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	<title>Comments on: Games for 2008: Guild Wars 2</title>
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		<title>By: wateveriam</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-205355</link>
		<dc:creator>wateveriam</dc:creator>
		<pubDate>Sun, 14 Jun 2009 15:45:29 +0000</pubDate>
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		<description>c&#039;mon guild wars! your own world kind of system was fantastic yes there was problems from early on but soon found and repaired. if you are going to put on monthly fees and take away everything guild wars was then wont u just be another mmo? seriously i think its going to be hard for one person to then see what makes guild was 2 was it should have been rather than just taking a great game and turning it in to any mmo of our time.</description>
		<content:encoded><![CDATA[<p>c&#8217;mon guild wars! your own world kind of system was fantastic yes there was problems from early on but soon found and repaired. if you are going to put on monthly fees and take away everything guild wars was then wont u just be another mmo? seriously i think its going to be hard for one person to then see what makes guild was 2 was it should have been rather than just taking a great game and turning it in to any mmo of our time.
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		<title>By: reptil09</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-187102</link>
		<dc:creator>reptil09</dc:creator>
		<pubDate>Mon, 11 May 2009 21:59:31 +0000</pubDate>
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		<description>Just a few things....

For one thing how can people ever compare Guild Wars which actually HAS a story to WoW... I play WoW currently while waiting on GW2 and the only real story it has is lore which is never really much discussed in the game, there is no clear story line the only thing there really is, is a gear progression.  GW you actually need some skill and thought to play, WoW its all about going and getting the next piece of gear that will make your toon slightly better so you can go get the next piece.

I do have to say that with the limited new content released by Anet now that they are spending all of their time on GW2 makes the game incredibly repetitive after a while, but its no different with WoW, once you&#039;ve done an instance you&#039;ve done it, no matter what new toon you make to bring in its still the same and it will always be the same.

All that said I&#039;m really looking forward to GW2 especially the WvW in the mysts, I like pvp i just hate it when everyone is so up tight and prickish when they get somebody that isn&#039;t perfect at using their build. On the flip side PvE is always nice too and that&#039;s what i&#039;ll be playing for mainly.</description>
		<content:encoded><![CDATA[<p>Just a few things&#8230;.</p>
<p>For one thing how can people ever compare Guild Wars which actually HAS a story to WoW&#8230; I play WoW currently while waiting on GW2 and the only real story it has is lore which is never really much discussed in the game, there is no clear story line the only thing there really is, is a gear progression.  GW you actually need some skill and thought to play, WoW its all about going and getting the next piece of gear that will make your toon slightly better so you can go get the next piece.</p>
<p>I do have to say that with the limited new content released by Anet now that they are spending all of their time on GW2 makes the game incredibly repetitive after a while, but its no different with WoW, once you&#8217;ve done an instance you&#8217;ve done it, no matter what new toon you make to bring in its still the same and it will always be the same.</p>
<p>All that said I&#8217;m really looking forward to GW2 especially the WvW in the mysts, I like pvp i just hate it when everyone is so up tight and prickish when they get somebody that isn&#8217;t perfect at using their build. On the flip side PvE is always nice too and that&#8217;s what i&#8217;ll be playing for mainly.
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		<title>By: KingChainsaw13</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-182409</link>
		<dc:creator>KingChainsaw13</dc:creator>
		<pubDate>Sun, 03 May 2009 05:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1056#comment-182409</guid>
		<description>I&#039;ve played Guildwars since it came out 4 years ago, and I&#039;ve always been drawn back to it. I&#039;ve left multiple times for other games (including WoW) but Guildwars has always had a place in my heart. I do believe that the true purpose of Guildwars has been lost since the first game, but many new aspects have been added that have made the game great. I do agree that not being able to jump or dodge is a problem that should be fixed, but in the grand scheme of things it doesn&#039;t really matter. When talking about skills, Guildwars is so much better than WoW, or any other game I&#039;ve seen. It requires almost TOO much skill to create a build that can beat everyone else, there is always a counter...and if there isn&#039;t, Arenanet always comes in and nerfs it right when every noob out there learns how to use it. It helps protect the economy of the game. 

Hands down Guildwars is much better in the graphics department. The terrain is incredibly detailed (provided you have a decent graphics card), but I found the scenery a bit lacking at some points (pre searing for example) all of those extra empty spaces and barren grass covered mountains turned me off. Although it is amazing to go into the mountains and just look out over the rest of the area, the view is quite nice.

I haven;t dabbled much in PvP, mainly because of the hardcore gamers who love to call everyone who doesn&#039;t have the perfect build a &quot;fatt ass fucking noob&quot; and shun them... I&#039;ve heard great things about it though, and I do love AB.

All in all I think Guildwars is an amazing game, and I think if Guildwars 2 sticks to some of the basic principles of the first game, it will do very well...and hopefully outsell and destroy WoW...that game has gone on long enough, and it needs to be put down IMO.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played Guildwars since it came out 4 years ago, and I&#8217;ve always been drawn back to it. I&#8217;ve left multiple times for other games (including WoW) but Guildwars has always had a place in my heart. I do believe that the true purpose of Guildwars has been lost since the first game, but many new aspects have been added that have made the game great. I do agree that not being able to jump or dodge is a problem that should be fixed, but in the grand scheme of things it doesn&#8217;t really matter. When talking about skills, Guildwars is so much better than WoW, or any other game I&#8217;ve seen. It requires almost TOO much skill to create a build that can beat everyone else, there is always a counter&#8230;and if there isn&#8217;t, Arenanet always comes in and nerfs it right when every noob out there learns how to use it. It helps protect the economy of the game. </p>
<p>Hands down Guildwars is much better in the graphics department. The terrain is incredibly detailed (provided you have a decent graphics card), but I found the scenery a bit lacking at some points (pre searing for example) all of those extra empty spaces and barren grass covered mountains turned me off. Although it is amazing to go into the mountains and just look out over the rest of the area, the view is quite nice.</p>
<p>I haven;t dabbled much in PvP, mainly because of the hardcore gamers who love to call everyone who doesn&#8217;t have the perfect build a &#8220;fatt ass fucking noob&#8221; and shun them&#8230; I&#8217;ve heard great things about it though, and I do love AB.</p>
<p>All in all I think Guildwars is an amazing game, and I think if Guildwars 2 sticks to some of the basic principles of the first game, it will do very well&#8230;and hopefully outsell and destroy WoW&#8230;that game has gone on long enough, and it needs to be put down IMO.
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		<title>By: Azazel</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-139736</link>
		<dc:creator>Azazel</dc:creator>
		<pubDate>Wed, 28 Jan 2009 21:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1056#comment-139736</guid>
		<description>But, but, but... you can&#039;t jump in Guild Wars!

</description>
		<content:encoded><![CDATA[<p>But, but, but&#8230; you can&#8217;t jump in Guild Wars!
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		<title>By: Chuck Norris</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-112105</link>
		<dc:creator>Chuck Norris</dc:creator>
		<pubDate>Fri, 14 Nov 2008 03:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1056#comment-112105</guid>
		<description>i think that GW should just totally copy WoW but make no monthly fee lol :]</description>
		<content:encoded><![CDATA[<p>i think that GW should just totally copy WoW but make no monthly fee lol :]
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		<title>By: Guild Wars 2 on Rock, Paper, Shotgun &#124; Game Pet</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-90422</link>
		<dc:creator>Guild Wars 2 on Rock, Paper, Shotgun &#124; Game Pet</dc:creator>
		<pubDate>Thu, 18 Sep 2008 07:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1056#comment-90422</guid>
		<description>[...] Gillen wrote a piece on Guild Wars 2 over at Rock, Paper, Shotgun as part of their Games for 2008 series. This is a [...]</description>
		<content:encoded><![CDATA[<p>[...] Gillen wrote a piece on Guild Wars 2 over at Rock, Paper, Shotgun as part of their Games for 2008 series. This is a [...]
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		<title>By: Bobbybuba</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-81195</link>
		<dc:creator>Bobbybuba</dc:creator>
		<pubDate>Sat, 23 Aug 2008 02:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1056#comment-81195</guid>
		<description>i liked the fact that you got your own lil private world for when you go killing/questing, it makes life 100% easier and provides more for you to kill instead of having 100+ people in the same area farming/grinding etc. the private worlds is what made Guild Wars different and thats what mad eit good.</description>
		<content:encoded><![CDATA[<p>i liked the fact that you got your own lil private world for when you go killing/questing, it makes life 100% easier and provides more for you to kill instead of having 100+ people in the same area farming/grinding etc. the private worlds is what made Guild Wars different and thats what mad eit good.
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		<title>By: Tulrin</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-69522</link>
		<dc:creator>Tulrin</dc:creator>
		<pubDate>Wed, 16 Jul 2008 03:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1056#comment-69522</guid>
		<description>GW1 is not the only online rpg I play. Unfortunately I have been addicted to a couple but find I return to GW frequently so I like the fact I am not penalized by my time away by having to pay fees to keep the account active.

There are those who make the comment that the storyline is not that great... but then go on about a game like WoW.  The fact that there are no elves, fairies, orcs or goblins in GW was refreshing to me.  The concepts were original and the villians much more unique than the cookie-cutter mmorpgs like WoW.  It was no typical fantasy game in that there was some orginality in breaking with the Tolkien model.  Perhaps your bias is clouding your judgement?

...and yes WoW is cookie-cutter, even though it is enjoyable.

The fact you are limited to a certain path was annoying and I am glad to see that is going away in 2 however I actually like the instances.  The one thing I sometimes find annoying about mmorpgs is the other people.  It is nice to get away from them occasionally and to take your time to really explore a zone.  A long uninterrupted hunt was possible and you did not have to worry about kill-stealers or some annoying, socially disfunctional moron spamming on broadcast.  I am not sure if that will be possible in 2.

GW is strikingly beautiful and the artwork is great.  There is a real feeling of atmosphere in the game but at the same time even a less than powerful computer can run the game easily.  There is no extra geometry taking up valuable processor time and very few wasteful partical effects. 

The community was weak though, I think it is in part due to the fact that people did not have to pay so there was a high proportion of idiotic people who gave no thought to being as annoying as possible.  I don&#039;t think having a more persistant world is going to improve that aspect.  

All-in-all GW is a great game, the pvp is fun and there is a ton of pve content if you really want to multitude of side quests available.  If pvp is your thing you did not have to even play pve at all and their new model allows you to buy a pvp only version.  Skill unlocks are also available if you are willing to shell out the extra $15.

From what I understand they are going to continue that revenue model which means you can only buy what you want.  Personally I am looking forward to playing GW2 but I still enjoy playing GW1.</description>
		<content:encoded><![CDATA[<p>GW1 is not the only online rpg I play. Unfortunately I have been addicted to a couple but find I return to GW frequently so I like the fact I am not penalized by my time away by having to pay fees to keep the account active.</p>
<p>There are those who make the comment that the storyline is not that great&#8230; but then go on about a game like WoW.  The fact that there are no elves, fairies, orcs or goblins in GW was refreshing to me.  The concepts were original and the villians much more unique than the cookie-cutter mmorpgs like WoW.  It was no typical fantasy game in that there was some orginality in breaking with the Tolkien model.  Perhaps your bias is clouding your judgement?</p>
<p>&#8230;and yes WoW is cookie-cutter, even though it is enjoyable.</p>
<p>The fact you are limited to a certain path was annoying and I am glad to see that is going away in 2 however I actually like the instances.  The one thing I sometimes find annoying about mmorpgs is the other people.  It is nice to get away from them occasionally and to take your time to really explore a zone.  A long uninterrupted hunt was possible and you did not have to worry about kill-stealers or some annoying, socially disfunctional moron spamming on broadcast.  I am not sure if that will be possible in 2.</p>
<p>GW is strikingly beautiful and the artwork is great.  There is a real feeling of atmosphere in the game but at the same time even a less than powerful computer can run the game easily.  There is no extra geometry taking up valuable processor time and very few wasteful partical effects. </p>
<p>The community was weak though, I think it is in part due to the fact that people did not have to pay so there was a high proportion of idiotic people who gave no thought to being as annoying as possible.  I don&#8217;t think having a more persistant world is going to improve that aspect.  </p>
<p>All-in-all GW is a great game, the pvp is fun and there is a ton of pve content if you really want to multitude of side quests available.  If pvp is your thing you did not have to even play pve at all and their new model allows you to buy a pvp only version.  Skill unlocks are also available if you are willing to shell out the extra $15.</p>
<p>From what I understand they are going to continue that revenue model which means you can only buy what you want.  Personally I am looking forward to playing GW2 but I still enjoy playing GW1.
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		<title>By: Super GW Fan</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-50636</link>
		<dc:creator>Super GW Fan</dc:creator>
		<pubDate>Sun, 25 May 2008 21:13:27 +0000</pubDate>
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		<description>GW 2 will be amazing i will admit i play wow right now because guild wars just runs out of content but thats what guild wars 2 will be about the fact is people wow may have more content for people who play alot like me but guild wars is just more fun so guild wars 2 more content and a bunch of fun cant wait guild wars 2 will be the death of wow in my heart</description>
		<content:encoded><![CDATA[<p>GW 2 will be amazing i will admit i play wow right now because guild wars just runs out of content but thats what guild wars 2 will be about the fact is people wow may have more content for people who play alot like me but guild wars is just more fun so guild wars 2 more content and a bunch of fun cant wait guild wars 2 will be the death of wow in my heart
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		<title>By: llsektorll</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-50525</link>
		<dc:creator>llsektorll</dc:creator>
		<pubDate>Sat, 24 May 2008 21:52:16 +0000</pubDate>
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		<description>Lets see I have gvged top 50 for most of 06. Got my tiger in HA. So I can say I&#039;m pretty experienced in PvP.

Why WoW sells more than GW?
1- WoW is the same cookie cutter mmorpg that has been spit out for decades. Different races, classes, and sub classes, all with usual array of a few dozen skills.
2- System requiement is so low you can run it on a mid-range computer from 1998.
3- All the hype from Warcraft 3 (which I found to be one of the dumbest RTS)... it felt like I was playing a isometric RPG. 

4- GW has huge amounts of pve content. So much so that it may be overwhelming with worlds multiple times larger than Azaroth. 

5- PvE is different. The style takes a bit getting use to but you soon realize that it works great and you don&#039;t have to worry about unexpected interruptions. The fact that it wasn&#039;t like EQ or L2 that preceeded it made it hard from mmorpg fans to grasp.

6- GWs interface was so smooth, simple and unique that many just couldn&#039;t figure it out. Nothing that time doesn&#039;t solve.

7- PvP which is the core of GW was totally overlooked by many players. Organized pvp like heroes accent and GvG is the most fun many players ever had in gaming! The sheer uniqueness of the games skills and the fact that everything had a counter made the thinkers of the game go to work to find the next super-powerful build only to get it shut down by a counter. This also created a wall that was so high and thick that normal pvers would be very intimidated and wouldn&#039;t be allowed to succeed without tremendous struggling first.

I have high hopes for GW2 if it keeps the level of pvp complexity with their rich graphics then I&#039;m sure it will outsell everything.</description>
		<content:encoded><![CDATA[<p>Lets see I have gvged top 50 for most of 06. Got my tiger in HA. So I can say I&#8217;m pretty experienced in PvP.</p>
<p>Why WoW sells more than GW?<br />
1- WoW is the same cookie cutter mmorpg that has been spit out for decades. Different races, classes, and sub classes, all with usual array of a few dozen skills.<br />
2- System requiement is so low you can run it on a mid-range computer from 1998.<br />
3- All the hype from Warcraft 3 (which I found to be one of the dumbest RTS)&#8230; it felt like I was playing a isometric RPG. </p>
<p>4- GW has huge amounts of pve content. So much so that it may be overwhelming with worlds multiple times larger than Azaroth. </p>
<p>5- PvE is different. The style takes a bit getting use to but you soon realize that it works great and you don&#8217;t have to worry about unexpected interruptions. The fact that it wasn&#8217;t like EQ or L2 that preceeded it made it hard from mmorpg fans to grasp.</p>
<p>6- GWs interface was so smooth, simple and unique that many just couldn&#8217;t figure it out. Nothing that time doesn&#8217;t solve.</p>
<p>7- PvP which is the core of GW was totally overlooked by many players. Organized pvp like heroes accent and GvG is the most fun many players ever had in gaming! The sheer uniqueness of the games skills and the fact that everything had a counter made the thinkers of the game go to work to find the next super-powerful build only to get it shut down by a counter. This also created a wall that was so high and thick that normal pvers would be very intimidated and wouldn&#8217;t be allowed to succeed without tremendous struggling first.</p>
<p>I have high hopes for GW2 if it keeps the level of pvp complexity with their rich graphics then I&#8217;m sure it will outsell everything.
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		<title>By: Guild wars player</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-25957</link>
		<dc:creator>Guild wars player</dc:creator>
		<pubDate>Tue, 19 Feb 2008 21:39:37 +0000</pubDate>
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		<description>are you crazy! just because guild wars doesn&#039;t have a monthly fee doesn&#039;t mean that it&#039;s not good. why are you fucking complaining about not having a monthly fee. if you want to complain about not paying $15/mo (like you already don&#039;t on those other shity games.) &quot;cough&quot; WoW &quot;cough&quot;, go shoot yourself.</description>
		<content:encoded><![CDATA[<p>are you crazy! just because guild wars doesn&#8217;t have a monthly fee doesn&#8217;t mean that it&#8217;s not good. why are you fucking complaining about not having a monthly fee. if you want to complain about not paying $15/mo (like you already don&#8217;t on those other shity games.) &#8220;cough&#8221; WoW &#8220;cough&#8221;, go shoot yourself.
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		<title>By: Roy</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/games-for-2008-guild-wars-2/#comment-24431</link>
		<dc:creator>Roy</dc:creator>
		<pubDate>Thu, 14 Feb 2008 01:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1056#comment-24431</guid>
		<description>$15/month although a small amount for many, turns out to be an expensive economic factor over the lifetime of many players. There is no game, and I repeat this, no game worth $180/year, unless there are new 40+hour extensions added at a rate of 1 every 4 months or so.  never will happen so for my bank account and future income please give me MMO&#039;s free of monthly fees!  And for those that want to argue the &#039;pittance&#039; of 15$/month I suggest you learn something about the value of money over time and streams of income!</description>
		<content:encoded><![CDATA[<p>$15/month although a small amount for many, turns out to be an expensive economic factor over the lifetime of many players. There is no game, and I repeat this, no game worth $180/year, unless there are new 40+hour extensions added at a rate of 1 every 4 months or so.  never will happen so for my bank account and future income please give me MMO&#8217;s free of monthly fees!  And for those that want to argue the &#8216;pittance&#8217; of 15$/month I suggest you learn something about the value of money over time and streams of income!
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