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	<title>Comments on: Against RPG Decadence: Vince D. Weller Interview</title>
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	<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/</link>
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		<title>By: mangsy</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-651005</link>
		<dc:creator>mangsy</dc:creator>
		<pubDate>Fri, 25 Mar 2011 22:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-651005</guid>
		<description>Really late in reading this, but I had to make an account just to give props to Vince.  I also read your Oblivion review and thought it was spot on.  Appreciated the snarks and also laughed my ass off at the Asshole Physics/AI Something Awful and YouTube links (which I&#039;d seen before, but not in some time).  Reminds me of when I accidently spazzed out when playing Oblivion and picked up a stoneware plate (or something equally trivial) in some tavern.  All the patrons bumrushed me and I was forced to slaughter them all, except for one main character who could only be knocked unconscious.  He would wake up intermittently, every time yelling &quot; THIEF!!!&quot;  Meanwhile, I was busy either massacring guards foolish enough to try and subdue me or making all the corpses around me dry hump each other.  One of the funniest gaming experiences I&#039;ve ever had.

Looking forward to Age of Decadence!</description>
		<content:encoded><![CDATA[<p>Really late in reading this, but I had to make an account just to give props to Vince.  I also read your Oblivion review and thought it was spot on.  Appreciated the snarks and also laughed my ass off at the Asshole Physics/AI Something Awful and YouTube links (which I&#8217;d seen before, but not in some time).  Reminds me of when I accidently spazzed out when playing Oblivion and picked up a stoneware plate (or something equally trivial) in some tavern.  All the patrons bumrushed me and I was forced to slaughter them all, except for one main character who could only be knocked unconscious.  He would wake up intermittently, every time yelling &#8221; THIEF!!!&#8221;  Meanwhile, I was busy either massacring guards foolish enough to try and subdue me or making all the corpses around me dry hump each other.  One of the funniest gaming experiences I&#8217;ve ever had.</p>
<p>Looking forward to Age of Decadence!
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		<title>By: rustinpeace91</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-613429</link>
		<dc:creator>rustinpeace91</dc:creator>
		<pubDate>Wed, 02 Feb 2011 19:20:09 +0000</pubDate>
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		<description>This looks awesome! 

PLLLEASE make sure there is support for windowed mode though</description>
		<content:encoded><![CDATA[<p>This looks awesome! </p>
<p>PLLLEASE make sure there is support for windowed mode though
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		<title>By: Vince</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-607610</link>
		<dc:creator>Vince</dc:creator>
		<pubDate>Sat, 22 Jan 2011 15:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-607610</guid>
		<description>Raving lunatic because I called some people morons? Are we in the Victorian era perchance? 

I can honestly say that I don&#039;t understand the reaction. Kieron and I had a nice chat. Instead of being a politically correct douchebag and trying hard to be liked by everyone, I was open and told him what I thought. The next day the internet exploded:

- OMG! Did you guys hear? Vince was SO ANGRY last night.
- He totally was. He used the M word. 
- He did? His career is totally ruined now. He&#039;s worse than Mel Gibson! Who will buy his shitty game now? 
- HE SHOULD HAEV KNOWN BETTAR! HE HAS RESPANSIBILITY!!!
- That boy is a raving lunatic! He has no place in a civilized society known as the internets!

Seriously, guys?</description>
		<content:encoded><![CDATA[<p>Raving lunatic because I called some people morons? Are we in the Victorian era perchance? </p>
<p>I can honestly say that I don&#8217;t understand the reaction. Kieron and I had a nice chat. Instead of being a politically correct douchebag and trying hard to be liked by everyone, I was open and told him what I thought. The next day the internet exploded:</p>
<p>- OMG! Did you guys hear? Vince was SO ANGRY last night.<br />
- He totally was. He used the M word.<br />
- He did? His career is totally ruined now. He&#8217;s worse than Mel Gibson! Who will buy his shitty game now?<br />
- HE SHOULD HAEV KNOWN BETTAR! HE HAS RESPANSIBILITY!!!<br />
- That boy is a raving lunatic! He has no place in a civilized society known as the internets!</p>
<p>Seriously, guys?
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		<title>By: Sir Funk</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-601881</link>
		<dc:creator>Sir Funk</dc:creator>
		<pubDate>Thu, 13 Jan 2011 03:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-601881</guid>
		<description>This Vince guy is a real prick.  I love turn based RPGs and I can&#039;t believe people would really complain about there being more of them, but unfortunately Vince comes off as a raving lunatic and for someone who is a VP of Sales &amp; Marketing, he should really have a better handle on the idea of public relations.

I look forward to reading more of his &quot;critically acclaimed articles/interviews&quot;.  What a joke.</description>
		<content:encoded><![CDATA[<p>This Vince guy is a real prick.  I love turn based RPGs and I can&#8217;t believe people would really complain about there being more of them, but unfortunately Vince comes off as a raving lunatic and for someone who is a VP of Sales &amp; Marketing, he should really have a better handle on the idea of public relations.</p>
<p>I look forward to reading more of his &#8220;critically acclaimed articles/interviews&#8221;.  What a joke.
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		<title>By: Age Of Decadence Assassin Quest Footage &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-600965</link>
		<dc:creator>Age Of Decadence Assassin Quest Footage &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Tue, 11 Jan 2011 13:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-600965</guid>
		<description>[...] Age of Decadence? Fallout-inspired indie RPG set after the fall of the Roman Empire? Kieron did an A-Grade interview with the angry developer, covering the dearth of dialogue-heavy RPGs and whether turn-based combat [...]</description>
		<content:encoded><![CDATA[<p>[...] Age of Decadence? Fallout-inspired indie RPG set after the fall of the Roman Empire? Kieron did an A-Grade interview with the angry developer, covering the dearth of dialogue-heavy RPGs and whether turn-based combat [...]
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		<title>By: Hgvt</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-237778</link>
		<dc:creator>Hgvt</dc:creator>
		<pubDate>Sun, 09 Aug 2009 11:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-237778</guid>
		<description>RPGs being harder to make than FPSs ? That&#039;s a good one.

Anyone can write (what is considered as) a relatively decent story, millions of people write and sell books and hundreds of millions of people write stuff. As for gameplay, it should be obvious enough by the number of indie games developed by a few folks or even solo in some cases that copypasting a generic statbased system isn&#039;t exactly hard.

On the other hand, FPSs these days need teams of dozens of people if not hundreds, talented programmers, artists, modelers, scripters, even mapping isn&#039;t so easy in a 3D environment.

I&#039;ll tell you what, don&#039;t take my word for it. Instead, I will believe you ; and now I expect whatever game you&#039;re making to look as good as Crysis, because surely if it doesn&#039;t take that much effort to design a FPS it shouldn&#039;t be a problem for you guys to whip up something as good visually speaking as a 2 years old engine. 

Turnbased gameplay being inherently harder than realtime ? RPGs being inherently harder than FPSs ?  Face, meets palm again.

The method you choose to use, the kind of game you&#039;re making are completely irrelevant to the difficulty of your game. Look at Final Fantasy for example - turnbased RPG, yet easy enough for any teenager to pick up the pad and get through the games without trouble.

Now, pick Far Cry (1), as you seem to like that one. FPS, but claim you&#039;re getting through this on the hardest difficulty mode by simply &quot;aiming a gun at a guy&quot;, without dying, on your first playthrough and I don&#039;t think anyone who played that game will believe you for a second.


In short, shaking your fist and insulting people and better games won&#039;t make your own game any better ; of course, it *will* generate interest and possibly sales from a number of gamers who pick games not for their fun value but for the controversy they generate. Your commercial background is definitely showing.</description>
		<content:encoded><![CDATA[<p>RPGs being harder to make than FPSs ? That&#8217;s a good one.</p>
<p>Anyone can write (what is considered as) a relatively decent story, millions of people write and sell books and hundreds of millions of people write stuff. As for gameplay, it should be obvious enough by the number of indie games developed by a few folks or even solo in some cases that copypasting a generic statbased system isn&#8217;t exactly hard.</p>
<p>On the other hand, FPSs these days need teams of dozens of people if not hundreds, talented programmers, artists, modelers, scripters, even mapping isn&#8217;t so easy in a 3D environment.</p>
<p>I&#8217;ll tell you what, don&#8217;t take my word for it. Instead, I will believe you ; and now I expect whatever game you&#8217;re making to look as good as Crysis, because surely if it doesn&#8217;t take that much effort to design a FPS it shouldn&#8217;t be a problem for you guys to whip up something as good visually speaking as a 2 years old engine. </p>
<p>Turnbased gameplay being inherently harder than realtime ? RPGs being inherently harder than FPSs ?  Face, meets palm again.</p>
<p>The method you choose to use, the kind of game you&#8217;re making are completely irrelevant to the difficulty of your game. Look at Final Fantasy for example &#8211; turnbased RPG, yet easy enough for any teenager to pick up the pad and get through the games without trouble.</p>
<p>Now, pick Far Cry (1), as you seem to like that one. FPS, but claim you&#8217;re getting through this on the hardest difficulty mode by simply &#8220;aiming a gun at a guy&#8221;, without dying, on your first playthrough and I don&#8217;t think anyone who played that game will believe you for a second.</p>
<p>In short, shaking your fist and insulting people and better games won&#8217;t make your own game any better ; of course, it *will* generate interest and possibly sales from a number of gamers who pick games not for their fun value but for the controversy they generate. Your commercial background is definitely showing.
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		<title>By: rei</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-216387</link>
		<dc:creator>rei</dc:creator>
		<pubDate>Sun, 05 Jul 2009 00:23:59 +0000</pubDate>
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		<description>&lt;q&gt;It’s a done-when-it’s-done thing, but is probably around Fall.&lt;/q&gt;

But which year!</description>
		<content:encoded><![CDATA[<p><q>It’s a done-when-it’s-done thing, but is probably around Fall.</q></p>
<p>But which year!
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		<title>By: Potpourri &#171; Tish Tosh Tesh</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-181011</link>
		<dc:creator>Potpourri &#171; Tish Tosh Tesh</dc:creator>
		<pubDate>Thu, 30 Apr 2009 13:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-181011</guid>
		<description>[...] Against RPG Decadence (this one is more generically aimed at RPG mechanics, but points out that &#8220;turn-based isn&#8217;t dead, nor is it poor design&#8221;) [...]</description>
		<content:encoded><![CDATA[<p>[...] Against RPG Decadence (this one is more generically aimed at RPG mechanics, but points out that &#8220;turn-based isn&#8217;t dead, nor is it poor design&#8221;) [...]
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		<title>By: Age of Decadence &#124; Mostly Geek</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-137431</link>
		<dc:creator>Age of Decadence &#124; Mostly Geek</dc:creator>
		<pubDate>Thu, 22 Jan 2009 10:24:56 +0000</pubDate>
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		<description>[...] interview with lead Age of Decadence designerVince D. Weller. It&#8217;s not as outrageous as the first interview, run last year, but he still says that Balder&#8217;s Gate II wasn&#8217;t actually a roleplaying [...]</description>
		<content:encoded><![CDATA[<p>[...] interview with lead Age of Decadence designerVince D. Weller. It&#8217;s not as outrageous as the first interview, run last year, but he still says that Balder&#8217;s Gate II wasn&#8217;t actually a roleplaying [...]
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		<title>By: Unknown Pleasures 2009: Age of Decadence &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-137166</link>
		<dc:creator>Unknown Pleasures 2009: Age of Decadence &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 21 Jan 2009 16:43:48 +0000</pubDate>
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		<description>[...] of many who pine after a classical school of RPGs. But not nearly enough, for our reckoning. The last time we talked to designer Vince D. Weller, he proved himself the indie-RPG equivalent of the early Manic Street Preachers in a [...]</description>
		<content:encoded><![CDATA[<p>[...] of many who pine after a classical school of RPGs. But not nearly enough, for our reckoning. The last time we talked to designer Vince D. Weller, he proved himself the indie-RPG equivalent of the early Manic Street Preachers in a [...]
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-120014</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Thu, 04 Dec 2008 12:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-120014</guid>
		<description>Definitely one of the most amusing threads of 2008. Vince knows how to debate, and the internet does too. By debating I mean arguing, and by arguing I mean trying to win a conversation. Good show, I&#039;ll definitely check out AoD anyway.</description>
		<content:encoded><![CDATA[<p>Definitely one of the most amusing threads of 2008. Vince knows how to debate, and the internet does too. By debating I mean arguing, and by arguing I mean trying to win a conversation. Good show, I&#8217;ll definitely check out AoD anyway.
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		<title>By: Now That’s Why I Love The Best 2008 Ever! February &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/#comment-119660</link>
		<dc:creator>Now That’s Why I Love The Best 2008 Ever! February &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Wed, 03 Dec 2008 12:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1028#comment-119660</guid>
		<description>[...] Vince D Weller gets awfully cross. [...]</description>
		<content:encoded><![CDATA[<p>[...] Vince D Weller gets awfully cross. [...]
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