
The Croatian space strategy is out this week, based on the Elite-styled open-ended space game, SpaceForce: Rogue Universe. I remember SpaceForce being visually pleasing but rather broken on its release in 2007, so I hope the same is only half true of its strategic spin-off. SpaceForce Captains allows you to construct a funky looking space station and employ up to 120 different space captains in your quest for a power. It’s like playing the original game from the perspective of one of the mission-vendors, or something.
We always have time for strategic base-building, especially when it has laser fences.
Still, if you buy a space game this week, turn-based or otherwise, I’m betting it’ll be this one.




It’s apparently a bit buggy. But seems interesting nevertheless – it’s not a typical 4X-game, more like Heroes (oMM) in Space.
Looks flat…
And yet another game that looks not bad, but no demo. Whats wrong with game devs?
bad precursor
Space Game on a 2D plane
publisher JoWood
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= formula for disaster?
This or Sins of a Solar Empire?
Sins!
Well, I tried it (European release was , it’s so buggy that it feels like it’s in alpha stage instead of the usual beta that most games are upon release these days…
I like the concept, and the 10minutes that I could actually play the game before it crashed were interesting, but there’s no way I can recommend it until the developers fix the game
They haven’t completely fixed Rogue Universe, yet…
Buggy games, Jo Wood,
Russian developer, yes,
outlook is not good.
(Sorry, but martin started it ;) )