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	<title>Comments on: Assassin&#8217;s Creed PC, &#8220;Director&#8217;s Cut&#8221;</title>
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	<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/</link>
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		<title>By: Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim &#187; Blog Archive &#187; RPS Omnibus: Feb 3rd-8th</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-23262</link>
		<dc:creator>Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim &#187; Blog Archive &#187; RPS Omnibus: Feb 3rd-8th</dc:creator>
		<pubDate>Sat, 09 Feb 2008 17:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1064#comment-23262</guid>
		<description>[...] Assassin&#8217;s Creed on PC: what&#8217;s different? [...]</description>
		<content:encoded><![CDATA[<p>[...] Assassin&#8217;s Creed on PC: what&#8217;s different? [...]
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		<title>By: lio</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22842</link>
		<dc:creator>lio</dc:creator>
		<pubDate>Thu, 07 Feb 2008 19:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1064#comment-22842</guid>
		<description>they should rather try to get the system requirements down to more reasonable levels than put in time for extra content only a few will be able to play due to the enormous hardware hunger...</description>
		<content:encoded><![CDATA[<p>they should rather try to get the system requirements down to more reasonable levels than put in time for extra content only a few will be able to play due to the enormous hardware hunger&#8230;
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22666</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Thu, 07 Feb 2008 11:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1064#comment-22666</guid>
		<description>The problem with Double Agent was that they let the goons in Shanghai develop it for the next-gen consoles and PC.  The interface was backwards next to Chaos Theory, which was developed by Ubi Montreal - who did the last-gen versions which used the Chaos Theory interface (w. sound sensor etc.)

What a fuck up it was.</description>
		<content:encoded><![CDATA[<p>The problem with Double Agent was that they let the goons in Shanghai develop it for the next-gen consoles and PC.  The interface was backwards next to Chaos Theory, which was developed by Ubi Montreal &#8211; who did the last-gen versions which used the Chaos Theory interface (w. sound sensor etc.)</p>
<p>What a fuck up it was.
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		<title>By: Schadenfreude</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22653</link>
		<dc:creator>Schadenfreude</dc:creator>
		<pubDate>Thu, 07 Feb 2008 10:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1064#comment-22653</guid>
		<description>Clearly whoever was sitting there last forgot his haemorrhoid-ring and it cushioned the fall.</description>
		<content:encoded><![CDATA[<p>Clearly whoever was sitting there last forgot his haemorrhoid-ring and it cushioned the fall.
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		<title>By: Lu-Tze</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22647</link>
		<dc:creator>Lu-Tze</dc:creator>
		<pubDate>Thu, 07 Feb 2008 09:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1064#comment-22647</guid>
		<description>@Jim Rossignol: &quot;And the hiding by sitting down.&quot;

The most amusing moment in Assassin&#039;s Creed was when I fell from a more than lethal height during a chase but landed sitting on a bench which saved my life and lost the guards... Funny bugs are funny!</description>
		<content:encoded><![CDATA[<p>@Jim Rossignol: &#8220;And the hiding by sitting down.&#8221;</p>
<p>The most amusing moment in Assassin&#8217;s Creed was when I fell from a more than lethal height during a chase but landed sitting on a bench which saved my life and lost the guards&#8230; Funny bugs are funny!
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		<title>By: Chiablo</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22641</link>
		<dc:creator>Chiablo</dc:creator>
		<pubDate>Thu, 07 Feb 2008 07:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1064#comment-22641</guid>
		<description>My big gripe with the game...

The &#039;investigations&#039; should have actually done something to the assassination portion of the level.

What they should have done:
Incriminate a general, and as a result, he no longer guards the target.  
Steal the watch schedule, and there are fewer archers on the rooftops.  
Bribe the soldier guarding the front gate, and he will accidentally leave it open, giving you easier access to the courtyard.  
Slip poison into the court&#039;s wine caskets and the target has fewer hitpoints when you go to battle him.

Such a simple change would have given Assassin&#039;s Creed one of the most defining features of an outstanding game: Choice.  As it stands, it is a mediocre game dressed up as more than it really is.

I played through half of the game, obsessively getting all of the investigation material before I realized it didn&#039;t do jack to the final outcome.  I got the bare minimum requirements for each level after that and got the same result as someone who had more patience than I did.</description>
		<content:encoded><![CDATA[<p>My big gripe with the game&#8230;</p>
<p>The &#8216;investigations&#8217; should have actually done something to the assassination portion of the level.</p>
<p>What they should have done:<br />
Incriminate a general, and as a result, he no longer guards the target.<br />
Steal the watch schedule, and there are fewer archers on the rooftops.<br />
Bribe the soldier guarding the front gate, and he will accidentally leave it open, giving you easier access to the courtyard.<br />
Slip poison into the court&#8217;s wine caskets and the target has fewer hitpoints when you go to battle him.</p>
<p>Such a simple change would have given Assassin&#8217;s Creed one of the most defining features of an outstanding game: Choice.  As it stands, it is a mediocre game dressed up as more than it really is.</p>
<p>I played through half of the game, obsessively getting all of the investigation material before I realized it didn&#8217;t do jack to the final outcome.  I got the bare minimum requirements for each level after that and got the same result as someone who had more patience than I did.
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22599</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Thu, 07 Feb 2008 04:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1064#comment-22599</guid>
		<description>&lt;blockquote&gt;I’ve been playing the PC port of Splinter Cell: Double Agent this week.
Based on the quality of that port, I have to say that there’s no way I’d consider playing a Ubi game on the PC any more, no matter how many new game modes they add.&lt;/blockquote&gt;
Amen, brother.  Ubisoft owe me one functioning PC game, so I&#039;m afraid SC:Conviction will be getting the pirate treatment from me, even if it &lt;i&gt;doesn&#039;t&lt;/i&gt; turn out to be bugged to fuck.</description>
		<content:encoded><![CDATA[<blockquote><p>I’ve been playing the PC port of Splinter Cell: Double Agent this week.<br />
Based on the quality of that port, I have to say that there’s no way I’d consider playing a Ubi game on the PC any more, no matter how many new game modes they add.</p></blockquote>
<p>Amen, brother.  Ubisoft owe me one functioning PC game, so I&#8217;m afraid SC:Conviction will be getting the pirate treatment from me, even if it <i>doesn&#8217;t</i> turn out to be bugged to fuck.
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		<title>By: Frosty840</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22596</link>
		<dc:creator>Frosty840</dc:creator>
		<pubDate>Thu, 07 Feb 2008 03:25:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1064#comment-22596</guid>
		<description>James: Last game I played that had a decent end-section was... Well, not counting a couple of recent Valve releases, I&#039;d say it was probably the Baldur&#039;s Gate 2 expansion pack.

Other than that, I find most games to end fairly Xen-ly.</description>
		<content:encoded><![CDATA[<p>James: Last game I played that had a decent end-section was&#8230; Well, not counting a couple of recent Valve releases, I&#8217;d say it was probably the Baldur&#8217;s Gate 2 expansion pack.</p>
<p>Other than that, I find most games to end fairly Xen-ly.
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		<title>By: James</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22591</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 07 Feb 2008 01:46:06 +0000</pubDate>
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		<description>A little disappointing to be honest. To buy the shiny collectors edition on the 360 at release only to have them release it with almost twice the investigations is a bit annoying. If the additions are worthwhile, doubtful as that is, I hope they at least give me the option of picking it up as DLC.

Not straying into the area of Gamer&#039;s Rage by saying that they shouldn&#039;t have done it at all, I just wish I had known that they were doing this when I shelled out for the game. That said, I seem to be in the internet minority of folks who enjoyed the game immensely. Different strokes for different folks.

EDIT: The last mission was a bit of a drag, though.</description>
		<content:encoded><![CDATA[<p>A little disappointing to be honest. To buy the shiny collectors edition on the 360 at release only to have them release it with almost twice the investigations is a bit annoying. If the additions are worthwhile, doubtful as that is, I hope they at least give me the option of picking it up as DLC.</p>
<p>Not straying into the area of Gamer&#8217;s Rage by saying that they shouldn&#8217;t have done it at all, I just wish I had known that they were doing this when I shelled out for the game. That said, I seem to be in the internet minority of folks who enjoyed the game immensely. Different strokes for different folks.</p>
<p>EDIT: The last mission was a bit of a drag, though.
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		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22588</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Thu, 07 Feb 2008 01:10:49 +0000</pubDate>
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		<description>That would add some nice variety actually...</description>
		<content:encoded><![CDATA[<p>That would add some nice variety actually&#8230;
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22587</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Thu, 07 Feb 2008 01:06:52 +0000</pubDate>
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		<description>ASSASSIN&#039;S CREED. Developed by Ubisoft.

Changelog for PC Version 1.1:

Added: Big giant stompy robots</description>
		<content:encoded><![CDATA[<p>ASSASSIN&#8217;S CREED. Developed by Ubisoft.</p>
<p>Changelog for PC Version 1.1:</p>
<p>Added: Big giant stompy robots
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/assassins-creed-pc-directors-cut/#comment-22586</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Thu, 07 Feb 2008 01:00:15 +0000</pubDate>
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		<description>Now this&#039;ll be interesting to see how else it differs from the console versions.</description>
		<content:encoded><![CDATA[<p>Now this&#8217;ll be interesting to see how else it differs from the console versions.
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