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	<title>Comments on: Crysis (er) not in crisis, actually</title>
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	<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/</link>
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		<title>By: Michael</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-24649</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 14 Feb 2008 15:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-24649</guid>
		<description>This is the same as with everyone saying Crysis was unplayable on their machines without even trying. The internet loves its prejudices.</description>
		<content:encoded><![CDATA[<p>This is the same as with everyone saying Crysis was unplayable on their machines without even trying. The internet loves its prejudices.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-22337</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Wed, 06 Feb 2008 02:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-22337</guid>
		<description>re Garth: The hell? Did you play Deus Ex with just the weapons? Did you play Half Life 2 with just the crowbar (which does so much more damage than almost any gun)? The plasmids are all about combos and if you can&#039;t be bothered to experiment with building them it&#039;s not Irrationals fault. Ken Levine said his games are about giving the player a set of tools and a situation and letting them find their own solutions. I found it played most like SWAT 4 which is a very very good game.

RPS Dudes whats with the picture changing and why is a bit of her face missing?</description>
		<content:encoded><![CDATA[<p>re Garth: The hell? Did you play Deus Ex with just the weapons? Did you play Half Life 2 with just the crowbar (which does so much more damage than almost any gun)? The plasmids are all about combos and if you can&#8217;t be bothered to experiment with building them it&#8217;s not Irrationals fault. Ken Levine said his games are about giving the player a set of tools and a situation and letting them find their own solutions. I found it played most like SWAT 4 which is a very very good game.</p>
<p>RPS Dudes whats with the picture changing and why is a bit of her face missing?</p>
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-21893</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Mon, 04 Feb 2008 22:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-21893</guid>
		<description>&quot;Also there’s around fifty weapons (8 guns with 3 ammo types plus at least 2 dozen plasmids) if you can’t find another way of using that I don’t think it’s Irrational who are to blame.&quot;

Like &quot;electrocute that guy, oh wait, it does 1/4 the damage of a pistol bullet, this could take awhile&quot; as a different way to play, other than shooting someone four times? The plasmids were godawful for combat, end story, period. The only redeeming features were either blowing an entire level up with fire (because there are explosive cannisters every six feet) and slowly electrocuting someone to death who is in water.

I tried for an entire level to use my entirely maxed out as much as possible plasmids only, and couldn&#039;t. I tried only using guns, and could.

As to CoD4, I just played the (hilariously short) demo and have come to a conclusion: those NAZI&#039;s from CoD2 look an awful lot like Arabs now.</description>
		<content:encoded><![CDATA[<p>&#8220;Also there’s around fifty weapons (8 guns with 3 ammo types plus at least 2 dozen plasmids) if you can’t find another way of using that I don’t think it’s Irrational who are to blame.&#8221;</p>
<p>Like &#8220;electrocute that guy, oh wait, it does 1/4 the damage of a pistol bullet, this could take awhile&#8221; as a different way to play, other than shooting someone four times? The plasmids were godawful for combat, end story, period. The only redeeming features were either blowing an entire level up with fire (because there are explosive cannisters every six feet) and slowly electrocuting someone to death who is in water.</p>
<p>I tried for an entire level to use my entirely maxed out as much as possible plasmids only, and couldn&#8217;t. I tried only using guns, and could.</p>
<p>As to CoD4, I just played the (hilariously short) demo and have come to a conclusion: those NAZI&#8217;s from CoD2 look an awful lot like Arabs now.</p>
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-21823</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 04 Feb 2008 16:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-21823</guid>
		<description>&quot;CoD4 had many great things&quot;

Really, like what exactly?  The &#039;oh I shot a guy and he was replaced 1 second later by another guy in exactly the same position with a slightly different beard&#039; combat?

The &#039;I stuck my head around a corner for the first time and got shot by 4 different people and had 2 grenades land at my feet&#039; AI?

The only redeeming feature was the cinematic storyline - and whilst I wouldn&#039;t call it good as in original or superbly crafted it WAS executed in a very entertaining way, like part of an enjoyable action film.  It worked well.

The sniper level was great too actually, apart from the bullshit end sequence that spoiled it.</description>
		<content:encoded><![CDATA[<p>&#8220;CoD4 had many great things&#8221;</p>
<p>Really, like what exactly?  The &#8216;oh I shot a guy and he was replaced 1 second later by another guy in exactly the same position with a slightly different beard&#8217; combat?</p>
<p>The &#8216;I stuck my head around a corner for the first time and got shot by 4 different people and had 2 grenades land at my feet&#8217; AI?</p>
<p>The only redeeming feature was the cinematic storyline &#8211; and whilst I wouldn&#8217;t call it good as in original or superbly crafted it WAS executed in a very entertaining way, like part of an enjoyable action film.  It worked well.</p>
<p>The sniper level was great too actually, apart from the bullshit end sequence that spoiled it.</p>
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		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-21778</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Mon, 04 Feb 2008 14:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-21778</guid>
		<description>Why do you mind?</description>
		<content:encoded><![CDATA[<p>Why do you mind?</p>
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		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-21776</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Mon, 04 Feb 2008 14:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-21776</guid>
		<description>Why did the picture change on this one?</description>
		<content:encoded><![CDATA[<p>Why did the picture change on this one?</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-21762</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Mon, 04 Feb 2008 13:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-21762</guid>
		<description>I agree with Penny Arcade, don&#039;t like the comic but the guys have taste, if you&#039;re not talking about the graphics there&#039;s nothing else to talk about. My main problem being the suits three second battery. Having to switch back and forth every ten seconds (armour to camo dead battery camo to armour charge battery armour to camo) is not my idea of fun times.

Has anyone complaining about Bioshock replayability actually tried replaying it? The plot takes on a truly tragic slant and you notice all the little ways the characters find to screw you over. As well as all the foreshadowing not to mention the side stories I really only noticed the third time through. Also there&#039;s around fifty weapons (8 guns with 3 ammo types plus at least 2 dozen plasmids) if you can&#039;t find another way of using that I don&#039;t think it&#039;s Irrational who are to blame.</description>
		<content:encoded><![CDATA[<p>I agree with Penny Arcade, don&#8217;t like the comic but the guys have taste, if you&#8217;re not talking about the graphics there&#8217;s nothing else to talk about. My main problem being the suits three second battery. Having to switch back and forth every ten seconds (armour to camo dead battery camo to armour charge battery armour to camo) is not my idea of fun times.</p>
<p>Has anyone complaining about Bioshock replayability actually tried replaying it? The plot takes on a truly tragic slant and you notice all the little ways the characters find to screw you over. As well as all the foreshadowing not to mention the side stories I really only noticed the third time through. Also there&#8217;s around fifty weapons (8 guns with 3 ammo types plus at least 2 dozen plasmids) if you can&#8217;t find another way of using that I don&#8217;t think it&#8217;s Irrational who are to blame.</p>
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-21598</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Sun, 03 Feb 2008 19:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-21598</guid>
		<description>And all the haters come out of the woodwork yet again.

CoD4 had a great plotline? Seriously? Terrorists stealing a nuke does it for you eh? CoD4 had many great things, but I wouldn&#039;t number its plot among them.</description>
		<content:encoded><![CDATA[<p>And all the haters come out of the woodwork yet again.</p>
<p>CoD4 had a great plotline? Seriously? Terrorists stealing a nuke does it for you eh? CoD4 had many great things, but I wouldn&#8217;t number its plot among them.</p>
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		<title>By: sepp</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-21518</link>
		<dc:creator>sepp</dc:creator>
		<pubDate>Sun, 03 Feb 2008 17:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-21518</guid>
		<description>about crysis and story: don&#039;t you think the story_being_simplistic was exactly what they wanted to achieve? think &quot;predator&quot;, the schwarzenegger-movie (which crysis copied, imo): there&#039;s just no point in pretending arnie acting &quot;hamlet&quot; here. he&#039;s there, so the jungle has a reason to explode.
as are you, the player, in crysis.
counter-example: bioshocks pretended &quot;freedom&quot; annoyed (at least) me to a big extent. &quot;would you really want to hurt the poor little girls?&quot; - come on! best i could expect was another line of text later on - exactly what i got. only that i couldn&#039;t force myself to play the same endlessly linear levels all over again...</description>
		<content:encoded><![CDATA[<p>about crysis and story: don&#8217;t you think the story_being_simplistic was exactly what they wanted to achieve? think &#8220;predator&#8221;, the schwarzenegger-movie (which crysis copied, imo): there&#8217;s just no point in pretending arnie acting &#8220;hamlet&#8221; here. he&#8217;s there, so the jungle has a reason to explode.<br />
as are you, the player, in crysis.<br />
counter-example: bioshocks pretended &#8220;freedom&#8221; annoyed (at least) me to a big extent. &#8220;would you really want to hurt the poor little girls?&#8221; &#8211; come on! best i could expect was another line of text later on &#8211; exactly what i got. only that i couldn&#8217;t force myself to play the same endlessly linear levels all over again&#8230;</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-21320</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sun, 03 Feb 2008 01:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-21320</guid>
		<description>Played the demo, pretty but uninspiring. I may go back to it eventually, but I can&#039;t see me getting the full game at any point. I have no enthusiasm for games with cliched characters named &#039;psycho&#039; etc. As for CoD4, 7 hours of near heaven. It&#039;s not perfect in any way, but it&#039;s well constructed and some of the missions are sublime. Lack of muscle bound retards as team mates also considerably helped. </description>
		<content:encoded><![CDATA[<p>Played the demo, pretty but uninspiring. I may go back to it eventually, but I can&#8217;t see me getting the full game at any point. I have no enthusiasm for games with cliched characters named &#8216;psycho&#8217; etc. As for CoD4, 7 hours of near heaven. It&#8217;s not perfect in any way, but it&#8217;s well constructed and some of the missions are sublime. Lack of muscle bound retards as team mates also considerably helped.</p>
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		<title>By: Matt</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-21317</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 03 Feb 2008 01:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-21317</guid>
		<description>@Alex

I think it is an allegory for fears about climate change, and the Iraq war, or at least wars involving oil.  I talked about it in previous Crysis threads and explained it a bit more.

I do think that the story was weak to some degree; hence my earlier comment stating I liked the fact it was allegorical. 
_


I said before, writing a story is pretty easy, it is a simple chain of events, and sometimes there are plot twists and so on.  But if you rely on plot twists the game will lose replayability (for me something Bioshock suffered from).  Real depth in a story is something else.  If you try to develop the character in an FPS you are presented with problems.  Do they talk?  And if they do, does the player feel they are losing control.  Is it better to have a mute character and have them act as a blank slate for the players imagination?  Will dialogue and cut-scenes slow the action?  

These are problems Valve has worked hard on over the HL series and it shows, but they use extensive play-testing, partly for that reason.  This is why their games have become so well balanced, but still manage to be emotive, despite Freeman being mute throughout.  Crysis didn&#039;t manage this as well, but the fairly sparse story in terms of plot (in the literary sense) is probably due to an effort by Crytek to make an action driven game.  

I also think the aliens were there to change the pace.  You go from stalking walking targets to fighting off dangerous aliens. They obviously wanted to shift up the pace and make the player feel under threat.  You lose some of the ability to stalk around, but the games pace picks up as you progress.  I didn&#039;t like the floating section myself, it was a bit confusing and not much fun, I also found the end battle felt too much like a contra game.  But I think I understand what they wanted to achieve.  If the whole game had been slowly creeping about most of the time, it would have gotten dull, unless you added something else.</description>
		<content:encoded><![CDATA[<p>@Alex</p>
<p>I think it is an allegory for fears about climate change, and the Iraq war, or at least wars involving oil.  I talked about it in previous Crysis threads and explained it a bit more.</p>
<p>I do think that the story was weak to some degree; hence my earlier comment stating I liked the fact it was allegorical.<br />
_</p>
<p>I said before, writing a story is pretty easy, it is a simple chain of events, and sometimes there are plot twists and so on.  But if you rely on plot twists the game will lose replayability (for me something Bioshock suffered from).  Real depth in a story is something else.  If you try to develop the character in an FPS you are presented with problems.  Do they talk?  And if they do, does the player feel they are losing control.  Is it better to have a mute character and have them act as a blank slate for the players imagination?  Will dialogue and cut-scenes slow the action?  </p>
<p>These are problems Valve has worked hard on over the HL series and it shows, but they use extensive play-testing, partly for that reason.  This is why their games have become so well balanced, but still manage to be emotive, despite Freeman being mute throughout.  Crysis didn&#8217;t manage this as well, but the fairly sparse story in terms of plot (in the literary sense) is probably due to an effort by Crytek to make an action driven game.  </p>
<p>I also think the aliens were there to change the pace.  You go from stalking walking targets to fighting off dangerous aliens. They obviously wanted to shift up the pace and make the player feel under threat.  You lose some of the ability to stalk around, but the games pace picks up as you progress.  I didn&#8217;t like the floating section myself, it was a bit confusing and not much fun, I also found the end battle felt too much like a contra game.  But I think I understand what they wanted to achieve.  If the whole game had been slowly creeping about most of the time, it would have gotten dull, unless you added something else.</p>
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/crysis-er-not-in-crisis-actually/comment-page-1/#comment-21306</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Sun, 03 Feb 2008 00:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1030#comment-21306</guid>
		<description>Haha Dhex......... &quot;I&#039;ll fix your little red wagon!&quot;</description>
		<content:encoded><![CDATA[<p>Haha Dhex&#8230;&#8230;&#8230; &#8220;I&#8217;ll fix your little red wagon!&#8221;</p>
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