By Jim Rossignol on February 4th, 2008 at 8:43 am.

The Croatian space strategy is out this week, based on the Elite-styled open-ended space game, SpaceForce: Rogue Universe. I remember SpaceForce being visually pleasing but rather broken on its release in 2007, so I hope the same is only half true of its strategic spin-off. SpaceForce Captains allows you to construct a funky looking space station and employ up to 120 different space captains in your quest for a power. It’s like playing the original game from the perspective of one of the mission-vendors, or something.
We always have time for strategic base-building, especially when it has laser fences.
Still, if you buy a space game this week, turn-based or otherwise, I’m betting it’ll be this one.



04/02/2008 at 10:43 fluffy bunny says:
It’s apparently a bit buggy. But seems interesting nevertheless – it’s not a typical 4X-game, more like Heroes (oMM) in Space.
04/02/2008 at 10:57 Okami says:
Looks flat…
04/02/2008 at 11:00 cliffski says:
And yet another game that looks not bad, but no demo. Whats wrong with game devs?
04/02/2008 at 11:09 martin says:
bad precursor
Space Game on a 2D plane
publisher JoWood
————————————-
= formula for disaster?
04/02/2008 at 11:49 Nallen says:
This or Sins of a Solar Empire?
04/02/2008 at 11:58 Jim Rossignol says:
Sins!
04/02/2008 at 13:21 Joinn says:
Well, I tried it (European release was , it’s so buggy that it feels like it’s in alpha stage instead of the usual beta that most games are upon release these days…
I like the concept, and the 10minutes that I could actually play the game before it crashed were interesting, but there’s no way I can recommend it until the developers fix the game
04/02/2008 at 16:23 Chis says:
They haven’t completely fixed Rogue Universe, yet…
04/02/2008 at 18:55 terry says:
Buggy games, Jo Wood,
Russian developer, yes,
outlook is not good.
(Sorry, but martin started it ;) )