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	<title>Comments on: Games For 2008: S.T.A.L.K.E.R. &#8211; Clear Sky</title>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-23413</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Mon, 11 Feb 2008 14:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1029#comment-23413</guid>
		<description>I would be frustrated as hell by 90% of RPGs if I had to rely on autosaves only. That sounds like more of a way to add challenge than the way the developers intend you to play, as not every game is designed to live and die by automatic &#039;checkpoints&#039;. But I&#039;ve also been annoyed lately by games that force me to save constantly or lose tons of progress, so I can kinda sympathize.

I don&#039;t know what the hell someone would be comparing Stalker to in order to call the graphics bad, just playing the demo alone I was very impressed by the lighting. That demo was in Russian so I&#039;m not sure if they released a U.S. demo offhand.

I hope this Clear Skies thing is more free-roaming than the first, but I&#039;d actually appreciate a better weapon balance too. In the original STALKER they waste a lot of guns by giving them really inferior stats, while others are game-changing in power and accuracy for no logical reason. Why would I ever touch the Okoban when I&#039;ve already got an M4? 

Personally I would&#039;ve preferred an array of guns at each &#039;tier&#039; so I felt like I had more of a choice. Maybe if Clear Sky has this system where gangs get better equipment over time that also means you&#039;ll no longer be able to go a little bit out of your way and get lots better weapons about 10 hour ahead of time, which kinda hurt the challenge and pacing imo.</description>
		<content:encoded><![CDATA[<p>I would be frustrated as hell by 90% of RPGs if I had to rely on autosaves only. That sounds like more of a way to add challenge than the way the developers intend you to play, as not every game is designed to live and die by automatic &#8216;checkpoints&#8217;. But I&#8217;ve also been annoyed lately by games that force me to save constantly or lose tons of progress, so I can kinda sympathize.</p>
<p>I don&#8217;t know what the hell someone would be comparing Stalker to in order to call the graphics bad, just playing the demo alone I was very impressed by the lighting. That demo was in Russian so I&#8217;m not sure if they released a U.S. demo offhand.</p>
<p>I hope this Clear Skies thing is more free-roaming than the first, but I&#8217;d actually appreciate a better weapon balance too. In the original STALKER they waste a lot of guns by giving them really inferior stats, while others are game-changing in power and accuracy for no logical reason. Why would I ever touch the Okoban when I&#8217;ve already got an M4? </p>
<p>Personally I would&#8217;ve preferred an array of guns at each &#8216;tier&#8217; so I felt like I had more of a choice. Maybe if Clear Sky has this system where gangs get better equipment over time that also means you&#8217;ll no longer be able to go a little bit out of your way and get lots better weapons about 10 hour ahead of time, which kinda hurt the challenge and pacing imo.
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-21964</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Tue, 05 Feb 2008 05:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1029#comment-21964</guid>
		<description>&quot;As for the bit I quoted - sounds like you hit the time acceleration key, actually, more than like a bug…&quot;

Please... I&#039;m not that stupid (or ignorant, if you like). This was my initial thought, but using those buttons made no difference.

And, I try to only use the area-to-area autosaves, so I basically had to do the entire first section again. It happened a few times after that and I had to revert to previous autosaves, but after you finish the first section you move between areas much more frequently so re-playing from a previous load point isn&#039;t such a hassle.</description>
		<content:encoded><![CDATA[<p>&#8220;As for the bit I quoted &#8211; sounds like you hit the time acceleration key, actually, more than like a bug…&#8221;</p>
<p>Please&#8230; I&#8217;m not that stupid (or ignorant, if you like). This was my initial thought, but using those buttons made no difference.</p>
<p>And, I try to only use the area-to-area autosaves, so I basically had to do the entire first section again. It happened a few times after that and I had to revert to previous autosaves, but after you finish the first section you move between areas much more frequently so re-playing from a previous load point isn&#8217;t such a hassle.
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		<title>By: Lightbulb</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-21752</link>
		<dc:creator>Lightbulb</dc:creator>
		<pubDate>Mon, 04 Feb 2008 12:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1029#comment-21752</guid>
		<description>&quot;This all sounds rather familiar - GSC were promising all this the first time around. What are the chances they can pull it off this time?&quot;


Considering what modders have done with the game without access to the source code or a proper SDK i think it could be much improved.</description>
		<content:encoded><![CDATA[<p>&#8220;This all sounds rather familiar &#8211; GSC were promising all this the first time around. What are the chances they can pull it off this time?&#8221;</p>
<p>Considering what modders have done with the game without access to the source code or a proper SDK i think it could be much improved.
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		<title>By: Luomu</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-21726</link>
		<dc:creator>Luomu</dc:creator>
		<pubDate>Mon, 04 Feb 2008 07:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1029#comment-21726</guid>
		<description>You can carry almost 60 kilograms without an exosuit. How much more do you want? Stop being such a packrat.</description>
		<content:encoded><![CDATA[<p>You can carry almost 60 kilograms without an exosuit. How much more do you want? Stop being such a packrat.
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		<title>By: fluffy bunny</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-21164</link>
		<dc:creator>fluffy bunny</dc:creator>
		<pubDate>Sat, 02 Feb 2008 15:17:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1029#comment-21164</guid>
		<description>Optimaximal: It&#039;s not Steam-only, the retail version will be published by Koch Media/Deep Silver.</description>
		<content:encoded><![CDATA[<p>Optimaximal: It&#8217;s not Steam-only, the retail version will be published by Koch Media/Deep Silver.
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		<title>By: Zeh</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-21157</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Sat, 02 Feb 2008 14:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1029#comment-21157</guid>
		<description>Hello... Hello?

Thanks for this post. S.T.A.L.K.E.R. C.L.E.A.R. S.K.Y. is my most anticipated game of 2008. I can&#039;t wait.

While I agree with some of the area limits (and the linear-ish progression of the main story - which you weren&#039;t too forced into following) I really think the rest was perfect. Even the loadout limits and the inaccuracy of the initial weapons had their place... I think the curve in stats you got to enjoy as you got better equipment was good enough.

Also, you can kill the bar greeter guy with a grenade bouncing off the walls just before you enter the bar.</description>
		<content:encoded><![CDATA[<p>Hello&#8230; Hello?</p>
<p>Thanks for this post. S.T.A.L.K.E.R. C.L.E.A.R. S.K.Y. is my most anticipated game of 2008. I can&#8217;t wait.</p>
<p>While I agree with some of the area limits (and the linear-ish progression of the main story &#8211; which you weren&#8217;t too forced into following) I really think the rest was perfect. Even the loadout limits and the inaccuracy of the initial weapons had their place&#8230; I think the curve in stats you got to enjoy as you got better equipment was good enough.</p>
<p>Also, you can kill the bar greeter guy with a grenade bouncing off the walls just before you enter the bar.
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-21101</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sat, 02 Feb 2008 10:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1029#comment-21101</guid>
		<description>It&#039;s a standalone game that is *currently* a Steam-only release because THQ dumped GSC.

&lt;blockquote&gt;The fact that they never patched even the simplest looping-dialogue bugs doesn’t give me a whole lot of confidence in them supporting and patching their next product.&lt;/blockquote&gt;As mentioned in that &#039;threequel to Soldiers: Heroes of WW2&#039; post, it&#039;s a bloody game from the eastern bloc.  
They never work &lt;em&gt;&#039;right&#039;&lt;/em&gt;, rather they just &lt;em&gt;work&lt;/em&gt;, meaning you just live with the broken interface, the engrish and the bugs because you know deep down it&#039;s a much more innovative and clever game than anything a Western developer would ever release for fear of not selling anything (Ukranian developers are used to everything being pirated anyway - why bother chasing sales :) )

Finally, I just picked up Stalker last week for £5 from Zavvi/Virigin/Whatever its now called in an in-store offer.  It&#039;s not on the website, so if anyones interested, pop to your nearest store and see if they have it.
Now I just need to find time in my life/gaming schedule to actually play the damn thing.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a standalone game that is *currently* a Steam-only release because THQ dumped GSC.</p>
<blockquote><p>The fact that they never patched even the simplest looping-dialogue bugs doesn’t give me a whole lot of confidence in them supporting and patching their next product.</p></blockquote>
<p>As mentioned in that &#8216;threequel to Soldiers: Heroes of WW2&#8242; post, it&#8217;s a bloody game from the eastern bloc.<br />
They never work <em>&#8216;right&#8217;</em>, rather they just <em>work</em>, meaning you just live with the broken interface, the engrish and the bugs because you know deep down it&#8217;s a much more innovative and clever game than anything a Western developer would ever release for fear of not selling anything (Ukranian developers are used to everything being pirated anyway &#8211; why bother chasing sales :) )</p>
<p>Finally, I just picked up Stalker last week for £5 from Zavvi/Virigin/Whatever its now called in an in-store offer.  It&#8217;s not on the website, so if anyones interested, pop to your nearest store and see if they have it.<br />
Now I just need to find time in my life/gaming schedule to actually play the damn thing.
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		<title>By: Kareem</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-21052</link>
		<dc:creator>Kareem</dc:creator>
		<pubDate>Sat, 02 Feb 2008 07:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1029#comment-21052</guid>
		<description>I really hope this isn&#039;t as buggy as the original game (which I never got past the first area in because of the myriad of bugged quests I encountered -- enemies spawning only when I entered the area from a certain angle, messed up reactions by military, etc.). Is this a standalone game, by the way, or is it an expansion?</description>
		<content:encoded><![CDATA[<p>I really hope this isn&#8217;t as buggy as the original game (which I never got past the first area in because of the myriad of bugged quests I encountered &#8212; enemies spawning only when I entered the area from a certain angle, messed up reactions by military, etc.). Is this a standalone game, by the way, or is it an expansion?
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		<title>By: UncleLou</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-20994</link>
		<dc:creator>UncleLou</dc:creator>
		<pubDate>Sat, 02 Feb 2008 04:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1029#comment-20994</guid>
		<description>&quot; considering I had to start again twice because ....the in-game clock suddenly started running the day/night cycles ten times faster, meaning if I didn’t eat every 10 seconds I died of starvation!&quot;

Don&#039;t you save your games? :p

As for the bit I quoted - sounds like you hit the time acceleration key, actually, more than like a bug...

Never had any real problems with Stalker myself - deliberately restarted after the first patch, but that was pretty much it - I admittedly have a reasonably high tolerance level for little niggles though if the game is great.</description>
		<content:encoded><![CDATA[<p>&#8221; considering I had to start again twice because &#8230;.the in-game clock suddenly started running the day/night cycles ten times faster, meaning if I didn’t eat every 10 seconds I died of starvation!&#8221;</p>
<p>Don&#8217;t you save your games? :p</p>
<p>As for the bit I quoted &#8211; sounds like you hit the time acceleration key, actually, more than like a bug&#8230;</p>
<p>Never had any real problems with Stalker myself &#8211; deliberately restarted after the first patch, but that was pretty much it &#8211; I admittedly have a reasonably high tolerance level for little niggles though if the game is great.
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-20985</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Sat, 02 Feb 2008 02:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1029#comment-20985</guid>
		<description>There&#039;s a lot of criticsms to be levelled at Stalker, but bad graphics is a tough one.  I&#039;ve never seen anything like it and it&#039;s beautiful.  There&#039;s a tendency of games in settings like that to slather on the decay wherever possible, extending it to the sky as well as everywhere else.  I was (am) impressed by their restraint.  They were confident enough in the engine to just let it do the work rather than be showy.  Are there other games with radiosity/sky lighting this good where you can just wander around anywhere, in a wide variety of lighting conditions, colours changing, weather changing etc?  Not very many I&#039;ll wager (and someone should tell me about them so I can play them).  
Something should be said about the design of the suits in particular.  They seem like practical extrapolations of real military and survival gear, so much so I would have sworn they exist.  But they don&#039;t, not completely.  They look like bits and pieces of current and experimental gear but subtly futuristic and combined in the Zone&#039;s hot house.  I&#039;m impressed by that, and the regular looking dudes who populate the place.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a lot of criticsms to be levelled at Stalker, but bad graphics is a tough one.  I&#8217;ve never seen anything like it and it&#8217;s beautiful.  There&#8217;s a tendency of games in settings like that to slather on the decay wherever possible, extending it to the sky as well as everywhere else.  I was (am) impressed by their restraint.  They were confident enough in the engine to just let it do the work rather than be showy.  Are there other games with radiosity/sky lighting this good where you can just wander around anywhere, in a wide variety of lighting conditions, colours changing, weather changing etc?  Not very many I&#8217;ll wager (and someone should tell me about them so I can play them).<br />
Something should be said about the design of the suits in particular.  They seem like practical extrapolations of real military and survival gear, so much so I would have sworn they exist.  But they don&#8217;t, not completely.  They look like bits and pieces of current and experimental gear but subtly futuristic and combined in the Zone&#8217;s hot house.  I&#8217;m impressed by that, and the regular looking dudes who populate the place.
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-20974</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Sat, 02 Feb 2008 01:17:56 +0000</pubDate>
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		<description>@Inglorion: I&#039;m fairly sure anyone who would have playtested that would have bugged it. Just because it&#039;s been reported doesn&#039;t always means it gets fixed. The first Stalker was already taking too long, hence why it was split into 2 (or more?) games. It&#039;s likely that guy in the bar was bugged but it was waived by the team in view of hitting a &#039;do-or-die&#039; scheduled release date.

That said, Stalker released with a lot of major, even showstopper bugs, so somewhere along the &#039;test/fix/allocate time for fixes&#039; chain someone really screwed up. That guy in the bar was the least of my worries considering I had to start again twice because a) the door to the trader/questgiver got jammed shut and b) the in-game clock suddenly started running the day/night cycles ten times faster, meaning if I didn&#039;t eat every 10 seconds I died of starvation!

I hope they take the time to make Clear Sky a relatively bug-free release otherwise I won&#039;t be buying it at full release day retail price, I&#039;ll wait until a patch has come out and I can be sure of a working game, by which time the price may have gone down, so the publishers/developers will effectively get less money for their sloppy release.</description>
		<content:encoded><![CDATA[<p>@Inglorion: I&#8217;m fairly sure anyone who would have playtested that would have bugged it. Just because it&#8217;s been reported doesn&#8217;t always means it gets fixed. The first Stalker was already taking too long, hence why it was split into 2 (or more?) games. It&#8217;s likely that guy in the bar was bugged but it was waived by the team in view of hitting a &#8216;do-or-die&#8217; scheduled release date.</p>
<p>That said, Stalker released with a lot of major, even showstopper bugs, so somewhere along the &#8216;test/fix/allocate time for fixes&#8217; chain someone really screwed up. That guy in the bar was the least of my worries considering I had to start again twice because a) the door to the trader/questgiver got jammed shut and b) the in-game clock suddenly started running the day/night cycles ten times faster, meaning if I didn&#8217;t eat every 10 seconds I died of starvation!</p>
<p>I hope they take the time to make Clear Sky a relatively bug-free release otherwise I won&#8217;t be buying it at full release day retail price, I&#8217;ll wait until a patch has come out and I can be sure of a working game, by which time the price may have gone down, so the publishers/developers will effectively get less money for their sloppy release.
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		<title>By: dhex</title>
		<link>http://www.rockpapershotgun.com/2008/02/01/games-for-2008-stalker-clear-sky/#comment-20846</link>
		<dc:creator>dhex</dc:creator>
		<pubDate>Fri, 01 Feb 2008 20:19:06 +0000</pubDate>
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		<description>don&#039;t just stand there - comment! comment!

sorry.

i was one of the lucky five in north america whose playthroughs of stalker - unpatched - were almost entirely bug-free.

i do like the float32 mod myself. didn&#039;t have as much of a problem with the guns, etc, so i never really got into the modded stuff.</description>
		<content:encoded><![CDATA[<p>don&#8217;t just stand there &#8211; comment! comment!</p>
<p>sorry.</p>
<p>i was one of the lucky five in north america whose playthroughs of stalker &#8211; unpatched &#8211; were almost entirely bug-free.</p>
<p>i do like the float32 mod myself. didn&#8217;t have as much of a problem with the guns, etc, so i never really got into the modded stuff.
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