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	<title>Comments on: Battlefield Heroes: It&#8217;s Like This</title>
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		<title>By: Daniel</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-75273</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Mon, 04 Aug 2008 22:04:05 +0000</pubDate>
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		<description>What does it matter! BF: Heroes is fun, just like TF2!</description>
		<content:encoded><![CDATA[<p>What does it matter! BF: Heroes is fun, just like TF2!
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-23242</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Sat, 09 Feb 2008 15:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1049#comment-23242</guid>
		<description>For more &quot;OMGZ EA ripping off TF2&quot; outrage, I give you &lt;a href=&quot;http://www.gametrailers.com/player/30460.html&quot; rel=&quot;nofollow&quot;&gt;Facebreaker&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>For more &#8220;OMGZ EA ripping off TF2&#8243; outrage, I give you <a href="http://www.gametrailers.com/player/30460.html" rel="nofollow">Facebreaker</a>.
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		<title>By: Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim &#187; Blog Archive &#187; RPS Omnibus: Feb 3rd-8th</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-23214</link>
		<dc:creator>Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim &#187; Blog Archive &#187; RPS Omnibus: Feb 3rd-8th</dc:creator>
		<pubDate>Sat, 09 Feb 2008 14:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1049#comment-23214</guid>
		<description>[...] Battlefield Heroes Gossip-herding for DICE&#8217;s controversial foray into casual gaming. In comments, angry debate as to whether the cartoon style rips off Team Fortress 2. [...]</description>
		<content:encoded><![CDATA[<p>[...] Battlefield Heroes Gossip-herding for DICE&#8217;s controversial foray into casual gaming. In comments, angry debate as to whether the cartoon style rips off Team Fortress 2. [...]
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		<title>By: Scotti</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-22645</link>
		<dc:creator>Scotti</dc:creator>
		<pubDate>Thu, 07 Feb 2008 09:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1049#comment-22645</guid>
		<description>What is wrong with influence? Hell, I&#039;m glad they are &quot;ripping off&quot; TF2. And even though I don&#039;t like EA, Would there be so much hate if EA weren&#039;t publishing it?</description>
		<content:encoded><![CDATA[<p>What is wrong with influence? Hell, I&#8217;m glad they are &#8220;ripping off&#8221; TF2. And even though I don&#8217;t like EA, Would there be so much hate if EA weren&#8217;t publishing it?
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		<title>By: nimble</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-22512</link>
		<dc:creator>nimble</dc:creator>
		<pubDate>Wed, 06 Feb 2008 20:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1049#comment-22512</guid>
		<description>I think Pike may be thinking of this (and CE) as being a different genre than CTF w/Vehicles. I know I&#039;d descibe CE&#039;s genre as something like the fun-physics (cartoony, even) FPS. I don&#039;t know if CE is the first game of that sort, but it&#039;s certainly a pioneer, and the first to reach a sort of completeness which allowed you the freedom of actually doing whatever harebrained scheme you could think up to kill an enemy with tanks, planes, or zeppelins.

If games are measured by how much arm waving goes on after a LAN match, as everyone retells what just happened, Codename Eagle is certainly king.</description>
		<content:encoded><![CDATA[<p>I think Pike may be thinking of this (and CE) as being a different genre than CTF w/Vehicles. I know I&#8217;d descibe CE&#8217;s genre as something like the fun-physics (cartoony, even) FPS. I don&#8217;t know if CE is the first game of that sort, but it&#8217;s certainly a pioneer, and the first to reach a sort of completeness which allowed you the freedom of actually doing whatever harebrained scheme you could think up to kill an enemy with tanks, planes, or zeppelins.</p>
<p>If games are measured by how much arm waving goes on after a LAN match, as everyone retells what just happened, Codename Eagle is certainly king.
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-22460</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Wed, 06 Feb 2008 18:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1049#comment-22460</guid>
		<description>(double-post, I know, but I got lost on Wikipedia! :P)

I think a lot of people are jumping the gun on this. I know I did when I saw it (mostly because someone made the decision to lead with a screenshot of the almost identical-looking TF2 Soldier-alike). If you look closer you&#039;ll see that the character art style looks more like expressionism, verging on the abstract (for want of a better description), with the hard, sculptural lines of the jaws and nose bridges setting it apart from TF2 (to me it has hints of Subirach&#039;s Passion Facade on the Sagrada Familia).

Also, there are some positives planned for this game. Since they announced it, we&#039;ve heard very little from Valve on their Steam matchmaking service (unless Steam Friends is it, in which case: -___________________________- ). BFH, on the other hand, has announced a matchmaking service that will allow players to find servers of the same skill rating, meaning beginners won&#039;t get berated by gnarly veterans and &quot;pr0s&quot; won&#039;t get n00bs dragging their team down.

Whatever you say about EA (and believe me, I have a fair amount of vitriol reserved for them) at least you can depend on this matchmaking service to be included in the first release of the game, not tagged on under the guise of &#039;free extra content&#039; 6 months later when you&#039;ve lost interest. I also get the distinct impression that DICE will be able to put a lot more heart and soul into this than yet another realism shooter. If it remains free and the ads aren&#039;t intrusive or downright gaudy, and if the game plays well enough to keep my attention, and if the micropayments don&#039;t skew the playing field, then I may well end up giving this a blast, despite my initial reservations, because I&#039;m prepared to be proved wrong.</description>
		<content:encoded><![CDATA[<p>(double-post, I know, but I got lost on Wikipedia! :P)</p>
<p>I think a lot of people are jumping the gun on this. I know I did when I saw it (mostly because someone made the decision to lead with a screenshot of the almost identical-looking TF2 Soldier-alike). If you look closer you&#8217;ll see that the character art style looks more like expressionism, verging on the abstract (for want of a better description), with the hard, sculptural lines of the jaws and nose bridges setting it apart from TF2 (to me it has hints of Subirach&#8217;s Passion Facade on the Sagrada Familia).</p>
<p>Also, there are some positives planned for this game. Since they announced it, we&#8217;ve heard very little from Valve on their Steam matchmaking service (unless Steam Friends is it, in which case: -___________________________- ). BFH, on the other hand, has announced a matchmaking service that will allow players to find servers of the same skill rating, meaning beginners won&#8217;t get berated by gnarly veterans and &#8220;pr0s&#8221; won&#8217;t get n00bs dragging their team down.</p>
<p>Whatever you say about EA (and believe me, I have a fair amount of vitriol reserved for them) at least you can depend on this matchmaking service to be included in the first release of the game, not tagged on under the guise of &#8216;free extra content&#8217; 6 months later when you&#8217;ve lost interest. I also get the distinct impression that DICE will be able to put a lot more heart and soul into this than yet another realism shooter. If it remains free and the ads aren&#8217;t intrusive or downright gaudy, and if the game plays well enough to keep my attention, and if the micropayments don&#8217;t skew the playing field, then I may well end up giving this a blast, despite my initial reservations, because I&#8217;m prepared to be proved wrong.
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-22450</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Wed, 06 Feb 2008 18:01:05 +0000</pubDate>
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		<description>edit - whee!</description>
		<content:encoded><![CDATA[<p>edit &#8211; whee!
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-22448</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Wed, 06 Feb 2008 17:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1049#comment-22448</guid>
		<description>Those &#039;German mag screen grabs&#039; came from here: http://www.pcgames.de/aid,629100/Interview/Ego-Shooter/Exklusives_Video-Interview_mit_den_Battlefield_Heroes-Entwicklern/

I&#039;m surprised you (RPS) didn&#039;t link the developer interview, since it gives a far better (if subjective) overview of the intended gameplay.

It will also explain what all this &#039;one player can throw 15 grenades at a time shennanigans is all about (basically that one guy can scoop up grenade-spam from the floor and hurl it back at the enemy in one fell swoop - so actually kind of an anti-grenade spam feature, doncha think?).</description>
		<content:encoded><![CDATA[<p>Those &#8216;German mag screen grabs&#8217; came from here: <a href="http://www.pcgames.de/aid,629100/Interview/Ego-Shooter/Exklusives_Video-Interview_mit_den_Battlefield_Heroes-Entwicklern/" rel="nofollow">http://www.pcgames.de/aid,629100/Interview/Ego-Shooter/Exklusives_Video-Interview_mit_den_Battlefield_Heroes-Entwicklern/</a></p>
<p>I&#8217;m surprised you (RPS) didn&#8217;t link the developer interview, since it gives a far better (if subjective) overview of the intended gameplay.</p>
<p>It will also explain what all this &#8216;one player can throw 15 grenades at a time shennanigans is all about (basically that one guy can scoop up grenade-spam from the floor and hurl it back at the enemy in one fell swoop &#8211; so actually kind of an anti-grenade spam feature, doncha think?).
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		<title>By: Smeghammer</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-22259</link>
		<dc:creator>Smeghammer</dc:creator>
		<pubDate>Wed, 06 Feb 2008 00:48:35 +0000</pubDate>
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		<description>Ye. Whatever...

EA are sellouts. Can&#039;t believe you can sit there and say TF2 didn&#039;t influence this game. Of course it did. EA are the biggest bunch of money grabbing bastards i know, and now they&#039;ve got another franchise to rip off. 

May well be a good game, but it certainly isn&#039;t original, and we&#039;ll still be playing TF2 after everyones forgotten about Codename Ripoff or whatever it&#039;s called.

Also i&#039;m fairly sure the first kind of wargame to feature vehicles and FPS probably came out on the spectrum. I dunno what it&#039;s called, but i&#039;m sure there were loads of em.

It all goes round.</description>
		<content:encoded><![CDATA[<p>Ye. Whatever&#8230;</p>
<p>EA are sellouts. Can&#8217;t believe you can sit there and say TF2 didn&#8217;t influence this game. Of course it did. EA are the biggest bunch of money grabbing bastards i know, and now they&#8217;ve got another franchise to rip off. </p>
<p>May well be a good game, but it certainly isn&#8217;t original, and we&#8217;ll still be playing TF2 after everyones forgotten about Codename Ripoff or whatever it&#8217;s called.</p>
<p>Also i&#8217;m fairly sure the first kind of wargame to feature vehicles and FPS probably came out on the spectrum. I dunno what it&#8217;s called, but i&#8217;m sure there were loads of em.</p>
<p>It all goes round.
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-22114</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 05 Feb 2008 20:19:01 +0000</pubDate>
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		<description>Why... would you move /away/ from the seriousness and realism? Wasn&#039;t that the best part of Battlefield 2? Wasn&#039;t 2142 rubbish because it had less of it in?</description>
		<content:encoded><![CDATA[<p>Why&#8230; would you move /away/ from the seriousness and realism? Wasn&#8217;t that the best part of Battlefield 2? Wasn&#8217;t 2142 rubbish because it had less of it in?
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-22107</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 05 Feb 2008 20:03:35 +0000</pubDate>
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		<description>Hmm, lots of grenades.  The best part of multiplayer FPS games!

*ignores game from now on*</description>
		<content:encoded><![CDATA[<p>Hmm, lots of grenades.  The best part of multiplayer FPS games!</p>
<p>*ignores game from now on*
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		<title>By: Garth</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/battlefield-heroes-its-like-this/#comment-22068</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Tue, 05 Feb 2008 17:59:48 +0000</pubDate>
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		<description>&quot;Apart from the cartoonish art style, how on earth can BF: Heroes be seen as a TF2 copy, considering that DICE pretty much created the FPS genre that this game looks to continue?&quot;
Reading this actually made me pissed off, like just from pretty happy to angry.

So DICE created QTF when exactly?</description>
		<content:encoded><![CDATA[<p>&#8220;Apart from the cartoonish art style, how on earth can BF: Heroes be seen as a TF2 copy, considering that DICE pretty much created the FPS genre that this game looks to continue?&#8221;<br />
Reading this actually made me pissed off, like just from pretty happy to angry.</p>
<p>So DICE created QTF when exactly?
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