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	<title>Comments on: Against RPG Decadence: Vince D. Weller Interview</title>
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	<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/</link>
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		<title>By: Hgvt</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-237778</link>
		<dc:creator>Hgvt</dc:creator>
		<pubDate>Sun, 09 Aug 2009 11:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-237778</guid>
		<description>RPGs being harder to make than FPSs ? That&#039;s a good one.

Anyone can write (what is considered as) a relatively decent story, millions of people write and sell books and hundreds of millions of people write stuff. As for gameplay, it should be obvious enough by the number of indie games developed by a few folks or even solo in some cases that copypasting a generic statbased system isn&#039;t exactly hard.

On the other hand, FPSs these days need teams of dozens of people if not hundreds, talented programmers, artists, modelers, scripters, even mapping isn&#039;t so easy in a 3D environment.

I&#039;ll tell you what, don&#039;t take my word for it. Instead, I will believe you ; and now I expect whatever game you&#039;re making to look as good as Crysis, because surely if it doesn&#039;t take that much effort to design a FPS it shouldn&#039;t be a problem for you guys to whip up something as good visually speaking as a 2 years old engine. 

Turnbased gameplay being inherently harder than realtime ? RPGs being inherently harder than FPSs ?  Face, meets palm again.

The method you choose to use, the kind of game you&#039;re making are completely irrelevant to the difficulty of your game. Look at Final Fantasy for example - turnbased RPG, yet easy enough for any teenager to pick up the pad and get through the games without trouble.

Now, pick Far Cry (1), as you seem to like that one. FPS, but claim you&#039;re getting through this on the hardest difficulty mode by simply &quot;aiming a gun at a guy&quot;, without dying, on your first playthrough and I don&#039;t think anyone who played that game will believe you for a second.


In short, shaking your fist and insulting people and better games won&#039;t make your own game any better ; of course, it *will* generate interest and possibly sales from a number of gamers who pick games not for their fun value but for the controversy they generate. Your commercial background is definitely showing.</description>
		<content:encoded><![CDATA[<p>RPGs being harder to make than FPSs ? That&#8217;s a good one.</p>
<p>Anyone can write (what is considered as) a relatively decent story, millions of people write and sell books and hundreds of millions of people write stuff. As for gameplay, it should be obvious enough by the number of indie games developed by a few folks or even solo in some cases that copypasting a generic statbased system isn&#8217;t exactly hard.</p>
<p>On the other hand, FPSs these days need teams of dozens of people if not hundreds, talented programmers, artists, modelers, scripters, even mapping isn&#8217;t so easy in a 3D environment.</p>
<p>I&#8217;ll tell you what, don&#8217;t take my word for it. Instead, I will believe you ; and now I expect whatever game you&#8217;re making to look as good as Crysis, because surely if it doesn&#8217;t take that much effort to design a FPS it shouldn&#8217;t be a problem for you guys to whip up something as good visually speaking as a 2 years old engine. </p>
<p>Turnbased gameplay being inherently harder than realtime ? RPGs being inherently harder than FPSs ?  Face, meets palm again.</p>
<p>The method you choose to use, the kind of game you&#8217;re making are completely irrelevant to the difficulty of your game. Look at Final Fantasy for example &#8211; turnbased RPG, yet easy enough for any teenager to pick up the pad and get through the games without trouble.</p>
<p>Now, pick Far Cry (1), as you seem to like that one. FPS, but claim you&#8217;re getting through this on the hardest difficulty mode by simply &#8220;aiming a gun at a guy&#8221;, without dying, on your first playthrough and I don&#8217;t think anyone who played that game will believe you for a second.</p>
<p>In short, shaking your fist and insulting people and better games won&#8217;t make your own game any better ; of course, it *will* generate interest and possibly sales from a number of gamers who pick games not for their fun value but for the controversy they generate. Your commercial background is definitely showing.</p>
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		<title>By: rei</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-216387</link>
		<dc:creator>rei</dc:creator>
		<pubDate>Sun, 05 Jul 2009 00:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-216387</guid>
		<description>&lt;q&gt;It’s a done-when-it’s-done thing, but is probably around Fall.&lt;/q&gt;

But which year!</description>
		<content:encoded><![CDATA[<p><q>It’s a done-when-it’s-done thing, but is probably around Fall.</q></p>
<p>But which year!</p>
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		<title>By: Potpourri &#171; Tish Tosh Tesh</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-181011</link>
		<dc:creator>Potpourri &#171; Tish Tosh Tesh</dc:creator>
		<pubDate>Thu, 30 Apr 2009 13:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-181011</guid>
		<description>[...] Against RPG Decadence (this one is more generically aimed at RPG mechanics, but points out that &#8220;turn-based isn&#8217;t dead, nor is it poor design&#8221;) [...]</description>
		<content:encoded><![CDATA[<p>[...] Against RPG Decadence (this one is more generically aimed at RPG mechanics, but points out that &#8220;turn-based isn&#8217;t dead, nor is it poor design&#8221;) [...]</p>
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		<title>By: Age of Decadence &#124; Mostly Geek</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-137431</link>
		<dc:creator>Age of Decadence &#124; Mostly Geek</dc:creator>
		<pubDate>Thu, 22 Jan 2009 10:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-137431</guid>
		<description>[...] interview with lead Age of Decadence designerVince D. Weller. It&#8217;s not as outrageous as the first interview, run last year, but he still says that Balder&#8217;s Gate II wasn&#8217;t actually a roleplaying [...]</description>
		<content:encoded><![CDATA[<p>[...] interview with lead Age of Decadence designerVince D. Weller. It&#8217;s not as outrageous as the first interview, run last year, but he still says that Balder&#8217;s Gate II wasn&#8217;t actually a roleplaying [...]</p>
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		<title>By: Unknown Pleasures 2009: Age of Decadence &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-137166</link>
		<dc:creator>Unknown Pleasures 2009: Age of Decadence &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 21 Jan 2009 16:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-137166</guid>
		<description>[...] of many who pine after a classical school of RPGs. But not nearly enough, for our reckoning. The last time we talked to designer Vince D. Weller, he proved himself the indie-RPG equivalent of the early Manic Street Preachers in a [...]</description>
		<content:encoded><![CDATA[<p>[...] of many who pine after a classical school of RPGs. But not nearly enough, for our reckoning. The last time we talked to designer Vince D. Weller, he proved himself the indie-RPG equivalent of the early Manic Street Preachers in a [...]</p>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-120014</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Thu, 04 Dec 2008 12:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-120014</guid>
		<description>Definitely one of the most amusing threads of 2008. Vince knows how to debate, and the internet does too. By debating I mean arguing, and by arguing I mean trying to win a conversation. Good show, I&#039;ll definitely check out AoD anyway.</description>
		<content:encoded><![CDATA[<p>Definitely one of the most amusing threads of 2008. Vince knows how to debate, and the internet does too. By debating I mean arguing, and by arguing I mean trying to win a conversation. Good show, I&#8217;ll definitely check out AoD anyway.</p>
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		<title>By: Now That’s Why I Love The Best 2008 Ever! February &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-119660</link>
		<dc:creator>Now That’s Why I Love The Best 2008 Ever! February &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 03 Dec 2008 12:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-119660</guid>
		<description>[...] Vince D Weller gets awfully cross. [...]</description>
		<content:encoded><![CDATA[<p>[...] Vince D Weller gets awfully cross. [...]</p>
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		<title>By: Now That’s Why I Love The Best 2008 Ever! February &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-119661</link>
		<dc:creator>Now That’s Why I Love The Best 2008 Ever! February &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 03 Dec 2008 12:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-119661</guid>
		<description>[...] Vince D Weller gets awfully cross. [...]</description>
		<content:encoded><![CDATA[<p>[...] Vince D Weller gets awfully cross. [...]</p>
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		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-116297</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 23 Nov 2008 17:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-116297</guid>
		<description>[...] Fallout review we&#8217;ve all been waiting for. Well, a bit, anyway. Vince D. Weller - of Age of Decadance and general RPG loud-opiniondom - reviews Fallout 3 for NMA, Fallout Love/Hatesite. He likes it more than you may expect, but [...]</description>
		<content:encoded><![CDATA[<p>[...] Fallout review we&#8217;ve all been waiting for. Well, a bit, anyway. Vince D. Weller &#8211; of Age of Decadance and general RPG loud-opiniondom &#8211; reviews Fallout 3 for NMA, Fallout Love/Hatesite. He likes it more than you may expect, but [...]</p>
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		<title>By: Verner</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-107730</link>
		<dc:creator>Verner</dc:creator>
		<pubDate>Fri, 31 Oct 2008 05:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-107730</guid>
		<description>I like how all of the jackasses trying to start a fight left the second somebody replied, and then, on the &quot;other side&quot; of the &quot;debate&quot; another moron appears who then backs off the second somebody retorts.

RPS staff better check the emails.</description>
		<content:encoded><![CDATA[<p>I like how all of the jackasses trying to start a fight left the second somebody replied, and then, on the &#8220;other side&#8221; of the &#8220;debate&#8221; another moron appears who then backs off the second somebody retorts.</p>
<p>RPS staff better check the emails.</p>
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		<title>By: Cyclopean: The Lovecraft RPG &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-101476</link>
		<dc:creator>Cyclopean: The Lovecraft RPG &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 15 Oct 2008 22:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-101476</guid>
		<description>[...] name ring no bells, is the peculiarly passionate indie-RPG outfit headed up by one Vince D. Weller. You may remember him. So far, Scott hasn&#8217;t demonstrated any of Vince&#8217;s great rage, but there&#8217;s every [...]</description>
		<content:encoded><![CDATA[<p>[...] name ring no bells, is the peculiarly passionate indie-RPG outfit headed up by one Vince D. Weller. You may remember him. So far, Scott hasn&#8217;t demonstrated any of Vince&#8217;s great rage, but there&#8217;s every [...]</p>
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		<title>By: loyalist</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/comment-page-5/#comment-87846</link>
		<dc:creator>loyalist</dc:creator>
		<pubDate>Wed, 10 Sep 2008 14:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-87846</guid>
		<description>Man this game is going to be awesome to all of you console morons can go die.</description>
		<content:encoded><![CDATA[<p>Man this game is going to be awesome to all of you console morons can go die.</p>
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