 13 million active users. I don&#8217;t think, no matter how big Valve get, that the voices of distain and outcry of that number of people is going to be ignorable. Companies and coporations may be seen as heartless bastards that don&#8217;t care about the people sometimes, but even from a purely buisness standpoint, ignoring a customer base that large is amount to commercial suicide, and quite frankly it&#8217;s rather niave to presume the worst of a company just because they appear to be becoming less personal than a small indie developer that they once were.</p>
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		<title>By: kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-2/#comment-20458</link>
		<dc:creator>kadayi</dc:creator>
		<pubDate>Thu, 31 Jan 2008 10:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-20458</guid>
		<description>This issue was bought up with Gabe Newell right when Steam started and he explained they had a software protocol in place at the time in such an event. After all they had no idea Steam would necessarily be a successful venture when they began it. 

however the issue is moot tbh, because if Valve did go wobbly somewhere down the road someone like EA or Activision would snap them up just for the IPs alone. Also I&#039;m pretty sure Valve don&#039;t pay for bandwidth in the same way you or I do.</description>
		<content:encoded><![CDATA[<p>This issue was bought up with Gabe Newell right when Steam started and he explained they had a software protocol in place at the time in such an event. After all they had no idea Steam would necessarily be a successful venture when they began it. </p>
<p>however the issue is moot tbh, because if Valve did go wobbly somewhere down the road someone like EA or Activision would snap them up just for the IPs alone. Also I&#8217;m pretty sure Valve don&#8217;t pay for bandwidth in the same way you or I do.</p>
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		<title>By: Chris</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-2/#comment-20437</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 31 Jan 2008 07:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-20437</guid>
		<description>&lt;blockquote&gt;I fully understand what people are getting at when they use that comment, but again in all fairness - to think that Valve won’t have planned something for if Steam were ever to close are surely being a bit niave&lt;/blockquote&gt;
Valve as a company? In all honesty, I really doubt Valve would care if people can play their games if they ever go belly up. It&#039;s not like they&#039;d continue to get money from more sales. Some of the more benevolent employees may want to allow it, sure, but as Steam is owned by Valve, only Valve as a company could do it, not the individual employees.

And it wouldn&#039;t even take the company going defunct for something to happen. All it&#039;d take is Valve no longer seeing a benefit for maintaining Steam. The servers and bandwidth cost money to maintain, after all, and if they see more losses than gains with no hope of recovering, down it goes.</description>
		<content:encoded><![CDATA[<blockquote><p>I fully understand what people are getting at when they use that comment, but again in all fairness &#8211; to think that Valve won’t have planned something for if Steam were ever to close are surely being a bit niave</p></blockquote>
<p>Valve as a company? In all honesty, I really doubt Valve would care if people can play their games if they ever go belly up. It&#8217;s not like they&#8217;d continue to get money from more sales. Some of the more benevolent employees may want to allow it, sure, but as Steam is owned by Valve, only Valve as a company could do it, not the individual employees.</p>
<p>And it wouldn&#8217;t even take the company going defunct for something to happen. All it&#8217;d take is Valve no longer seeing a benefit for maintaining Steam. The servers and bandwidth cost money to maintain, after all, and if they see more losses than gains with no hope of recovering, down it goes.</p>
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-2/#comment-20434</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Thu, 31 Jan 2008 06:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-20434</guid>
		<description>&lt;blockquote&gt;@The_B - ya know, some of us like playing old games. You know, multiple decades old. I don’t think there’s any question that Steam will be around in 5 years, but I’m not so sure it’ll be around in 50… and what if I feel like taking out the old nostalgia-mobile at that time? When I buy something, I want to own it… and while I do use and purchase games through Steam, that’s not to say I don’t have a reservation or two.&lt;/blockquote&gt;

I fully understand what people are getting at when they use that comment, but again in all fairness - to think that Valve won&#039;t have planned something for if Steam were ever to close are surely being a bit niave, and for them to even consider closing down - everyone knows that there are a very large number of defunct developers and publishers. But by this point it&#039;s a lot like saying you never want to cross a road again because you might get knocked down and die. No one is trying to pretend it will never happen, but the possibility by this point is so remote, expecting the worst is being very over pessimistic to be frank, especially with Valve&#039;s current position - they&#039;re bigger than EA in the digitial distribution field.</description>
		<content:encoded><![CDATA[<blockquote><p>@The_B &#8211; ya know, some of us like playing old games. You know, multiple decades old. I don’t think there’s any question that Steam will be around in 5 years, but I’m not so sure it’ll be around in 50… and what if I feel like taking out the old nostalgia-mobile at that time? When I buy something, I want to own it… and while I do use and purchase games through Steam, that’s not to say I don’t have a reservation or two.</p></blockquote>
<p>I fully understand what people are getting at when they use that comment, but again in all fairness &#8211; to think that Valve won&#8217;t have planned something for if Steam were ever to close are surely being a bit niave, and for them to even consider closing down &#8211; everyone knows that there are a very large number of defunct developers and publishers. But by this point it&#8217;s a lot like saying you never want to cross a road again because you might get knocked down and die. No one is trying to pretend it will never happen, but the possibility by this point is so remote, expecting the worst is being very over pessimistic to be frank, especially with Valve&#8217;s current position &#8211; they&#8217;re bigger than EA in the digitial distribution field.</p>
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		<title>By: Chris</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-2/#comment-20433</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 31 Jan 2008 05:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-20433</guid>
		<description>&quot;in all fairness, the poster didn’t admit to piracy; it may be that he/she/it doesn’t play Valve’s games at all (which is, of course, a huge loss on their part).&quot;

There&#039;s a lot of people that refuse to buy and play games that require Steam as long as the DRM restrictions are in place. Which is kinda funny, because such lost sales are then attributed to piracy, causing developers/publishers to use more DRM, which causes more people to get fed up, etc..

Fun fact: Morrowind and Oblivion contain practically no DRM what-so-ever, yet both sold extremely well. The strength of your DRM isnt what determines how well your game will sell. The &lt;i&gt;quality of the game&lt;/i&gt; and the &lt;i&gt;ease of which your users can play it&lt;/i&gt; do.

If I buy a game and can&#039;t play it on a computer without an internet connection (or with a very poor connection), that&#039;s not really easy, is it? Especially when you consider a broken internet connection to be the time people would most want to play a (non-multiplayer-based) game.</description>
		<content:encoded><![CDATA[<p>&#8220;in all fairness, the poster didn’t admit to piracy; it may be that he/she/it doesn’t play Valve’s games at all (which is, of course, a huge loss on their part).&#8221;</p>
<p>There&#8217;s a lot of people that refuse to buy and play games that require Steam as long as the DRM restrictions are in place. Which is kinda funny, because such lost sales are then attributed to piracy, causing developers/publishers to use more DRM, which causes more people to get fed up, etc..</p>
<p>Fun fact: Morrowind and Oblivion contain practically no DRM what-so-ever, yet both sold extremely well. The strength of your DRM isnt what determines how well your game will sell. The <i>quality of the game</i> and the <i>ease of which your users can play it</i> do.</p>
<p>If I buy a game and can&#8217;t play it on a computer without an internet connection (or with a very poor connection), that&#8217;s not really easy, is it? Especially when you consider a broken internet connection to be the time people would most want to play a (non-multiplayer-based) game.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-2/#comment-20429</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 31 Jan 2008 04:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-20429</guid>
		<description>Yeah, what Charles Duffy said. There&#039;s a whole lotta defunct developers and publishers out there already in just a few decades of this industry. Some of them were dominant in their chosen area(s), for a time. Which makes for a whole lot of software you can&#039;t buy anymore (or mostly can&#039;t), but at least people who already have it can play them (with a few exceptions). If Valve goes belly up, you might be able to play the original Half-Life if you can find a pre-Steam copy, but that&#039;s about it. I don&#039;t think there&#039;s any major reason to expect them to at this point, but, well...things happen. And even if they don&#039;t, changes of ownership or leadership happen too, and if they decide to change up their policies, people who&#039;ve already got money invested are fucked.

I&#039;d be lying if I said I was comfortable with either prospect. It hasn&#039;t stopped me buying Valve games or other things on Steam, mind you. But I don&#039;t make as much of a habit of it as I might if those risks weren&#039;t there (and Steam version prices kept parity or dropped below retail, which they don&#039;t, generally.)</description>
		<content:encoded><![CDATA[<p>Yeah, what Charles Duffy said. There&#8217;s a whole lotta defunct developers and publishers out there already in just a few decades of this industry. Some of them were dominant in their chosen area(s), for a time. Which makes for a whole lot of software you can&#8217;t buy anymore (or mostly can&#8217;t), but at least people who already have it can play them (with a few exceptions). If Valve goes belly up, you might be able to play the original Half-Life if you can find a pre-Steam copy, but that&#8217;s about it. I don&#8217;t think there&#8217;s any major reason to expect them to at this point, but, well&#8230;things happen. And even if they don&#8217;t, changes of ownership or leadership happen too, and if they decide to change up their policies, people who&#8217;ve already got money invested are fucked.</p>
<p>I&#8217;d be lying if I said I was comfortable with either prospect. It hasn&#8217;t stopped me buying Valve games or other things on Steam, mind you. But I don&#8217;t make as much of a habit of it as I might if those risks weren&#8217;t there (and Steam version prices kept parity or dropped below retail, which they don&#8217;t, generally.)</p>
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		<title>By: Charles Duffy</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-2/#comment-20419</link>
		<dc:creator>Charles Duffy</dc:creator>
		<pubDate>Thu, 31 Jan 2008 01:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-20419</guid>
		<description>@kadayi - in all fairness, the poster didn&#039;t admit to piracy; it may be that he/she/it doesn&#039;t play Valve&#039;s games at all (which is, of course, a huge loss on their part).

@The_B - ya know, some of us like playing old games. You know, multiple decades old. I don&#039;t think there&#039;s any question that Steam will be around in 5 years, but I&#039;m not so sure it&#039;ll be around in 50... and what if I feel like taking out the old nostalgia-mobile at that time? When I buy something, I want to &lt;b&gt;own&lt;/b&gt; it... and while I do use and purchase games through Steam, that&#039;s not to say I don&#039;t have a reservation or two.</description>
		<content:encoded><![CDATA[<p>@kadayi &#8211; in all fairness, the poster didn&#8217;t admit to piracy; it may be that he/she/it doesn&#8217;t play Valve&#8217;s games at all (which is, of course, a huge loss on their part).</p>
<p>@The_B &#8211; ya know, some of us like playing old games. You know, multiple decades old. I don&#8217;t think there&#8217;s any question that Steam will be around in 5 years, but I&#8217;m not so sure it&#8217;ll be around in 50&#8230; and what if I feel like taking out the old nostalgia-mobile at that time? When I buy something, I want to <b>own</b> it&#8230; and while I do use and purchase games through Steam, that&#8217;s not to say I don&#8217;t have a reservation or two.</p>
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		<title>By: Nobby</title>
		<link>http://www.rockpapershotgun.com/2008/01/29/valve-release-steamworks/comment-page-2/#comment-20406</link>
		<dc:creator>Nobby</dc:creator>
		<pubDate>Thu, 31 Jan 2008 00:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1011#comment-20406</guid>
		<description>Dean: They usually do that anyway, at least now gamers will be able to release quick fixes for their broken games as they become available, rather than a weeks worth of Chinese whispers about a patch that /might/ fix issues, leaving the gamer with a useless game for that period.</description>
		<content:encoded><![CDATA[<p>Dean: They usually do that anyway, at least now gamers will be able to release quick fixes for their broken games as they become available, rather than a weeks worth of Chinese whispers about a patch that /might/ fix issues, leaving the gamer with a useless game for that period.</p>
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