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	<title>Comments on: Looking Shifty</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/02/05/looking-shifty/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/</link>
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		<title>By: Shift 3: None More Shifty &#124; Rock, Paper, Shotgun</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-71712</link>
		<dc:creator>Shift 3: None More Shifty &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Tue, 22 Jul 2008 13:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-71712</guid>
		<description>[...] introduced us to the monochromatic delights of indie puzzle-platformer (increasingly the de facto indie flavour, [...]</description>
		<content:encoded><![CDATA[<p>[...] introduced us to the monochromatic delights of indie puzzle-platformer (increasingly the de facto indie flavour, [...]</p>
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		<title>By: Rock, Paper, Shotgun: Irish Puzzle Farmer &#187; Blog Archive &#187; Shift 2: Shiftier</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-29870</link>
		<dc:creator>Rock, Paper, Shotgun: Irish Puzzle Farmer &#187; Blog Archive &#187; Shift 2: Shiftier</dc:creator>
		<pubDate>Mon, 10 Mar 2008 11:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-29870</guid>
		<description>[...] that time we wrote about Armor Games&#8217; Shift? That was good times. We still talked back then. Remember? Before we had that fight. Look, [...]</description>
		<content:encoded><![CDATA[<p>[...] that time we wrote about Armor Games&#8217; Shift? That was good times. We still talked back then. Remember? Before we had that fight. Look, [...]</p>
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	<item>
		<title>By: Martin</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-23308</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 10 Feb 2008 11:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-23308</guid>
		<description>This submission wasn&#039;t mine though. 

Not that I believe that all of you think of me as soon as you see &quot;Martin&quot; in a post but as I submitted another game previously I don&#039;t want me stealing the credit from the proper Martin.

So; Yay Martin - way to go man!</description>
		<content:encoded><![CDATA[<p>This submission wasn&#8217;t mine though. </p>
<p>Not that I believe that all of you think of me as soon as you see &#8220;Martin&#8221; in a post but as I submitted another game previously I don&#8217;t want me stealing the credit from the proper Martin.</p>
<p>So; Yay Martin &#8211; way to go man!</p>
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	<item>
		<title>By: Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim &#187; Blog Archive &#187; RPS Omnibus: Feb 3rd-8th</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-23212</link>
		<dc:creator>Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim &#187; Blog Archive &#187; RPS Omnibus: Feb 3rd-8th</dc:creator>
		<pubDate>Sat, 09 Feb 2008 14:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-23212</guid>
		<description>[...] Shift [...]</description>
		<content:encoded><![CDATA[<p>[...] Shift [...]</p>
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	<item>
		<title>By: squidi</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-22344</link>
		<dc:creator>squidi</dc:creator>
		<pubDate>Wed, 06 Feb 2008 03:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-22344</guid>
		<description>I don&#039;t consider this idea stolen from me. At this point, that idea is out there and it&#039;s impossible to guess who is inspiring who at this point. It&#039;s no longer mine. I&#039;m okay with that. At this point, it&#039;s flattery.

I just wish somebody took the negative space concept to the next level. It&#039;s always a puzzle platformer where you get a guy to an exit. Why can&#039;t people take it somewhere else? A Tetris game, a cave shooter, an RPG, a painting game, a shooter, a beat&#039;em up - Something else! Please! This idea isn&#039;t nearly as original as it really should be.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t consider this idea stolen from me. At this point, that idea is out there and it&#8217;s impossible to guess who is inspiring who at this point. It&#8217;s no longer mine. I&#8217;m okay with that. At this point, it&#8217;s flattery.</p>
<p>I just wish somebody took the negative space concept to the next level. It&#8217;s always a puzzle platformer where you get a guy to an exit. Why can&#8217;t people take it somewhere else? A Tetris game, a cave shooter, an RPG, a painting game, a shooter, a beat&#8217;em up &#8211; Something else! Please! This idea isn&#8217;t nearly as original as it really should be.</p>
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	<item>
		<title>By: hoohoo</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-22257</link>
		<dc:creator>hoohoo</dc:creator>
		<pubDate>Wed, 06 Feb 2008 00:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-22257</guid>
		<description>reminds me more of n.  be better if the shift mechanic was in n though.  n has more diversity, different turrets enemies, and of course GOLD!!</description>
		<content:encoded><![CDATA[<p>reminds me more of n.  be better if the shift mechanic was in n though.  n has more diversity, different turrets enemies, and of course GOLD!!</p>
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	<item>
		<title>By: Gregory</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-22254</link>
		<dc:creator>Gregory</dc:creator>
		<pubDate>Wed, 06 Feb 2008 00:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-22254</guid>
		<description>The difference between this and &lt;i&gt;Yin Yang&lt;/i&gt; is that the latter was clearly based directly on Squidi&#039;s concept, right down to level design and graphic style, and the creators denied it when asked about it.  &lt;i&gt;Shift&lt;/i&gt; uses a similar mechanic, but has its own style.

I wouldn&#039;t call it &quot;stealing.&quot;</description>
		<content:encoded><![CDATA[<p>The difference between this and <i>Yin Yang</i> is that the latter was clearly based directly on Squidi&#8217;s concept, right down to level design and graphic style, and the creators denied it when asked about it.  <i>Shift</i> uses a similar mechanic, but has its own style.</p>
<p>I wouldn&#8217;t call it &#8220;stealing.&#8221;</p>
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		<title>By: Miles</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-22162</link>
		<dc:creator>Miles</dc:creator>
		<pubDate>Tue, 05 Feb 2008 21:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-22162</guid>
		<description>Sometimes. This one is. Definitely shouldn&#039;t have had the Portal references but gameplay wise, it&#039;s ace.</description>
		<content:encoded><![CDATA[<p>Sometimes. This one is. Definitely shouldn&#8217;t have had the Portal references but gameplay wise, it&#8217;s ace.</p>
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	<item>
		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-22109</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 05 Feb 2008 20:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-22109</guid>
		<description>Still!

Ideas, eh? You... they&#039;re really good sometimes.</description>
		<content:encoded><![CDATA[<p>Still!</p>
<p>Ideas, eh? You&#8230; they&#8217;re really good sometimes.</p>
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	<item>
		<title>By: Andrew Farrell</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-22086</link>
		<dc:creator>Andrew Farrell</dc:creator>
		<pubDate>Tue, 05 Feb 2008 19:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-22086</guid>
		<description>Lu-Tze: which is why games companies as a policy don&#039;t take unsolicited submissions.</description>
		<content:encoded><![CDATA[<p>Lu-Tze: which is why games companies as a policy don&#8217;t take unsolicited submissions.</p>
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	<item>
		<title>By: Flint</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-22077</link>
		<dc:creator>Flint</dc:creator>
		<pubDate>Tue, 05 Feb 2008 18:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-22077</guid>
		<description>I was somewhat disappointed to find out on my second playthrough that the final level&#039;s surprise can&#039;t be messed about with some shifting :(.

A rather lovely game though.</description>
		<content:encoded><![CDATA[<p>I was somewhat disappointed to find out on my second playthrough that the final level&#8217;s surprise can&#8217;t be messed about with some shifting :(.</p>
<p>A rather lovely game though.</p>
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	<item>
		<title>By: Lu-Tze</title>
		<link>http://www.rockpapershotgun.com/2008/02/05/looking-shifty/comment-page-1/#comment-22066</link>
		<dc:creator>Lu-Tze</dc:creator>
		<pubDate>Tue, 05 Feb 2008 17:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1053#comment-22066</guid>
		<description>And if he sends an email with a link to the site to every games company, then he manages to legally corner the market on innovation in gaming because if anyone ever makes a commercial title with the idea, he can claim ownership. It&#039;s like patent trolling, but cheaper.</description>
		<content:encoded><![CDATA[<p>And if he sends an email with a link to the site to every games company, then he manages to legally corner the market on innovation in gaming because if anyone ever makes a commercial title with the idea, he can claim ownership. It&#8217;s like patent trolling, but cheaper.</p>
]]></content:encoded>
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