SpaceForce Captains
Written by Jim Rossignol on February 4, 2008 at 8:43 am.

The Croatian space strategy is out this week, based on the Elite-styled open-ended space game, SpaceForce: Rogue Universe. I remember SpaceForce being visually pleasing but rather broken on its release in 2007, so I hope the same is only half true of its strategic spin-off. SpaceForce Captains allows you to construct a funky looking space station and employ up to 120 different space captains in your quest for a power. It’s like playing the original game from the perspective of one of the mission-vendors, or something.
We always have time for strategic base-building, especially when it has laser fences.
Still, if you buy a space game this week, turn-based or otherwise, I’m betting it’ll be this one.
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cliffski says:
And yet another game that looks not bad, but no demo. Whats wrong with game devs?
February 4th, 2008 at 11:00 am
bad precursor
Space Game on a 2D plane
publisher JoWood
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= formula for disaster?
February 4th, 2008 at 11:09 am
Well, I tried it (European release was , it’s so buggy that it feels like it’s in alpha stage instead of the usual beta that most games are upon release these days…
I like the concept, and the 10minutes that I could actually play the game before it crashed were interesting, but there’s no way I can recommend it until the developers fix the game
February 4th, 2008 at 1:21 pm
Buggy games, Jo Wood,
Russian developer, yes,
outlook is not good.
(Sorry, but martin started it ;) )
February 4th, 2008 at 6:55 pm
Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim » Blog Archive » RPS Omnibus: Feb 3rd-8th says:
[...] Spaceforce Captains – strategic base building amongst the stars [...]
February 9th, 2008 at 3:12 pm






It’s apparently a bit buggy. But seems interesting nevertheless – it’s not a typical 4X-game, more like Heroes (oMM) in Space.
February 4th, 2008 at 10:43 am