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	<title>Comments on: The Club, Out This Week</title>
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		<title>By: Rock, Paper, Shotgun: Back From The Dead &#187; Blog Archive &#187; Kninja</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-23445</link>
		<dc:creator>Rock, Paper, Shotgun: Back From The Dead &#187; Blog Archive &#187; Kninja</dc:creator>
		<pubDate>Mon, 11 Feb 2008 18:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1058#comment-23445</guid>
		<description>[...] find yourself more obsessed with chaining together hits than actually progressing - a little like The Club, but with ninjas and a sense of humour. And blood. Lots of blood. Ninja Gaiden: Black is the [...]</description>
		<content:encoded><![CDATA[<p>[...] find yourself more obsessed with chaining together hits than actually progressing &#8211; a little like The Club, but with ninjas and a sense of humour. And blood. Lots of blood. Ninja Gaiden: Black is the [...]
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		<title>By: Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim &#187; Blog Archive &#187; Join Our Club: The Club Demo Released</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-23340</link>
		<dc:creator>Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim &#187; Blog Archive &#187; Join Our Club: The Club Demo Released</dc:creator>
		<pubDate>Sun, 10 Feb 2008 20:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1058#comment-23340</guid>
		<description>[...] If you don&#8217;t know what makes this FPS-as-redesigned-as-racing-game interesting, Jim talked a little about the Club earlier this week. Hurrah for Jim! [...]</description>
		<content:encoded><![CDATA[<p>[...] If you don&#8217;t know what makes this FPS-as-redesigned-as-racing-game interesting, Jim talked a little about the Club earlier this week. Hurrah for Jim! [...]
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		<title>By: Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim &#187; Blog Archive &#187; RPS Omnibus: Feb 3rd-8th</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-23244</link>
		<dc:creator>Rock, Paper, Shotgun: Still Hoping For That Post-Apocalyptic Robot Versus Monkey Immersive Sim &#187; Blog Archive &#187; RPS Omnibus: Feb 3rd-8th</dc:creator>
		<pubDate>Sat, 09 Feb 2008 15:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1058#comment-23244</guid>
		<description>[...] The Club: The RPS Opinion [...]</description>
		<content:encoded><![CDATA[<p>[...] The Club: The RPS Opinion [...]
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-22470</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Wed, 06 Feb 2008 19:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1058#comment-22470</guid>
		<description>I guess it&#039;s like all racing games. Memorise the level (course) learn where the enemies come from (traffic) and shave off a second here and there until you qualify and then go on to the next. It&#039;s a system I&#039;ve never liked in racing games and I only really like the Carmageddon freeform style or the dueling style of Burnout where being a innovator/git is more important than memorising every inch of the map.

All in all I&#039;ll wait for the demo, if it requires as much memorising as RPS say I&#039;ll give it a miss.</description>
		<content:encoded><![CDATA[<p>I guess it&#8217;s like all racing games. Memorise the level (course) learn where the enemies come from (traffic) and shave off a second here and there until you qualify and then go on to the next. It&#8217;s a system I&#8217;ve never liked in racing games and I only really like the Carmageddon freeform style or the dueling style of Burnout where being a innovator/git is more important than memorising every inch of the map.</p>
<p>All in all I&#8217;ll wait for the demo, if it requires as much memorising as RPS say I&#8217;ll give it a miss.
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		<title>By: Freelancepolice</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-22430</link>
		<dc:creator>Freelancepolice</dc:creator>
		<pubDate>Wed, 06 Feb 2008 16:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1058#comment-22430</guid>
		<description>I really enjoyed the demo and for £20 in game (when bought with anything else in the store) I think it&#039;s a definite purchase for me!</description>
		<content:encoded><![CDATA[<p>I really enjoyed the demo and for £20 in game (when bought with anything else in the store) I think it&#8217;s a definite purchase for me!
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-22408</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Wed, 06 Feb 2008 15:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1058#comment-22408</guid>
		<description>Just wanted to point out that you forgot the cheesy caption below the gametrailers video. 

Don&#039;t get lazy!</description>
		<content:encoded><![CDATA[<p>Just wanted to point out that you forgot the cheesy caption below the gametrailers video. </p>
<p>Don&#8217;t get lazy!
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		<title>By: Stew</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-22396</link>
		<dc:creator>Stew</dc:creator>
		<pubDate>Wed, 06 Feb 2008 13:54:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1058#comment-22396</guid>
		<description>At least this is a step in the right direction.

If this is the PGR of shooters, I want to see the Burnout. Keep the score mechanic, but to hell with combos: you get points solely for &lt;em&gt;style&lt;/em&gt;, replete with location-specific death and truly insane acrobatics that feed a big risk/reward scoring system.</description>
		<content:encoded><![CDATA[<p>At least this is a step in the right direction.</p>
<p>If this is the PGR of shooters, I want to see the Burnout. Keep the score mechanic, but to hell with combos: you get points solely for <em>style</em>, replete with location-specific death and truly insane acrobatics that feed a big risk/reward scoring system.
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-22394</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Wed, 06 Feb 2008 13:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1058#comment-22394</guid>
		<description>Did any of you guys check out the grip of trailers for this game?
They had one for each of the characters which all followed the same formula: Character intro then gameplay.

Trouble was that all the characters were unimaginative stereotypes [black guy! with dreadlocks! from africa! ancestors!] and every character had THE SAME gameplay.

Just from that you&#039;d think &quot;is that it? is that the best they could come up with for characters? why do they all play the same?&quot;
 
Also I don&#039;t understand that Euro Gamer review.
The reviewer seems to be in love with the highscore table ignoring the rest of this ridiculously shallow game [albeit this is from what I can tell from the demo].

If it was on the xbox marketplace at a reduced cost I&#039;d look at it but there is no way I&#039;d pay full whack for this.

But saying that if this kind of thing floats your boat you&#039;re better off playing Outtrigger on the dreamcast.</description>
		<content:encoded><![CDATA[<p>Did any of you guys check out the grip of trailers for this game?<br />
They had one for each of the characters which all followed the same formula: Character intro then gameplay.</p>
<p>Trouble was that all the characters were unimaginative stereotypes [black guy! with dreadlocks! from africa! ancestors!] and every character had THE SAME gameplay.</p>
<p>Just from that you&#8217;d think &#8220;is that it? is that the best they could come up with for characters? why do they all play the same?&#8221;</p>
<p>Also I don&#8217;t understand that Euro Gamer review.<br />
The reviewer seems to be in love with the highscore table ignoring the rest of this ridiculously shallow game [albeit this is from what I can tell from the demo].</p>
<p>If it was on the xbox marketplace at a reduced cost I&#8217;d look at it but there is no way I&#8217;d pay full whack for this.</p>
<p>But saying that if this kind of thing floats your boat you&#8217;re better off playing Outtrigger on the dreamcast.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-22389</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Wed, 06 Feb 2008 13:14:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1058#comment-22389</guid>
		<description>Our recommended buy this week would be Sins Of A Solar Empire. If you&#039;ve got it or you&#039;re looking for action games I&#039;d save your pennies for a couple of weeks.</description>
		<content:encoded><![CDATA[<p>Our recommended buy this week would be Sins Of A Solar Empire. If you&#8217;ve got it or you&#8217;re looking for action games I&#8217;d save your pennies for a couple of weeks.
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		<title>By: Ben</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-22380</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 06 Feb 2008 12:13:45 +0000</pubDate>
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		<description>It&#039;s a racing game except that you are shooting instead of driving. And you have to worry about getting lots of combos and that. The closest equivalent is something like Excite Truck. Despite Excite Truck being really good, I didn&#039;t like the demo of The Club, because ultimately the reward in a shooter is supposed to be defeating your enemies, not defeating your enemies slightly faster than before while doing a roll.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a racing game except that you are shooting instead of driving. And you have to worry about getting lots of combos and that. The closest equivalent is something like Excite Truck. Despite Excite Truck being really good, I didn&#8217;t like the demo of The Club, because ultimately the reward in a shooter is supposed to be defeating your enemies, not defeating your enemies slightly faster than before while doing a roll.
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		<title>By: Dan (WR)</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-22379</link>
		<dc:creator>Dan (WR)</dc:creator>
		<pubDate>Wed, 06 Feb 2008 12:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1058#comment-22379</guid>
		<description>I played the 360 demo and felt confounded by what an undercooked game it is. I like the basic concept and it would provide something a little different to the market, but it is remarkably basic.

If it were heading the route of &#039;Project Gotham with a gun&#039;, then you would expect style to play a factor in upping your score significantly - with a suitable risk and reward element to pulling off a stylish kill. A game with greater freedom of movement and some outlandish moves or scenery-based kills would have been a hit.

Instead, you can... roll. Ponderously. In fact, all of the movement is ponderous. It just feels bizarre to lumber into low walls and bollards that you can&#039;t jump over, particularly when cover gives no real advantage to the player. Moreover, the weaponry is vanilla and unsatisying and the grenades seemed rather un&#039;splodey to me.

Of course, I&#039;m just basing that on a demo, but I find it weird that they really seem to have been happy with producing a game that really is so Operation Wolf.</description>
		<content:encoded><![CDATA[<p>I played the 360 demo and felt confounded by what an undercooked game it is. I like the basic concept and it would provide something a little different to the market, but it is remarkably basic.</p>
<p>If it were heading the route of &#8216;Project Gotham with a gun&#8217;, then you would expect style to play a factor in upping your score significantly &#8211; with a suitable risk and reward element to pulling off a stylish kill. A game with greater freedom of movement and some outlandish moves or scenery-based kills would have been a hit.</p>
<p>Instead, you can&#8230; roll. Ponderously. In fact, all of the movement is ponderous. It just feels bizarre to lumber into low walls and bollards that you can&#8217;t jump over, particularly when cover gives no real advantage to the player. Moreover, the weaponry is vanilla and unsatisying and the grenades seemed rather un&#8217;splodey to me.</p>
<p>Of course, I&#8217;m just basing that on a demo, but I find it weird that they really seem to have been happy with producing a game that really is so Operation Wolf.
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		<title>By: RiptoR</title>
		<link>http://www.rockpapershotgun.com/2008/02/06/the-club-out-this-week/#comment-22378</link>
		<dc:creator>RiptoR</dc:creator>
		<pubDate>Wed, 06 Feb 2008 12:04:38 +0000</pubDate>
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		<description>I got both the preview and reviewdisks for X360 for this game, and I rather like it. 

The game&#039;s a lot of fun to play with a couple of friends, some beers, and try to beat each others score on a certain level.</description>
		<content:encoded><![CDATA[<p>I got both the preview and reviewdisks for X360 for this game, and I rather like it. </p>
<p>The game&#8217;s a lot of fun to play with a couple of friends, some beers, and try to beat each others score on a certain level.
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